Rule the Wa/v/es

Ahoy faggots, I've done this thread a couple times about a year or so ago, so let's try it in [current year +2].

Rule the Waves is a moderately autistic naval management/battle simulator, focused around the early 20th century. We play as the Fleet Admiral/Gensui/Admiral of the Fleet/ect of a given nation, managing the construction of our Navy, making policy decisions and commanding our fleets in engagements if (when) war breaks out. Gameplay is turn based on the strategic scale (one month per turn) as well as on the engagement map (one minute per turn). RtW features a detailed damage model, although it's not as in-depth as some games such as Dwarf Fortress.

Perhaps the most important aspect of gameplay is ship design. Rather than let you pick from predesigned ships, RtW has you create them yourself. Tonnage, armor configuration and weapon loadout is all up to you. Designs must meet certain criteria for classification purposes, and no design will be perfect. Worse, it's incredibly common for a vital new flagship to be obsolete when it finally sets sail. Perhaps the only consolation is that every other nation is having the exact same issue. Finally, to simulate the sometimes painfully slow advancement of naval thinking, many design schemes will be off-limits until someone in-game invents them. If there are any naval history buffs around, you've been warned.

Last time Holla Forums played, we took command of the Imperial Japanese Navy, managing to expand Nippon's borders in our home waters during conflicts with Russia, as well as in the Americas. Unfortunately, convinced our folded steel was unbeatable, we started a second war with the United States and got shit-stomped, retiring in shame.

Other urls found in this thread:

mega.nz/#F!TRUnjDrT!iXNdwBCPtReh1MGC8_JM2g
archive.is/zOita
twitter.com/SFWRedditGifs

First things first, we need to choose our nation. Each choice has strengths and weaknesses, as well as certain tech bonuses.

UK

France

Germany

Italy

Austria-Hungary

Russia

USA

Spain

CSA

Japan

Pick Japan. Let's do it.

Did you read the description or just say Japan?
I'd pick USA

USA is too easy. Let's play as Japan.

JAPAN

ayyy welcome back

Fair enough, guess we're going with Japan round two. Our first order of business is to create our starting fleet, representing what Japan already had when we took office. We need at minimum a design for our starting:
and

At this point, we won't have many options available, so it might be best to simply give a general idea of what we want in the design. Speed, armor, firepower? Should we focus of gunnery or mixed torpedo warfare?

Yes! Make the sun Rise Again.

As many ships as we have guns to put on them

As in glass cannon designs? We simply have a starting sum of cash to spend on ships.

Big torpedoes.
Big torpedoes on every ship that isn't a battleship.
Big, long hard torpedoes with big long, hard guns.

And make the conning towers real pretty, too OP.
Gyorai or Gohome!

Damn posting servers


More like quantity of quality. As many cheap ships as we can then put cheap weapons of them.

Torpedoes are the heart and soul of the Imperial Japanese Navy.

I used to play this game when I was 6-7 I had no fucking idea what I was doing.
Fun as hell though, I though it was battleship.

BIG FUCKING GUNS
Armor would be nice too
Torps and speed

Specifications for our battleships should be:


We will probably need to order these ships from the UK given our anemic shipbuilding industry.

Our CA's should also have:

Build one really good foreign-made battleship with a high speed, good armor and good primary guns. Downsize the secondary guns if you need to, the default layouts are super inefficient anyway.

Armored cruisers should follow basically the same priorities as the battleship, scaled down to fit our docks. We only need to build one or two for now.

Light cruisers should be 7000-ton monsters like pic related. They're a lot more cost-effective than armored cruisers so we should build as many as possible.

I wouldn't invest too heavily in destroyers right now, they'll become obsolete in only a year or two. For now, just focus on speed and guns.

>going for 7,000 tons when all of that firepower could be put in

Well, thank you 8ch for going to shit with the posting.

In going for a middle ground, our Bs are heavy and powerful, being originally from the Great Britain. Our CAs fufill a pocket battleship role, hitting hard on their own. Our CLs are on the light side of things, designed to be reliable but cheap and easy to produce. And our destroyers have poor guns, but many torpedo tubes.

