Shitty Mechanics

Why was this mechanic even made? It makes no sense and Indy developers still use this garbage to this day.

What are some other terrible mechanics still being used Holla Forums?

Now that's really goyish.

FTG > platforming

Nigger, you go and touch a goomba coming at you tell me what happens

This would be a shitty mechanic for 3D games, but is this complain for 2D sidescrollers in particular?
It's because enemies are treated as obstacles you have to either bypass or deal with. It'd be very easy to bypass everything if it didn't harm you on touch.

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Cheaping out on attack animations.

Forced walking to give the player exposition.

Git gud

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time for another thread where Holla Forums proves they don't know shit about video games

I actually do.

Fucking christ

← That's an interesting thing about this game, it's the first (maybe only) shmup I've ever played where touching the enemies does not harm you.

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Morrowind, I thought I was the one suppose to escort this fucker. Why couldn't they run away?

this reminds me of how they would make enemies respawn infinitely in some fucking shooters until you crawl through the chokepoint, mainly COD though but i remember it pissing me off in the older ones i played where it made harder difficulties absolute horseshit

Even worse I'm pretty sure I've seen that in game where there's not even a specific animation for pushing stuff
I don't even recall any specifcc game that did that but I know it exists and it pisses me the fuck off.

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Bump to an enemy making him invulnerable.

Which game was it, user?

what game wasn't it. tons of games pull this shit now, even bayonetta 2 did it at one point like what the fuck

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Simple.
Stealth in a painfully obvious non-stealth game.

MGR and Nier: A Tomato also had forced walking segments… I really hope Platinum doesn't turn into the next Naughty Dog

i can almost accept the forces walk section in Nier:A since you still had gun control and it you're still trying to stay alive, not just a way to tell the player whats going on without a cutscene

YOU HAD FUCKING GUN CONTROL?! FUCKING HELL I PLAYED THROUGH THE ENTIRE SEQUENCE WITHOUT ATTACKING ANYTHING BECAUSE I DID'T KNOW THAT AND EVERY TIME AN ENEMY WOULD HIT ME I GOT THROWN BACK LIKE 10 METERS. IT TOOK ME 3 FUCKING TRIES TO FINALLY BEAT THAT SEGMENT REEEEEEEEEEEEEEEEEEEEEE

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But MUH CINEMATIC EXPERIENCE!

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hahah what a dummy

knock back and stun and stun lock
and knock back into insta death

I like it but at the same time it's kinda dumb. Like walking away from an explosion and being able to walk back into it because the blast is over, there's just shrapnel flying around.

>you need to press UP+FORWARD while next to a door to kick it open
>this mechanic is used for about 3 doors in the game in the final level and nothing else in the game uses the input other than the raptor who uses it for the command to sprint, which is how I EVENTUALLY figured it out

I cannot stress how much I hate this "meta narrative" meme so much. They pull this I RUN THE SHOW NOW:^) shit when Alt F4 is still a thing. I know some guy in my college who wants to make his own shitty indie gaem with a meta narrative like le undertails Or more specifically wants me to make it for him while he just ideafags He wants to make it so that CTRL ALT DEL and Alt F4 is disabled during his NO CONTROL sections that he ripped off from Superhot His game has undergay's "pacifist cuck/edgelord" system He genuinely suggested to me that he wanted to make it so that doing the evil route will leave edgy messages on the desktop and finishing the game on the evil route will delete system 32 from your computer He wasn't joking. He actually wanted to do that and even asked me how to make his game do that. He wants his trash on Steam He thinks this ok because the evil route involves "destroying the world" and by deleting system 32 its like you really DID destroy the world! I hate him so much yet the only other people in my group for the class was a negress who could barely type "Hello world!" much less code it, and a FUCK TRUMP I WAS BORN HERE spic who is about as reliable and punctual as Brianna Wu is a convincing woman

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I fucking hate these games with a passion.

why must these happen

ISAAC

BUT ITS TRADITION!
Fuck you, dragon quest 8 was a completely unplayable game as you couldn't take five steps without triggering a battle.

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If you're going to talk about Memetale at least be less obvious or take better ownership of your post

Easy mode:
Dante Must Die mode:

RNG and random outcomes increases the games skill cap because you have to account for different outcomes as well as risk management and you cant rely on just one strategy. Weve discussed this meme to death already

That's right Goyim, don't Judge!! Judging others is the worst wrongthink you can commit.

