Why do people love these games so much? Why are autists so attracted to them?

Why do people love these games so much? Why are autists so attracted to them?

slightly better than the average cover shooter. not really anything special. Stories have exciting moments I guess. They do some decent things with scripted events. tlou I kinda dropped like 4 hours in.

muh cool action with no challenge
plays like a movie
marketing

Because they're like movies, which is a real art form

I see no autism regarding either of these series as that would indicate a fascination, or at least a feint interest, that lasts longer than a few weeks.

100% this

A game that makes you feel like a hero is far more digestible than a game that requires you to become a hero, especially if that game is pretty and has "charming" writing.

I had one of those moments with a friend where I had to explain to him, slowly, that his PS3 could play Blu-Ray movie discs.

Him- "It can't do that!"
Me- "What are your games printed on?"
Him- "…"

Uncharted series is like a fun Indiana Jones movie. Nothing deep or artistic but fun and upbeat. Last of Us is popular because it was made by the same people, but this time they tried being artzy with it and failed miserably. What's worse is that they blatantly lied about how the enemy ai functions.

I understand that, but "10 OUT OF 10, BETTER THAN MASTURBATING" is clearly bullshit.

This is what happens when you live a boring or downright depressing life but don't have the intelligence to be aware of it or the drive to do anything about it.

Casuals tend to have pretty low standards when it comes to this stuff. Don't know what else to tell ya m8

same reason why people try to claim crysis is a good game

there's that meme again
Crisis is a non-game.

Crisis is nothing more then used to be benchmark for PC gamers, Naughty Dog shit games are different. Tards hype them up much higher than Crysis.

It's not my fault you would fail at a game exam. Get a degree in game design and we'll talk them.

why do you care

uncharted 1-3 did stuff that was actually kinda fun, it had action and camp and fun stuff happened even if it was casual as a bastard, stuff happened. then the last of us happened and it did something things interesting/right. those are not the things people latched on to though, every gushed over the shitty story and naughty dog thought "okay more forced walking sections and in-game cutscenes for exposition" that hogs up half the game, so they did it in uncharted 4 as well, but by that point it would get sales and high reviews from name brand alone and uncharted 4 became a fucking boredom simulator

This plus being the video game equivalent of Oscar bait.

You took the words from my mouth, thank you.

"Art" is an excuse to shit on a piece of paper and pretend it has any aesthetic quality. I'll be glad the day hipsters stop calling games art.

The pre-alien part of Crysis 1 is fun. The weapon and suit options create multiple ways to approach a situation.

They require no skill to play and therefore have a very low bar of entry. Furthermore, they tell supposedly compelling stories, so pretentious fags who pretend video games are an art form love them, because they feel like it justifies wasting hours of their lives in front of a screen. Why they need a reason to justify their hobby, I couldn't tell you.

I can only comment on The Last of Us as it's the only game I've played but from my point of view it's because it's trendy. It's really sad that all you need is a trend and you can throw in anything that's average and it will sell like hotcakes. The gameplay and pacing of the game is average, well polished average I will add but still average. The acting is very good but it gets really fucking boring half way through the game and I'm amazed I haven't heard people pointing this out.

What makes me even more sad is that average games like this are huge success's but an incredibly written and acted game with satisfying combat like Yakuza 0 just doesn't pull in mass appeal. We just have to face the music that normalfags love consuming shit.

These "games" are basically action movies, the type normalfags eat up. They love that they "influence" events while being in the action.

Well shit, you hit the nail on the head.

I like video games because they're fun

Pretty much. Difficulty is a huge factor too. If the game was hard, then not everyone can take part, but since even a child can play these games, then everyone can say they played the game, which adds to being trendy and cool. It just feeds their need to be popular and in the know.

For the first pic.
borderline pedo

Wasn't there one short one where she gets shot in the head after the dude finishes fucking her?

People complained that IGN gave UC4 a 9/10 because it was too low.


True but not the full picture. Bioshock Infinite had this (5), Bioshock 1 had Atlas explain to you that you could use your lightning magic on enemies standing on water, and Skyrim needs less reading skill than Pokemon; and none of the games are child friendly content-wise.