Shall I assume a relatively balanced fleet comp?

OH SHIT NIGGER WHAT ARE YOU DOING

Define "balanced fleet comp"

Flawed designs are always the most fun, plus all of the requests came in at once due to the posting bug so I kind of rushed and missed some details. If it's any consolation, a caliber 12 gun's penetration at 5,000m is only 6.4in, so unless we get into knife fighting it (should) be okay.


A small force of battleships, with a similar sized force of CAs, a few more CLs and enough DDs to accompany them. Plus the minesweepers, but they're mostly generic.

Throw in a little extra CAs and we should be good. If you need to choose, cut back on CLs/DDs a bit.

Here is our situation, our fleet (we have one additional CA under construction), the areas we can focus research on and our combat doctrines. We may select up to two training priorities.

Gunnery and torpedoes. Historically, IJN gun crews were trained to hit on the first shot, and they've been pretty good at torpedo warfare.

Build docks, raise the research budget, and set torpedo tech and guns to high priority.

Move a CL and four destroyers south.

What do we do?

Get intel on the ruskies so we can see if they're robustable like last time


Keep an appearance up

lolno

Do nothing. Any treaty would be really good for us at this stage, but we can't afford the prestige/budget hit.

The disarmament conference goes nowhere, espionage on Russia is implemented and opportunity is knocking. Y/N?

Do it.

Fuck em' up

Do it

KILL EM

Korea has now been united under Japanese rule and France has gotten pissy over this turn of events. Perhaps we should turn some spies their way? Or build some coastal batteries on some of our territory?

I never found a use for coastal batteries except for one time and that was pure luck. Spy on the big 3, Germany, Britain, and USA.

Get a good look at everyone (but esp. the frogs)

We could build coastal batteries of no less than 6" in our SEA holdings. France controls Indochina, right? So a clash between the Imperial and French Navies should occur around the South China Sea.

We should also send some spies down France's way.

Is there much we can take from France if we get in a war?

France has some colonies just southwest of our homeland (see )

This shows the most relevant areas if we are to go to war with France. And look who's trying to get involved. Orders?

Demand.

Raise everybody to at least "low", and build a 4" battery at each of our holdings.


The main benefit of batteries is that they can spot coastal raids. They also lay mines.

Demand they step down.

In response to telling France to fuck off, they immediately declare war on us, then attack a merchant convoy. It's unlikely that the attacking force is of any real significance, but we'll have to wait until contact is made.

How strong are the french starting out? Do we have a good chance of beating them?

A French Armored Cruiser appears on the horizon. It outguns us, but we do have a pair of Destroyers backing our CL up. Should we play defensively, defending our merchants like a good goy, abandon them, or attempt to engage the French cruiser?

France is fairly strong, but right now they only have a few ships in Asia. If we're lucky they'll be stupid and send in one or two cruisers at a time.


Stay directly in front of him and pray to god for a torpedo hit. If that doesn't work, run away and hope that he focuses on the merchants rather than you.

Let's get the heck outta there

Use the power of the absolutely god-awful early-game torpedoes and cry as your ships do jack shit as you sit them at a perfect angle and distance for a torpedo attack.

Things went…about what you said. The French ship managed to hit both our CL and one of our DDs engine rooms on the same turn, and it basically became a shooting gallery from then on. In a bizzare twist however, the French ship veered off as Izumi was on the verge of death, for seemingly no reason.

Interestingly enough, we find out that the French cruiser that stomped our escort fleet ended up interned in a neutral port at some point after that battle. Thus is the risk of sending ships into waters you control no territory in. In other news, the Army wants to take a more direct role, should we let them?

Well, it could have gone a lot worse.

May as well.

Let's fight a land war in Asia.

Army sucks, go Navy.

Oh shit, welcome back user.
Do you still have the link from rutracker? I've had to wipe my HDD since last time and didn't manage to find it again

At this point, despite their early victory, France has not moved their main fleet into Asia. As a result, our fleet is able to open up an offensive in the northern-most French colony. I'm certain this will turn out to be fantastic and not in any way…

Fuck.

