DOT HACK

Holy shit is this garbage overpraised. I played this a long time ago and remember being fond of it despite the grind, but never finished it. I just did and have to say it's fucking trash. The story is okay at best and the gameplay is shit. The meat of the game is either mashing attack while standing still/chasing something or casting spells while standing still and waiting to be be able to take action again. The very highest level of depth the combat ever has is when you fight the fourth round of gold goblins. Then you can cast spells to slow their movements while your teammates catch up and whale on them, or in the final round, cast sleep while ordering your teammates to use magic.

Everything is grindy as fuck. The springs are damn near useless and even going to every single one you'll find naturally you'll only be a quarter of the way through the ryu book requirement for them. They want you to clear 75 dungeons of all portals and get 85 Gott statue chests, but screw you out of being able to do that in 80% of the non-random dungeons by forcing you to leave, effectively wasting your time if you cleared all the portals on the previous floors unnecessarily. Why the hell is this a four disc ps2 game? There's so little content that you've most everything by the end of the first disc. It's nearly all padding. You beat the game and the devs have the fucking gall to tell you to go collect all 700+ items in the game after fucking you over will 140 max item limit. Most of the shit you'd be collecting is garbage you had ages ago. Then there's final dungeon.
15 motherfucking floors full of databug enemies.
I went in with 0% viral infection and fought no unnecessary fights. If it weren't for the fact that I used save states, I would have been forced to game over THREE TIMES and had already lost 5 levels thanks to the shitty "use it wisely and sparingly" mechanic of the bracelet that's necessary to defeat databugs.

The only reason I can possibly comprehend anyone liking this turd of game is that they grew attached to it due to the massive time investment and became nostalgia fags. Is GU this bad? Played that a long time ago too but never finished it because I didn't have all the discs.

Other urls found in this thread:

nichegamer.com/2017/07/21/retail-ps4-version-for-hackg-u-last-recode-confirmed-for-north-america/
twitter.com/NSFWRedditImage

I like that cat. Can I fuck it?

That was an interesting read although I haven't played it. The anime was kind of a grind as well. I guess a game based on a show about an mmo can't help but be a grind.

She has Crotchless armor. Even within the .HACK, she is still only digital.

CyberConnect2 makes the best furry characters

Oh, and you collect 99 total desktop images. when on the desktop, you press select to hide the menu so you can see the full image, but you can't do this while selecting the image. Meaning you have to choose the image and exit the selector to actually look at it then go back in and scroll, not very quickly, back to where you were. This particularly annoying when picking images in the middle of the range.

Other characters may level on their own at a slightly decreased rate when not in the party, but never change their equipment. Only Orca does this, and you only have him in your party at the very beginning and end of the game. Since you have to equip everyone you want in your party, you'll often want to give them all the extra shit you pick since you have limited inventory. unfortunately the only way to see what they have to equipped is to first summon them to your party, and then you can never be sure if they'll even be available at the time.

...

I was lured in by nostaliga. I just want to know if GU is just as shitty.

a 15 year old game that had mediocre gameplay on release didn't age well, who'd have thought
GU's gameplay is significantly better, and part 2 and part 3 add more mechanics to it.
holy shit user how can you be that bad at the game

It's not a matter of skill or strategy. Success in the final dungeon relies purely on RNG. The only way to kill data bugs is to use data drain. Using data drain raises your infection level. At maximum infection, there is a fair chance data draining an enemy can cause an instant game over. I went in with 0% infection. I had to data drain at least 30 enemies in that dungeon while at maximum infection. I game overed three times, and I'm not wasting my time rolling RNG. The fights are unavoidable.

good thing i never bothered past the first half of disc 4.
i mean really, having to farm 20 virus cores on RNG enemies with a 10% chance of dropping them was already bullshit enough, i blew my lid and quit, by that point the game was already a MASSIVE chore.

the only seriously, indisputable good thing about G.U. is Piros. check these dubs of justice.

If you mean Reincarnated Purgatorial Altar, I remember that one only being 10 (which is still twice the standard for important dungeons), and while there were a lot of data bugs, occasionally there would be normal enemies to burn infection on. The Quarantine bonus dungeon was that one that's 15 floors if I remember correctly. I made it through the final dungeon at sub-Max infection just fine, but with the bonus dungeon, I wouldn't attempt that unless at level 100. I might be wrong here, but I think if you're lower level compared to enemies, you might take more contamination in draining them. Additionally, if you were just exploring randomly, using those Fairy Orbs in dungeons (not merely fields) is great for helping to avoid unnecessary infection, as well as avoid really shit rooms (ones with two portals in them).