I didn't want to save that one.

Nigger that is being a pedo. Their's no argument for denying that.

ALL INDIVIDUALS DEPICTED IN ANY FUCKING ANIMTED OR CARTOON IMAGERY IS OF THE AGE EIGHTEEN YEARS OR OLDER
SO SAY WE ALL

Fair enough, I really should've saved it when I first saw it.

You are thinking of the life is strange one

I mean if we're being realistic there's tons of girls with flat/small chests that are 18 or older

Just because someone "looks" underaged doesn't mean they are

BLOATED FUCKING GAME

i played it, and i actually enjoyed previous uncharted games as casual as they are at least they were honest and charming. uncharted 4 is post-TLOU naughty dog which is just a bunch of dipshits who think they're geniuses trying desperately to make games more "mature' so they miss the mark of making something remotely fucking fun to play

How is that autism? If anything, an autistic person would spend more time questioning and optimizing the review scale itself instead of an individual score.

TLOU gets shit on a lot, but I enjoyed it more that uncharted 1-3. Didn't play 4. Anything below survival/grounded is far too easy though. Crafting shit is limited the higher up you go. Disabling that easy hearing/seeing through walls shit helps make it enjoyable as well. Story is definitely overrated as fuck.

TLOU did some clever and fun things, its not a horrible game like UC4 is. but the casuals praised TLOU for all of its worse fucking aspects

That was a Life is Strange SFM.

I just remember two things about the last of us when it was in development:
1.Everyone was lusting after ellie because naughty dog got ellen page for the role. I mean seriously why does every fucking loser get a boner for ellen page.
2.People going gaga for AI when it was fucking obvious the presentation was scripted to hell and back.

I never played either so I can't really tell the difference.

Uncharted 4 isn't horrible.

It's clear the story would have been better if they went through with the original plan of Sam being the villain, but at the same time it's understandable why they'd rather have Nathan's last game end on a good note rather than a bad one.

The weird thing is that it wasn't Ellen Page, it just looked exactly like her. You can find earlier cover art (and possibly footage) where she looks even more like Ellen, but they tweaked her a bit to look slightly less like her in the final version. Still looks like her though. Ill see if I can find a before/after

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eat shit normalfag, attraction to young children can be concerning but finding 12-17yo girls cute is normal and there's a reason it's not called pedophilia

its shite, and i'm willing to defend other uncharted games to an extent. the story elements choke the game out constantly, and the story isn't even charming this time since they wanna be so mature now. sections like picking a beer out of nathan drakes fridge, driving around, and sneaking around an old womans house aren't fun, they're padding. they keep hitting you with this padding over and over, or wank themselves over the fact their winch physics worked, it was neat once but there was no point in doing it as many times as you did.

removing the supernatural elements was proof that naughty dog doesn't have any brains rattling around between the team anymore since that element is something that spiced up the game a bit and people enjoyed in previous games, but nope, gotta go the mature route.

fuck uncharted 4, man

Fair enough, but that doesn't explain the huge obsession with ellen page in nerdy circles. I recall that projared guy reviewing beyond: two souls said she looks like a boy. So is it that they're cyrpto pedophiles/hebephiles?

On an unrelated note, why don't casuals like games like Just Cause 3 more than Uncharted? The game knows what it is and doesn't try to be anything else than a Michael Bay simulator. It's very easy and your character's movement is pretty fast. So what gives? Is it because casuals try to act pretentious because "muh movie like story and am above mindless shooter gamez" , or is it because they haven't been exposed to better games and think Naughty Dog games are the works of God? I personally find JC3 boring, but if you want to be that "badass hero" for a few hours, play Just Cause. It's repetitive as fuck, sure. But, at least it isn't as fucking unbearable as Uncharted 4.

A) As others have pointed out, that was the girl from Life is Strange

B) She was shot in the head and killed BEFORE getting fucked, not after

they lose their Hollywood brownie points if they don't treat the table scraps like a royal feast.