RNG in a competitive multiplayer game is a nice way to rile up the screeching autists who develop and force their meta onto the rest of the game

Your friend is probably just getting carried away trying to make the shit as meta as possible, he can't possibly be this dumb.

If I'm playing soccer and I kick the ball into the goal, that's skill.
If I'm playing soccer and I kick the ball into the goal, then flip a coin to decide if I get a point or not, that's not more skill.

Ive seen serious liberal posts on tumblr about how suicide bombers should be allowed and encouraged because islam is oppressed, and also because its a form of free expression

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And this is more skillful than reacting as quickly as possible to the trajectory of the incoming ball and blocking it… how?

Not exactly how it works friendo. There are ways to make an informed guess but, the fags who make games now wouldn't bother/know.

It's your duty to strangle him while you still can.

There are people who call biological facts that go against Antifa propaganda "biotruth".
Eating more making you fatter is a "biotruth"
Men being stronger than women is a "biotruth"

What the fuck
We can't crash into Andromeda fast enough

this game was hard as fuck for me. how are you supposed to beat grant as the raptor in the end?

Want to hear another biotruth?
Traps are gay

you're one of them, aren't you

i knew the day would come where they would find a word to slander facts

this is your mind on leftyfur, I guess

Best JRPG combat

Objectively collected data has been taboo for a long while, they just have a term for it now
This is how I feel

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Ys 1 and 2 are trash and everyone who says they're better than Zelda is a contrarian hipster faggot.

Do they just not wanna leave, do the people on the helicopter not get the same memo of what the person looks like?

I was talking about Hydlide buddy.
Zelda a shit

Wait did hydlide do the directional attacks thing? I forgot.

Why not? I wasn't trying to derail the thread, just add to the shitty mechanics that people put in games, because that was extra shitty.

>can't heal the escort

Your spic friend realises that makes him a citizen and therefore not eligible to be thrown over the wall? Though sounds like he should be.

Potions are one of the most overlooked bad ideas in video games. It's a terrible mechanic, but due to the damage being indirect it's never the potions that take the blame.

There really aren't a lot of games that do potions right and an awful lot that implement them without giving a second thought to how they will skew the balance. Worse yet, they're usually some of the easiest to acquire items in the game turning the design space for monsters into a hot mess.

A great example of a good game utterly ruined by potions is Diablo 2. Most players never even realize this, but just about every terrible design mechanic in that game can be linked to the game's love affair with the potion belt. Loot clutter, constant trips back to town, enemies with one-shot attacks, all that and more simply wouldn't exist if the devs never implemented a way for players to have conditionally infinite life.

Kick the base of the skeletons until they collapse and Grant runs off like a bitch and the game ends. It's easy as fuck tbh.

And the only game with a good potion mechanic, The Witcher, has a way to limit it's use. Funny isn't it?

The Witcher does potions right, and it had a great alchemy system to boot. Your potions would poison your liver because they're so toxic, and if you spammed too many of them you'd die. Also, prior to TW3 you had to prepare before the fight started because you couldn't drink potions mid-battle, so if you wanted that health regen or damage buff you better plan ahead, with the upside that it actually made enemy ambushes more stressful and exciting.
The best solution to potions would be:
If you limit potion use in this way you probably don't need the liver toxicity effect, but I'd keep it anyway so you can't just load up on high-tier potions but you have to balance pros and cons.

it's shit.
Thanks for reminding me about this though

Those damn statistics pointing out uncomfortable yet undeniable truths!

Also, the only other game to do potions right, Dark Souls 1.
1. Estus is limited unless you want to spend humanity for more estus/health
2. Humanity is also limited until the last level of the game
3. Both take time to use on the field and can be interrupted
4. Your other options of healing are the Sanctum shield, faith spells and Divine blessings. The shield takes up a shield slot for a useless item, faith spells require faith builds and divine blessings are so rare only hackers use them.

Reminds me of the default healing potions in Skyrim. They effectively gave you infinite health, since you paused combat to drink any number of potions you needed. It totally trivialized the entire combat system.

Thankfully, someone came up with a mod for making potions with a heal over time effect, which heal for a much smaller amount. Using a new potion of the same strength would just reset the timer instead of creating a new effect. It actually made combat tactics matter again, since it only gradually healed you. And it only healed you in real time during combat.

