heres a free tip for you
don't put spear as a major or minor skill, instead use it to level up endurance to maximum as soon as you can by levelling it up 10 times every time you level up.
Also spells and enchantments can't miss once successfully casted. Keep that in mind.
Soup Holla Forums, so I'm trying to decide between playing one of the elder scrolls games. From what i've gathered...
Stop being a gay casual baby and play Daggerfall.
Go for Morrowind first, you'll be less disappointed by the time you play Oblivion and then Skyrim because of how casualized TES becomes with each sequel, the fixed controls don't really compensate but at least they keep the gameplay simple(r) and the UI quick. If you start with Oblivion, the feeling of disappointment will be greater because the combat will become a massive annoyance and you'll get this dreaded longing feeling of an almost above decent game slowed by its combat. I'm not sure if there are mods fixing this yet, I've heard OpenMW and Skywind were supposed to fix this but I got impatient tbh. I hope they're still working if they aren't done
>look more enjoyable
Looks can be deceiving.
We just had a TES thread, it was well established that Oblivion was by and large the worst game in the series. Don't play any of them of course, but especially don't play Oblivion.
I'm tired of this retarded notion that Morrowind is anything but an even more casual game where combat is piss easy, final boss is piss easy, stealth is broken, other skills are broken too, skill-up system is batshit insane levels of retarded and has to be modded differently if you have any living brain cell left. Also fuck spoony.
As far as combat goes, the different games have different flaws.
Morrowind tried to combine action combat with classical, table-top-style combat. The problem there is that the player is directly controlling the attack and has to aim and hit the enemy in order to do damage, but an attack that appears to make contact can still roll a miss and do no damage. A lot of people find this extremely frustrating, since the computer is essentially overriding your actions and making your character perform worse than it appears they should. You tell your character to hit something, he hits it, and you see him hit it, and the computer says "nuh-uh, that didn't actually touch" like that one kid you hated playing tag with.
Skyrim's combat is just plain boring. You walk around hitting things repeatedly until they die. Relatively inoffensive, but fairly mindnumbing.
Oblivion's is fairly similar to Skyrim's, with some minor differences like no dual wielding. I consider it the worst in the series overall and haven't touched it in a while, so I can't really remember specifics.
Alright, Holla Forums. Say you're in charge of redoing the entire Elder Scrolls series, but with a twist: each game needs to have some special mechanic or emphasis on a part of the gameplay that reflects the culture and political situation of the land it's set in. How would you make each game unique and fun?
This is a question that requires extensive knowledge of game design, nigga you're not gonna find John Romero here
I'm not asking for it to be done well, I want to see anons' shitty ideas.