Was it worth it?

I can't seem to find any mention of The Last Guardian, in recent gaming discussions on Holla Forums. Did it flop bigly?

No matter how I try to wrap my head around it, that flying rat just looks disgusting.

Other urls found in this thread:

store.steampowered.com/app/227080/
twitter.com/SFWRedditImages

You know exactly the kind of replies that you are going to get on this shithole.

The massive hype due to its reputation as vaporware didn't translate to sales. It was created as a niche title and sold as a niche title.

I'll probably grab it during the summer drought, after I'm done with Persona 5 and it's under $30. Same with that new Digimon game.

I don't know in what universe you'd consider The Last Guardian, or Ico or Shadow of the Colossus, to be "niche". The game was just plain bad, no further explanation needed

Who would guessed? Besides user's with Patten recognition 050.

Ico and Shadow were in completely different leagues. No one even noticed Ico when it came out, while Shadow was marketed as the final masterpiece on the PS2.

Gig's up, hating on everything is a meme when there's always an Overwatch general up. But I wasn't gaming when TLG came out, so I don't know how Holla Forums reacted to it.

Oh fuck off.

It probably isn't mentioned much because very few people here have next gen consoles user. You couldn't pay to take one home.

I can see it now, whenever the next artsy fartsy game with actual mechanics comes out, suddenly TLG will be good and the "unappreciated gem". The thing is, there is very little wrong with the game, and I have no idea why there's so litle discussion about it, not just on Holla Forums, but in general. Was it the fuckhuge influx of hyped up games around the same time, so not many got to play it? Did people forget how tamagotchis work? Did lorefags get stuck on analysing DaSIII? Who knows.

Ico and Shadow of the Colossus were incredibly niche. Just because you're on the internet, where people who like niche shit can collect, doesn't mean it's not niche.

That's basically my thing. There are about 5 games I want for a ps4, including this one. Perhaps when they are down to 100 dollars I may pick one up, but even that seems a tad expensive.


As for the game, I'm just glad it didn't end like everyone expected.

Because the majority of people talking about it and acting like they liked the first two are just bandwaggoners who don't like video games in general.

The hype and marketing for Shadow was monumental, akin to a Metal Gear Solid title.

Just because something is marketed to droves doesn't mean people buy it in droves.

I guess TLG would have been better appreciated as an early PS3 title, like Lair. Still it would be good to separate hype, public and game itself.

Gameplay sucked dick, at the end of the day that's all that matters.

It was shit and not as influencial as Ico or extremely well designed and thought out has Shadow of the Colossus.

That and the atmosphere of those two is barely there.

Last Guardian was fucking mediocre and the only reason why it wasn't as popular as the even worse Uncharted was is because its Japanese.

Is it any good? I've hardly heard anything about it. I liked Ico and loved SotC, is it worth picking up?

Just stop, I'm not here to school you on the basics.

It gives the exact kind of experience you'd expect, and I loved it. when I found out you could get on the enemies and pull their heads off in a brutal way I started doing it a lot more, and it made the fighting a lot more fun than waiting for the dog to attack and then petting it better.
A lot of good uses of cinematic effects for context sensitive events, there are barely any cut scenes in the game, and I only count the in game movies as such because everything else you basically control 100%. If you play multiple times you can see the cracks, but because they designed the game in such a linear way you won't see the characters clipping awkwardly or something breaking in an event scene. It's how "cinematic" games should play, and it was kinda interesting to see how to do something that I hate in a way that I didn't actually hate. The people who have problems guiding the trico are retards who don't understand how to read animations, and it's clear to tell what the trico is looking at or what you are commanding it towards; the head will begin to pivot towards the general area you point at, and you will see it scan for things it can interact with, and you just give extra side commands to make it move how you want, like pressing the jump button with the command selector to make him go up and build a bridge or jump upwards to a new platform. The game is really great for me, but that may just be me.

In what universe? Really, this is not a rhetorical question, I will not make your argument for you. Explain how the fuck TLG is in any way a good blend of those two games, or good in any way. It's irredeemable.

hello reddit.

I was going to ask if you were retarded, but that's more or less already confirmed

It's disposable weebshit, so, no.

You navigate an ancient ruin by traversing puzzle rooms with a living bridge companion. That's literally ICO's puzzle co-op + SotC climbing mechanics. Why would that be irredeemable?

