Sorry in advance for the long post and number of replies.
That third image perfectly recreates the style of Chaos Theory's briefings.
Didn't realize that until I read your post. Shame.
OP, I hope you've seen the light and abandoned halfchan.
If you played on Perfectionist, it was a mediocre but competent stealth game. Any other difficulty was shit. Even then, it wasn't a proper Splinter Cell game.
All of those games are shit, and none of them are stealth games.
You're in for a fun time.
That's not saying much. And both versions of Double Agent were better than Blacklist, anyway.
You didn't play Splinter Cell, you played a gimped port. Get the PC or Xbox versions. And don't talk about shit you have no clue about; all the Splinter Cell games controlled very well. The original Splinter Cell was one of the forerunners of what became the modern third-person shooter.
No. There's absolutely no relationship. One is an open world sandbox with optional sneaking, the other is a linear stealth game. MGS as a whole has never been a proper stealth series, despite heavily featuring sneaking.
Yeah, I can understand that feeling. Hitman has always been a niche of a niche, honestly. It does stealth in a different way from almost any game, and it's much closer to a pure puzzle game in many ways–though you can still try to make kills in your own way, it never feels quite as good as finding the scripted triggers.
Much more compact, but still very well designed. Seriously, Thief has huge levels.
Honestly, both versions of Double Agent feel like Chaos Theory expansion packs. I forget what makes people say the 6th gen version is better; I own both and regularly replay Chaos Theory, so I should go back and replay both versions of Double Agent sometime to compare, since it's been a long time.
The GC (and PS2) ports of all the Splinter Cell games were inferior. Worse textures, worse lighting, and much smaller maps. PC or Xbox are the way to go.