Vanilla Skyrim is fucking stupid with potions. Hold on while I stop time mid-swing and drink 10 healing potions back-to-back with no negative repercussions at all.

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Spelunky in a nutshell

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To add challenge. The 'enemy' isn't really an enemy, just a moving obstacle dressed up as one.

It's been done.

We've had it for awhile now, it's call alternative truth.

Fuck you, Sakurai

you idiot

You have some actual autism if you willing talk to that other autist.

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This shit bothers me more than it should.

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The only game I can recall of all of them doing it right is Terraria.

You realize similarily lusturous "gold" metals have been used as currency forever right?
This is why you can't just smith Gold into GP in runescape for the record

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WHAT THE FUCK?
When did this happen?

I bet the jews did this!

I hate it when people complain about "the game chastising" the player for completing certain endings. More often than not, it's not the game, it's characters within the game chastising you and it's just because you went against their interests. There are likely other characters that would feel differently if they could witness what you had done. Of course, if all the characters in the game criticize you, you probably went a self serving route. In which case, who gives a fuck what they think? You did what you wanted, that's all that matters.

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Nier wasn't walking segment. This fragment took of your ability to fight but you still had to find a way to survive. It was some of more difficult stuff in entire game.

Now let me say removing your ability to fight is annoying as fuck, also bullet sponges.

Morrowind has its flaws and this is one of them.

What game is this?

Small world, I was thinking exactly about Spelunky when I wrote this
I've also died a bunch to this kind of death.
I love the game, but these kind of things are really a torn in my side

I just remembered one of the shittiest mechanics ever

Sounds like every WoW escort quest pre-cata revamp.

I think Gears of War may have started that trend with the frequent lengthy forced bluetooth moments where you're slowed to a snail's pace as you listen to NPCs talk about stupid shit you don't care about.

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Consider suicide

PoP did it better and just about every mod did it better. That shit didn't take skill, just time.

A lot of the anime reaction images in that picture are also telling him not to shit in his fucking shower though.
The problem isn't anime-reactionfags, the problem is avatarfags.
The user you replied to is a fucking idiot and should commit suicide though

That's more a problem with authorial intent, whereupon a dialogue happens that does not jive with either the characterization of the one speaking or the events taking place within the game at that time, an example is having multiple different characters express the same thought about a restaurant. The opinion of the author in this case, Toby, has not been explicitly stated or has been redacted, so players must assume based on the writing of the game itself, and with certain myopic tendencies and opinions on the value of life being shared between most characters, it is valid to say that it is not the characters lecturing, but the author via the game.

Or you could play the actual game without any grinding, it's more fun this way

I didn't buy it, but this surprised me when I heard about it.

See, I think that problem comes out a lot more when the actions of the player are not criticized, but the actions of another character within the game. That way, the idea of choice, agency, and perspective go completely out the window as the characters of the story (often times the character meant to represent you as well!) take their time to single out and tone-clashingly damn the actions of another character. This is particularly bad when there appears to be dissenting opinion and what the character in question did/said/etc. is only arguably bad or ultimately driven by a differing viewpoint. One such example comes to mind in pic related. There is no choice on the players end how tegan acts and, by extension, how the other characters (including the main character) react to her "betrayal" which is used as the author to create a woefully apparent example of all the people who were mean to them in real life. The only perspective available here is the author's.

In the notable examples is the five minute run to the Ornstein & Smough fight and that one fucking lilypad level in Super Mario Sunshine.

May TES6 never be released.

Then I guess you won't like Wario Land 2 or 3.

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Valkyrie Profile Covenant of the Plume had the single worst protect NPC missions of any game I have ever played.

If you self destruct you can move faster in that forced walking segment in Nier.

All I'm implying is that if a common enemy can drop it, it's not limited.


What? It's way shorter than that.

WHY DO GOOMBAS HURT YOU
THEY'RE JUST A WALKING MARSHMALLOW

I dislike any game that forces me to wait, and the list keeps growing since nobody likes waiting and making fucking microtransactions to skip waiting is easy.
Best example is Jojo ASB. To unlock costumes you need to beat bosses in campaign mode. You have 10 bars of energy. 10 bars is about 3000 damage on the boss (you have to win the fight though). Boss show rate is random, so you can get some other fight that gives you nothing and you can't back out of.
Best part? 1 bar regenerates in 2 minutes (in japan it was 15, then 5). You spend one bar just for searching for a boss. So, you need to wait 22 minutes to hit the boss with the full strength. Even better, there are bosses who have 15000 health, meaning that beating them will take almost two hours (if you are lucky and get the same boss every single time). And in all of those 2 hours you get to have five 2-minute battles.
Oh yeah, beating a boss doesn't guarantee you one of two costumes. You can get a medal for a color palette, which you need 15 of for it to unlock.
Also, you can still get bosses that you have beaten for everything they have. Really an amazing system.