Not my fault people are fucking degenerate, who are attracted to girls who are legally adults.

I think everyone just assumed it was her because of the similarity. Hell, I didn't realize it wasn't until the end credits and saw someone else's name for the voice of her.

No, no, no I meant in fanbases, not on the production side, there are people who are fucking obsessed with her. She honestly comes across as a female michael crea. Okay in small doses but really can't carry something as long as a whole movie. I recall Holla Forums lusting after back in the day giving my closet pedohebephile conjecture some clout.

because she's so QUIRKY hahah :^)

she can't act and when she fell out of the limelight because of that she made a big stink in reminding everyone she's a lesbian like anyone has to give a fuck

I haven't seen much with her in it. Inception is the only one that comes to mind and her acting annoyed me in that. She felt out of place.

I've played the first Uncharted through, and it was pretty decent. Incredibly easy, but good wacky Indiana Jones story, decent enough cover shooting, and monkeying all over the place was fun enough. I'm not sure who wants to play 5 games with the exact same mechanics, though. The gameplay isn't very deep, and it lost its charm for me halfway through the second game (I never finished it).

It's easy to see why people like them. They have a fun, wacky story (if they're all like the first Uncharted), decent–if easy–cover shooter gameplay, fun platforming for a realistic-styled 3D shooter, and fine pacing for a story. Even the scripted events were well done, outside of a pretty boring final boss fight. Uncharted 1 was a decent 8/10. It's not exceptional, and I wouldn't pay more than $30 for it these days, but good fun, and I'd recommend it to somebody who never played it or any of the other games in the series.

I actually thought the second was a bit better than the first, but 3 really felt like a slog and like they were reusing scenarios just with different surroundings. Might play 4 in the distant future if bored but it's not exactly something I need to play. I've definitely had my fill of the series for now.

The second mostly felt the same as the first to me. I got bored and dropped it because it felt like I was playing the same game with some different setpieces. I think I dropped it when the game wrapped back around and the train crashed. Just all that slogging through the snow, only to find a village (I think) and just rev back into the same boring cover shooting as usual. It only takes so long for the gameplay to start feeling monotonous. It felt fresh enough entirely through the first game for me, because it was broken up with some good platforming all over the place, but 2 didn't have the same charm for me.

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They already have pornos where they find the most petite girls they can find and dress them up

because normalfags love multiplayer
user please these games are normalfag games. Normalfags don't suffer from autism.

It's target audience is beta cucks who have a deep desire to be a rugged-but-sensitive father to a cute teenage girl who isn't their biological daughter so there's possible sexual relationships. If course, in real life they're the typical numale who married a slut and is raising their wife's son. Furthermore, the games have "exploration" to them which just contributes to the male audience, as men seek discovery and the exploration of new frontiers.

Tombraider is like a fun Indiana Jones movie

Because they're
A R T
But at least like said, they only get an uproar from casuals for one month and no matter how many 10/10 reviews they get they will never be seriously regarded as "The Best Games Ever"

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Uncharted is a fun roller coaster ride, plataforming is fun and the levels are designed so that it doesn't look as linear as it actually is when going through a section, it is also nice that they did not do what Enslaved and Horizon did with all climbing ledges being the same color or having a big glowy target mark on them
The shooter and fighting elements are functional and serve as a nice break between climbing and story segments
Stealth is linear as fuck, only one specific order to take down all the enemies and if you don't follow, your'll get spotted, that said, finding that specific order can be kinda fun every now and then
some of the puzzles in Uncharted are actually clever and require a little bit of thinking
The cinematic segments where you run and jump while everything around you explodes are a blast to play
Finding the hidden collectibles was also fun if you liked exploring the maps