If you think all there is to Ico is puzzle rooms and all there is to SotC is climbing then I guess there are parallels, but it's not remotely similar on either account. For one thing, the colossi are living puzzle platforming levels and there's no such equivalent in TLG, so saying that they're similar because there's "clmbing" doesn't hold water. Trico is a furry ladder and a magical vehicle that moves you from one puzzle room to the next whenever a scripted sequence says he can, that does not make him a colossus.

If you asked Ueda or anyone from the team to define what Ico was about they'd tell you all about minimalism, and we'd be here all day if we started listing all of the things that could have been cut from TLG. Half of the map and 75% of the control scheme, for starters.

store.steampowered.com/app/227080/
play this instead, pretty much the same game

What game is this, bb?

No. And that stupid dragon dog griffon whatever is too stupid.

It can't be emulated yet so 8/v/ hasn't played it.

It was interesting, but no doubt the first person online multiplayer audience of 8/v/ wouldn't appreciate it.


lol

Back to cuckchan NeoGaf 2.0

That's not what I said, but it's what it boils down to. In ICO you have linear progression through the castle mostly with Yorda, rooms with puzzles, combat and a mix of the two. Replace Yorda with Trico who, instead of being passive as Yorda who needs your hand, is an active AI who can fuck up. The tighter "bridge" sequences of Trico climbing around the ruins is the equivalent to SotC's boss battles. Each sequence has a gimmick to it, like the glass eyes or the other Trico. Instead of the bow you have the mirror at times. Instead of a reliable horse you have a tamagotchi who can get reliable if you don't flip out on it like a retard.

The largest flaw is by far the flimsy camera. Mechanically, it's a lot like a 3D Heart of Darkness with an AI companion.


Legacy of Kain, you uncultured swine.

online multiplayer, one of the biggest cancers in gaming. You can't say it's a good thing with planetside 2 and overwatch threads constantly on page 1. You really can't defend it as something remotely redeeming.

It's mechanically sound but not very interesting or engaging(just like ico). Will definitely be remembered as le underrated gem once more people get bloodborne machines.
Not as good as SotC because
Shadow was good because you felt like you were just some random scrub in a place you weren't supposed to be fighting things you shouldn't be able to kill - and then you learn you really were fouling things up at the end, you surpassed all the odds just to fuck yourself over and become some demon's cumsock.
This just ends by having all the other dogs eat Trico end of evangelion style but trico somehow makes it because you shined this mirror on the black orb thing(dormin?) controlling them

Yeah, this thread pretty much settles it. Something happened that is causing retards who are not from around here to browse the board. The only question is, what?

considering it's already past the 50 million mark, enough people have it.


hard to say, lots of newfags for a board with declining unique poster IDs. Could it be you're trying to deflect with all the crying you do about it?

...

True, if your shitty posts are anything to go by.

I meant in the future when it becomes something that all the hipster faggots get - for cool-points

Sort of
Not really. What are you talking about? He either moves at your direction or he moves according to the script, Trico has no mind or agency of his own. If you jump and Trico doesn't catch you, he didn't "fuck up", the game did, that's not supposed to happen. The two unique cases you mentioned are in the vast minority of the climbing sections where all you have to do is watch Trico jump from one ledge to another while you do absolutely nothing at all. They are most certainly not the equivalent of SotC's boss battles and I don't know how you'd even make the comparison, you actually have to do shit in SotC.

Ico was supposed to be 3D Another World so that comparison's not too far off in spirit, although Heart of Darkness was actually good

Niche games can still be marketed if the publisher feels that it has potential, like Relic's stuff

Maybe if you bought a 7th/8th Gen console like a retard.
I was playing Half Life DM and CS before console online
The game is free and anons play it as a means to grief and mine salt unlike the /vg/ circlejerk metafaggotry shithole of a fully priced ASSFAGGOTS influenced game that is Overcuck

Thanks. Couldn't remember what it was. I have Soul Reaver burned on CD-R, good times.

sure thing newfag.


possible, but I think it's going to be a game that comes into its own much like ico did. Although it really does miss out on the absolute minimalist perfection of both ico and sotc, it's not a bad game. Just a firm third in the debate between whether or not ico or sotc is a better game and in which ways it is better.


consoles had online before CS and hl1 were even released.