IT'S JUST A FUCKING GAY THEORY YOU AUTISTIC NIGGER FAGGOTS
What did he mean by this?

If it weren't semi-realistic then literally no one with any design sense would ever consider having a mechanic like this instead of damage falloff relative to distance. It adds nothing to the game except making damage less consistent and making weapons less effective at a distance, which damage falloff already accomplishes.

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Fuck m8 I cant find the sauce to your webm and I've seen the whole thing before. Help.

Also
> sometimes you find fucking ammunition

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Fucking bugged dick mechanics

I never enjoyed this, even when I was a kid in the early 90's. It's really bad in the Souls games though because you just run past all the enemies anyways. At least in Mario, the level was the skill, so it made sense to redo it because you are trying to beat the level. In Souls games you are just running to the boss. People defend it like it's Mario even though it is completely different and is just a waste of time in Souls games. It's the game-ruining mechanic for souls games for me. Just give me a minute load screen and it would be the same thing, but at least then I could go to the bathroom or grab a drink or something.

Metagames are impossible for that very reason.
You can never be "in control", because you can just turn off the computer.
That and if you turn your shit into malware you're just a cunt.

It was the game it's self. Locks you out of content unless you fuck with game files.

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Absolute nonsense. What do they want me to do?

Hideo was a mistake.

That's what I meant. Why make me do a no-skill 1 minute run to the boss? Stop wasting everyone's time and put a bonfire in front of the boss. It would make the game playable.


I played half of Demon's Souls and about 10 hours of Dark Souls and dropped the franchise.

Fog doors aren't always bosses always putting a bonfire next to a boss door would remove the mystery of if, and Half the time bonfires are close enough to the boss. You just have no patience.
You shouldn't have been dying enough for that to bother you anyway, the game isn't THAT hard.

This would actually be kinda cool tbh as some sort of ransomware game.

why

To keep shitters in the game by giving them some lucky kills and incentivizing them to buy more hats

Have you tried crossing a bridge with them in vanilla?
Good luck with that.

I'm surprised this doesn't bother more people.

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Lets say you have a gun that can kill in 8 shots. Add crits to the mix and it becomes 5-8 shots. Now you have to plan around whether its a good idea to chase someone after shooting them 5 times when youre low on ammo, for example.

Risk management also raises the skill cap because you have to gave multiple contingent strategies. It also allows for more mechanical depth.

You a gun that does double damage on a headshot and half damage elsewhere. This is the Spys Ambassador weapon. Now you have to ask whether the boost in power is reliable enough for your skill set. If not, other options exist.

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So, the crits are risk reward thing. Neat!

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wait, so they depend on random chance?

That's fucked up.

Worse, they're scripted.

This and SM64 for the DS are among the few games I have just dropped and never played again

Speaking of Fire Emblem

So what about random crits? Because it feels like every time I play tf2 now I'm either automatically assigned to the losing team or I get in a 1v1 fight, I have the upper hand, and some random crit kills me instantly.

Yeah, the risk/reward dynamic of a blind crocket flying into your face the second you turn a corner really makes the game more complex.

Ultimately I feel TF2 was supposed to be a relatively balanced game where team-play has the ultimate say in things, but random imbalancers such as crits throw a purposeful wrench in that. It's luck, pretty much, but while it's luck that will generally decide a one-on-one confrontation it generally won't decide the entire match unless you get it at just the right time, or other edge-scenarios.

Random crits are bullshit, no question. The crits aren't even random, there's some funky math going on behind the scenes.
I wouldn't have a problem with crits if they were situational, such as the kritzkrieg (giving up invulnerability for massive damage) or swapping the Scout's secondary for a mini-damage boost on a cooldown, but to just randomly shrug and let people die does not add height to the skill ceiling, it just randomly drops it on your fucking head.
Most weapons are adjusted for damage falloff and have an accuracy bonus, and get fudged in that way, which adds some random variability, but to go to the extent of crockets and crinades when they can spam a chokepoint and insta-kill anything but a Heavy without even line of sight at random is bullshit.

yeah how dare it make you drive the story forward on your own, why cant it just drop you at the next cutscene?

i found that crits served to break stalemates and get the game moving, but not much more.