.hack in general its not for everyone though. I played the games recently and really enjoyed them, flawed though they might be. IMOQ is much more interesting on the story/character end than the actual gameplay, and I honestly had trouble seeing what, aside from the quirk of it being a VR MMO, would keep The World R:1 so popular if it actually existed. R:2 feels a bit more like an actual game world.


Wrong. The series was intended as a multimedia work from the start. The games are not an adaptation of the anime, nor are the anime adaptations of the games. They are interrelated though. Some of the manga and novels are adaptations of IMOQ and G.U. though.


G.U. is more fun on the actual gameplay end, since the Skill Trigger makes combat much less of an annoyance as you're not having to constantly open a menu, and Haseo becomes rather versatile as the series goes on. Data Bugs are gone, Virus Cores only show up in Vol.3 as optional items to increase your power, and Phase (and AIDA) battles handle as mixed hack-and-slash shoot-em-ups (not to mention you can actually see how close your enemy is to Protect Break). Data Seeds have similar plot usage as Virus Cores did in IMOQ (substitute Sign Hacking for Gate Hacking), and you'll get most of what you need through regular progression, though the game does like to throw the occasional "Not enough seeds, go clear X dungeon for a seed" at you, but only over a single, individual seed.

R:2 is still meant as an MMO though, so you're going to be visiting similar looking fields and dungeons repeatedly, though there is some attempt at changing things up via missions (usually "Kill the boss" or "open the chest on the Beast Temple") and quests every so often. For 100% completion, it's still annoying though. Some items needed for Ryu Book counts are only tradable in one game, and some of them are also subquest rewards for doing X Y number of times (there is some effort to not make things as tedious as they could be, by already starting count towards subquests at the start of the game, before a given quest even appears that would unlock the count). And if you miss wallpapers and BGM in one game, you can't get them in the next.

To be fair, I didn't exactly try for 100% completion of G.U. when I played after realizing what that entailed, but the only time I got seriously annoyed about forced-plot grinding was in Rebirth. There's a point where you need to fight the arena champion as part of an observation (and grudge match), and that entails grinding arena points to get into the tournament. "PVP" (in that you're still up against computers representing players) is an interesting diversion and a decent way to level up weapon skills, but until you reach the right number, it's just match after match after match until you hit the right amount of points to get in the tournament. Thankfully, CC2 seemed to realize that was a shit part, and the next two games grandfather you in with no further grind, albeit in exchange for your "Emperor" status.

In short, G.U.'s much better on the mechanical end (as well as audio and visual, if you ask me), but it's still repetitious at times, especially going for 100%. And depending on the player, Haseo starting off as an incredibly mean asshole of a person can be a real turn off (he does get better as the games go on). G.U. also has a timeskip between the introductory dungeon and the events at Hulle Granz Cathedral wherein .hack//Roots takes place, and helps develop Haseos relationships with Ovan, Shino, and Tabby, but the latter half of Roots (Haseo's coping with loss) is such an edgefest that it can be a turn-off as well. And for some baffling reason, the last four or five episodes have spoilers for volumes 1 and 2 of the games, making it lose some of its effectiveness when you can't watch those without spoiling yourself (something Sign handled much better in regards to IMOQ).

Oh, and to add to that (since it was getting long for a single post as is), your party members still don't buy or change gear themselves. I'm not sure as to why that was left intact (let alone why they even have money if they never seem to buy anything). Maybe as a way to further build affection with them (G.U. also clearly shows where you stand in relation with your other party members, unlike IMOQ)? I can't say for sure; it certainly doesn't make sense on the lore end, where players should be upgrading on their own. I never found any of them falling too far behind in levels though, aside from Alkaid, and the added effects you can put on weapons and armor do include some that grant an EXP multiplier, which is welcome (for both yourself as Haseo and also for keep your party members at-par level-wise).

Polite sage for double posting.

When I say final I mean final. Nothing after. The last story dungeon was 10 floors and I made it through just fine with infection not getting above a low yellow.
Max is 99 and nothing hints towards enemy level or your level having any effect on infection rate.
You think I went to the final dungeon in the game and was flailing around like an incompetent retard? It's common sense since disc 1 to always have a bulk of fairy orbs and use them at the beginning of every floor. I took the most efficient routes.
Not hard when gameplay is so shit. The story was okay, but it didn't seem as special as everyone says it is.


Most of IMOQ's music was nothing special to me. I went into the BGM selector (Which even when complete did not include the best songs) and selected BGM 51 and thought, "Why the hell wasn't this used? This is great would definitely fit somewhere."
The Ryu Books contained a list of your friends and their affections levels which cap at intervals of 250 for each game. Affection goes up from being in the party and gifts. At unknown levels this is what triggers when you can see the next email in a particular character's email chain.