TLOU on the other hand
That one i don't understand
i has the meh fighting and shooting of Uncharted but not the plataforming and puzzle solving which were the best parts
it tries to be cinematic, but instead of being a fun action adventure flick is a slow paced feelsathon
Stealth is even more shit than in Uncharted made even more lame and less challenging by those broken X-ray like detective vision skills Joel has
Then there is also some element of survival horror… but completely lacking in the "Horror" atmosphere and with the abundance of resources laying around it also lacks the "Survival" part of the genere
The crafting/scavenger system is the same old shit we've all seen in every Bethesda game ever (and lately in every single new released game)
Over all TLOU is made up of the most mediocre parts of Uncharted and Evil Within.
The only thing it brings to the table is the level of polish and the fact that it looks like a nice movie, which is why the Jewlywood rejects that make up the Vidya press ate it up and hyped it to the moon as they do with Telltales and every other "not game" interactive movie that comes out

Uncharted is fun, linear as fuck, scripted as fuck, streamlined as fuck and it conforms to all the trends tested and approved by focus groups, but the action keeps you entertained, the level design disguises the linearity and the scripted sequences are so well made that they barely ever get annoying

TLOU…
That is one of the biggest MEHs i've seen in my life
The story is probably the only thing worth it about this game and, as is usually the case with this type of vidya, you're better off just watching it on youtube

They're still bound by the lingering echoes of marketing hype. Many overhyped and overrated games that are marketed so thoroughly and so consistently end up being like false idols that persist like terrible memes. Autists will defend it because of their programming.

Plebs like them because it makes them feel smart for liking something with 'god tier' writing.

Uncharted's popularity compared to Just Cause mostly boils down to marketing. Uncharted wasn't exactly a hit franchise until 2nd game, which was marketed to hell and back.

and its still shallow and boring disposable shooter shit.

Great story with serviceable gameplay.

I remember the first Uncharted had some pretty fun platforming-segments.

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Nathan Drake being beaten by a girl is pretty supernatural

How do I check dubs?

They make a movies about Tomb Raider, and its suck ass

The Last of Us is a Resident Evil 4 rip off. What's worse, though, is that TLOU doesn't particularly utilize the concepts that it borrows from RE4 and early third person shooters very well, and as a result the game ends up very monotonous. For example, the first time you play through the game, you may be fooled into thinking that the AI is dynamic enough to possess some depth, but this is absolutely not the case.

Every single encounter in the game is scripted to some extent. There are two major types of encounters; those that you can sneak past and those that force you into combat. The enemies appear in the same location every time you see them and they exhibit the same behaviors. This wouldn't be so much of a problem if the enemies were more complicated, but they're not. They have the same patrol routes, utilize the same basic attacks, and as a result are very easy to dispatch. In addition to this, if you get detected in an open ended sneaking section, the game will spawn more enemies in preset locations. For example, the checkpoint and bookstore level has a total of 11 enemies; If you get detected, 5 to 8 more guards will spawn at every major staircase that connect the first and second floor, but they won't actively look for you unless the previous 11 enemies are engaging you in combat. This means that you can kill 10 guys, get detected by the 11th guy, but kill him before he can fight back, and remain undetected by the extra enemies. However, as soon as you engage in combat with one enemy, it seems like the AI is programmed so that they all automatically know where you are, and they all come rushing towards you. The rest of the game is like this as well. The AI is very basic; human enemies won't notice fallen bodies, and you can run up to them and grab them for a strangle or shiv before they notice you. They have a very narrow field of view, are poor shots, and have very little sense of self preservation. If you grab one of their friends, the others will simply run away to try and find cover, but if there is no immediate cover in the area, they'll run around like chickens with their heads cut off in an endless loop. If they detect you and you find cover, they'll actively begin looking for you as though they've forgotten where you went, even if you haven't moved. In short, these scenarios are very unsatisfying.