Rockman 4 Minus Infinity does this with Copy Man, you both take damage on contact, it's a cute touch.


That one witch sidescroller flash game?


If Dark Souls had estus as the only healing item (no humanities for example) and limit was set at 5-10, it'd probably be one of the best systems.


Oblivion has mods like that too, the ones that do instantaenous healing are expensive and rare.


It's like a minute if you run. The only problem is that one spear wielding jerk who you have to block before going up the stairs or you get a spear up the ass.


I'm sure there's some trashy weeb game that does this. Please.

This is why 3D GTA being good is actually a result of the planets in our solar system lining up, rockstar doesn't know what the fuck they're doing and 3D era GTA being good was an accident.
I seriously hope all racing game devs who did this shit objectively consider suicide and come to the right conclusion of fucking killing themselves
No, it's not fun. Just ABSOLUTELY INFURIATING
I'm not asking for mmo-tier TTK but if you make a shooter that's not about shooting you have to thank your mom for force feeding you breast milk because someone who does this shit is obviously too retarded to suck on a tit
Basically 1% of the RPG market has RP. I want my RPGs to have completely useless mechanics that I can use to pretend it's the real world. I want to sit on a chair (and not have it take a fucking year) and have autistic shitty conversations with an elf or whatever the fuck
I'm looking at you, Re-Volt
I don't want casual shit either but jesus fuck what is wrong with simcity "good luck surviving the apocalypse, kiddo" 3000? It doesn't allow you to make the city of your dreams because you're too busy surviving the day of the reckoning
I still don't know how normalfags and some of nu-Holla Forums consider skyrim's combat acceptable, and that's not the only thing wrong with the game/combat
While i'm shitting on a bethesda game…
I don't fucking care about the trillion other things that morrowind was acceptable at instead of horrible, everything ultimately boils down to combat to get your way through and morrowind's combat is what I can only describe as purposefully bad. I cannot POSSIBLY imagine someone staring at the monitor as his character danced with another having the retarded combat i can only describe as excel-action-based and thinking "yeah, this is good".

I'd go on an even bigger rant but it's 5am and I need to choose between suicide and sleeping now fuck you all too and HAVE A FUCKING SAGE

t. sonic the shekelhog

they need to make good games at some point before

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What kind of retard compares Ys to Zelda?

That's quite the assumption you're making there.

WHY
WHY DO EVS EXIST
WHO THOUGHT THIS WAS A GOOD IDEA?

Incoming PIDF.

It was made so every kid would have an different pokemon, even if they are the same species. If every lv 10 pidgey is the same, there is no reason to trade them, but with IVs and EVs every poke is more or less valuable than the other. Also they can be used to power up "boss" characters.
You must remember than the original idea to make pokemon was to make a collecting and trading game. The minmaxing and competitive autism came later.

the other half of the game is you raising a monster. i think its meant to give them personality. i think its neat to be able to say any flaws with the monster are because of your own ineptitude or lack of dedication.
however thats where the natures come in, which you dont have much control over.

The Souls series is fucking trash. DS2 was the only one that allowed you to play without lock on and even them some bosses were nearly impossible without exploiting it.

It did to hacknslash games what Gears of Wars did to third person shooters. Add and enforce a shit mechanic that makes casuals feel that the games are SO HARDCORE and REALISTIC when its actually the fucking opossite it makes them dumb, slow as fuck and fucking chore to play.

Fuck you Holla Forums for making this series a meme

Strictly speaking, that's not true. If it were, no-lock/no-roll psychotic amounts of exploitation would be impossible. In fact, the lockon is sometimes more of a crutch that trips you up against bosses where manual camera control is valuable or thanks to wild movement entirely necessary.

The fuck are you talking about? I rarely use the lockon in any of the souls games. It helps in certain situations but more often than not I find it better to manually control the camera.

Shotguns that are useless above 3 meters.