No, if anything I was the stupid one who didn't figure out that the orbs were also useful in the dungeon floors as opposed to just the fields until sometime in Outbreak.

Yeah, that's something I'm not real clear on, even with G.U. Both subseries have four discs worth of songs used throughout each (IMOQ having the "Perfect Collection" whilst G.U. has two combined OST releases), and yet the choices for desktop music are only a fraction of that, even by the final game. And on a funny note, G.U. includes a character theme for a character not even in the game ("Phantom Pain", Carl's theme) on both the official OST, as well as a desktop theme.

I'd forgotten about that. G.U. though those make it clear where you stand, in that viewing an ally's member card, or going into the invite menu, displays a colored orb (with other orbs around it as you get closer to the next level) representing affection towards Haseo. No need to go into the Books of Ryu to find that (which in G.U.'s case requires reporting to your guild and speaking with the grunty there to view progress of).

It's bad enough I spend too much time on niche internet forums talking about obscure RPGs, now I'm wasting my time reading fake internet forums in an obscure RPG about an MMO.

GU is better as far as gameplay goes, it far less grindy and the million fucking dungeons are much shorter so it's not as mind numbing to slog through them. Story is generally considered worse then the original games. MC is way fucking more edgy then Kite was although he does kind of have a valid reason to be pissed off and mean. If you're looking to play GU give it a bit and see if the PC remake that's coming up is getting an english release.

that series is a mistake

I think it should have just been anime. Could probably improve the story significantly without all that multimedia tie-in bullshit. It was an original idea at the time, which is one of the reasons it got a cult following.

The only reason this shit was even slightly interesting was because of the cat people wanted to fuck.

Not all weebs are furries.

What about Mistral

>Cheating
Shit taste user.

I was just commenting on the fandom, I prefer Sakubo cybering any day

Games got easier and you got complacent OP.

You didn't even read did you? This game is easy as shit.

HAHAHAHAHA YOU DID NOT EVEN MENTION THAT THE MOST THREATENING BOSS OF THE GAME MAKES YOU FIGHT IT, KILL IT…ONLY FOR IT TO COME BACK

THE THING KEEPS SELF-HEALING (the absolute worst and laziest design choice for a boss fight)!
YOU FIGHT IT SO MANY TIMES, THEN HAVE TO FIGHT IT IN STAGES

THEN IT DIES, AND COMES BACK
THEN IT GETS KILLED IN A CUTSCENE WHERE THE CHARACTERS HAVE TO BREAK THE BRACELET THING ANYWAY - THE VERY THING YOU WANTED TO AVOID

haha
HHAhahaA
''THE ENTIRE FIGHT WAS POINTLESS!'
aaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

oh man I forgot about this, too


It's a general rule of thumb not to experience the extra-narrative content of the dot hack titles


Only because the mystery is essentially focused on one thing, and once its revealed it's more of a straight up story to the end. It's also more "anime" than the original four games, in that there's a lot of over-emotion, anime tropes and narrative turns that simply feel written. Well written, maybe, but written.

The original series was entirely about some shmuck who didn't even like the game getting entangled in a massive mystery corroding a popular MMO and stealing the consciousnesses of players. The general premise was "WHAT IS HAPPENING?!" where as G.U.'s premise was "GRRR TRIEDGE". AIDA, though it was a great "nemesis" of the GU arc, very effective, and even had ties to the first series (the fact that it appears with the sound of a tuning fork is very cool considering that whole bit with the tuning fork from the first games' additional anime discs) - however it wasn't nearly as mysterious as the plot of the first series.

The esoteric and at times dream-like nature of the important bosses and narrative turns in the first series is what makes it stand out so much more - that and most of the other characters involved were just regular people who didn't really have any stakes in the matter until they started coming together. I mean the adorable loli was really a pregnant mother who had to opt out of the adventure once she realized she could go into a coma and risk her unborn child's life!
Everyone was just pathetic aside from two people, and they were all clamoring for answers (and loot) in a mystery that was as enigmatic as the utterly ridiculous boss fights (oh goody, I get to fight a brick wall for a boss…).

Then there's also the fact that Kite (originally "kaito" or "thief" as I recall, but mistranslated as "kite" and stuck that way) was such a blank slate (despite somewhat having a character as some know-nothing but brave kid) that even his name was exchangeable. You could interact more in the emails than in GU and got closer to characters outside of the narrative as a result, whereas that's not really the case in GU. Very rarely do the emails net you anything unique in the game, at least not until the end.