The zombies aren't much different, aside from the fact that two types of zombies will instantly kill you if you let them come in contact with you, and their ability to detect you is much more inconsistent. You can't just jog up to the zombies like you can with the humans, which at least legitimizes the idea that you're trying to be sneaky. However, you have to move at a very consistent, and very slow, pace in order to get close enough to grab them without being detected. Even then, the game might just decide, "hey, fuck you" and you'll get detected even though you were moving as slowly as possible. The level 1 and 2 zombies (runners and stalkers) can be grabbed and killed with strangulation, but if you hope to grab the level 3 zombies (clickers), you have to have a shiv. This is annoying because it forces you into consuming resources when you may not want to do so. If you don't have a shiv or the materials to craft one, you can kill a level 3 zombie with a board or a brick, but the brick only works if you're undetected. The moment the zombie knows you're there, they'll lunge at you and instakill you, even if you're trying to smash their faces in with a brick. The animation will be ineffectual. Level 4 zombies (bloaters) are special in that you only ever encounter them in specific areas. They are slow moving, are protected by some type of fungal dermal armor, and they can use projectiles. Even if you have an upgraded weapon with the armor piercing attribute, they're bullet sponges, so it's better to run away from them.

This simplistic combat system indicates that the developers increasingly don't care much about what constitutes good gameplay, and they'd rather spend time crafting stories. I can't answer why people like these games, but I understand why someone would hate them or think they're mediocre.

There's also the fact that the zombies are said to have echolocation but it doesn't actually work like that and ends up just being hearing like everything else in the game.

Get ready for The Last of US : Uncharted - God of war edition.

Like this

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Hmmm as a non normalfag autist I can't really answer that.

What I can say however is that being a non normalfag autistic person the opinions other organics have on you are amazingly irrelevant. It's almost creepy (in fact it is). Wait what were we talking about again?

1. Wasn’t Ellen Page; she sued for misuse of her likeness.
2. They “like” her because she’s a dyke, and so she’s pushed by the media to be liked. That’s the only reason.

(checked)
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Video games can be art, but the vast majority of them are just entertainment, like most movies.

This is an excellent description of modern game design.

Marketing. They're fine games, nothing to go crazy about. Too much of a cinematic focus.

I don't really care about the MUH STORY shit, but the multiplayer is usually fucking fantastic.

I'm not attracted to these games, and I'm autistic.

It works as long as you play it once.
That's it.
Play it once, and see it more as an interactive movie then a game.
But the moment you try to "play" it again, all it's flaws become apparent, since you don't give a fuck about the story that you already know by then.
That's at least how I experianced it.
For the first time it was enjoyable in it's own way. Not a GOTY or anything close, but fun and enjoyable, a bit different to other games, since I rarley play movie games in the first case.
But when I tried it for a second time on a harder or hardest diffilculty, Icouldn't play longer then an hour or two until it became to apperant how forced everything in the game was.

yep. Naughty Dog games are good at making you feel like you've come up with a creative solution to the problem presented, but really, that's just the intended solution. There's not a ton of freedom in these games, but if you only play them once, you won't notice.

It's a lot like TellTale games. Your first playthrough can be pretty decent and the choices are difficult and feel meaningful, but if you play it again you realize how meaningless they really are.

I'm saying autistic soniggers and normalfags are attracted to these games. In hindsight it was a stupid question.

I thought they were okay until they inserted their Leftism into them. Now I hope everybody involved dies and never has children.

Leftists generally don't have kids, so you're in luck there.

They made a movie about Uncharted, and it sucked ass

I never heard her suing

the only time i ever encountered autism with uncharted was back in my trophy hunting days. some of the online trophies for these games on the ps3 were nigh impossible to obtain legitimately. Other than that, these naughty dog games are total normalfag-tier.

The Last of Us was a meme game that was obsurdly pretentious about its cartoon "story". Faggots going on about how it was 'the citizen kane of gaming' was just too much to handle. With Uncharted, at least they hired a legitimate professional writer. This also accounts for the relative quality of games like The Witcher.

With most games, the writing is monopolized by a lead developer who thinks he has cool, amazing ideas (who doesnt?) and so "anybody can write". Most of the time, they'd easily rather hire another coder or two and write it themselves, with the usual embarrassing results. The Uncharted games are a rare exception. Not saying the story or dialogue is anything amazing… it's not.. but it's decent and the game is better for it.

No.

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but Bioshock Hot Daughter was art

All bioshocks are shit and not art.

I don't know about BS2 but BS1 and BS:I are definitely shit.

Valve lied a lot about Half Life 2 AI too.

ALL