Here's the latest version.
mega.nz/#F!TRUnjDrT!iXNdwBCPtReh1MGC8_JM2g

...

Some pussies in the government want to throw in the towel. Worth mentioning the civilian population is still game to keep the war going.

Traitors to the Emperor.

Tell them to go fuck themselves. The navy hasn't lost shit.

Despite the whole "every battle so far has been a loss" thing

Fuck that, we can win this. We just need one CA kill to tip the scales back in our favor.

Told you army sucks.


Fight on.

Keep going
Glorious Japan demands a victory

One of our CLs intercepts a French CL raider. We're fairly similar in loadout, what should we do?

Find him and kill him.

Thanks user

If I was playing I would have probably ran if I had the speed, I like waiting for an advantage.

That said, it would be more entertaining to go for it.

He has no forward-firing guns, as long as we stay in front of him we'll easily win.

He can get around that by keeping at a slight angle. We might also not have any or many rear facing guns.

At this point, we're mostly just exchanging fire at long range, with only minor hits on each side.

Again, in the end we just ended up poking each other. At this point, we might want to consider diverting some resources to constructing new ships or designs.

Engage?

Why not

Let's do this.

On a misty evening, our fleet spots an unknown ship. It resolves into a CL, and our fleet turns to chase it down.

We need to make something with better guns. Something with less chance of jamming.

That's not much of a screen for what amounts to half our battleships.

A handful of destroyers and a French battleship appear on the horizon. At this point, the battle seems to be:
1xB: 4x12", 14x7", 22x3"
2xCA: 4x10", 12x7", 12x3", torpedoes
1xCL: 6x5", 2x3", torpedoes
2xDD: 2x2", torpedoes

1xB: Unknown armament
1xCL: 4x7", 6x4", torpedoes
3xDD: 2x3", 4x2", torpedoes

Fuck, I hope this thread is still up when I wake up.

The B has been ID'd.

We got this

…Are you sure we have the right ships for this?

At the moment, we're up by 2 CAs while only being down by a single destroyer, I'd say we're fine.

Put the boots to them.

Alrighty. Let's try to make this quick.

We have a huge firepower advantage right now.

In a supremely disapointing turn, night falls too fast for us to land damaging hits. We lose them in the mist, and this battle ends with barely a scratch exchanged.

On the other hand, we may have a chance to take out a commerce raider.

I'm sorry, but this campaign is going very slowly compared to the last one.

Mmh. Which is why I'm saying we need to get this over with fast. Battleships don't sail alone, do they?

Kill the raider, then. MATSU-SHAYO

Now this looks like a fight we can take.

Don't let him get away this time. We need a victory.

Hit the gas

Crush it like one of those newfangled tin cans.

Fucking hell, this is bullshit.

THEY CAN'T KEEP GETTING AWAY WITH IT

You didn't let them into 6" range, did you?

...

HONH HONH HOOOONH

Temee…

ALRIGHT, A FRENCH AMC. IF WE LOSE AGAINST THIS, THE PLAY IS OVER.

...

YAMERO

I was going to say:
But the game seems to think otherwise. Considering I've sunk 3 Dreadnoughts in a harbor raid and not gotten this, I think the game is taking pity on us.

By the way, can I get ship names you'd like to see for capitals, as well as any design frameworks you'd like to suggest.

That event only triggers when you're losing a war.

Let's build some better-armed CLs so we can finally begin the counterattack.

I'll get one of these into production ASAP. In addition, we bag another AMC. And, we can now build submarines to act as a defensive factor. While we don't control them directly, they will act on their own to raid enemy shipping and naval assests. Should we divert any funds to construction of them ($100,000 per month, per sub)?

Current Financial Situation:
Monthly Budget: Making 700,000 per month after expenses
Funds: 30,000,000 in reserve

forgot sub image

Let's hold off on subs until we have some more tech into them.

I skipped over a coastal raid France that occurred when they brought a battleship to raid merchant shipping and all I had was a CL. That being said, the army wants our shekels again.

Do it.

I recall it mostly being success chance with some stalemates and rare failure, so let's gamble.

