Idea Guy Thread

Idea Guy Thread – AKA "I'll never make this game so I'll blog about it"

Post your ideas for games you've had forever, or just recently. ==THIS IS NOT A "PLEASE MAKE MY GAME /agdg/ THREAD! DO NOT FUCKING ASK!!==

Mine is a bit of a mix between Shadow of the Colossus, Monster Hunter, Dynasty Warriors, and Mount & Blade. Basically, you're captain of a small semi-nomadic army–in a high-fantasy setting–tasked by local kingdoms to hunt and take down giant beasts of varying size and ability. You can sortie a rather large hunting party composed of specialized troops ranging from the typical cavalier, to cannoneers, to something called 'Anchor Units'. They would shoot spears that pierce the skin of a monster and have it unable to shake them off, for which then your men can tie down the monster for a brief time so that you can focus on vital points on it's body. You won't really know it's weaknesses until you experiment with troops and various weapons that you, yourself, can wield.

I'm not sure if I'm keen on the twist ending being Don Quixote in truth, but it's something to consider.

Other urls found in this thread:

unseen64.net/2011/05/15/dragon-hoard/
steamcommunity.com/workshop/filedetails/?id=688725350
twitter.com/AnonBabble

I'd like to see a survival horror game where you're a diabetic and sugary snacks are chasing after you.

Sounds like a Left 4 Dead mod to me.

How would the gameplay work? Would you be controlling a single commander unit and bark general commands like Mountain Blade? Would it be multiplayer? If it's multiplayer how would it be different from MH? Would it be real time? Maybe it could work in turn based mode a la Fire Emblem. Could you dynamically switch characters during a fight? Would you play as a detached commander like a psuedo-RTS like Men of War? That could be pretty cool.

I have an idea for a series of novels, but I don't know if it'd translate well into vidya.

You'll be controlling your commander while barking orders. I guess you could have a pause function a la Dragon Age to think over your tactics better.

Then what makes it different from dragon age? Replacing magic with heavy firepower?

It'll have both I guess. Bear in mind that I haven't thought about this beyond just a fleeting brainstorm, but please, come up with whatever you'd like to make it sound sensible.

Also don't think it'll just be 6 people, just a whole group of maybe 50 to 300.

a game where you have fun

I want to make basically Viscera Cleanup Detail, but in a fantasy setting, and with less of a focus on picking up billions of tiny physics objects
Also lots of autistic puzzles, like disarming magical or mechanical traps

There's so many fun things you could do with the concept, it's probably my favorite idea to think about next to my dream autistic necromancer/lich strategy game

A first person rpg with actual rpg mechanics (probably a proprietary system), but most importantly, you go into autistic detail about your character's personality during character creation, and if you don't role play that character correctly you get xp and control penalties. Ideally you would also implement an actually good freeform dialogue system.

Also, a multiplayer rpg that supports real time content creation. Which is to say one of the "players" is a GM who has acces to game assets can control connections between areas / can pause to mange changes / spawn creatures / mange custom npc dialogue.

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Like [popular game] but with [minor difference]

AAA dev here, I'd like to buy your idea

Nah theyd just steal it without asking, loke Yoko Taro did of that one anons game

I want to make an episodic fps (doom episodes, not Half-life episodes) set in moderately advanced future.

First episode you'd control a super agent/assassin in sleek power armor trying to get something out of a building. Pretty much Deathstroke with a Battlefront dark trooper jetpack. The twist is the building is owned by deman worshipping company. You run into a room with a giant portal, kill everyone and then a giant hand grabs you from the portal and drags you in (this is what the jetpack's for). You'd use advanced weaponry and gadgets, and then Hexenlike demonic weapons and spells later on.
Second episode you'd play as a member of the future police force, kind of like sadistic Dredd in Jin-Roh style armor that acts like a parody of what BLM claims police is. Right wing death squads essentially. You conduct a raid, abuse some criminals, and then the demans spill out on the streets. I want this one to be edgy and make people butthurt.
Third episode I've developed in my mind the least, but you'd play as a robot developed by that company You're what the first episode agent was sent to get. You'd use hand cannons and so on.
Fourth episode you'd play as a secret anti demon society member that wakes up from a coma after demons have shat up most of the planet. Everyone else at the facility is dead, but the robot has arrived and it's purpose was to serve as a blueprint for the giant stupid strong durable ultra mech that can punch building sized demons to death (that isn't finished). A lot of the time playing you'd collect weapons and systems for the mech while killing and avoiding getting killed by the infestation. You'd also eventually play as the giant mech where the gameplay would shift into more health management and tactical use of systems and weapons like shoulder lasers/cannons, giant railguns, miniguns and so on. He's also Robocop speed at best.

