TF2 Classic

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I remember how awesome Team Fortress used to be before that POS Source Engine came out and ruined everything

fun

go back to cuckchan with your feature stripping garbage you basic bitch

Unlike you we faggots we play video games here

destroying video games and shilling isnt playing video games

No son, valve did that already. You just want people to play your shittier version that's a visual clusterfuck

You know you can hide the thread if you hate it so much

modern days TF2 is because because the extra weapons ruined the balance and class dynamic. Each class has a certain balance and strengths and weaknesses. The sniper is great at long range, but shit at short range, more other then not you will get fucked up at close range, until valve added the jarate. it gives you an advantage at close range, fucks over the spy; the class that hard counters the snipero the, and eliminates the teamwork of having people on the team look out for each other or having a sniper stay near someone like a heavy or engineer. And while we're talking about the engineer, the wranger was a stupid addition. I guess they realized how they made snipers useless idiots who don't want to be team players, so they just gave the engineer that fills the role of team mates, and in turn got rid of the engineer naturally being countered by snipers.
I could go on because nearly every class has this, one item that eliminates the need for teammates and makes the class good against their counter/or feels in a weakness one class is designed to have.
You see what I am getting at here? TF2 with updates ruined the teamwork and perfect balance elements of the game. Each class fit together so well and each class had specific strengths and weaknesses, and teamwork just naturally happened because people understood what they were capable of as a certain class, even with little to no communication. But updates ruined that. TF2 has become narcissistic, not just in the way players dress their characters, but how each character has hardly any real hard counters anymore. Classes feel less like classes and more like a broad general playstyle.
Don't get me wrong, there are good sidegrades that can change playstyles, but don't change the core of a class. Like the force-a-nature It gives you less ammo in a mag, but much more mobility. The weapon makes you have to use the extra mobility to your advantage for flanking because you're worse at direct combat than a scattergun scout, but your still capable of holding your own in a fight if you use a FaN. In the end you still do all the things a scout normally does (flanking, hit and run, etc) without changing the core strengths and weaknesses of the class.

Jesus Christ, just for the record, I am quite sleep deprived at the moment. My point still stands however.