Jewry In Vidya

That's a byproduct of companies hiring junior-level people (ie: millennials) while being based in left-leaning cities. (Where most gamedev companies are.)

It's sales kryptonite though. Remember, ME:A had a white Shepherd, female or not, on the cover. The SJWs hate it, but the largest buying demographic are still males between 18 and 35 who don't align with any of that liberal horseshit.

I admit, I'm not a gamedev, I don't have any insight in regards to the inner workings of the industry. With that being said, I understand that there are strict timelines, incompetent managers at large firms that poorly handle huge teams of people, and large lists of restrictions that are imposed on the publisher that somewhat mandate how content is created and distributed and regionally localized. What I don't understand is the technological aspect; for instance, does every game need to have online play? Does every game need to have over 20 hours of cutscenes, over 30 levels of huge and empty space that's filled with nothing but non-interactive objects that only serve as eye-candy, a huge number of weapons and objects to choose from that don't really do much to change how the game is played on a fundamental level, and other shit that ultimately bloats the game's budget without really enhancing the experience? My point is, surely there's got to be more that can be done on the technical side to reduce the amount of man power, and by extension money, that goes into development, right?

Isn't the larger problem that publishers believe that consumers expect a certain amount of features from a product, and they're afraid if they don't shove all this crap in that it won't sell well? Aren't they just following market and industry treads in an attempt to make as much money as possible? Isn't that sort of misguided?

Not from what I remember.

Does every game


These days? Yes. Pitching and getting funding for a singleplayer game is hard because your monetization options (MTX, etc) are much, much narrower.


This is mostly the result of creative directors thinking the game is their vision and marketing guys wanting big, flashy, hideously expensive shit to use for trailers. Seriously, those kind of cgi cutscenes costs like $1,000,000 per minute.


Those are normally a result of features being cut or people having eyes bigger than their stomachs and realizing too late that 'Oh shit, we built this huge space but if we fill it full of enemies, the game runs out of RAM on the xbone and crashes.'


Oh sure, you could make a bread and butter game and outsource all of the art or hell, even levels, but then you get a bland, boring game that no one wants to play.


user, the average consumer this day is about as dumb as you can get. They're the people who go the movies and think Batman v. Superman was a good movie because of all of the explosions and punching. They're the normalfags who spend $20/wk on phone game. Gaming's become trendy and the barrier to entry has dropped to non-existent levels.

Right now, the big thing in gamedev is to make a golden goose like Overwatch, Hearthstone, DotA2, Paladins, etc that requires little dev work to maintain but generates a healthy revenue stream. Look how well that turned out for Gearbox. And merchandising, too. It makes shitloads of money if you have a strong game property and the willingness to exploit it.

These days, most of the games I have fun with are either old ones or really weird indie shit on Steam like Besiege or B-level games (budget-wise) like Talos Principle. AAA shit is tired.

Ah, you're right. I must be thinking of White being the default Ryder color or something.

Playing default Ryder is still the only way to play a white Ryder. Character customization lacks a light white skin option

So let me get this straight:
So, it can be argued that publishers are indeed money hungry jews who are only interested in chasing after the highest amount of capital while spending the lowest amount of money on virtually every facet of production. If that's the case, and all of the aforementioned avenues of monetization that I posted here
are in service to this cause, then it's not so difficult to imagine that AAA companies are indeed only trying to squeeze the consumer dry without caring about the quality and integrity of their product, and the entire operation could be said to be some manner of conspiracy to get all the shekels.

How sad.

Sounds like the best way to fix all this is to have one of the bigger companies just declare "Enough", and just take everything back to the drawing, start out small, and then work their way back up. The only problem is that it won't work for any known company with a history (Which is pretty much all of them). While normalfags can be as dumb as a rock at times, they will complain and won't support a company like, say, Disney downscaling and starting everything back up from Steamboat Willey levels of quality and output. So, right there, there's an immediate need to cutback on the amount of money the company will need to operate on resulting in numerous divisions closing and hundreds of layoffs. And, while that may need to happen to bring the magic back into the company, the shareholders won't stand for it because, even determined by law (In the U.S.), a company is require to continue making an increasing output of money for the shareholders of the company. And, if the current person in charge is unable to do so, then they'll find someone else.

So, I'd say another reason why AAA media sucks is because all these companies have become too big to fail. However, this would be the perfect time for a company such as an Indie dev to really come into their own, and give everyone else in the market a run for their money. The only problem is that, to the average person (Even on here), money is avoided like the plague because of it's reputation as the "root of all evil". But, whenever you do see someone finally gain some balls and actually use money for what it really is (A tool that you use for the exchange of goods), they get racked through the coals for being sellouts, acting like a greedy Jew, or any other insult you've seen the book.

I guess when you really come down to it, the overall problem is that everyone has forgotten what exactly money is, and what it actually means to build wealth.

Try this

We're dealing in simplified terms (because it's Holla Forums), but remember user, gamedev is a business. It's end goal is to make money.

There are talented people in the industry who genuinely do want to make good games, but right now it's really hard; especially when one flop can put your entire studio out of business or kill a brand.

Companies with shareholders can't say 'enough' because the CEO will get the boot and be replaced with someone who will drill down on unrepentant jewry even more.

And no company in vidya is too big to fail. The reason that most of the big publishers are hard to kill is because they greatly diversify their income streams. EA is kept afloat through sports bullshit and mobile games. ATVI is similar, but makes good dosh through tie-in licensing games and random shit like Cabella's Big Game Hunter. Square-Enix makes action figures, manga, and random shit. Ubi is the most likely to topple because they're tied up in a bunch of aging, semi-failing franchises. That's why Vivendi smells blood in the water and is trying to hostile takeover their asses.

VIdya has gone the route of all major media - it started niche, blew up, and became fodder for the normalfags. All we can pray for at this point is some new media form springs up and steals the spotlight so we can go back to having games made by people who like games for people who like games instead of games made by overworked, tired devs for people who treat games like a meal at a fast food restaurant.

speaking of gta online any you nigs want to do ceo missions?