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Shitty Mechanics
Sounds like his mom just barely made it over the border to pop him out as an anchor baby.
Star Wars The Phantom Menace's TPS game had this in Naboo's swamp level. You either made a hard jump or had to push things that had no indication you could and the game didn't tell you the button to pull either.
Holy fuck, I hated Ultra/Konami games.
Hence why it is a really, really shitty dating sim.
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contact damage is cancer
pic related
then give them some visual indication that touching them will be harmful. it makes no fucking sense to touch say, an evil sheep, and have it take off half your health bar or some shit. give it spikes, give it flames or fucking electricity or ebola death plague, literally anything that looks like it will kill you on contact.
from invisible inc
>he dies if any of the guards so much as look at him funny in later versions so do you
fucking why
projection much?
kill him while you have the chance
erase his stain from this world
I prefer the Bravely Default method of letting you set the encounter rate over the Trails method of having fucking asshole enemies everywhere and I can't take three fucking steps without running into some cocksucking prick that I didn't want to waste five minutes of my life fighting
while we're on the subject of tf2 i want a sniper rifle that can headshot without scoping, can't scope at all, and lets you move without a speed penalty, at the cost of doing fuck-all damage on bodyshot, and requiring 2+ headshots to kill any class
>timed underwater escort mission
It's even worse when trying to be evil is supposedly the easy option when in reality it simply makes the game harder, since good morality gives you way too many useful perks.
I don't remember which of the countless sniper-focused FPS games this was, but god damn was it horse shit.
How is it that AC Revelations is the only game to get this right?