Romance was also frustrating, since the team actually implemented the whole "marry the character" option people wanted to see in the first series but never had. You could marry your choice of character - but you are not the protagonist. Haseo is. Haseo has so much character that you don't really get a kick out of it, and what's more, despite some great teasing earlier on with Pi and definitely something serious with Alkaid, it's painfully obvious that Atoli is the canonical choice even in the game. I mean the final cutscene (before the post-game content) is Haseo chasing after Atoli fro crying out loud! How can I enjoy a slice of the Pi when I know that just doesn't fit anyway in the story?
At least I could have Gardenia in the original series….though only because I chose the wrong dialogue option in the emails and Black Rose forever saw me as a kid.

Post porn of mia already.

And then she fucking comes back anyways at the risk of her fucking child. If her child was already born when she came back without explanation, she's risking leaving her child motherless.


TRIPS DEMAND THE RARE LEWDS

Which is pretty hilarious, actually, since it's played up like a great moment to see her ready for the final fight to help you potentially at the cost of her CHILD'S LIFE. But this is somehow a good thing.
GU tried to do something almost as good with encouraging the player to convince a severely mentally damaged, lonely little boy with DID to remain delusional so that he could be useful in the end-game. This is supposed to be a good thing - that you said to an 11yr old schizophrenic "Nah you're not crazy, you need your imaginary personality friend bro"


oh, and you can marry [her]

…Dot Hack is deranged.

I'll check your trips, but also have to tell you there isn't any. You would think the furries would be all over it. I guess they have chronic bad taste in everything.

I know, I've found very little.

If you've found any why aren't you posting it?

It's not very good, and the image set gets pretty degenerate

ur welcum

I love you user

...

Coincidentally this happens right after I start playing GU
nichegamer.com/2017/07/21/retail-ps4-version-for-hackg-u-last-recode-confirmed-for-north-america/

well shit. I don't even own a PS4 but I'll be buying this. Hopefully they don't fuck with the localization.

luckily, I can't see Bandai Namco wasting the resources that would go into fucking with the localization.

Well what did OP expect for playing MMO the singleplayer? The game's only appeal was the episodic gimmick, the facts that it came with an ova series and tied in with an anime that was boring as fuck. I heard the mangos were ok tho but fuck me if anyone ever translated them.

I own several. Never read them. They got ruined in a minor flooding but some are still legible.

PROMOTIONS

The ones with the shota and the loli? Cause I heard those are just 2 kids have adventures in fantasyland, I could dig a mango like that.

Well I remember reading some of it very vaguely. I believe it was just a different retelling of the events of the games.

And nothing of value was lost in that case.

Nah, even though I'll be buying it I hope this game doesn't do well. The worst thing that could happen is that it succeeds and we see a current year version of .hack that revolves around nothing but yuri waifu bait and fan service with no real substance.

Holy shit. Are you new to the internet?

Are you. mister wrong link?

meant for


Whoops. How embarrassing.

Was just pulling your leg, happens to me all the time too.

no, I just don't know what you're talking about and assumed you were calling me a shill considering how common that is around here…
also because what I said sounded kind of shillish.

lurk moar

I think it was about forgetting your spoilers, very shamefur dispray.

I've been since the exodus and longer.
you sure you aren't making things up?

that or I've been highly unobservant

at least everyone got to see some nice tabby tats for a moment.

It's a decade old meme.

I drool over Tabby tats. I liked her in the anime, she was just really cute, genuinely liked the MC too.

oh that, I've seen the picture for years but never knew it was an established meme. For whatever reason I've never seen it used all that often either.

It was nice that they added her as a possible marriage partner in the game.

Haseo was also a pretty solid character, though by the third game a lot of his personal issues had been resolved and he came across as a bit dry.

Yeah, alot of his bitch tears becoming changed he was a different guy. Still a character coming out dry after fixing himself is okay as long as it's the finale which it was.

which is why I can't really complain. In a way I wish they would have saved some of his problems to resolve in the third game, but in that same respect they could have gotten annoying and become dragged out by that point. Also, if I'm not mistaken a lot of them got resolved in that one Atoli scene, and that was a pretty darn good scene for character growth.

I only finished the first one unfortunately. Can't say much for the others. It plays pretty good via emulation though.

oh shit, then spoilers. Luckily I didn't give many story details.

you should probably stay out of these threads till you finish vol. 3. For all its shortcomings GU has a pretty solid story worth experiencing.