Cheerful cooperation between army and navy is a strong Japanese tradition.

After a couple false starts, we might have an actual fight coming up.

Better keep your distance with the Fuso.

So…would the phrase "It's night out and visibilty is 4,000m" be a bad thing then?

what's the worst that could happen

I like the way you think.

Especially since there's two battleships and a destroyer escort with them.

Oh shit nigger.

I like where this is going

...

So, it turns out that battleship we spent the battle maneuvering around, harassing it until a destroyer was able to land a torpedo into it's side wasn't actually a battleship, but a misidentified light cruiser. Fantastic.

The crew was politely informed that unless we sunk the real battleship, Admiral user was going to be very upset. So we did.

Bravo.

...

The Frenchman fears the Samurai.

Post the almanac, let's see what France has left to throw at us.

...

I've seen torps getting hit, gun magazines getting hit, but never torpedo magazines getting hit in my long time playing this game. Bravo to the Minekaze's crew!

Op thanks so much, the thread is charming, and now I really want to try this game.

Any tips/guides?

That just means a torpedo hit the magazines.


Make sure to read both manuals before playing. If you have any questions that aren't in the manual, ask here or check the official forums.

Austria-Hungary is a good starting nation because they don't have to give a shit about anything outside the Mediterranean, so they can do cramped accommodations + short range on all their ships to squeeze more shit into smaller hulls.

I usually only play smaller nations, but you're going to want to keep your initial battleships around. I'm not saying that they'll be useful, I say that you'll inevitably convince yourself they're still useful in some way, and will have to choke back the tears as your ships that carried your early game are effortlessly picked apart by a modern battle-cruiser. You'll also find out how much I skip over in these playthroughs.

Anyways, CA Asama did a raid, and knocked out a decent set of merchants.

Thanks to everyone!

Once you get the basics down, it's really about nailing down your personal fleet design. And with that, I'm going to bed, I'll see if people are still interested tomorrow.

No other escort ships are necessary.

tfw show up late to the party

tfw playing as Japan yet again, when Germany, Italy, France and Russia are all really interesting choices too.

Gotta make that sun rise

...

The thing that stops me enjoying this game is the battles. I like the ship design and the fleet management stuff, but as soon as I get into a battle get bored by how slow paced they are and how two ships can shoot at each other for hours and barely be scratched.
Is there something I'm missing or do I just lack the autism for this?

We are.

After over a year (I think) of fighting, the ground forces seize control of Kwang-Chou-Wan and it's port of Fort Bayard. Over the time our naval engineers have steadily been improving our design capabilities. While we cannot create true dreadnoughts yet, we could come up with a middle ground option of a battleship armed with many heavy secondary batteries. That would, however, require many of our resources to fund.

Where's the French fleet at currently?

They're somewhat in the awkward position of having to hold down a force in Europe, as well as keeping some small ships around their colonies. As it stands, their forces in SE Asia are CLs and DDs, but a I believe they're moving some heavier reinforcements forward now. We could, if we wished, move some ships into the South Pacific or the Indian Ocean, but without bases there our crew quality would swiftly degrade

In other news, the army continues to be shit and our spies recover plans for a new German battleship.

A pair of French minesweepers blunder into a merchant escort convoy, and France appears to have had enough with the whole trans-oceanic war thing. Do we accept?

Crush them.

Press for hard terms or keep the war going so our navy doesn't get it's funding cut.

Peace talks end with nothing resolved, and are new model of CL is finished, unfortunately with a defect.

A pair of our light cruisers, one of the new ones and a legacy model, conduct a coastal raid and come away with a pair of kills. The French launch a counter raid, and our defensive fleet finds itself between two hostile ships, although it's unknown if they're back up by anything.

In fact, it appears we've found the other Ocean-class battleship, although either it's horribly unprotected or simply separated from it's escorts. This is a bit of an odd situation, as we have no battleship in the area, although the Izumo and Asama are capable of exchanging fire with it.

Torp the fuck out of it

Who knows if we'll catch it alone again, go for it.