What's the point?

you are fucking stupid. playing without lock on in souls games is usually much easier, especially against bosses and during pvp

to encourage you

You don't need to block the spear-wielding silver knight to run past him. I reliably get past him JUST with running, you just need to move a bit to the left while running up to the stairs.

Then why not play early Fire Emblem or Shining Force

I thought FE (even early FE) had random stat growth (Remember playing the first FE and had my Priest gained an empty level on the very stage he's playable)

Just like in the sequel and the original.
Infinitely better than getting game over because your main character broke the law.
Apart from the literal rewards, stat bonuses and the ability to resurrect characters?
Use the myriad of abilities given to you by the game then.

The Nier one was intentionally meant to be scary and stressful as fuck.
I hated it. In a good way.

there's probably more but I can't think of anything else at this moment

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What's the game? Sounds fun

Final Fantasy Tactics Advance and A-2.

The "No missing" isn't a real threat, since that mission only has enemies with shitty evasion and you got high accurracy skills at that point.
Damage laws are even worse and more frequent
Knockback Law is still the worst one.

That's why high speed melee jobs can rape mages at the first 2 turns.
The only place I really crawl for them are some end-game sidequests.

Metagame is only okay when based Yoko Taro does it.
Epic 4th wall breaking, so meta, god tier writing, plebs stand aside.

couldn't get ending E, huh?

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Did those people ever read Orwelll? Reading Orwell should be compulsory for everyone, then we could point to that and say "See? Don't ever do that."

The same with Huxley.

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Fuck you Mass Effect

Persona 4 did this too

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Your heart's in the right place, but the execution is lacking. You can force these people to read, but you can't force them to think about what they just read. Just cut off their welfare and let them starve to death.

He's been to Isreal before, said "We have to protect Isreal" multiple times during his campaign, his daughter Ivanka is jewish and she unfortunately held a Bris ceremony for her son.

This was a long time coming.

I fully support doing both.

The intro text gives a hint and the final boss fights are more puzzles than anything.

Apparently that is not the solution. There was a fad recently where snowflake herders urged their drones to buy 1984 because -get this- saying that there are only two genders and all the obvious, non-crazy stuff was, in their minds "twisting reality". How fucking retarded one has to be to pull a 180 on interpreting that book?

Those clowns are beyond salvation.

In Canada we just had a recent federal bill pass. C16 or something? Its now illegal to call people by the wrong gender

I forgot the game but I remember never beating some boss because of this bullshit.

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First and foremost: anything you need to read a detailed description of outside of actually playing and being observant. Online games are really awful at this.

It wouldn't do any good. Most people that read 1984 never understand the point. They mistakenly think that the book is about a massive and ominous surveillance state; this is merely a feature of Orwell's world. If the book were about the security apparatus of Air Strip One, Winston would've worked in the Ministry of Love. He worked in the Ministry of Truth because, the distortion of the past and facts, the destruction of meanings and language, is the true point. It was through the control of peoples very thoughts that the party was empowered; this is why Winston feels he never betrayed anything, he still refused doublethink.

You just described about 9 out of every 10 tactical shooters.

Call everyone faggot. When they haul you in front of the courts just say, "Your honour, I believe that we are all faggots and simply must show solidarity with the homosexual community; my intent is to recognize our homo similarity and destroy the hatefulness of the word." When Turdeau gives you a medal whisper, "Trump 2020" in his ear.

I was just reminded of the fucking terrible way DA:I did this shit, with the gay dude with the penciled-in mustache whose entire loyalty quest is "muh dad doesn't like that I'm gay."
This is when a game by a developer whose tagline is "your choices matter" gives you the choice of… agreeing with the gay guy or agreeing with the gay guy.
Seriously though, fuck Bioware.

It actually is compulsory reading in Canada. You either read it or Catcher in the Rye.

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This shit can stay where it belongs, in tabletop games.

Why would anyone do this in non-MMOs? It goes against logic and immersion, and it makes magic tedious.

Protip: you don't and it's a waste of time

dragon quest builders is guilty of this and it pisses me off to no end because the reach for weapons is so small

True. Ys didn't get good until it went 3D. The whole series has great music tho.

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fuck you kotor ii i want to make onderon great again


There are people who think you can't be critical of a politician while still supporting them. I know somebody who's perfectly fine with dying for Israel because he thinks the bible told him to somewhere. I knew some kids growing up who weren't allowed to watch the Wizard of Oz because muh witchcraft. There are people who spend more than $20 bucks on a video game.

