Which levels does Holla Forums want to be used in Sonic Mania?

Which levels does Holla Forums want to be used in Sonic Mania?

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Lava Reef.

Ice cap zone.

I don't give a fuck any more, I just want to play it like I should have been able to 3 months ago

Storm Station

New ones

Seconding this. I don't wanna see old levels, I just wanna play an all new 2d Sonic game.

Not Green Hill Zone #230498

New Stages, but If I have to pick one then I'd say Angel Island, Oil Ocean or Mushroom Hill

chaos angel from advance 3

Spring Stadium Zone
Blue Marine Zone
25-act-long Newtrogic High Zone

…seriously, though, I want the new levels. They've shown four remakes but only two new zones.

You could maybe say three new zones because of this one blurry screenshot that showed up on a poster at one point, but everyone knows that doesn't count.
One month left

(checked)
THIS
If i wanted to play Green Hill Zone i'd play Sonic 1 once again, i mean what's the fucking point?
Only new zones please.

Returning stages have been confirmed to have new layouts and gimmicks. Why would it matter if looked like Green Hill but played differently?

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Because I'd prefer the game to have its own identity.

Green Hill-esque zones
We have, and I list.
Neo Green Hill (Sonic Advance)
Sunset Hill (Sonic Advance 3)
Green Hill Zone (Generations)
"Green" Hill Zone (Sonic Forces)
Splash Hill Zone (Sonic 4)
Tropical (Sonic CD) [Last because it's actually the most different]
and a bunch of others, but they aren't in 2D platformers so I won't list them. I was going to say Emerald Hill, but that's actually different enough to not be compared to anything, and "-Hill" isn't an automatic nomination.


Isn't it time for a change? I appreciate them trying to have some sort of continuity with the Hills and the green and the doze zones and the fudge pops, and the gumbo chops and the date rape, but this isn't New Super Mario Bros.
This is sanic, we gotta keep it fresh yo.

Please tell me that's a puffy vulva.

How should I feel?

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Oh, and don't forget
Green Hills (Sonic 2 8-bit)
Mecha Green Hill (Sonic Chaos)
Literally Green Hill Again (Sonic Blast)

and of course Emerald Hill Zone in sonic 2

I'll shit a tit if we get a ton of nostalgia zones and only a couple brand new ones. I really want this to be a sequel, not "the old games with a TWIST".

Is that Amy or a cross dressing Sonic?

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I would really prefer entirely new zones but there are a few I would like to see more of. Mostly the harder stages like a new Scrap Brain Zone, Metropolis zone, etc. If they're going to rehash a starter zone then they should do Mushroom Hill from 3&K, I always thought that one was really fun and way better than yet another Green Hill Zone. Instead of doing Casino style stage again it should just be a full on Pinball stage with platforming every now and then.

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Best girl.

Puffy.

Why does Tails have a puffy ballsack tho

Something from one of the Advance games like
But I won't hold my breath.
Honestly I'm surprised with the creativity of the new stages- it's been so long we've seen devs make Forest/Desert/Ice levels and not expand on it.

By the above logic you could have the fire level be a volcano that's been modified to act like a giant kitchen. Or pick something that doesn't readily fix into environment archetypes (like that weird cyber level or the toy-land level in Sonic Advance 3).


I personally don't mind it being called -Hill, but you can bullshit it and change the aesthetic to what you want.
Egg Hill being a mountain Robotnik/Eggman has converted into a base.
Burning Hill for a forest under barrage.
Glass Hill for a city full of skyscrapers.


Probably due to some executive meddling.
If it sells and gets a sequel, expect them to do more original stuff.

Why the fuck would you post that?

I don't need another reminder that this is the worst timeline

I figured it was so absurd that nothing like it was ever made.

Please

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Despite the poor quality of the pic that stage looks really nice.

This kind of reasoning in general makes me not want to buy the game at all. They should make a good game the first time.

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It seems like a church in the sky. But I don't think this is Sky Sanctuary done up (or heavily modified).

Soaring Sanctum? Cloud Cathedral?


Hoefully with how low Sonic has been on the rung lately,. Sega will resist the urge to jew to build up more respect for classic Sonic for another game or two.

Question is if the fan they hired will eventually sell out and let them use his name but not his ideals, or if he'll get the boot and Mania 2 will be done cheaper & quicker.

Puffier.

Alright faggots, here's the objective best list of returning levels that need to be in Mania

You can't tell me you wouldn't want to play through an actual real stage of Azure Lake, Mystic Mines, or any of them really. Good aesthetics, good music, definitely worth it.
Why did they try to put Dust Hill, which was cut from Sonic 2, in the Retro Engine Sonic CD port instead of the actual ruin level that was cut from Sonic CD? I'd love to play through Radical Ruins, even if it's just Marble Zone like every stage in Sonic CD is just a Sonic 1 Zone.
The music in this game is phenomenal and if you disagree you're a giant faggot. I also think some of the levels look good. It's a shame the gimmick killed the level design, but Mania is all about remixing levels so they could make it good this time.
These games need some love too. Who cares about these any more aside from Ian Flynn? I picked Bridge Zone because the music is pretty good and I think an auto scrolling level could be interesting. I might be insane though.

My nigger, although I never liked the autoscrolling part to be honest. The romhack Sonic 1 Painto Edition 2 remakes Bridge Zone with a great remix of its music.

OwO what's this?

Some kind of coffèe bean..!

I've got a few ideas for hacks myself, but I'm too retarded to do anything myself so it will never happen. Actually, it's mostly just what I listed there, honestly.


I don't want any Mean Bean Machines anywhere near me or this thread.

