So what do you think of video game economies?

so what do you think of video game economies?

how can they be effectively socialized?

Unlike the well being of all people, cutthroat competition is actually great for video games and I love buying a bunch of shit and jacking up the price.

ishygddt

With mods

That word doesn't mean what you think it means.

Agreed. It bothers me when leftists decide to roleplay in games-with-economies and pretend like in-game oppression actually matters. Like ok go and live in your e-commune just don't expect other people to bore themselves to death with you.

What bothers me MORE is when ancaps and other right-libertarians roleplay their ideology, (correctly) realize that it's really fun to play in such a way, and use this as evidence of "see my system WORKS". Like, its fun because crushing other people is fun, and getting crushed incurs 0 penalty (other than perhaps a slight hit to your ego (and its own)). In real life, the penalties are real. It's like playing a round of counter-strike and thinking "wow being a terrorist is awesome".

Isn't everything essentially "personal property" in these games? There's no real incentive or method for players to create a private enterprise or claim property. It's a crude market economy where monopoly is impossible.

It would be awesome though if you could ride a market so hard that the peasants started revolting and torching the place.

Game devs in the AAA industry are horribly exploited. So actual unions would be a good start.

Oh you mean actual virtual economies in videogames? Uuuh they're weird and inconsistent so idk.

Those unions would eventually sell out tbh.

Fuck unions. In communism we're going to have hundreds of application and software devs who don't have to do stupid tedious shit for a boardroom anymore churning out some of the greatest games of our time every year.
Shame it will be around 2060

Remove video game currency and replace it with something akin to a bartering system if you want something close to video game communism. Also, create an elaborate crafting system so that players can essentially own their own means of production.

What you need is the ability for towns to create their own central currency. If you dare do this without permission from the capital you are pretty much asking for the deep dick.
Cue black markets, uprisings, secessions and people trying to steal minting machines

All of the stuff you mentioned would already be possible once we have socialism.

I used to play a game called Face of Mankind before it was shutdown and I was part of the Guardians of Mankind faction (basically moon hippies). And we pretty much functioned as a syndicalist organization.

MMOs have shit where players sell shit at exorbitant prices. RPG economies break after a few hours in most cases, and I think Strategy games usually have shit economies.


In high tech or (some)fantasy settings post-scarcity can be established that allows economies to be resource based and trade to happen based on resources. So instead of paying that faggy smith in Beregost for +1 gear you'll trade that nigga some ankeg shells and winter wolf pelts for gear. In all honesty this isn't something I've thought about outside pnp.

Runescape is Mutualist tbh

The economy of Black Desert Online had to be designed specifically to thwart capitalism, because basically the players that played the most were able to get enough resource points to outproduce any other competitors and completely corner/disrupt the market with monopolistic prices.

I ought to track down the posts talking about it because it's rather fascinating.

pls do it, that would be great didactic material for a wider audience.

bumping for later