What are some overlooked examples of TECHNOLOGY in vidya? Vid related is a good example to me

What are some overlooked examples of TECHNOLOGY in vidya? Vid related is a good example to me.

I'm glad Holla Forums is powered by such top tier software engineering.

The destruction in Silent Storm. It's sad that a couple of ruskis managed this in 2003 and modern games with hundreds of people involved, still feature mostly static environments.

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Game tech is regressing, nowadays destructible environment, high framerate, good dynamic lighting and shadows. I even saw a poor fuck on Holla Forums recently who claim that nudoom "recognizing and changing the music if you're in combat or not" is something new.

The barrel trick is a simple thing, especially when the barrel can't be moved, but tons of devs fuck it up anyways.


Doing destruction in a strategy game is a lot easier than a game where the player has direct control of a single unit. Figuring out where characters are allowed to walk is exponentially less complicated with the comparitively limited unit positions.

Bad Company1/2 did alright in a FPS perspective, although it uses simple destruction templates instead of dividing each wall piece into smaller pieces like Silent Storm.

Dynamic lighting, destructible environments, water & cloth physics, deformable objects and wind/air pressure simulations are nice and all, but why actually waste time addings these things in when, instead, you can just pre-render it all in a scripted "in-engine" promo video? It's much cheaper to do and once the customer realizes the game they're playing is leagues different from what the trailer suggested you've already got their money.

You just outed yourself as a faggot who doesn't read the threads he posts in. nuDoom's audio engine doesn't loop pre-recorded songs and switch between tracks when the player is in or out of combat, it has something like tracker music on steroids where there's a bunch of high-quality audio samples and patterns that an algorithm plays and switches between on the fly as it tries to match the player's shots and movements in combat.

And that still isn't new as was explained to faggot op in that thread.

It isn't new but it's still impressive. It just sucks that they had to waste it on such a bland game.

I remember playing a cube engine game called Assault Cube which let you do that. Was fun as fuck. Map making was so easy anyone could do it and maps would be uploaded by whoever changed the map. So for a while it was flooded with really weird and unique maps. It also had a thing where the players on the server could vote for who they wanted to make admin, so people could pull weird maps out of their asses.

Someone even remade motherfucking hogwarts in the map editor. It was a fucking HUGE map. Anything you see here wasn't just for decoration, you could go inside of it because the map maker was limited to a square, so there was no skybox bullshit you couldn't visit. I remember shit like, holding out in Hagreds cottage while 6 people where sniping at me from random windows in the castle.

Then the clanfags tried turning it into counter-strike. All the maps became focused on balance to the point where they where all basically the same and now the games dead.

I've never played Assault Cube because it looked like Cube forced into a bland Counter Strike clone. Shame the clanfags got a hold of the game before I got to see it, but at least we still have the original Cube and Cube 2.

While that is interesting TECHNOLOGY I can see the game being killed by trolling fucktards trapping people constantly.

Making good games.

I don't want to say Outerra, but
OUTERRA

why has no-one made a game with a literal planet earth sized world yet? the graphics don't have to be the best and it would be a kind of niche game, but imagine a real life-simulator where you can go anywhere on virtual planet earth

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Why is text-to-speech still so shitty?
Ivona voices are ok, but you can tell right away, that it's fake.

Imagine perfectly human-like voices, generated from voice actors.

That technology is the key for more dialog in vidya, maybe improved AI can make shit up, as you play.

Interaction with NPCs will never be the same.

Because the English language is complicated to emulate.

just wait until this technology becomes public

it will be impossible to tell what's real and what's not scary asf

That's what I want.
Fuck yes.

Fake coup soon.

Put the two together and have it saying "my face is tired".

Reddit users?
On my Holla Forums?

bugbear's next car game: breakfast
spintires

Ok

Outerra devs are working on it. This video is running on a shitty PC and performance is still good. They are working on procedurally generated 3D trees, improved terrain rendering, LUA scripting, roads and cities generated from OSM data, water physics and more.
Still far as fuck from being closed to actual release, but I have hope on this Slovak nerds.

FUGGG, forgot to embed.
It is very GPU bound, well optimized and it could be used to generate fantasy maps too since it can be fed with handmade data too.
This video is running on a laptop with a Gtx 970m

1. Is there a commercial (read: pirate) version yet?
2. is there a version of it that includes any GAMEPLAY of any sort? Even just sandbox fucking around with things ON the map and not just flying around it?

Someone has already made Middle Earth in Outerra, I think.

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Yes, for a very old version of the engine though, it looked fairly nice even back then.without the volumetric clouds or the improved lighting.