Oh no why is this name familiar

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If you're being serious and don't know what I'm talking about, Dr. Robotnik's Mean Bean Machine was a terrible version of Puyo Puyo but with an Adventures of Sonic the Hedgehog theme. The only reason I know about it is because it came in a 3 in 1 cart with the much better Sonic 1 and 2. I think said 3 in 1 cart also did something when locked on with Sonic & Knuckles, but not the cool Knuckles in Sonic 2.

Was the 3-in-1 called Sonic Classics or Sonic Compilation or something? If you put that cartridge onto Sonic & Knuckles the game thinks it's a Sonic 1 cart and lets you play the secret special-stage minigame.

It's called Sonic Classics. When you lock it on to Sonic & Knuckles, you can play unlimited Blue Sphere stages. This is because Sonic & Knuckles reads the last few bits of data in a ROM, and in Sonic Classics, the last few bits of data are attributed to Sonic 1.

The one where I get Rouge pregnant

Choke on chode

I just want Route 99. Or any of the Sonic Advance 3 levels. Fuck any of the Sonic Advances. I just want that trilogy to get more love.

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Look, I'm sorry you have shit taste, but I'm pretty sure it's just a worse version of a Puyo Puyo game. I can fucking look it up on Sonic Retro if you want me to, just to show you a much better version of the game.

More original ones.

Can't wait to play Greenhill fucking again in this and forces which will be shit

Genocide City

didn't even get em

Puyo Puyo is weeaboo shit for nerds. Now Dr. Robotnik's Mean Bean Machine is badass, because it has best western version of Robotnik in it! Its you who have shit taste and you should commit sudoku.

I'm still waiting for Cybershell to post the Sonic 2 Bonus Video Bonus Video: There's Nothing Offensive About Genocide on his shitpost channel.


I know even less about how the 8-Bit version compares to Nazo Puzzle. All the 16-Bit version had over the original was a password system.

Suckg

People who hate Puyo or Mean Bean Machine are nigger loving faggot cucks who need to be thrown in an oven. Kill yourselves both of you.

Tetris Attack is better

You are factually incorrect. Puyo is the pinnacle of arcade puzzle games and requires far more skill as well as has a much higher ceiling to even play let alone get good. It also has better music, a story mode, and characters all of which you can do away with if you choose. Tetris has none of that.


Puyo 2 is kinda shitty though, you have to admit.

I was talking about Panel de Pon, which was that other 16-bit Japanese match-'em-up action puzzler that had its name and characters changed into those of a different, already-popular video game series for the non-Japanese releases.
It's better.

>higher ceiling to even play
That's the skill floor. Skill ceiling is the maximum possible and skill floor is the minimum required

New Hard Boiled Heavies theme

Game of the century

I already got Stardust Speedway so I'm happy.

I wanna see some bad futures, though.

What is that bro?

I'm a newfag 90s, focused on shit like Pokemon and my first Sonic was Sonic Advance 2. I think I sucked at the Sonic 1 that was unlocked in Adventure.

But fuck me I'm gonna get Mania.

I wanna see some modern stages be translated into the style of the Genesis games, I'd love to see a stage like Radical Highway, Grand Metropolis or more stuff from Sonic 06

This is how you get dubs Eggy

This is so "We want the Sonic CD audience" it hurts.

And this is bad, why?

Because it's turning Mania from a best of compilation into Sonic CD retraux with some Sonic 1/2/3 levels I guess

I understand what you mean, but I believe they're doing this to attract the most amount of fans possible, and from looking at tidbits of the game, you can see that it's not a Sonic CD rehash.

what

Everyone has their favorite Sonic game, most gravitate to 2 and 3&K but the other classic titles have tons of fans as well. Mania is an all out attack on nostalgia, a full spectrum dominance approach to ensnare the maximum amount of people possible into buying the game. It's obvious blatant as fuck pandering but it's clear the game will be fantastic so it's okay.

New ones.

I know exactly what they're doing, getting a musician who made covers that stuck closely to the original rather than the hordes of remixers with new style, getting a fan who could replicate the sonic CD cutscene animation style to make part of a trailer, it's seeing the actual company doing the pixel art retro music stylings nostalgia marketing route on its own brand that ticks me off so much. If it was some indie bullshit inspired by Dark Souls/Undertale/SAO game I'd give it more leniency because it's marketing to make a buck, but when you bring out a homage to your own series I'm going to scrutinize it because I know you have the money and talent to make something good.

Sonic CD is the (((cult classic))) of the sonic games. It's like referencing Earthbound in terms of hipster cred, but for platformers.

Agreed. Sonic CD was a fucking mess.

The one where sonic falls endlessly into a black bottomless pit because you idiots are stupid enough to buy it and I never want to see a sonic thread ever again.

PRESS F TO PAY RESPECTS

Well isn't the point of mania supposed to be a collage of elements from all the classic games? To invoke nostalgia?
The core gameplay seems heavily based on S3&K. Beyond that it gets difficult to add in unique things from the older games that are always going to be present.

Which is why I think picking CD for some of the aesthetics is a good idea. Cause the most distinctive thing CD had was what it could bring from… being a CD based game. Which is the music (Cause it wasn't midi/fm.) and the animated cutscenes. I don't think it was due to some shallow reason.

I will say though that the second Chemical Plant level looks to be the least interesting thing out of everything I've seen.

The comics were always very strange to me, but that's what I liked about them.

I agree, I'm glad it's mixing it up instead of just being Sonic CD 2.0

It saddens me that Holla Forumscucks will defend that awful writing and awful art.

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I didn't like the Chemical Plant video.

Act 1 looks even less impressive. I hope this is an early version and it's better in the release, because it's disappointing after seeing them get every detail right in Green Hill.