...

action adventure isn't a real genre

See? We have some common ground. We both know you're a shitty poster.

it describes games like Tomb Raider or Uncharted, mix of platforming, puzzles and combat

The fact that you respond this defensively right away tells me it's not a great game.

also zelda. Seeing the problem yet?

If you practice with Trico (on a high enclosed space where he can't move so much), he will automatically position himself later on in the best way to catch you more efficiently. Likewise, if you don't pet him and keep pestering him with orders, he'll simply not respond. Tried it during the speedrun trophy playthrough.


None of the Trico bridge sections are cutscenes and it is important to position yourself on him in time so you do not fall.


Removing spears, opening up pathways and destroying knights, amongst other things, is doing shit, user.

Cuckchan floods, Spicywheels leaving, Infinity killing smaller boards like /mu/ /sp/ and /cyber/, cuckchan tier moderation, Jim datamining which bled users as well.

Holla Forums and Holla Forums are also a bridge for 30 kinds of newfaggotry coming here since Holla Forums is sandwiched between the two and crossposting between the two is uncared for and many times promoted to push their shitty fucking ideologies even farther.

Fucking board is pretty much dead and I don't have the strenght to leave.

E3 is coming up and the board will become even more camcerous when that shit happens since even more newfags and cuckchan crossposters will come here.

Bullshit and even if that was the case its popularity and mainstream attention wasn't due until Xbawx Live

y'all'st niggas were crying about the emoji midget sharing 8ch on reddit and encouraging reddit users to join. Don't act like you give a shit.

how don't you know this? Are you really that retarded? PCucks don't know shit about fucking anything. Probably excited to see bomberman return with 8 player online. Nigger we had 10 player online 20 years ago.

He will also do the same thing if you don't practice, because he has to catch you in a scripted sequence where you have to cross a bridge.

Just because you can control the camera and the scene isn't letterboxed doesn't mean it isn't a cutscene. You're phrasing it in a complimentary way but once you "position yourself on him in time", that is to say, jump on him and stay there, all you have to do is watch. I suppose there is that one time that he slips and you have to move a log out of the way.

I was specifically talking about traveling with Trico between the puzzle rooms, since you were, but these examples don't hold much water either. Removing spears is a repetitive chore after each combat engagement, combat is another example where you can watch Trico play the game without needing to engage at all, and opening up pathways is a bland puzzle scenario that didn't need to be stretched out for seven hours.

zelda is there because there's trouble with classifying it as any genre
it pretty much created a new one, but there's not enough clones to create a new distinctive name for it

Regardless, losing the board goblin was a big hit to the board, its structure and quality despite his mistakes.

Perhaps you should play it before making those assumption, I made that post because nearly everyone who shat on it when it came out hadn't actually played it or were expecting it to be some sort of legendary magical game.

12172366
Who are you quoting

it plays entirely differently. If you can't give an action game a genre, break it down to its parts. Uncharted and tomb raider are really simple. realistic platformers (as easy/automatic as the platforming is), shooter with light puzzle solving.

Describes them better than action adventure.

...

...

Lol look at this asshole.

Sorry but this forum is not your secret club anymore.

Sent from my iPad.

I'm relatively apathetic when it comes to Sony. Only real Bomberman game I played was BombermanGB and it was alright.

I've always considered Zelda to be the franchise that defines action adventure.

Fuck off and kill yourself.

Not even avaiable in my country and I didn't even have internet until 98.
And like I said, online gameplay on consoles was not mainstream until Xbawk Live.


You don't know what shilling is

t. Saturn owning Sony shill

dreamcast also.

Not mainstream and the only game that even had a decent online gathering was PSO

I'm saying that he does the same catch (either with tail or beak) outside of those set scripted sequences. Those first sequences are deliberate to make you aware Trico can do that.


Since there's no stamina bar, yes, you find the ideal place (around the neck usually) and sit tight. There's several times when Trico jumps from tower to tower and can fling you around erratically if you're not quick about it, and stuff like the log you mentioned, or the higher crumbling towers with the doors you need to open, or the times you need to aim at knights with the mirror while on Trico's head.


Sure, you can watch Trico deal with them at his own pace, or you could join in, but that's up to the player. Opening up pathways is the only thing that makes sense in context - it's why Trico's wings are clipped at the start and allows linear level design.