They need to finish working with the collision detection and make better use of the engine capabilities to assign textures depending on other factors. What's also lacking is the rock type based on topography data. Once all of that is ready (as well as the 3D trees which are probably soon to come out), it will start looking great.


There is a demo for free (older version, some missing functions) and the paid access to the in-development content.
I have never heard of a pirated copy of the payed version.

This is why Japanese imageboards are superior :'^)

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Do any of the free versions have the FPS elements released?

Why do people do this?

As far as I know, there are no FPS elements so far. They are developing a LUA script and have shown off a -very bare bones- archery system made on it. I might dive into it once the scripting is out just to make a ballistic simulator.

Maybe this will make it so you can say whatever you like since it's unlikely your boss can fire you for being a furry faggot (or more likely a Trump Nazi since your HR dept is probably staffed by furfags) since all comms are easy to be faked.

Double digit IQs often do not come supplied with imaginations. See Hollywood for the past decade or two. Bunch of fucking pedophiles… burning them alive is too good for them.

I recognize that youtube video.

Cube 2: Sauerbraten did this already. Reading your post makes me believe you don't actually know that Tesseract is BASICALLY a graphics patch to Sauerbraten and some other minor features like custom menu/weapons, etc.

This is the only thing that Tesseract has over Cube 2. So I don't know why you're bringing all this other shit up, really.

Honestly, they should pull those changes into Cube 2 already. There's no reason why Cube 2 shouldn't have Tesseract's rendering techniques.

I wouldn't know about that. I'm sure it requires at least some ARBs that aren't core in 2.1. Especially with the light bounces and other rendering shit they added in Tesseract. So I'd be more inclined to believe if you said 3.3.

Well yeah, so was Cube 2: Sauerbraten.

Because you actually need to know what you're doing in order to have biomes that merge properly and transition well. You need to be even better to have the correct biomes according to the distance to the sun and the overall geography of the planet.

Who's the hermit?

Assuming the stages of progression/becoming public:

- Not known or accessible to public:
The idea of joe-public being framed by this (((totally non-existent))) technology is widely accepted as laughable. A world leader might prove it happened to them, but you'd need Holla Forums tier autists working to spread the news.

- Known to public, but not accessible:
While it does exist, the idea of it joe-public being framed by that tech is widely accepted as laughable- unless that person has done something that would warrant powerful forces to use it (i.e. whistle-blowing gov secrets). The idea of a world leader being framed with it is believable, but online actors and people being afraid to speak out could hammer it in as being fact.

- Known to public and accessible (early):
No one really knows how the tech works, and it is expensive. Joe-public would only be framed with this if he was dealing with people that were rich or powerful. People are more open to the idea that most world governments & alphabet agencies could afford it. There are (((experts))) who can prove what has and hasn't been faked.

- Known to public and accessible (later):
It's a legitimate business now. An actor can have his lines totally re-worked in edit (to cover up for a flub or a bad read, or to the point actor said a totally different line), or you can buy porn where the actress is moaning your name get hype. Parody videos of celebs & politicians singing popular songs run rampant, along with remixes of different artists singing someone else's song.
There could be a department set up, where you have to have a license to make those videos- most likely at the same time you learn how to use the tech- to ensure fake videos are less likely to be made by joe-public.
No matter what, by this point celebs & world goverment's will always argue "it was faked"- even when it's not. Even better faking technology that fools (((experts))) and unbiased experts is already in beta in some government lab. Whether it's for government or joe-public, all video submitted for a trial will be looked over to make sure it's not fake. Though more important cases have better checks.
CCTV most likely uses a new format or something to make it harder to edit, but it's not guaranteed.


Between stages 1 or 2 is where shit could kick off.

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Notice that his teeth are not visible in the reenactments.

Yet you'd think that'd be the easy part.

Voxels

Slavs have the benefit of the fact that they're not expecting to be hugely paid anyway so they just pour their honest love into games.
One of my favorite RTS games ever is Cossacks (American Conquest used that engine too), that game was fucking amazing at the time in being able to handle so many fucking units, a single player could have more units in his command than the whole playing field of a game of Age of Empires. Only Total War series came close.

Makes me think of Vangers - terrain in this racing(?) game was made with voxels.

Also Soldier of Fortune's enemies were pretty much piles of voxels that you could destroy individually. What glorious gore that game and its sequel had!

Could this be used for games?

Has there ever been a game that did this shit where the barrel would actually 'empty' over repeated shots so that you had to shoot lower to actually get a leak? I ask because I am autistic.