The gameplay would be kind of horde shootery, maybe Serious Sam at parts with Fear jump kicks (for the first episode at least) and somewhat fast movement. Not sure about reloading.
I also think it would be really neat if you'd fight one giant boss in all of the episodes with you being able to kill him only with the mech only to cause a summoning of a an enemy that towers over you even then
Yeah it's not that original and all I offer are gimmicks

Like [divekick] but with [crotch shots]

Call of Duty Infinite Warfare, Call of Duty Black Ops 3, Battlefield 2142 and Ghost Recond Future Soldier seems like your shit.

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SQUAD BASED MILITARY DOG GAME
You are part of an elite canine crew sent in to infiltrate and eliminate the enemy. You choose one of four dogs as a part of a pack trained and armed for missions that humans just can't do. Maintain your position as alpha, communicate with other dogs, call in equipment drops, plant airstrike beacons, choose training and equipment upgrades, forage for food, stealthily assassinate enemies and manage your squad … As dogs!

I was leaning more in the arcadey run-n-gun gameplay but I can see why you'd say that. Future Soldier does look like something I might enjoy but for Battlefield I'm not so sure. Looks tough to get into and it seems like one of those games you need a mic to play well. The COD games seem like a downgrade from Titanfall 2.

I should play more mech games.

I've always wished for better RPGs. One of the big things I hate was how the morality system was just a slider of black and white, either you save the bus of orphans or you kick a puppy.

Instead of such a slider, I would prefer there to be a pantheon of Gods each representing a set of beliefs. Your actions would either please them or they would disapprove, with which they would grant boons or curses. For instance there could be a God of Tricksters that favors indirect methods, a God of Peace that favors non violent solutions, and a God of War that favors honorable combat. Manipulating two factions into a peace treaty based around a lie would be favored by the first two Gods, but the God of War would be angered.

Or maybe someone has already done it. Truth is I haven't played many games lately since I've been busy with life.

Mine is a game like Full Throttle except it takes place several centuries into the future where horses were driven to extinction a long time ago to spite high school girls obsessed with horses and the world's oil reserves have been completely depleted so scientists came up with a solution to genetically engineer dogs like Rottweilers and G-sheps to be several times bigger than they are now for people to ride and they've also been giving cybernetic enhancements like steering columns, clutch pedals, reclining car seats, and televisions to make traveling on dog back that much easier. They also produce jet fuel naturally for the turbines installed in their backs so they can travel much faster. It would be a very gritty adventure game where the corrupt vice-president of a Dog-cycle manufacturer wants to kill the president of the company so he can make the company sell St. Bernard models which are like minivans and you, the protagonist, have to avenge the president, find his secret daughter who works as a mechanic in a Podunk trailer park town, and stop him and the Dog-cycle gangs under his control.

I'd love to make a build your own robot MMO kind of deal. Where the dungeons are like junkyards and you can get various parts from them to add to your robot. There'd be no set classes but the roles would be pretty much decided through what parts you put on your robot. For example, taking heavy plating would put you towards a tank robot whereas having saws would put you to close range DPS. Where players can mix and match their robot on the fly to suit their situations. I don't know if this would be cool as a robot-wars esque robot design or full on Mecha. The small bots would be cool if you can add an element of personal customisation to it, like add emblems and shit to it.

Add in some cool junk-dragons or something to make it up to end game or even just have an arena or something for PvP with different robots.

What like EM8BR is allegedly going to be?

I want to make a turn based fantasy rpg where the good path plays out like a normal rpg and the evil path has you absorbing would be companions into yourself and gaining their health and Mp
So it'd work out like the good path has access to more information and it's easier to get info for quests in towns or better rewards due to the individual charms and skills of companions. Not only that, the good path also has 4 or so actions per turn to buff and debuff or whatever as the player sees fit. Random battles would be easier than the evil path but boss battles might be tougher due to high damage and companion management
The evil path is more straightforward and more confrontational since the main character can brute force his way into situations and npc's start trying to take you down. You'd still be able to go the same route as the good path but it wouldn't work out as well due to the mc not being as savvy as say a pirate companion you ate 15 minutes ago. You'd get tricked, people would Jew you out, etc. The trade off is that you can just fuck up anything you want because you're so jacked up on companion energy that you can deal with whatever comes your way. All battles are more difficult but you get a bigger payout in the end than you would in the good path, especially bosses which you get to absorb the same way you do to people who would've helped you

Vampire the Masquerade: Bloodlines BUT its also a succubus porn game.

I've never heard of this. I tried googling it and got moonrunes so could you expand please?

tl;dr "Nemesis System-like feature 'but' in other game genres". I have terrible taste. I'm not bumping it because i don't have quality idea content.

