So does any game ever use different languages as a mechanic?

so does any game ever use different languages as a mechanic?
as far as i can recall, anytime there's more than one race in a game, they all speak the same language, or they just give you translated subtitles
any game that doesn't do this?

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Final Fantasy X had that cypher language you could 'learn' as you played.

I once had a simple invented language for this gay as hell drawquest I used to run back on 4chan years ago. Some user actually figured out enough of it to make a completely comprehensible reply. I was pretty fucking impressed.

Yu-no had two puzzles where you had to figure out a fake language.

Star Wars Galaxies has 10 languages. 11 actually, but the eleventh is basically lekku twitching, unique to only twi'lek. If you don't have comprehension of the language, it just comes off as gibberish in your chat. There's two systems associated with every language: comprehension and speech. Comprehension is needed to translate what's being sent in chat, speech is to be able to use the language in chat yourself.The thing is that it's stupidly easy to learn the languages as long as someone offers to teach them to you, although some languages like Shyriiwook and Lekku are species-specific. It comes as a mechanic for the smuggler skill tree, where a specific skill allows them comprehension of all languages.

not really a language per se but the old Wizardry and Ultima games had spellcasting based on picking power words.

mgs5 does. The enemy speak Russian on all versions of the game.

This one sure does.

Don't know if it counts but Treasure of the Rudras has the magic system which is composed of words you write yourself and trying to figure out what words would make certain elements and whether they hit one enemy or all of them and all that shit. Of course, you could just write English words but it's not effective although you'd probably get kicks from watching words like NIGGER fly at the enemy.

Crysis on highest difficulty had your enemies speak Korean. Prevented the players from knowing exactly enemy status.