Here are some screenshots to show what I mean.
If Mania's Chemical Plant doesn't have the gray in its tubes this game will only be 9/10 at most. Step it up, Mania team.

Play Sonic Time Twisted instead.

At least it looks different. Flying Battery zone is the same level with no changes.

Is the reboot of the comics any better once they took Ken Panders off the team and rewrote the whole story to make it feel closer to the games.

Eh, i completed it. It was poor knockoff of sonic cd.

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This game felt like a more tolerable CD in terms of game design. Like the thankful change to the past and future sign. But it kinda lacks anything to replace what CD at least had in spades. Which was 10/10 visuals (when it's not being an eyesore) and super awesome OST. Level design just trades shitty open level design with criminally boring level design. I hate CD but it at least went crazy with its ideas. And for many crazy even if bad is better than painful mediocrity.

Also Sonic before and After the sequel blows this game out of the water in terms of music. Personally prefer Before and Afters visuals too.

Bridge Zone, and have Yuzo Koshiro arrange its theme in ADPCM+FM.

>some
While I agree that a mix of aesthetics is good, an issue I have is that the level gimmicks for new and remixed zones trend too heavily on the CD side of things, if not further. Clarifying that further part, I'd say I could boil down my complaints into the fault that every time Mania has to decide between being accurate to the era or be sacrifice that accuracy for the sake of style or gameplay, it picks the latter every time. It bugs me in a way I can't help but notice.

lel 3&kucks

What's you saying about s3&k, nigger?

This is why I don't trust Sega. That with the Valkyria JRPG bullshit and freezing Shining releases outside of Japan.

I'm saying it looks like shit. Marble Garden in particular is a mind-numbing slog that I detest going through every time I play the game.

Come again?

it might be my least favorite map of all the good sonic games, but it's not that bad. they should have made it more like hill top zone, where it intentionally slows you down but at least you still feel like you're progressing.

The music to old sonic games was the best

S3&K looks worse and sounds worse than CD. It's inexcusable in a game about level memorization when you don't want to play a level again because you don't like how it looks.

I preferred it to the shitty time travel gimmick and confusing fucking level design honestly, it comes off as more straightforward rather than a fucked mess.

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care to take a guess as to why Ice Cap's song is changed in all the remakes/rereleases?

They only showed Act 1 of Flying Battery so far. Act 2 probably will more original like Chemical Plant is.

Ive never heard anything like that. What do you mean?

In some Sonic Collection some of the music from Sonic 3 was replaced with some cheap midi songs because of Brad Buxer and MJ's contract expired or some shit.

If you're going to complain about S3&K's soundtrack you should point to something that's actually bad, like Carnival Night's theme.

Been playing through Sonic CD for the first time and holy goddamn shit the level design is legitimately fucking horrid. It isn't just that it's a completely unfocused, nonsensical mess with no flow, but it seems built from the ground up to piss you off rather than actually challenge you. Like you jump on a spring which instantly slams you into ceiling spikes you couldn't see, or you hit a block and have to awkwardly navigate around it by hitting the spring at the tip and holding right and so many blind leaps of faith that fuck you over with hazards, etc. I'm on the last act of the last stage and I just can't be assed to beat it, it feels like torture playing this shitty game, I then load up S3&K as a palate cleanser and have a blast. I wanted to like it so bad but it fails so goddamn hard and is a textbook example of why properly done level design is so incredibly important.

You could try Sonic CD++. The addition of the homing attack and the ability to curl up when on the spring helps make the game go faster. Though I'm not sure if it'll help with Wacky Workbench Act 1. Like fuck that level.

CULT
CLASSIC

I beat that game when I was 8.

Are you asking if I want them to re-use even more assets? WTF man? I want a fucking NEW game! Enough of that copy+paste shit!

And some people willingly smash their testicles with a hammer. That doesn't make it fun

Or mushroom hill

Embarrassing, but something tells me you don't have much shame anyway, living in your parent's basement and all.

I'm sorry but I think you're on the wrong site

Ah good, moderation arrived just in time.
I don't have to spam porn.

My main problem with it is not that they are bringing back old zones. They are celebrating Sonic's anniversary, so it must have old zones. Flying Battery is a great pick.
The thing is they are bringing back zones that are already popular AND has received enough attention from the fanbase. Green Hill, Chemical Plant and Stardust Speedway are bad picks that will make the game not boring, but repetitive, especially for a franchise who always tries to use new zone themes for each Sonic game (excluding Lost World). Why couldn't they instead pick Hill Top, or Sky Chase, or Quartz Quadrant, or Tidal Tempest? Theses are better picks.
What about any zones from Game Gear games?
Why Green Hill? Why not instead other first zones like Palmtree Panic and Angel Island?
And zones from Knuckles' Chaotix? They could pick one from there too.
And since Taxman is on the lead, it would really neat if he picked some zones from his fangames and romhacks.

See, I'm kind of disappointed with the current zone selection we have so far. Of course, it's because there's more of it, and that SEGA wants to surprise us, but even in that matter, I'm worried I may get even more dissapointed.

Nevertheless, I might be overreacting with it. I should at least be glad we're finally getting a proper 2D Sonic game after so many years since S3&K (even when I prefer a new Advance or Rush game). I wish success to the game, so SEGA can finally let Mania team work for the company and keep them in charge of 2D Sonic games.


Nothing? Just fap to it if you want. It's not like you're the only one who masturbate to Sonic characters.

You nailed it actually. Your reaction is a pretty natural thing to feel with this sort of thing.

I'm here user, what's up?

Bring Genocide City back.

Honestly, IF they make a Mania 2 or an expansion ala Sonic Mania & Shadow, I'd like to see some Adventure Stages like turned 2D.

