Does every game
These days? Yes. Pitching and getting funding for a singleplayer game is hard because your monetization options (MTX, etc) are much, much narrower.
This is mostly the result of creative directors thinking the game is their vision and marketing guys wanting big, flashy, hideously expensive shit to use for trailers. Seriously, those kind of cgi cutscenes costs like $1,000,000 per minute.
Those are normally a result of features being cut or people having eyes bigger than their stomachs and realizing too late that 'Oh shit, we built this huge space but if we fill it full of enemies, the game runs out of RAM on the xbone and crashes.'
Oh sure, you could make a bread and butter game and outsource all of the art or hell, even levels, but then you get a bland, boring game that no one wants to play.
user, the average consumer this day is about as dumb as you can get. They're the people who go the movies and think Batman v. Superman was a good movie because of all of the explosions and punching. They're the normalfags who spend $20/wk on phone game. Gaming's become trendy and the barrier to entry has dropped to non-existent levels.
Right now, the big thing in gamedev is to make a golden goose like Overwatch, Hearthstone, DotA2, Paladins, etc that requires little dev work to maintain but generates a healthy revenue stream. Look how well that turned out for Gearbox. And merchandising, too. It makes shitloads of money if you have a strong game property and the willingness to exploit it.
These days, most of the games I have fun with are either old ones or really weird indie shit on Steam like Besiege or B-level games (budget-wise) like Talos Principle. AAA shit is tired.
Ah, you're right. I must be thinking of White being the default Ryder color or something.