Is CS:GO even a good FPS? I've never played any CS game before. Is there a way you can disable all the nasty looking weapon skins on your own end?
CS:GO Operation: Hydra
No. The gameplay is mediocre and only about 4 guns are worth using
CS: GO is held by back by an AIDS community and skin & crate Jewery, Valve not keeping maps in the game when they're released for the season pass, they tweak the game through the main line instead of a beta making balanced fucked until it's fixed, they're even charging for in-game music, the core gameplay is decent but just stick to 1.6 and Source. The Classic Offensive mod is good but it's in very early beta and unpopulated.
Oh yeah they also keep making updates to unpopular maps by simplifying them and giving them a cancerous modernist aesthetic, the maps had nice subdued tones now it's neon vomit.
Probably the worst part about the new maps, all of them nuke your FPS and look like shit, especially the new Inferno which shit all over CS 1.6 and Source. counter-strike.net
Inferno used to be this classical worn down Italian town but now it feels so fake, like the entire aesthetic of Source and 1.6 is gone. Nuke is probably worse though.
I put 500 hours into this fucking game, don't do it yourself, anons. I moved on to better games that don't drain your life away with retarded players and fucked up balance, where a 500$ pistol can be more effective than a 3000$ rifle.
Siege thread? Siege thread
Fuck off with your Ubishit faggot, Siege is even worse than CS:GOyim.
Season and Train bugged me the most. Season was a comfy factory probably in the Great Plains or Texas and became some Neotokyo chemical research plant or something. Train was a Stalker-tier run-down bleak trainyard and now it's a TF2 map with an epic mural to communism like a Soviet state could even afford that, it doesn't even mesh with the aesthetic of nuTrain.
We already have one.
Can you spell cuck?
Siege is a better game than GO, the team is trying to fix the game, the community is better, and is arcade realism where CS has always been CoD without aiming down sights.
You are fucking stupid.
The recoil in CS is much, much higher than in CoD, there is no sprinting in CS, running and gunning is a invalid strategy in CS (at least in 1.6 and Source anyway) but in CoD it's perfectly fine to run and gun with a laser sight SMG, there are no killstreaks in CS, the TTK in CoD is lower most of the time, there is no economy in CoD where you have to actually decide between what weapon I should buy for what strategy and thinking ahead of time with the purchases next round depending on if you win or lose, and CoD isn't round based like CS is.
Siege is shit, there is a clear cut meta on what is valid or not, the attacker who picks Fuze can just grenade the entire room and kill everything inside of it without firing a bullet, the guns have 0 recoil and 99% of firefights end with who can get the lucky headshot, making pistols like the 1911 complete and total garbage since the Five Seven can fire twice as much rounds in the same time as the 1911 can fire 1. Firefights also rarely happen because it's just a boring fucking game of hide and seek and who can blow a hole in the wall you couldn't see to shoot the people inside, so when you die, you die without knowing what and where hit you making the entire game endlessly fucking boring because the lack of firefights, the most exciting aspect of FPS games, hardly happens.
Siege came out in 2015 and it's still broken at its core, the patches come out slowly and manage to mess it up even more.
Netcode is broken: lag compensation is exaggerated so that you see enemies peeking 2 seconds after they killed you, hitreg is inconsistent.
The core mechanics are shit: the game is clearly designed for consoles, your weapon becomes 100% accurate just because you hold down your ads button, even if you strafe around like a retard. This plus lag compensation make aggressive peeking frustrating to deal with for no reason. A single headshot equals a kill with every weapon and since controlling a spray is easy as fuck it means every gunfight ends quickly with the first able to get a random headshot. The differences between weapons of the same class are rendered useless by this.
Operators were added late in development because they needed to cater to the overwatch croud and it shows: they have no place in a game like this, the gadgets are either useless or frustrating to deal with (e.g. fuze, glaz with smokes, pulse shooting through the floor) and the more operators they add the more unbalanced the game becomes.
The game also has a lot of tecnical issues: you have to deal with unbearable input lag if you get anything less than 120fps, the lightning system is broken and creates a lot of inconsistent and unfair situations.
Matchmaking doesn't work, your rank keeps going up and down without reason, matches are always unbalanced and generally carried by a single player.
And let's not talk about the shitty business model, you have to grind for more than 50 hours to unlock a dlc operator in a supposedly competitive game.
I have solo queued for almost 100 hours and never found anyone actually communicating, even when people are playing together with their friends they never say anything useful, teamwork should be the focus of this game but people don't care, and the userbase is probably even younger and more toxic than CSGO's.
lol