Attempt is in progress, using our DDs to swing around and force it to keep turning so our cruisers can keep firing on it. If we get a lucky engine room hit they'll move in for the kill.

The Ocean attempt to push through our cruiser line, managing to knock out the Asama's rudder. She's now doing circles to the south, but our destroyers wing manages to slide up during the run to launch a salvo of torpedoes. Despite two managing to strike home, the Ocean is not going down easily, our entire force save one destroyer is damaged in some way.

Damaging a battleship is still a good success.

I'm liking how this conflict seemed like something the French had in the bag at first, before being decided in our favor at sea. A real reversal.

How goes the pursuit?

Apologizes for the delay, bad family business came up. Finishing battle up, results are…mixed.

Dead enemy but torn up task force?

The Ocean refuses to die peacefully, managing to sink one of our destroyers (Hokaze) with it's defensive battery, but in the end succumbs to the crossfire of the rest of the fleet. The Asama is badly damaged, as is the Takachiho, and the both remaining destroyers had their superstructures almost entirely torn apart.

That's the good news.

was praising the Minekaze's crew for their torpedo skills, and once again they managed to torpedo and sink another ship. The problem is that ship was the Izumo.

...

Sasuga Japan.

9000t armored cruiser and a 500t destroyer for a 15000t battleship. That's still a pretty big win.

We can now start fitting ships with central firing. It may prove advantageous to start rotating ships back to dock to refit their firing control. In addition, we have alot of money stored up. What area should we focus on spending it? This is our current fleet.

We could use a couple more armored cruisers, I think. Maybe a merchant raider.

Only 6 cruisers? Let's strap the biggest guns we can onto some new ones.

The Asama manages to run down another French cruiser, which is nice. And peace negotiations still flounder.


Big guns on a small(ish) ship? Will this do?

Whose hawks, theirs or ours?

We're getting to the point where it's probably a good idea to have at least 1" of deck armor. This will hugely reduce the chances of machinery damage.

Looks good to me.

Uncertain. France has started moving a new class of cruiser into the area. During a raid, a French destroyer manages to sink a torpedo into one of our cruiser. We've got three more under construction, but they're still about a year and a half out.

Have we started raids with submarines yet?

The new French battleships are in construction, it looks like they've chosen the 'fuck anything that isn't more guns' approach. More peace talks fail, and the army has decided to get off it's ass again.

In the process of building them.

...

In a surprising twist, the Army manages to take Tonkin in a mere two months. We get the first set of our coastal subs, one of which manages to get sunk nearly instantly. And just to shut me up the Army launches another offensive.

Does naval superiority in a region aid your army somehow, maybe to reflect supply blockades and the like?

What I expected to be a small raider cruiser has turned out to be this. For reference, both the Takachiho and Unebi are class. Worth the risk?

To the best of my knowledge, having a significant advantage in naval power in an area containing hostile assets allows for invasions and can cause blockades, which causes unrest that can eventually lead to revolutions, which are instant victories over the nation in question with large war reparations given to you. Winning naval battles also tips the odds of the ground forces taking an area.

Overwhelm it.

Time to bounce.

Other than a few ranging shots exchanged, we avoid each other. But we may have a chance to undermine France politically. Also, I'd like again to ask for ship names.

No, fanning the flames of gommunism anywhere is fanning the flames of gommunism everywhere.

Requesting the IJN Yui Hirasawa

Honorabu Dispray

IJN British Fishing Boat.

...

Names will be awarded as new ships come online, older ships will retain their legacy names for now. And France is going all-out with these heavy cruisers.

We run back to port to avoid the French Cruiser, and return to the strategic map for both good and bad news. The army has continued to do work, but 6 and a half years at war has made our populace weary. We may soon want to agree to a neutral peace as we've already taken quite a bit of territory.

That does not look very calm.

Can we get a shot of the map?

The citizens are failing the Emperor. The army should be turned against them sooner rather than later.

...

Solid gains.

We're still safe, for now. Take a peace offer if we ever hit 8.

Take the french for everything they are worth.

Nice to see another thread like this, it's what got me into RTW in the first place.

Also nice to see someone else understands the futility of deck armour on a LC (though I do give my CAs a token 1'' and no extended).