Emerald Coast, Twinkle Park, City Escape, Speed Highway, Metal Harbor, Radical Highway, Sky Rail and Windy Valley are my personal picks.

Some guy just started shitflinging for the sake of shitflinging. His posts got deleted, It's all good now mate!

Well they DID bring back Hidden Palace Zone in the mobile port.


oh alright then, I just took care of him. I didn't ban him so report him when he comes back.

I can see why they canned it. That is like a 12 year olds first Sonic romhack tier awful.

That Genocide City was just fanmade shit passed off as "beta", real Genocide City is The Machine from Sonic Spinball.

Its unfinished, user.

Also is there any fucking point at all in going to the future? There's no machines to destroy, layout change or anything to justify its existance, just a palette swap. I feel like there are some mechanics to this game that I'm missing or something that are preventing me from seeing why it's actually a good title. I want to say the special stages are shit but I think that may just be down to me being terrible at them, once I get the hang of it they may actually be great, but that involves playing more of this game which I really don't want to do.

Honestly; Naw.
A different team worked on this game compared to the one that developed Sonic 2/3/etc.

Chao Garden

I wonder if we might actually be getting more zones like what you're describing.
Something like Bridge Zone, Starlight, Music Park, etc.
Specifically because if they're only remixing the Genesis games levels, that only really leaves them with 4, 5 if they want to be technical and count 3 and S&K as separate entries.

It depends on how long Mania is intended to be, I guess. If it's intended to be like, 8 or 9, or even 10 if you want to push it, zones long, then having only 4 or 5 retro zones would work, with the rest being original.
They could also, of course, just use more zones from the same game. So while we've got chemical plant, they could also bring back Mystic Cave alongside it.

I get what you're saying, though. That's the area that the fan games have done better than Mania, for a while now, imaginative level themes. Foilage Furnace is still a personal favorite of mine.

That being said, what we've seen of original zones has been nothing short of stellar, and the remixes are also looking good. So at the very worst we'll have half excellent OC zones, and half good to great retro zones.

I'm a bit more cynical about the number of zones, especially since it's coming out in less than a month. I don't expect Whitehead to pull another couple acts out of his hat, so even with the (((leak))) I'm expecting 6 zones and maybe, maybe a single death egg act. But seeing how much focus CD has been given, I'd think a metal sonic rematch in the OC stardust act would be more likely to close out the game.

Okay, I'm ready to face the truth. Sonic the Hedgehog games were never all that great even from the very beginning, that includes the sacred 2, 3, and CD. It was neat as a kid. Sonic 2 was in the bundle of the first games I owned, and when you're 5, you might fixate on things like a cartoon hedgehog and his furfaggot friends. But looking back, I realize any remaining fondness I had for this series is just nostalgia. The ideal classic Sonic gameplay is simply not a very stimulating experience. It sells you speed and instead gives you a clunky, stop-and-go momentum-based platforming that only rewards one thing: memorizing the layout of the map. You only get true, long lasting speed sections on rails (loops) so what is even the point in playing if your pinnacle of gameplay is to hold right and watch the map fly by? There's just not enough to the gameplay to keep my attention these days, and I wouldn't be surprised if actual medical grade autism and assburgers was literally responsible for people obsessing over this series well into adulthood. Sonic games have to step it up a notch to make me interested again, and vomiting out the same old junk in a shiny new package just isn't going to fly anymore.

You know what is a stimulating premise for a new Sonic game?
Sonic Spinball
No, that game didn't have a very good execution, but the idea was sound: a pinball game with large, elaborate levels that could never appear in a real pinball machine where the pinball is sometimes a controllable platforming character depending on the context. It's great because it takes the shitty handling of Sonic - that never felt quite right for platforming - and puts him in his rightful place: as a barely controllable pinball that bounces all over the place at lightning speed instead of feeling like a drunk and confused Mario riding a motorcycle in and around a traffic jam. Such a game could actually test your reaction time and skill provided it was done well enough. It could have nail biting, frustrating races to the end of a level where players get dropped back to their respective last checkpoints just short of the goal multiple times before a winner is crowned. Tails and Knuckles could behave differently as pinballs. It could have A.I. controlled or opposing player paddles also trying to hit your ball back down. It could have multiple types of paddles, classic pinball or pong, and different ones at different parts of a level. Some brick breaking, some pong, some pinball. The possibilities are endless. It's time to make Sonic great again, by refusing that he appear in Sonic games ever again.

In all honesty, I actually enjoyed sonic spinball despite how frustrating the game was. There was always something that drew me in to the game, and when I finally beat it I felt an immense sense of satisfaction.

I will also never not love this stage song

Story and Special Stage revealed

I love the options menu music. It's funny seeing so many people refer to it as ear rape when it doesn't bother me at all.

Western gaming was a mistake.

Special Stage looks like a mix of everything from the 2D games. Could be interesting

Feels real bad considering no one here will give a shit because "lol niggers! XD".

HE SAID IT!

To be fair all the music in the PC version was cheap midi songs

That's not true, even on Holla Forums people like MJ. Dude was redpilled as fuck too.

I'm talking about now. 2 years ago was magical time.

I get you

Wasn't the finished version redesigned and used with a different name anyways?

Aquatic Ruin or Hydrocity
Oil Ocean
Ice Cap
Flying Battery
Lave fucking Reef
Death Egg from S3&K

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I thought Mean Bean Machine was identical to Puyo Puyo 2 (sans AoStH reskin), how is it worse?

That's because it IS a Romhack using assets they took from other Sonic titles to try to attempt to "fill in the gaps"

SHOW ALL OF THE PAGES OF THE BOOK GODDAMNIT

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Took them 26 years to make that one.