2 ideas:
1. "Union vs Union" is a tactical strategy game, which plays like CoH, except you can get officers that are have appearance, traits and personality generated by system - there are not dev-made "heroes". Officers can be KIA, MIA, K.O. and captured. Their traits and appearance changes by how war affected them. They rise in power (and giving or falling ranks) and etc.
Story: TL;DR - 2 countries, represented as unions, fight over territory on island. Bad thing is they both have same armory, so probably it just civil war. Oh and they always wear gasmasks to create a e s t h e t i c s."
Alternatively, same as above but there is also FPS version of it and one union are masketta mans, while other is goddamn furfags. War horror, 3rd party involment, romance of rivals, etc.– TL;DR fucking 3rd party country is rising flames to destroy both unions. That makes unions make peace and alliance to fuck up 3rd party. Totally not to appeal /fukemo/.

2. Dynasty Warriors (bleh, wrong game choice, but close about heroes fighting with/against huge armies), but it is about Ye Olde Slavs and Japan vs Ye Olde England and Ye Olde France fighting over territory. Both sides reasons it because it have past culture presence of theirs. And then Side 3 enters the war, which "we starting conquest from this region!". And Side 4 "we doin for money and also to stop Side 3". Side 3 are OverPowered and are northern nonhumans. Again. Fucking kill me, aesthetics making me do it., while Side 4 relies on mercenaries.

Idea guys are fucking gay. If you describe your idea as "it's like this but with this" you might as well stop thinking of "game ideas" because the fact is you're not actually coming up with anything.

Its like a souls game, but its 2D with pixel art.

Better we idea guys in here and have others laugh at us for our shitty ideas than flood something like the /adgd/.
We all know we're terrible at ideas and here we just gather terrible ideas to laugh at. None of us expect our ideas to be taken any further than "wouldn't it be cool if…"

It's actually Em-8ER sorry my bad. Supposed to be what Firefall was meant to be and players have mecha suits they upgrade and change, with the frame and equipment you put on changing how they function drastically.
Overall though it doesn't have much in details other than they are money laundering at moment.

This post is the Dark Souls of this thread.

Mine's nothing special and I'm trying desperately hard to elaborate beyond "it's like * but *" so here we go:

It would be set on a broken Earth, after centuries of war with giant Godzilla-esque kaiju and the human race is close to losing. They are scattered in small settlements and strongholds as far as they get get from any kaiju that roam the world, fighting each other and destroying whatever they come across.
The player would start the game in a character creation screen where they can pick from a few different body types (light, medium, heavy) and a breed of monster (insect, avian, reptile, mammal, etc.) and from there they would further customize and name their monster, spending points from a limited pool to add horns, extra limbs, tails, claws and such that would determine their creation's moveset and movement. I'm not thinking anything ridiculous, like creating WHATEVER YOU WANT but enough to make some diverse monsters.
Afterwards, the player would be dropped into the world, maybe crawling out of a nest or lair and then let loose. The game would be mostly linear but with a few ways to sequence break and explore - no open world BS. Mostly the world would be fairly empty and bleak, with only ruins, forests and wilderness with both menu and in-game text kept to a minimum and no voice-over. I'd like to think there would be more environmental storytelling than anything else, as I feel like any direct reference to the player or a voice telling them what to do would be a tad immersion-breaking if you're just playing a monster.
The emphasis of the gameplay, despite the exploratory aspects, would be large-scale multi-phase boss encounters against the reigning monsters. Combat would be slow and methodical, relying on action warm-ups, animation priority and perhaps stamina management. Yeah, just like Dark Souls. That's where the similarities would end though, as the rest just rips off SotC instead.
The player would be tasked with taking down each of these monsters one-by-one until they reign supreme. A couple of examples might be:
I thought about a progression system and I don't like the idea of a stat-based system. So instead I was thinking the player would gain an extra few points in their monster creation pool to add more offensive or defensive options, maybe unlocking whole new categories after besting certain bosses. Perhaps after a fight your monster would hibernate, you could customise it, there would be a time lapse and then the game would resume.

I dunno, just throwing around a few ideas. I just want a slow, chunky feeling monster-fighting game. Though I really don't like the designation of an "Idea Guy" and I'm very tempted to try and get into programming myself so that I could maybe some day put my ideas into practice, or at least realistically frame them around what is actually feasible in-game rather than just vagely rambling.

If only that were true.

Stylish gore hack n slash.

It's character action, but most enemies will die pretty fast with lots of gore and dismemberment, the point is being able to do this stylishly without getting hit or missing a beat. There are lots of interactions available to meet this end: you can chop off someone's head and kick it into someone else before it touches the ground, environmental use, etc. Mad World is a similar idea, but Mad World is about stacking points from creative kills, this is about handling mass murder with total grace.