Bad news first. The French are working on a new class of Battlecruiser, one capable of cross deck fire (it can deliver broadsides with all main guns, including those located on the opposite sides), and unrest forced the government to pass some social reforms, cutting a bit into our budget. On the plus side, we did get lucky while shooing away a raider.

Those are some odd looking Japanese protestors. They might be Korean provocateurs or something.

The people of both sides are pissed. Despite this, neither side is willing to relent at the peace treaties.


In the early 1900's everyone was slavs. Or Germans, depending on what was happening at the time.

Can we build some new battleships? Maybe something with larger or more guns?

Does your recommendation hold?


Britain is currently building us a dreadnought.

Kill them all.

Give a speech in broken Engrish.

Marine those traitors. Marine them excessively.

Speech

As of now our unrest is sitting at 8, occasionally peaking into the 9 but dropping soon after. And for another good news/bad news scenario, we seem to have encountered an unescorted French battleship, but we only have some of our new cruisers and a pair of destroyers on hand.

Ten torpedoes. Let's give it a try. Why the fuck are the French sending out all their battleships to the other side of the world alone?

That's a lot of Dakka!

How powerful is their Battleship?
Could our CA duel it for a bit while the DDs and CLs move in for the torp? We've only go to slow it to 10 knots or so.

See

4x12", 12x6", 19kts

Honestly, playing as Japan is a little weird in this game unless you're fighting Russia, because the enemy is hesitant to send large forces away from their home waters.

Hm, we have central firing and better guns overall. My vote is a ranged duel them until they slow then torp.

Engage, but stay at a distance.

But why send your most expensive ships?

Fug that's a thick belt. One torpedo run then lay smoke and skedaddle, I guess.

Honorabru Dispray and Yui face off while the destroyers try to make torpedo runs. None of their torpedoes manage to hit, but the age of the Suffren class becomes evident as our superior fire control allows us to hit several rounds for each of theirs. After a protracted battle, the ship slows to a crawl and the last torpedo our destroyers have is sunk into it's side.

Dock Size - 21000

You need to work on that, fam

Does France have any battleships left at all?

Fucking lovely.

I don't feel like spending $35 on something I might not like. Is there any place to get a pirated copy of this to try it?

Thanks for the thread, it's fun.

This, I think.
If you like it you should give the devs your cash though, they're very much a passion-project but friendly too. Also fast support response, I think they do all their support themselves.

Despite all the bullshit, we still haven't been able to secure a peace treaty. Another chance presents itself, although both peaceful options come with prestige hits. Not that that's our biggest worry here.

Let's get out of the war however we have to.

It looks like the French are suffering as much as we are, can we divert some cash to social policies? What's our banked cash and how many months can we run at a small loss?

Cut your losses and take the peace, theres always next time.

Your crews are more valuable then the ships!

Actually fuck it, if we'll keep the possessions we invaded just peace out.

After 99 months at war, peace if finally declared. We keep the territories the conquered but get nothing more. Still, Japans borders have greatly expanded. Now comes a tricky bit of business.
During the closing month, several major ship-building techniques were unlocked, including main battery wing turrets and triple turrets, allowing us to begin creating extremely heavily gunned ships. However, we are sitting on a dramatically cut budget, albiet with a hefty reseve fund. A British-build Dreadnought is about a year off, but it may prove advantageous to fund a series of new ship designs for future conflicts, perhaps mothballing some of our fleet in the peacetime.

What caliber of gun are we on?

We should avoid war for the time being and stick the Fuso, Asama and Tokiwa into the Reserve Fleet at the very least. Once we get some newer BBs and CAs out Reserve Fleet our older Heavy Cruisers and Mothball the old pre-Dreadnoughts.

We won't be warring for a while, so mothball the heavier ships. Keep some others around for patrol reasons. Designing some triple turret ships for the future sounds neat.

Japan's gun tech is shit, but we can contract with other countries to build ships for us, provided we foot the bill. This can also give us small tech bonuses as we observe their way of doing things. Our new classes of capitals are being built

We've had to delay our Battlecruiser several month to allow money to build up, but in the meantime things are heating up. It's worth mentioning that peace conferences have the chance of leading to international arms treaties, which can severely limit what people are allowed to build.