The Dreamcast was a fucking failure everywhere, you ass-snorter.

You are fucking delusional.

So did cuckchan ban phoneposters again? Would explain the low quality posts throughout this thread and board today. These people are almost certainly cuckchanners
Of course, when something happens on cuck/v/ it doesn't bring in the whole userbase of the site. The death of 4chan right now wouldn't bring a very sizable portion of them over here. Usually we just get a few splintering shitposters.

Back to Gaf

My country actually had quite a sizeable Dreamcast fanbase with plenty of people I personally knew who owned one.
Nobody played online though
Only some people I knew actually bought a PS2 ethernet adaptor and barely played online, in contrast, the few who owned a Hueg actually played Multiplayer Halo and only later with the PS3 and 360 did I see everyone owning a console and playing online on them.

I was talking about the Dreamcast not being successful, what the fuck are You talking about? Wait, don't tell me that you think that I am 9e25a0 because you are a newfag that can't into IDs?

Jesus Christ, next you'll tell me everyone owned a mobile phone in the 80s.

Oh, I know you all arrived around here at the same time.

What kind of argument is that? Or are you just shitposting and fishing for replies?

That pretty well sums it up, by the time it came out it still felt like it was designed a decade ago in a lot of ways.

Nobody gave a fuck about the Saturn lad, not even its singleplayer because Sega Japan executives went batshit insane.

No, not at all
Everything is alright with 4chan as well

I'm still here you know.

The real question here is when are you going back?

is faggotry goons spread to get imageboard users to dilute their standards for immigrant assimilation.

reminder that ironic shitposting is still shitposting

In 2013 this site was mostly fence-sitting pedofucks debating weather or not this place or m*sterchan was less of a honeypot

You're comparing mainstream success to a niche internet service which was barely avaiable outside Japan.

I forgot it even came out. It's probably just as shit as Team Ico's other non-games anyway.

Got tired of the "disposable weebshit" meme?

The correct term is "big league". The God Emperor himself confirmed it.

And I'm saying he does that same catch whether or not you train him like a tamagotchi, because I didn't and he still did the catch. The only time he didn't catch me was actually that first scripted sequence on the bridge.

It really should not be possible in the first place. Surely at some point in the ten years it took to make this game somebody realized that by inverting the roles of Ico and Yorda they're placing you in by far the most boring role, being escorted and guarded by someone stronger than you. Please do not bring up the late-game mirror sections, the last thing Ico needed to be was a third person shooter.

That's not an excuse for how repetitive it gets, Ico had a similar concept and didn't fall into the same trap, it was constantly introducing unique areas. The bridge, the windmill, the crane, the part with the pipes, the part with the waterfall, the part with the chains. The first thing TLG has that isn't an interchangeable brick room is the stained glass mobile, and that's like two hours into the game. If the entire game was made of scenarios like the part where you have to use Trico to raise the water level it would be great, because that part was cool as fuck, but it isn't.

No, but the Saturn was and its internet service and adaptor even more so.

Wasn't this game crippled by the simple facts that the guardian had fucking retarded AI, and the puzzles were shit?

(checked)
I just came here to ask for source on the loli

It's the main bitch from the old Puyo Puyo games.

Thanks user.

"Attempting" being the operative word

It is a game restricted only by hype and platform. But as a good niche title, it will sell insanely well on the long run.
So who cares? What is there to talk about? The game is good, it's a niche title, over hyped to the extreme, and when finally released, it turned out to be fairly good. So there is nothing for Holla Forums to talk about.

If it was good people here would be talking about it.
TLG was mediocre garbage

...

Is there excellent garbage too? Because I'm looking at this board's catalog and the games Holla Forums is currently playing are:

Mass Effect 4
Halo Online
Senran Kagura
Mobileshit Fantasy
Zelda Breasts of the Wild
Neptunia
Titanfall 2
Yu-gi-oh

It's what I would expect from a Gamefaqs general board, to be honest.

Nice try faggot. The game is good, try to live with that fact.
I was a bit confused by the ending with the geometrically shaped nonboss. But I believe that's the price to pay nowadays, you take the bad shit with the good shit and don't think about it too much.
(Would love to see more of the monster farm that geometrical thing got going on.)

Mediocre is garbage since I actually know where to look to play vidya outside whats marketed towards normalfags inbetween Call of Duty and EA/Ubishit titles/Uncharted.


