Metroidvania games

Can I get some good Metroidvania games? Recently finished Ori and, even though I could not follow the story for the life of me, it was one of the most satisfying games I've played in a long time. It captured more elements of the Metroid series than anything else, but did it very well. I would like to play more games like Ori.

Didn't play Ori so I can't really say what is closest to it, but the most recent good metroidvanias are Salt and Sanctuary and Hollow Knight.

thx user. d/l'ing hollow knight and added salt and sctuary to my wish list

Haydee claimed to be one, but it hardly has any good elements of those.

To elaborate a bit, S&S will be most often described as 2D dark souls, which it is combat wise, but the level design and progress through jump upgrades and shortcuts definitely makes it qualify as a metroidvania.
Hollow Knight is really best played than described, it doesn't look like much at first but you keep discovering shit.

Axiom Verge
Aliens: Infestation
Rabi-Ribi

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Quackshot for the genesis
Demon's Crest is alright.
Played System Shock 1 recently and thought it was not dissimilar from a Metroidvania.

Momodora: Reverie Under the Moonlight
but I haven't played Ori so I dont know how similar it is

0/10 bait. bumpan

Environmental Station Alpha
It absolutely kills Ori.

BTW I hated the temples in Ori and all the stupid super meat boy shit throughout the map. I think it's a severely overrated game.

Look who published it and tell me the massively manufactured hype and praise doesn't make complete sense.

Hollow Knight is pure shit.

Super metroid and the castlevania ones

I haven't even played half the games you're complaining about and I still know you're full of shit.

AM2R and if you haven't already, pretty much any of the Metroid games.

Still better than your favorite game.

Any reason besides "it's popular"?

I agree


The only thing I hated about Ori was, it was too easy.

I'd strongly agree, although weirdly most reviewers complained that it was too difficult. If you want something tougher listen to , ESA is considerably more challenging.

Even on hard mode?

"Metroidvania" isn't a very good name for a genre. In addition to being named after some video games, the castlevania series that it's named after didn't even follow the guidelines of the genre until symphony of the night, 10 years and several games after the series began. Metroid has been doing it since the beginning.

Also most of the games posted in this thread don't even have RPG level advancement or equipment, which is what puts the "vania" in "metroidvania". They're mostly just Super Metroid clones.

Instant-death platforming doesn't have much consequence when you can control where and when to place checkpoints. I suppose if you were deliberately conserving your checkpoint use it would be difficult.

Does Iji count?

Still way better than Ori, right?

"Metroidvania" vaguely means an exploration based platformer like Metroid or SOTN, not specifically a game molded after SOTN.

Thanks again for recommending me Iji user, I know who you are.

I'll go ahead an answer on his behalf: "No."

The game isn't as perfect as most reviews would lead you to believe. Its good, but its also really formulaic and a bit predictable. The whole "hardcore maps" selling point isn't nearly as fleshed out or deep as it wanted to be, you basically just buy the pins and the game places them for you. I would recommend it before Ori, but after most of the other games suggested in this thread.

salt and sanctuary tried to make itself a 2D dark souls, which is definitely did as far as the formula and infrastructure of the game itself goes. Unfortunately its execution is horrendous, it plays like some clunky flash game from Newgrounds back in '05. I played maybe a half hour of it and uninstalled, I couldn't take it.

Hollw Knight, however, is definitely solid if you're looking for a Metroidvania.

The "vania" in "metroidvania" comes from people making fun of SOTN for copying SM. Ironically, the RPG level advancement was also the worst aspect of that game.

I honestly didn't enjoy it. I got to the trench coat (teleport a short distance anywhere) and got all the items you could with it, but didn't find any motivation to keep going. The bosses were boring, the art was good sometimes but messy most of the time, the character movement was serviceable, the weapons were lame, the exploration didn't feel rewarding, and the story was extremely pretentious. I will say that the music was truly jammin', but that's not enough to make up for the mediocre bits.
So many of these indie "Metroidvanias" miss the best and most crucial aspect of Super Metroid, and that's the way the game map loops back on itself perfectly. The game's progression takes you in a counter-clockwise circle for the first half. It doesn't tell you where to go from there but the "intended" path is right easily found by following the original path and going to rooms you couldn't access before. The game map is small and interconnected enough that going from one side to the other takes no more than 3-5 minutes. In Axiom Verge the map follows a straight line, with the "connecting" area being a straight walk that's annoying to traverse.