Is there no way to tell who was threatened by who?

Choices like this are usually just backdrops to explain why tensions between major nations increase or decrease. So no, it's just a "minor ally".

Well, Japan is nothing if not honorabu. Back our ally unconditionally.

Defuse discreetly, we don't have the reserves for this.

Tensions increase, but not largely with anyone in particular. That being said, where do we send our cash?

Long-term prosperity. Japan will become an industrial marvel of the world.

If we wanted, we could go through our aging DDs and CLs, replacing the machinery with modern lighter tools and using the saved weight to add mine rails. Or we could build brand new models, especially for our destroyers which could be greatly improved in size and power.

Invest in Japan's future. If there's money left over modernizing the old ships might be a good measure.

We didn't have that many destroyers even before the war, if we have the cash we should get some more. No need to update the old ones, as long as they have torpedo tubes they can do their job.

The double mount is researched, so from now on every effort will be made to make new destroyer utilize them. We're currently splitting our budget between constructing new designs and refitting the models of ships that are likely to be useful even with their age. And another mainland conflict arises.

China rightfully belongs to Japan, but it would be best to wait for our current buy cycle to finish before we risk any wars. A multinational force is the lowest-risk option.

Multinational party in China.

Multinational force for the same reasons as the post above.

All options are available other than Insult Italy. Our fleet reconstruction is proceeding well, within the year we should have new ships entering the fleet.

I'm voting for bland remark.

Tell the US to eat shit. Are you not spying on GB to avoid tensions while they're building our ships?

Why not insult the Germans, I doubt they even have the base capacity to hassle us outside of Europe.

Correct. It's terrible to lose a ship a few months before it's finished because the nation in question threw a shitfit.


Germany has some bases in the area, but that means clay for the taking. See , although the forces have changed since then.

Shit on USA.

Telling the US to eat shit while playing as Japan and your relationship with them is good has a small but notable chance of triggering a 'rage' event that will soon (>3 years) trigger a war and essentially makes the US unbeatable (triples the US resources and cuts the build time of their ships to ~60%), essentially a simulated Early WW2 scenario (before WW1).

Are you sure you want OP to go down that route?

* (

That sounds pretty awful. Germany can eat shit instead.

Germany is peeved but hasn't gone full rage on us. The UK is having rebellion issues, but too far away for us to affect. And China is still a hotbed. Larger ship = bigger tension increase.

Forgot an image.

Sounds about right.

Hooray for Anglo-Boer War!

Battleship. Japan protects her interests I mean nationals.

We're still more than a year from getting our BC, yeah? Great Britain still owns big chunks of China, better send something small.

I think a cruiser, don't want to antagonise the Brits while they can still sieze our Battlecruiser.

Cruiser sounds reasonable enough so I'm voting for it.

We go middle option.

We're cutting it close, lads.

Chooose wisely.

Russo-Japanese War when?

I vote ALLAHU ACKBAR

DISHONORABRU! I vote for not blowing it up.

On one hand that'd be funny, on the other hand we really need the BC.

There'll always be time for Pearl Harbor later.

So you're saying it's safe to shit on Italy for a while?


I say no.

Get the BC first before starting any world wars.

Keep a cool head till we arm up.

The Krauts keep their ship, and now the economy is in the shitter. Odd, considering how we just invested in it.

We have enough of a budget to run a deficit until the BC's finished. Social reforms or charities.

Let the charities sort 'em out.

Let's keep the middle path.

First option, considering we just pissed off a bunch of first world countries.

...

Forgot to mention, we went with charities.

How about we loose up a bit? Second option.

We just need the BC, even if we have to suck dicks to get there. Second option seems like the best but I don't know if it increases tensions.

Second option. Lie through our monkey teeth and bribe them with our yellow bananas.

UK get's cucked and poor people apparently have spare cash to finance additional naval resources. Oh, and Italy was looking through our pantsu.