Sans actually is in the players position and does show you mercy. You can accept or reject it. In his view, you dont accept it either.

Also you can attack monsters to beat them up. You can even show mercy to them after they're low enough but it doesnt count as triggering their mercy conditions

Trump is supporting Israel long before the elections, I was quite surprised when Holla Forums sperged out about this, I thought those guys at least did some research about him before supporting Thump.

One of the few games I know of that does this is Payday 2.
Enemies will sometimes tell you to drop your weapon and other things along those lines, if you actually do it they slowly walk over to you and arrest you without firing any shots.
It's the little things, you know?
It also allows you to do the same things to the enemies, you can tell them to drop their weapons and they'll do it if they're afraid

1 potential boss fight doesn't count.

That interaction with enemies is completely pointless because it has no bearing overall outcome. It only wastes time. And again enemies down reciprocate that deliberate behavior.

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I know this is a thread for bad mechanics, but I wish more games had fear mechanics.

Fleeing enemies can suck if your grinding for experience or mining drops, but the whole level 2 bandits see you and go, "That guy is wearing the dragon armor and has consumed the souls of 8 gods! We can take'em!"

Moreover I'd love if there was an overkill tactic, where after you OTK someone everyone else just goes "I'm out." "Screw that" "Hey I just work here buddy."

If I remember what black science man said, the collision with Andromeda won't do shit because of the vast distances between internal star systems of each galaxy, won't be able to effect one another but will result in a pretty light show.

I get what you're saying but the game says monsters dont attack you. Theyre playful. Their emotional energy is made manifest through magic - and that is what harms you.

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"This land is peaceful, its inhabitants kind."

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Fuck, I like Peace Walker but the vehicle missions are bullshit.

And another, in the same game

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Sounds like his mom just barely made it over the border to pop him out as an anchor baby.

Star Wars The Phantom Menace's TPS game had this in Naboo's swamp level. You either made a hard jump or had to push things that had no indication you could and the game didn't tell you the button to pull either.

Holy fuck, I hated Ultra/Konami games.

Hence why it is a really, really shitty dating sim.

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contact damage is cancer


pic related


then give them some visual indication that touching them will be harmful. it makes no fucking sense to touch say, an evil sheep, and have it take off half your health bar or some shit. give it spikes, give it flames or fucking electricity or ebola death plague, literally anything that looks like it will kill you on contact.


from invisible inc
>he dies if any of the guards so much as look at him funny in later versions so do you
fucking why


projection much?


kill him while you have the chance
erase his stain from this world


I prefer the Bravely Default method of letting you set the encounter rate over the Trails method of having fucking asshole enemies everywhere and I can't take three fucking steps without running into some cocksucking prick that I didn't want to waste five minutes of my life fighting


while we're on the subject of tf2 i want a sniper rifle that can headshot without scoping, can't scope at all, and lets you move without a speed penalty, at the cost of doing fuck-all damage on bodyshot, and requiring 2+ headshots to kill any class

>timed underwater escort mission

It's even worse when trying to be evil is supposedly the easy option when in reality it simply makes the game harder, since good morality gives you way too many useful perks.

I don't remember which of the countless sniper-focused FPS games this was, but god damn was it horse shit.

How is it that AC Revelations is the only game to get this right?

Someone here is not going to like Donkey Kong for the GB, or Mario vs Donnkey Kong for the GBA either.

Red Orchestra: Heroes of Stalingrad has fear mechanics. If bullets fly near you, you got a spook meter that rose. The higher it was, the slower you moved and the camera trembled, making it hard to shoot.
Best way to fight a Slav, is to spook him to death.

Not to mention the bonus levels themselves are unbelievably obnoxious to play.

It's nice to know I'll have a standing legacy as one of the people who told huey to poo in the loo

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Basically 1% of the RPG market has RP. I want my RPGs to have completely useless mechanics that I can use to pretend it's the real world.
this is without a doubt the biggest problem i have with RPGs. i grew up playing D&D and shadowrun and nigga those games have stupid, retarded, useless skills that are so situational they're basically useless but goddamn they're fun (using magic to leave secret notes for other wizards, or being a rigger and jacking into your sick-ass armoured semi-truck to be the getaway driver for your runners)

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fuck you, dark souls 1. that's bullshit and you know it.

This is why I hate tactical shooters.

gitgud