Basically, the skating game of hack n slashes.

I'm thinking of a game story spanning three games with years and years apart. The first game has a Mohammed analogue as the main antagonist. All of the Islamic or Arabic imagery replaced with completely different fantasy imagery but it have exactly the same ideas and beliefs.
The second game would be about communism, fascism, and capitalism. Third game would be about Soros analogue and notIslam would make return. NotIslam would completely misrepresent notMohammed's life.

At the moment, one of the ideas that's been rolling in my head is one attending the lack of some honest to god Wehraboo food/Axis perspective anything that doesn't take place from a high strategic scale or in a team multiplayer FPS, and the lack of any kind of continuation of the FPS-Defense genre of Iron Grip: Warlord, plus a bit of the exaggeratedly grungy aesthetic you might see in something like Luftrausers.

tl;dr Iron Grip style FPS tower defense, full dieselpunk edition with a lot of /k/ and factional catering to the 'why can't we play the bad/good guys' crowd. Would play y/n


This essentially existed minus some of the evolution in the form of the project Dragon Hoard, meant to be the debut release of Blue Fang Games in 2000. That'd be the Zoo Tycoon people. It was essentially going to be Pirates! with a dragon instead of ships of the line, action combat, political control options for humanoid vassals who would be conquered or wooed on the overmap, and some proper RPG management. Plus competitive multiplayer and worldgen-based random maps, apparently.

For whatever reason, most likely being unable to secure a reputable publisher, the project just sort of poofed into history and they were stuck making Zoo Tycoon and its related shovelware expansions- fun series or no, that's rather what it was in comparison to what they could have done- for the rest of their existence as a company, most probably locked into a predatory contract with Microsoft forcing the shelving of their passion project until after the last Zoo Tycoon 2 expansions, after which THQ published them in the only thing they knew how to do anymore, likely having lost much of the original staff with the competence, experience, and knowledge of any of their original projects. Last I checked, the company president Adam Levesque is in real estate now, probably with his tail between his legs.

unseen64.net/2011/05/15/dragon-hoard/


I would play the shit out of that. Personal bias notwithstanding, that's one of the neatest ideas I've seen in one of these threads. There aren't enough kaiju games in general, we haven't gotten anything good since the last Pipeworks licensed Godzilla games. Everything else has either been shit or got Duncan'd.

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What is up with all these trash ideas?

Hey, I remember seeing that video when my aunt was still alive

okay, how about this

you're on an island and there's catgirls and you fuck them

Can you make it into a souls-like?

Finally someone gave us an idea that may actually hold some inherent value, I'm going to pull together a full game based entirely on the contents of this single post alone. but it will also be an MMO RPG.

Hold onto your ass:

>Don't steal my ideas
>Furry waifus
>Survival sim
>Open world
>Zombies
>Crafting
And best of all..!
>Early access, so Patreons/KS backers can help shape the game they want to see!

Holy shit you'd print normalfag bucks faster than Disney

I always wanted to make a Starfox style game with sockpuppets for character portraits.

Wait, no, I've got it. You could call it Starsocks. Fuck it, I'm making it.

Maybe I'll compile a bunch of helpful advice and resources after finishing something so I'm not talking out my ass.
Most of your concepts need more work except for . If user learns his compsci and picks up the right engine, I can see him turning it into a decent game.

You should be able to romance and fuck the socks too

I'll take this challenge. Give me your critique, AGDG man. Beside the obvious problem of being 'X but with more Y,' in this case 'Iron Grip but WWII with Red Orchestra faux-simulism instead of Quake engine shootan,' what needs improvement?

Total War style game where you can at any time switch to playing as one of your troops, like in M&B

I planned on writing detailed feedback for several posts, but it's past midnight and I need sleep so I scrapped it for now. Maybe tomorrow.

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really makes you think


I have an old and pretty long winded idea for a MMO like this.

Level ups would increase the strength of your soul, which determines how powerful/how many parts you can use for your robot. Weapons would also be components, so you can balance armor and weapons however you like. The world consists of some kind of "islands" floating in space, and you must use flying parts instead of legs to travel between them.

Instead of normal health, your robot parts could break off individually, for example your arm could break so you wouldn't be able to use weapons with it or it's usability would be reduced. If all parts break, you'd die.

You just want to play D&D…

Sell a season pass for $40.
It unlocks spices for the cooking minigame.

Xenoarcheologist who explores asteroids and the like. Think Metroid-esque design, and super in-depth and cryptic lore. You take notes, recognize patterns, use actual science, try and compare belief systems with biological design/ (habitat?).

steamcommunity.com/workshop/filedetails/?id=688725350

I'm the king of idea guys because I don't actually finish my ideas even though I dedicate my life to coming up with them.

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