This is just retardedly good and varied, like a giant 5-flavoured sundae wrapped in a gigantic deep-fried taco or something. Especially for a fucking 2d 16-bit platformer, this just has no right to be this fucking good, jesus.

Is this a jest? Is your five flavors trash, rot, bile, sinew, and mangled children's voices?

The level-design doesn't seem to be like Sonic CD at all. The only thing is the music, which isn't a bad thing IMO, since CD was THE quintessential 90s Sonic OST in high quality.
Yeah, the enviroments are definitely rich too, but that's because they're striving for a '32bit 2d Sonic look', so you could say it's trying to be a bit like Chaotix in this regard.

Also, is there gonna be a Chaotix zone on board?

If there is, it'd have to be drastically overhauled, since Chaotix zones don't have much of the "go right" design and very little memorable setpieces to stand out and build upon and twist for a 2nd Act like they're doing with the other classic stages.

Yeah, it would've to be actually finished.
Besides, the graphical style would clash with the rest of the game, too.

I would have preferred the special stages from Saturn 3D Blast, Rush and others. I think Sonic 2's special stage style (automatic running inside pipes/half pipes while grabbing rings as much as possible) nails overall the personality of Sonic's franchise: a hedgehog runs fast and grab rings.

I personally believe the same stages has everything perfect to be the long-running special stages: simple but good handling of Sonic there, balanced difficulty where you can relax grabbing rings while being aware of explosing airbone mines, the great cool effect of seeing Sonic's characters running on theses half-pipes while seeing what's there ahead, the elements that can be interacted during the moments to keep the incentive of playing special stages (think the springs from 3D Blast Saturn or the eletric rope tag pairing from S4E2), and others. I really love them.

Of course, I need to see the full gameplay of Mania's apparent special stage before laying my opinions. It makes me think they are basing on CD's special stage, but I need to see more. Judging early is not cool.

Nevertheless, is that low-poly 3D Sonic model? Cool.


Oh, alright. It's that since the game is being developed by fans, I was afraid that any kind of criticism towards to it would be automatically ignored and nominated as "hate, salt, troll and others".


Sounds like a good idea which I wouldn't mind playing it, but I would prefer if they brought back Advance and Rush zones for the sequel.

Ign please go

Holy fuck. Stop sounding like a passive aggressive faggotmaggot and just tell him he has shit taste. You fucking limp wristed sissy bitch. It's not that fucking hard.
Fucking low test numales I swear.

Nope, this isn't reddit/YouTube/GameFAQs/etc. While there are still people here who are obvious fanboys that will lap up everything that's served on a silver platter, there are a few others here who have a higher standard for things and an elevated sense of direction, and I feel that precisely coming from you, which is a good thing.
So you'll be fine here, you seem like the rare type of new person who actually fits the mold just fine. Good on you.

Honestly, I wouldn't mind if they DIDN'T change it. It would be rad as fuck to have a different sense of an era per say, give the game a more varied and separate tone, almost make you feel like you're playing a different game.

Alright, I'm a bit excited now.

That's a really great idea, why did they never add this into any of the games? Make the timing fairly tight and it would be really fun, a great way to reward skill and the punishment for failure is enduring the much slower underwater section, it's perfect.

Sonic 2 on Master System / Game Gear had it. It was janky to pull off.

Monkey's Paw sucks. Well, I have faith that they'll make it work.

It's not even that.
This particular Genocide City is a complete fan creation, which has nothing to do with the original concept apart from the name.
And yes, the vid is not Sonic 2 Beta, it's a hack called 'Sonic 2 Long Version', which kinda attempts to restore some of the lost stuff while expanding the game. In the vein of Sonic 2 Delta, but differently.

fuck off, Egoraptor

Shit chart, lacks Metal Sonic HyperDrive

I hope YTPs make a comeback just for this

Marble Zone. The music is nice, I also like the European Castle with Lava-aesthetic. Why do people hate this zone so much? This is coming from a guy that hated Labyrinth Zone.

You need to take huge detours underground, when what everyone wants to do is webm related.

...

The less levels they take from Sonic 1, the better. Objectively it was the worst Sonic game from the original trilogy. Marble Garden shits on Marble Zone.

It is completely lacks the high mid low level design that defines Sonic games, it is excrutiatingly slow (there is no reason for those blocks to move so sluggishly for example) and way too long. It is very jarring to go from 3 acts that emphasise speed into this one, the pacing is all off. Act 3 is good in comparison to the previous 2 though, as it brings back alternate routes and has an extremely nifty secret shortcut to escape the slow tedious moving block segments. It's a shame because I really like the look of the stage and its music, the concept of venturing underground like that is cool as well.

If I were to redo the stage I would have a top half built around perilous platforming like at the end of the cavern section of Act 3 with occasional visits to the surface to deal with fireballs/lava and strategically placed buzz bombers to knock you down to lower levels, the mid section would be based around enemy encounters and those green crusher things and spikes, with the bottom half being the slow moving block lava filled slog to punish players who couldn't handle the upper levels.

B-BUT user!!! IT WAS VERY SONIC CD LIKE :((((

Made it like 4 years ago and was too lazy to change it up. Although to be frank not much of actual good stuff came out during this span if I'm not mistaking.

I'd rather play Marble Zone thanks.

You clearly have not experienced the power and the glory that is Yellow Sonic Adventure then. Behold.

seeing that makes me wanna post this video

Oil Ocean zone, preferably with the soundtrack as respectfully done as possible. One of Nakamura's finest works.

The framerate drops in the MS/GG Sonic games are killing it so hard for me. I would love to see a hack that remakes the levels without the limitations of the MS/GG.

I'm honestly more interested in the music than the game itself.
Fuck Sonic games.