It's also really, really ugly.

S/S had some really neat ideas when it came to how the bonfire equivalent worked. You'd dedicate yourself to some god or entity, and you could 'claim' the sanctuaries for them. But the cool bit was that by improving your relationship with them, you could change what you got from the bonfire, and if you changed your faction, the bonfire would stay claimed. It was an interesting take on the covenant idea and fairly well executed. The main problem with S/S is that it just falls short in so many ways, mostly in animation and the smoothness of its combat. It's so close and falls so hard it's painful.

It's annoying because the style worked so well for their other games and just doesn't for that one.

yeah it's the one thing i would have mentioned if i could edit my post, i remember it five seconds after posting it. My GOD the art is fugly, it's virtually offensive to the eyes. I can't believe the devs spent all their time chalking up code for a game release and slapped that kind of veneer over it and were like "yeah this is alright."


the system of the game itself seems to work fine, but the movement, artstyle, and overall feel of the game just repelled me. If you can look past the art and some mechanics, it's a shame because it could have had such potential with the clockworks underneath.

Guacamelee.

Valdis Story.

Can you finally play as all 4 characters? I bought the game way back when you couldn't.

This game of course. It's long too. The only bad part is they designed the main character too cutesy so the game attracts casuals and gives off a friendlier vibe than it actual is.

You've been able to for I think at least a year now. You might have to beat the game with one of the original two to unlock the others though. They play much differently than the originals too so it actually feels worth a playthrough on them.

Unless the game let's you munch forskin i'm not intertested.

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"shadow complex"
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Problem is this game is pozzed as fuck. The devs must be straight up tumblrinas. Every town is full of 'diversity' and 'muh strong womyn' is pushed heavily in the lore.

Shadow Complex honestly isn't that good. Mediocre as best. I think it only generated so much hype because there was a Metroidvania drought when it first came out. Now Strider, there's a game that deserves to be mentioned that hasn't been mentioned.

The combat is smooth as fuck, though, and along with the overall aesthetic and exploration, one of the game's key strengths. I hate to be that guy, but I've got a feeling you never became proficient, and may have been trying to treat the roll like Dark Souls, which isn't going to work as it conveys no iframes.

Yeah the game is pozzed beyond salvation, like before the SJW's invented "diversity" and "strong females" every single game was set in a white national socialist utopia with no strong females in any way, shape or form.

I think you are just being paranoid and seeing SJW's everywhere, i don't remember seeing any propaganda in Valdis but if it's there please show me

Seconding momodora.

Metroidvania ? Arent those just 2d action shootans

Having never played it, based on the artsyle alone: it looks pozzed.

Not necessarily. It can also be melee. In fact, I rather it as melee and RPG elements or at least shit tons of weapons to choose from

Well, what a shitty opinion.

I'll toss in a vote for Momodora. I ended up quitting Ori half-way through because I was bored of it, but so far, Momo has been pretty fun - if a bit rough around the edges.

It pretty much sold me at the boss fight where you have to defeat a giant witch by slapping her in the titties.

Rabi-Ribi is pretty great though

It sold me at the implied lesbianism, titty slappin', cute bosses, and exploration.

's a good game, m8

I personally like the Castlevania side of the genre. Symphony of the Night, Circle of the Moon, those are both damn good games. I should really play the rest of the GBA DS Castlevania games, and so should you OP.

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My nigger. Was surprised by how well it turned out. Only downside was how dark and washed out the colour palette looked in comparison with the original.

Aaaand you sold me on it.

Monster World II & III. IV and I don't have an interconnected world, so they aren't really metroidvania, but are still worth playing anyway.