Holla Forums is a shithole, its been so since people started hyping up Witcher 3 and MGSV like retarded reactionary populist niggers after constant cuckchan floods during Winter 2014 after the GG Exodus in September.

Nice proxy

Just to add. How insanely great ICO:s boss was? So fucking great, and the sound design… holy shit that was intense. Good times.

Or maybe just your imaginations going wild. I use a VPN, but it's not on… shit.

I'm seeing a fairly equal balance of "shitposters and shills" calling this a poor/mediocre/bad game with people like you, who seemed to like it. Who exactly do I trust?

This game is shit and there is nothing you can do about it.

Why does everyone stylize it with all capital letters? Ico's the name of the main character, it's just a name

you're asking the wrong question, what you should be pondering is whether or not it's EYE-CO or EE-CO.

Thats all the explanation one needs.

I liked it, as a game it was very much a game
then again I was not hyped for it and didnt wait 1000 years for it

i've got the ICO/SotC collection sitting on my shelf right now

it is stylized like that on the boxart; ICO and Shadow of the Colossus.

EE-CO because it's japanese, not yankeespeech.

Do you really think these people can tell what's a good game? Damn, they can't even say for sure whether it's fun for them. All they care about it's the community and positive hype surrounding its phenomena, and that's why there's a fucking ASSFAGGOTS general and everyone admits they play shit games "but pirate them, so it's good".

There was a huge influx of newfags on /a/ yesterday, thanks to cuckchan banning ramapge.
Wouldn't suprise me if they now started to shit on other boards as well.

I'm getting worried about your idea of what 8/v/ should discuss. How about making another assfaggots general

did the beast die at the end or what? it fell under the radar so fast no one even bothered posting spoilers

I'd fancy 4 Overwatch generals at once

They forgot to put actually challenging puzzles into the game. It was an easy game through-and-through, even with the wonky controls for the creature. The story was also weaker than Ico and Shadow of the Colossus. It took too long in development that any impact it would have with its initial release died out when it finally came out.

Literally nobody talked about it after it came out and people complained about the framerate.

Businessmen meddling and a delayed development time really show. It's just very bland and the AI is too simple. I guess the story is okay. Don't spend more than $10, or rent it.

It looks like a very diverse game.

...

While you're over there, go ahead and take a look at all of the other games which have titles in all capital letters on the box art

I'll wait for the PC port.

The game was intentionally flawed in that the pet dragon/goat thing you were herding around the world had a mind of it's own and sometimes didn't do what you wanted it to.

Because you had no precise control over the main gameplay element the game couldn't become too complex and difficult otherwise it would have been impossible to complete.

So while it's a fun pet simulator, it's not that fun as a video game. It's a game for a smaller audience of people who want something novel, and more interesting.

Shitty thread OP

Lurk moar

It sold a million. It did its job.

I doubt it even broke even. This shit was in development since the PS3.

It was forgettable not worth your time unless you enjoy semi autistic. pet simulators.

This thread was made 2 days ago, why did you bump it just to hate on Op?

Just in case he didn't get the point user

I hate OP.

wow, it's like I'm really a tiny frail boy trying to train an obstinate dangerous retard animal!
who the fuck thought it was a good idea to sell pure masochism

...

So it's not a good game?

its literally the worst game ever made.

Let me guess… You cried?

Not even no­rmies like this game.

Well, it's basically a boy and his blob, only the blob in this case is a giant dog-chicken with glowing horns. And this hybrid monstrosity uses a shiny fancy thinking AI, that the player has to wrestle with. Like if you give repeated commands it resets it every time you give a different command so you have to actually give the command once then wait.

Needless to say, not hiving direct control and having to deal with an actual animal like it's an animal is asking for players to get pissed. The first game with the princess you just grab her and she follows you, and your horse from SotC was practically psychic in it's ability to navigate to your location so all you had to do was whistle and wait then get on and ride.

ICO was an escort mission done right. Shadow of the Colossus was admittedly ambitious but overrated as shit and kicked off the insufferable games as art movement. Marrying the two was doomed to failure.

it was very shallow.

...

The last time I tried to discuss the game no one even replied, but here goes:

Ico/SotC and TLG are entirely different games that have thematic similarities and The Last Guardian is quite clearly the worst of them.