I thought the rope mechanics of Chaotix were great, so satisfying to use, it makes me sad they never brought it back/expanded on it. I thought it had alot of potential. The levels being more about searching for as many rings as possible to burn as fuel during the special stages (which were excellent, my favorite in the classic Sonic series) and having to explore to find the exit within the time limit was interesting. Randomly selected partners and stages was a terrible idea though, just give us a Megaman style level select instead, goddamn.

New ones

Chaotix has:
…and none of this matters because the levels don't have any interesting gameplay objects, so nobody played it.

It's a shame that the rubber-band mechanic was so difficult to design a game around. The random level order is the real devil in the details though.

Nobody is doing any Chaotix style games and no re-releases to speak of either. Seems like it will forever remain a one of a kind game. I would love to see it get the same treatment that 1, 2 and CD got with their HD ports. Widescreen support helps so much in playability of Sonic games, it becomes less about memorization and more about reaction, making it viable to try to speed through stages on the first go instead of carefully inching forward. Would have been a godsend considering the absolutely ridiculous speeds you can hit in Chaotix, I'm pretty sure that's why the stages are way more vertically oriented than other Sonic titles.

The tutorial theme was fantastic, very relaxing, it definitely gave me the feeling that I was about to experience something really special. Probably my all time favorite classic console game OST.

I love this game

Really nice sense of speed but the level seems completely empty, basically no enemies or stage hazards.

I still don't understand why they never included this game in Sonic Gems, or re-released it in any capacity.

is there some sort of forum I can go to where I can communicate with IDW and Sega?
like, ones that are actually being browsed by IDW and Sega
i do understand that the pic probably means they're communicating with certain people, but for all I know they're doing it via forum threads somewhere

It's such a shame, Chaotix has been my go to comfy game for years now.

I remember that Aaron Webber, the guy behind the Sonic twitter account posts on the official Sega site and forums, but he doesn't do so as much anymore. He along with the Mania devs also post on Sonic Retro.

Good shaders but it still needs a composite NTSC filter, screen dust, sun shining right on the screen so you can barely see anything and mom yelling at you to go play outside every ten minutes.

...

Aaron Webber definitely browses Holla Forums, he's an autistic shitposter sonic fan, how could he not

Incidentally, I was thinking about drawing a bunch of people fucking Charmy

The maps got larger and more complex each act, like they were under construction or something, it was pretty cool.

Your also forgetting that it came out on the 32x even though the equally fucked Sega Saturn was coming out around the same time.

My brother had this to say about fixing Chaotix. Pardon the formatting, I'm just turning a chat log into greentext, and I guess redtext for what I said.

More specifically, what I would do
All in all, if this were Sonic 1 or 2 this wouldn't be hard at all, but Chaotix is a whole other beast. If anyone is interested in a different project I've got ideas for a Sonic 3 & Knuckles hack.

So this chronologically takes place after Sonic 3 and Knuckles?

No.

The crossover we've all been waiting for!

So it takes place after Sonic CD then?

Rabbit Burrow Zone

You've got horrible taste fam

I want to smooch Charmy

So spooky!

The bad ending was way better than the good "ending" if you can call it that, just the Chaos rings spinning (which you've already seen) with COOOOOL in the middle, lame as fuck. Meanwhile in bad ending, seeing that super Metal Sonic flying around a burning city with that music playing was pretty spooky to me as a kid, MUCH better legit bad ending than "Robotnik laughs at you the end".

I would add:

I was mostly considering this as what I would do with a hack of Chaotix, so my ideas were somewhat limited. However, if this were a theoretical Retro Engine version of the game, or at least a heavily modded Mania or CD port, then that would probably be even better.
Difficult for a hack, not so much for the Retro Engine probably
I'm going to be honest I never got the good ending as a kid because I'm terrible at video games, but that would probably be where I include that extra chaos ring or whatever I mentioned
Retro Engine could do that, but I doubt the 32X could, emulated or not
It's not like the existing enemies are even that dangerous. Personally I'd have enemies take a second to react if you're going at a certain speed. Like, they have an exclamation point above their head, then switch from their idle mode to a more offensive mode, as it were.
Maybe, I dunno
It's been so long since I played it I have no idea what you're talking about
Definitely garunteed with Retro Engine, probably not too difficult otherwise.
Good idea, but how? I don't mean just how you'd change up the patterns, even. I mean you're practically invincible, since losing your partner just means you have to wait for them to come back. If it attacks too fast it's cheap, and too slow and it's no threat.

Actually, now that I think of it, why are there so few mods/hacks of the Retro Engine version of Sonic CD? Is it mostly because no one gives a shit about CD? I imagine Mania will have more attempts. Generations has a few levels made for it, not counting ports of Unleashed levels.
Blaze the Cat in Sonic Mania when?

I've actually warmed up to Sonic CD a little bit since looking up the maps online. It's fun routing how to most effeciently go into the past and destroy the big machine and Metal Sonic projector. Currently trying to get TIme Attack score under 25 minutes, I'm at 26:30 right now. Both CD and Chaotix really needed a map.

I think part of the problem with CD, Chaotix, and to some extent some modern Sonic games (notably Heroes and Unleashed) is that they seem like they want to slow the game down and pad out the length for arbitrary reasons. In your normal Sonic games it's fun to learn the level layout and get fast times, and most modern Sonic games give a good reason for this with the ranking at the end of a level. The Retro Engine games (and I guess CD originally) also facilitate this idea with Time Attack and developer times or whatever. What doesn't facilitate this is confusing level design, fishing minigames, forced combat against enemies with multiple hits, slow characters who are all about physicsing objects around, or half-assed combat with the same track playing over and over. The reason people like Colors or Adventure 2 is because it's Sonic without the bullshit mostly. And if you want bullshit, it shouldn't be required. Generations understood that, it's all side stuff. Would the Chao Garden be loved as much if you were forced to raise them to progress in the game? I dunno, maybe some people would like that, it worked for Digimon.