Same. However, I wouldn't mind some touching up to where the text bugs out in Redemption (the lines in question seem to accidentally have a call to what I guess is a translator's note or something), and some cleaning up the subtitling so it reads a bit better would also be nice (and due to the amount of voice dialogue, there's not much fuckery they could do there since the script would still need to match the audio). Other than that I'd expect them to just reuse the existing scripts, and especially the audio.

oh, and make sure you do all the sidequests before moving onto the next game so you can unlock the marriage event and get various character endings.

I also wouldn't mind that, but wishing for things is such a monkey's paw now of days. I'd be genuinely happy if they just released everything as it was with a better resolution, though some of those fixes do sound nice.

The first one had this special shadow version of the boss I attempted beating at an early level. It was total bullshit, I could out DPS and stunlock the faggot but he just wouldn't stop healing.

You mean a doppelganger? Those are generally 8 levels above Haseo's own character, but are at least under the same level cap as you, so if they hit the maximum level of the game you're playing, they can't exceed it, letting you have a fair match with them by reaching max level (or close to it) yourself.

Speaking of which, fuck that chain of required Doppelgangers at the end of Vol.3's plot. They don't seem to follow the "eight levels above you" rule, but are still a pain in the ass since there's three per fight and one's ALWAYS a clone of Xth form Haseo, giving him a lot of versatility.

As far as spoilers go certain aspects of story aren't spoiled for me in that series. Whereas the marriage is. Already seen all of them and Tabby deserved it the most, she did so much for Haseo even if he likes another girl. Besides tanned catgirls with round breasts are nice even if in reality she's a tiny Jap that's okay, confirmed female though.

Always use the broadsword against doppelgangers, you can cancel a swing with the guard button to get a higher DPS (you do the first attack over and over instead of doing the awful finishers, something the AI won't do) and it's so slow and shit that they lose most of their usefulness, whereas you can retain yours a bit. Twinblades are annoying because of long combos, the scythe results in them fucking up your whole team, and the guns are twinblades with long range, but the broadsword sucks for the doppelganger

unfortunately this does mean you have to rely on your awakenings or your party to help out, but since Haseo really is so fucking overpowered, it's still less annoying than trying to deal with the other options

Good point about the broadswords and animation cancelling, but it's still annoying to try to focus on any of the other doppelgangers to reduce their numbers a bit faster, only for the Haseo one to have run (or rather, flown? I recall him copying that "jump into the air and glide into opponent" thing Haseo has when using Skill Trigger in Xth form) off to make short work of anyone you might have with you that's not playing all that durable a character. I remember Bo's victory quip after dealing with a particularly bad doppelganger fight there being him crying about how scared he'd gotten, and I really couldn't blame him given how much the Haseo one focused on him.

Also, I do wish that the dual guns were given a bit more in the way of growth. I mean, I get that technically Haseo's not supposed to have them, since they're basically hacked in, but only having Judgment and Justice (at least from what I remember) leaves them a bit underwhelming, and while Judgment is some nice extra damage at no cost, it also leaves you stuck with the guns when its over, thus costing time/SP (depending on if you manually swap or Trigger Switch) to switch back to what might be a more effective weapon. At least they've got nice aerial juggle though.

the flying thing is just how level 3 skills work, which is what you get access to in volume 3 when weapon levels go up to 30

dual guns are kinda underdeveloped like that yeah, the guns themselves are really powerful at close range and great for juggling, and the mobility makes you fucking invincible if you use it right (you can dash cancel reloads, sliding around and dashing gets you out of most attacks), overall they're probably the best weapon in the game. However when you want to use another weapon (for weapon crits, breaking armor, hitting multiple enemies, whatever reason) it does get annoying to have to have to not use Judgement when it prompts you every time though. Also there being a very limited number of dual gun weapons is a little annoying as well, upgrading them with cheat alchemy though makes them insanely overpowered

oh yeah, and the fact that 2/3 of the pairs of dual guns in the game (aside from the default ones for 4 total) are rewards from the forest of pain, meaning post-game only, one comes from the very last boss of the forest as well, and the third is the doppelganger weapon, and if you're powerful enough to get that, you're probably max level (or at least strong enough you won't be able to appreciate them) is another kick in the balls

Holy shit, thanks for the keks user. Also where did exactly the teasing with our favorite OLfu take place? I only remember that she hated Haseo at first for being such an edgy faggot.

there has never been an example of this playing out well so I fail to understand why you thought this would be any different

Nostalgia

It was the only tolerable sort-of isekaishit, and it was also a gaym. Of course it was also the first one ever, so you could say that it was responsible for the current isekai cancer in /a/ and certain parts of Holla Forums.