I commend that they stuck with the simplicity of the first 2 games, but The Last Guardian goes overboard with it. This is down to the simple design decision of reversing the character relationship in Ico. In Ico you're delegated to protect Yorda, in TLG you're delegated to be protected by Trico. Sure, you have to care for Trico by feeding him and caring to his wounds, but that doesn't change the fact that the actor roles are reversed.

In Ico you have to jump over a cliff and catch Yordas hand while she tries to make the same jump after you. In TLG you simply hang onto Trico and he does all the work for you. This wouldn't be so bad, if you'd actually have haptic communictaion with the damned thing. The fact that you cling onto Trico automatically is what ultimately kills the game in my eyes and makes it a bad sequel for the Team Ico trilogy.

In Ico, holding the R1 button is an important part of the game. Catching her requires continued holding of R1 and while simple, it does pull you into the game. Her safety depends on you holding that 1 fucking button. It's easy and simplistic, but it works to reinforce the connection between Ico and her.

In SotC success depends on your deliberate use of the R1 button. Clinging onto Colossi is done via holding R1 again, and a carfeul approach to balancing your footing and stamina is necessary to win the game. The use of R1 isn't as much of a symbolic represantation as it is in Ico, but it gives you the feeling of 'clinging' onto the behemoths with your own hands.

In TLG that connection is entirely severed. Instead of combining elements of SotC and Ico (so basically swapping Trico for Yorda and implementing the stamina bar from SotC) they removed both and take your control away entirely as soon as you touch the fucking fur. This basically makes movement around the environment that isn't on foot entirely cutscene based. While you can still crawl along Trico via stick movement there is more than one moment were you absolutely loose control and the boy remains fixed in position.

This is an insane diconnect that cannot be re-established by simply petting or feeding Trico via environmental puzzles. It's not the clunkiness of the controls, it's not about the hassle of getting of that beast without cling onto it 5cm further down, it's not about the ending being predictable or slightly underwhelming and it's not about the piss poor performance. No, I believe that the removal of the R1 holding mechanic, as simple as it fucking is, fucked the game over. Hard. It ultimately turns the game from a relationship based story into a piece of animal observation. Tricos animation unironically impressed me to the point that I enjoyed seeing it wander around for an hour or two. That shit wears off though and it only irritated me the more I played.

I'd be lying if I said I didn't enjoy the game though. Art and sound direction is top notch and even though I went into the game cynically, I teared up a little bit near the end.

One of my favorite moments of Ico is the role reversal. You're standing on a bridge that's starting to move awayfrom it's connection. Yorda isn't able to follow so you have no choice but to jump and get caught by her. While the mechanics of holding R1 remain unchanged, this simple reversal of saviour vs saved left an impression on me and lingers on my mind as a perfect fusion of game design and story.

Surprisingly TLG has one of those moments as well. It's established early on that Trico fears coloured windows, so it's your job to smahs them to pieces. In a later part of the game you have to break 2 of these. After breaking the first one you're basically ambushed and dizzied by an enemy (the way they pull this scene off is a bit wonky, but it stood out to me). They pick you up and are taking you away while Trico stands on the other side, unable to help. It's in this moment, that the beast overcomes it's own fear and clearly shows the bond you developed to be of considerable strength. He jumps over the cliff smashes the window on his own and goes wild on the enemies. It's a re-run of the Ico situation, the saviour becoming the saved. It's this moment that wrestles complete control away from you, that encapsulates my problem with the game.

If you're absolutely in love with Ico and SotC you will definitely get some enjoyment out of TLG. But while it gets the tone right, it simply fails on a game design level that the former 2 nailed.

But user, how can anyone survive reading all of that giant wall of text?

Heres the TL;DR
The game is shit and even more like a movie than Uncharted while being worse than the previous games due to removing the already basic gameplay mechanics/controls said predecessors had.
It also had a variety of problems from a shit predicable ending to a nearly unplayable performance.

But muh nostalgia

10/10 post.

Nobody owns a PS4.

back to tumblr with you

(You)

...

Give it some time, eventually everyone on this board will remember it fondly as one of the best games in its generation. Same thing happened with Ico and SoTC. It's not a game that's for everyone, kind of like BB is not a game that's for everyone.