Ok Holla Forums, hahahaha
The joke's run its course! Time to stop pretending to like Shitty the Hedgefag!
Come on! It's all just a joke! No one actually likes this terrible series, right?
r-right?

Haha just a prank bro

Look, Sonic isn't the best series ever, but there's some good games and good ideas in there. It's just that Sega is completely incompetent and keeps making terrible decisions. Sonic and the Genesis/Mega Drive were kind of a fluke really. What exactly is your problem with Sonic anyway? Surely you can elaborate on what the problem is and aren't just a drive by shitposter attempting to garner angry responses. That would be driving down the post quality of a board where most of the posters thing we're shit but don't go anywhere else or do anything to fix it. And before you say I'm defending Sonic, literally the post above you I outlined one major good and one major bad point about the franchise.

Are you kidding me
What happened to this fucking board?

Furries and faggots happened, and since they're all over at Mark's house letting him fuck their boipussies. No wonder shit like this is allowed, BO is a furry faggot that wants to shit up the place with more of the same.

Again, if you really sincerely think this is a problem, please make an actual decent thread to help increase the board's quality. We desperately need good threads and if you consider yourself a good poster, you can help.

We've had sanic threads since the board's creation, what are you talking about?

Fuck you.

...

Fuck you.

Great post, wonderful, 10/10, truly you are the king of Holla Forums and everyone should agree with your opinions.
What's your favorite video game, anyway?

Don't you realize they're just trying to start shit?

...

I just played through Sonic CD and the main problem I had with it is how the levels keep trying to push you backwards. It's like those left-facing springs in Green Hill Zone and Marble Zone but for an entire game.

...

I think that may be because they decided to essentially get rid of bottomless pits (to encourage exploration) so they needed something to slow you down if you weren't careful instead.

*takes a hit of my bong*
Awwww yiss. This the goooood shiiit ni🅱🅱a

Is there any good Sonic games that are like the Sonic Before and After the sequel trilogy to fill the Mania void.

The Genesis was not a fluke. It had BLAST PROCESSING!!!

There's only two of them.

The Genocide City in S2 Delta isn't even using Sonic assets; it's a level from a fucking Shinobi game.

Delta a shit. Most of those "restored levels" were cut early in production and barely had an idea outside of concept art. Desert Zone is purely filler and the Winter Zone is absolutely retarded in its design by being padded with those looping tunnels and shit.

Which may be a made up term, but the context was real; Genesis CPU was indeed a full megahertz faster than the SNES.

I didn't like it.
But not because of its composition and instruments. I can hear it was well made and carefully, along with theses additional new instruments and vocals that make it sound greater, but I don't think it was a good idea to slow down its tempo and try to make it more calm and relaxed. It doesn't sound anymore like it's upbeat and energetic while being a little slow and calm, like the original past SS from CD. I don't like as well the laughter in the beginning sounding younger and high-pitched.

Though, I don't dislike relaxing music, and I may admit I have this opinion because I prefer medium-paced and fast-paced musics in terms of rhythm and such, so it could be just me.

In all things considered, I wonder what will act 2 sound like. I hope it has a remixed version of good future.

Trash

It's a remix of the theme for the past version, which was the same between both the US and JP releases.

That's the worst part, if you're going to bring back stardust speedway zone at least pick a soundtrack version and stick with it. I half expect them to make two versions of the act 2 theme, US and EUR/JP, because "muh CD".

Are there any official Sonic games with blut?

that's not true, MJ is still a nigger even tho "Stranger in Moscow" and "(((They))) Don't Care About Us" are damn good songs

that's because the point of the levels is to collect shit. Sonic CD is more like Mario 64 or Banjo Kazooie in some ways then it is about trying race through it to the finish. Also it all depends on which paths you are taking. If you get stuck on the slow lower route then you are going to be fucked over more. If you want to go fast you need to get gud as opposed to expecting the game to spoon-feed fast.

So, in other sanic news, guess what decided to finally soon return over 9 years later?

This good future timeline keeps getting better and better.

I didn't even need to click on it to guess what it was.

I forgot I even posted these

It's always been garbage, why is this a surprise to you ?

It sucks but I fixed it

...

If you want to be smug do the job right, you stupid nigger. Here is full version.

Nevermind what I said about high-pitched voice.
I knew the problem was the tempo which ruins the same voice I mentioned. Not only the voice fits now, the overall song sounds still not better than the original, but at least better than the normal official version. It's surprising how a minor change on the velocity can affect everything.

I can finally say this sounds great.

Marble zone or Spring Yard zone

==why the fuck do people hate the first game's levels so much?== Everyone HAS beaten the first game right? It was a pack in with the system.

delete your post and make a space when
==like this=
==no not like this, you are doing it wrong==m

I'll just make a new line from now on

Back on topic, what's with the hate for the 1st game's zones?

people tend to lump together the genesis games and since sonic 1 wasn't nearly as good as 2 and 3 it's often forgotten. i'd love to see springyard zone or starlight zone in mania

Holy hell, I completely forgot about this. Are we returning to the days of the early 2000's Sonic fanbase? Wait, that's not a good thing at all.

Because half of them were slow crap that completely missed the point of Sonic. Green Hill, Star Light and Scrap Brain were great, everything else was garbage.

...

You wanna talk missing the point, Labyrinth Zone didn't even allow you to roll around. Speed and rolling ball physics were like the 2 main ideas behind Sonic's conception and that didn't have either of them. What's even the point then? At that point it's just a very slow, very basic platformer. I could forgive this and Marble zone but they make up such a big chunk of a short game that it's a real pain to sit through them.