Second option and let's start building that battleship. I suggest we call it AyGeeDeeGee.

Discreetly, we've got too many potential flashpoints as it is.

Shit on Italy. It's the one nation that isn't pissed at us at all.

Shit on shitaly, what will they do? Cancel our fucking pasta shipments?

We ended up just keeping it quiet, which may work to our advantage. Italy has no beef with us, infact I've never seen them get pissed at Japan, but they do have some decent ship-building skills we could use, with little risk of loosing a ship since they're so mellow. Should we create a standard heavy battleship, or try some novel design, perhaps at a home port?

Let's try something novel. After all, it's all just people's money.

That seems like a lot of money for 10x12". What if we went cheap and domestic and sunk the extra money into expanding our yards?

...

Whatever we use don't put anything with a minus quality on it.

Light Battlecruiser with a few heavy guns? Feel free to throw ideas out, I'll see what I can do.

Battlecruisers would be nice because of our geographic position but do they count as battleships?

Can we fit turret with two guns on the rear instead of the one-gun turret?

Focus on primaries and secondaries, fuck tertiraries. They are garbage anyway.

Also speed.
The samurai is swift and deadly.

If we drop most of the secondary/tertiary guns, then yes.

Then do as user above me suggested and drop all tertiary and most of the secondary guns in the middle of the ship. Primary caliber all day every day.

How about instead, keep at least 8 secondary 6 inchers, drop their armor to like 3 (don't matter if they get KOd that much) and up the rear gun Also don't give tertiaries because it's a BC, gotta rely on its speed to avoid torpedo attackers.

We finally get ANHITT from the Brits, just as we start waiting on the first AGDG to come out of the US. We could either order a second, or focus our remaining funds on another area of our navy, such as destroyers, subs, or cruisers.

Or this. I would rather focus on having as many primary guns as possible.

We could use some subs and destroyers.

Destroyers

Well hello there Mr.Secretary.

Choice? For reference, subs cost about 1,400,000 to build over a year or so, we have a fleet of about 15 or so right now.

Japan honorobu
Japan rules waves, not bubbles.

Tell them to fuck off.

12 if we have medium range subs, 6 if we're stuck on coastal still.

Of course sir.

America's submarines surviving Pearl/11 contributed to the loss of the Pacific. Build subs.

Met them halfway. Options for shittalking do not include the US or Italy.

Middle option.

Target France and take their territory

Alright, here's the situation overall. We of course unlock a new class of submarine right after committing a large chunk of cash to the coastal variety. Anyways, it's almost 5:30AM here and I've got work later today, so this will conclude it for today. We'll have to see when it picks up again, I've some family business to handle this week, so it's possible it won't be until next weekend I get around to this.

archive.is/zOita
Shaved.

Italy and I just clobbered each other. Lost all my shiny new armored cruisers.

Wew that's a bloodbath. How many of those were torpedoed?

Not too many. We started practically on top of each other and had a shot-ranged gun duel
. Most of my cruisers and the battleships were largely inoperable after the first pass.

How? Did they swap sides again?

They steamed away with the rest of their functioning ships after the first pass. Don't rightly know how they didn't even get scratched, but I'm glad they didn't stick around.

Also why the heavy CA contingent and no BCs of your own? Did you rebuild old ships?
I've never found rebuilding particularly cost-effective but maybe I'm doing something wrong.

I use CAs as expendable, early-game BCs. I give them the biggest guns I can put on them and use them to dominate cruiser actions for free points well into the late game, because the ai stops building CAs in favor of spamming CLs with torpedos. It also makes them less costly when you lose 5 of them, and you can use them to distract capital ships while your BBs pound away at them. The only problem is that they're glass cannons.

Can't CAs end up in fights with BCs though? I'm pretty sure late came cruiser actions and raider intercepts can put a CA vs a BC and that's a ded ship.

It also means there'should a relatively- unprotected BC for your battlegroup to fight. Duel the ship with 1-2 CAs while destroyers go in with torpedoes.

Fair enough, I might try that tactic next game. I normally build mine as mini-battleships rather than cruisers, slow speed and plenty of gun.