I honestly enjoyed the game, haven't had so much fun with a game for a long time. The only part that actually frustrated the fuck out of me was the shitty level where the kid gets stuck in a sphere-cage and you had navigate around with it. It was short but was a huge pain in the ass.

One thing I found disturbing/neat about the game was the barrels you feed to Treeko turn out to be kids that are captured by others of it's species

Did anyone even get to play that game? It looked kinda interesting, but I'm not wasting my money on PS4 just to play a single game.

The only reason people will be praising this trash if this board even exists is due to the fact that it will be composed by Gen Z cuckchan shit taste plebs.
You fail to realize you're in the same place that shits all over Zelda OoT and Halo.

Are Soulsfags this delusional that they still think their shit franchise isn't mostly composed by normalfag redditors?

The problem is that your post is too long and full of too much actual information regarding how the game plays for the mouthbreathers that populate gaming communities. Try writing one or two paragraphs full of nothing but adjectives like "dull", "repetitive", or possibly "generic." The key is to make it so that despite all the descriptive words, no one who reads it will actually know anything about how the game plays. Short and stupid, not long and descriptive.

Good post by the way.

Fuckoff normalfag

It's not bad, it's not good. It's meh. But it's meh that took forever to make.
If you take that long to do anything, it should be at least something like Ni-oh, the only case of vaporware that turned out to be good in the end.

Opinion discarded, confirmed for shit taste.

This was a great post. Hopefully this will encourage you and other anons to write more detailed insight into game design.

The key take away from your review here is that taking player control away even for flavor or casualistion may backfire severly if not done right. Automating the player's action may unravel game immersion as the players brain shuts off from the lack tangible engagment with the game. This disconnect breaks the suspension of disblief ruining story based games completely. Small details like this can help out a lot with others who plan on making or modding a game.

I don't want to say that simplifying convuleted mechanics, or automating tedious, repetitive tasks should never be done. However each time a decsicion is made to remove something there must be a good reason that leads to an improved experience. In addition it must be done on a case by case basis as these are very fuzzy, subjective details that can only be solved from constant play testing and wise judgment.

Honestly, just one user actually reading that wall is more than enough for me. Board quality dropped, guess you gotta put in to get something out of it.

To be fair, writing a discount essay is not the best way to hold a discussion on an imageboard. You perfectly encapsulated what I was trying to convey, so it defnitely wasn't in vain though.

And I'm with you on the potential benefits of a simplification of game designs. It should be considered really hard on a game by game basis, if further streamlining is needed or if it ultimately destroys a part of the game. Was it really necessary to hold at least 2 buttons to shoot in a an MGS games? By no means, but it encouraged you to avoid combat and play the game in a 'safer' manner.

Completely writing off simplicity is absurd to begin with considering that a lot of great games, especially from the arcade, are simple as shit.

You literally need a PS4pro for it to run well without frame drops.

Its a bit easy compared to ICO and Shadow of the colossus.

it was a NICHE title.

Vaporware time length made people lose interest.

...

Im pretty sure I saw this post a while ago, user, and it's a good post.


I agree that the role reversal was the intended effect they tried to achieve, but how good it turned out is up for debate. You depend a lot more on Trico than you probably should - but that's pretty much the point. In ICO Yorda speaks in gibberish but only in cutscenes and doesn't really do anything during gameplay (points to a hint here and there at best), while in TLG Trico is much more proactive, slamming the knights, moving on its own pace, but you can't really command him or pull him in a specific direction unless it wants to. I can understand how this can be irritating, but I can also see that's the experience they were going for, not for everyone.

Where the fuck do you faggots think you are?

The problem isn't the helplessness per se. You can take action in a fight like pulling off enemy heads and directing Tricos laser. I'm not even opposed to it on a basic level, it's like a horror game that forces you to rely on things other than physical prowess. And like I said, I did enjoy the game.

No, the problem is the quite literal lack of control. Even ignoring that you can simply mash buttons to escape the grogginess cast upon you by enemies the netire game, but not in that specific intsance because ?, the game takes away your control, you are watching a cutscene. The Ico scene was profound, because you had to move, the actor roles were inverted organically, it felt natural and din't change the core gameplay. But in TLG you get booted out of the game, forced to endure the epic encounter and the emotional bond between you and Trico is mere projection and not actually conveyed through mechanics.

Please excuse my shoddy writing, it's been a hard day.