Sadly, yes.

whats wrong with that? it's cute as long as it isn't sexually deviant garbage

Sexually deviant garbage often camouflages itself as cute, though. Consider the entirety of Tumblr.

SHIT

New video of Special Stage, Bonus Stage and Time Attack gameplay. Features three seconds of Studiopolis Act 2!

aaand removed from my steam wishlist

i knew they'd find a way to fuck it up

They look more playable though.

I told you
I told you but you didn't believe me
This isn't "The best of genesis era Sonic"
It's "Sonic CD circlejerk with some other genesis zones thrown in"

But there's also blue sphere
And the special stage is more like an item-focused Sonic R anyway

Those slow as fuck pink and green boxes. The thing that bothers me most about Marble Zone is that there is only one section where you can speed up the lava blocks by jumping from section to section if you know what's ahead (Also a hidden path in Act 3 IIRC). All other bits have too much lava thus you can't skip it or a ledge that's too high to reach. It's not just that it wasn't built with speed in mind for a first playthrough, it's deliberately slow even if you know what you're doing, fuck that stage so hard, such a waste of a great aesthetic.

Mushroom Hill would be really nice.
The one in S&K was already full of neat gimmicks, and was probably the prettiest level in the genesis era.
I wonder how that zone reimagined by these guys would play like.

In fairness, what did you expect? This game started as a Sonic CD romhack

Reminds me that a few users that browse the Sega Forums have been known to link to cuckchan as well as some guy on youtube known as 'Cybershell' who makes Sonic walkthrough videos recently. I hate to say it, but I think it's not this site Sega goes to.

I pray that this does for 2D Sonic games what Colors has done for 3D Sonic games. Looks good, I hope it doesn't disappoint.


That's not how you get dubs you nincompoop.

A lot of normalfaggot retards browse 4chan now.

As in take several steps back until the next game fixes its mess? I think that was 4.

Casual faggots belong on >>>/reddit/

Isn't cybershell infamous for a sonic bonus video or something like that?

At this point, that's the best we can hope for. It might be 2 or 3 games until they hammer out all the shitty mechanics and level designs, but I've waited this long for a good 2D Sonic game, I can wait a little longer.


There's no homing attack and Sonic isn't in the middle of the screen, so I guess Mania has that going for it.

I want to bury my face in there.

I like Sonic 3's Sonic sprite.

...

It's the best sprite.

Sonic's sprites on Mania looks like a mixture of all the previous Sonic sprites made before during and before S3&K.
I like this.

Except he turned a lighter shade of blue, periwinkle, maybe.

Maybe he just needs to get a tan.

You are all retarded, Mean Bean is based off of puyo 1 which is the worst puyo game objectively. If Mean Bean was based on puyo tsu it would be fucking awesome because of the better music among other things.

None. I want new stages.

All of the music for Spinball was incredible except the audio-rape options menu/scoreboard on NA. JP version was much better.

the level where you dive into rouges cleavage

that's not a genesis zone

Furry and leftypol happened.

Video of Competition Mode
>voice

I never looked at the OG sprite the same way after I noticed the difference in their feet. God I hate the OG feet. It always seemed off to me.
I would've much prefered they used the 3&K sprite sans the mouth and blacker eyes like pic related

Addendum: another reason I dislike the OG sprite is because it reminds me of the AoStH design; meaning, it looks like Sonic's head is a ball with nothing but a single saw blade for spikes. The 3&K sprite does a better job in making the spikes look like a natural extension of his head.

mini boss theme

Sounds groovy

Why does he run like naruto?

corrupt files?

It's based on Sonic CD.

Sorry 'bout that. I think these should work.

...

I've read that it's because holding your arms back increases your aerodynamics which is more important than pumping your arms for speed when running at SUPER SONIC NINJA SPEED but TBH it's just the rule of cool.

Loving the new gradients of blue.

Sounds like a good thing to me

...

So, do you love the new leaks?

Avoiding the leaks

have they referenced Sonic's Pocket adventure yet?

What leaks?

...

This and Yo Noid II are probably going to be GOTY for me tbh.

I'm not too into that music, but the animation is pretty nice

Still no US remix for either act of Stardust

Its funny to see THAT guy again.

Source of this bulge?

use reverse image search

fuck i forgot to spoiler, sorry mods

It's posted in this thread.

I just woke up. Are there more?

I really like that art direction. that foliage and those palm trees behind those lattice windows make it easy to imagine how humid that environment is.

Does this mean that the 8-Bit version of Sonic 2 is canon? It does fit as a prologue to the 16-Bit version if you think about it.

Official version here.


Scour cakejew's stream thread for more.

I dig it

It reminds me a lot of sonic cd, very nice. I wish i could buy it without getting it on steam of consoles.

FINALLY something from Chaotix aside from ring-related stuff.

Looks pretty fun.

… where else would you buy it?

GOG? An actual file and not a download code? I dunno.

Ah, my bad. It's 4AM here and I haven't slept.

anywhere but steam, but that looks to be the only option.

Better quality version

Oil Ocean confirmed
vk.com/club107678733?z=video-107678733_456239020/videos-107678733/pl_-107678733_-2

He is appallingly bad at this.

BRING BACK GENOCIDE CITY

FUCK

twitter.com/sonic_hedgehog/status/896047869773217797

I think it's more convenient to play on consoles than PC and I'm still disappointed about this, especially when the unlocking game to excuse the delay is just a ROM you can get for free.

Now I don't know if I should get the game on Switch to play it early and don't get spoilered by spoilers or wait for PC for mods. Switch is already getting some hacking documentation, so it will allow mods as well, at least.