VR before wagglen shit was introduced

This could have it Holla Forums. This could have been amazing. If you play hl1 with VR it is a mind blowing experience. Instead though the market is going to die in a year once people get sick of wagglen.

I wonder if the holes in those controllers are big enough to stick your dick in?

I've tried, it depends on your girth.
Mine didn't fit

Best case scenario.

Vid related is magical. Also

I've heard it takes a lot of work setting up games to work with HDK, though.

No, it really couldn't have. Not with the limitations of modern "VR." When your idea of VR is a monitor strapped to the player's face with a piece of plastic, you're not going to get very immersive because walking, moving, ect. will be limited by the real world size of the room the player is in. We won't get true, immersive VR until we get to a Matrix/.hack/SAO level of VR.

All of the good developers have been hollowed out and stuffed with SJW fuckfaces who couldn't figure out Hello World. You're not going to get VRMMO games or anything like that.

I'm not buying one of these things till it's like

As someone who has VR, just playing a normal game in VR sucks. You can play most games in VR with VorpX, but your better off playing on a screen. VR is only good for space/flight sims, race sim, horror games, and combat sims. And the last two types of games are a lot better with the wagglen. Doom 3 was also pretty good in VR, but you also need the wagglen, or you're better off with just a screen.

But modders can do it for free.

Oh, and porn games. Definitely better with the wagglen.

i tried hl2 on the htc vive and it makes you queasy

The only thing VR is good for is POV anime porn. Since the nips don't care about western tech we'll have to wait for someone besides Sony to create an all-in-one device because Japs hate PC and Sony hates porn. Only then can they proceed to save the global VR market.

they already have treadmills for vr

VR headsets are an objectively worse visual delivery medium compared to typical monitors.
Also
3D monitors > VR for immersian

This is easily fixed if you mod in a fake nose or put small black bars above and below your field of view. It's amazing how incompetent devs are that they can't do these simple fixes.

Illusion released VR Kanojo, so there is hope. They even released it for the West.

Have both, would have to disagree.

VR a shit and your $500 pricemark does not alleviate this fact.

we should just start calling them 3D head sets that's all there are with out solid haptics, and movement it can't even be called vr its just better 3D visuals.

Wouldn't have believed it if I hadn't seen it with my own eyes

I have a vive, 90% of people on here have no idea what its like and are saying complete nonsense

The roomscale/motion controllers are not wagglan, they're pretty much perfeclty tracked at all times, being able to lie down on the floor, walk around your room and interact with stuff is a massive change, as is having to manually aim and do shit.

Cockpit games are actually incredibly boring in VR since you just sit there and use your normal controller/keyboard/mouse to do shit and the VR headset acts just as a fancy way to look at stuff. The novelty wears off way too fast and it is really just a gimmick then.


VR shines when you have to use your whole body to do shit and the motion controls are used to their full extent.
Onward having to lie down when you are under fire is really intense and fun, so is ripping robots apart with your hands or putting a revolver into their face and executing them that way and beating another to death with a limb.

That shit is completely different when playing a normal game and the teleport thing is becoming a thing of the past, people are becoming used to locomotion really quickly and even advanced movement.
Sairento VR has jumping, wallrunning and sliding in it and doesn't make people sick because people have adapted and devs have figured a few quality-of-life improvements.

No they haven't you fucking clown, lazy developers have ruined VR.

Would generally agree. There are two main reasons for the slow adoption rate of VR. Price and the minimum system specs required for it. Most of the people here complain about issues with VR that aren't issues or offer advice, that if taken, would significantly worsen the experience in VR.
However, I'd also say Elite Dangerous is a lot better game in VR. Plus, while not as big of an improvement (mostly because there aren't any good modern racing sims) racing sims are better in VR. Additionally, there is a lot of shitty shovelware that makes it hard to find the good VR games.

Expect that kind of technology isn't needed for "real" games. Sure you can walk around do amazing stuff with it but most peoples play video games sitting down. Most games for Vive are pretty much tech demo at best.

This is the same mistake microsoft did with Kinect, theres no way you can play actual game when your body is the controller. Same with vive, when you yourself is in the game, your movement is very limited to the room scale. You actually have less freedom playing that way.

Believe it or not, Sony is dominating the VR race. its up to sony to prove VR can work in video games. RE7 is just a start, next triple A game that support PSVR is Ace Combat

We are only one year in with VR as we know it and we're progressing extremely fast.

VR went from "Stand in one point, survive waves, no teleport no movement." to "Experimental games with teleportation" to "Locomote however you like, jump, wallrun, doublejump and crouch-slide." in the span of 12 months.

What we are in now is the awkward years, similar to when WASD yet the dominant way to play FPS games and people were stuck with un-rebindable arrow keys.
Its all gonna improve, I think.


That will not change, VR is a completely different market and as an owner of a vive I will tell you: Sitting while playing a game with the vive that I could play without it sucks massive dick, is not an upgrade but at best novelty.
Shit sucks and those kinds of games will simply not sell.

The kinect is fucking shit at tracking anything, glitches out because its inaccurate and at best can kind of detect very broad movements.
The vive is incredibly accurate for the headset and the controllers and basically doesn't lose tracking ever unless you fuck up big time.

Your body isn't, but your head and hands are.
In some games you have to crouch or even completely lie down on the floor to dodge shit, because inverse kinematics are decent at tracking where your body should be.

At least look at games like Robo Recall before talking shit.

Sony's VR is utter shit and has no support already, the pieces of fuck are running on hardware not made for it, lose tracking constantly and are underwhelming as fuck. The only thing it has going for it is that its cheap, but nobody will buy software for it or gain any confidence in the tech with it.

It's not needed for real games, but VR isn't trying to replace normal games either. It's pretty much its own medium. And admittedly most games for VR are shovelware. But if you look at the Steam library, that's not and different from normal games. The VR library is just smaller right now.
The mistake they made with the Kinect is that it only worked 10% of the time. You need a minimum of a 2mx2m space for roomscale, which is enough with some form of locomotion. Trackpad is the best.

Both RE7 and Ace Combat 7 are coming to PC, the only thing Sony did for VR was give it a low barrier to entry, even though PSVR itself is sloppy.

For the last fucking time, VR isn't for your dumb fucking normalfag games. It isn't for "being in the game" or "feeling like you're in a new world." It's a high-end peripheral for the simulation crowd only. Get it through your thick skull.

So its just a gimmick then instead of something to enhanced your gameplay experience?

Dev are making a mistake for making a game around VR, it should be the other way around. They should improve how VR works in games, how to better implement mouse movement and head tracking when playing FPS. Not making shovelware that is fun for 1 hour, are you seriously think peoples want to spend huge amount of money for a game like that?

You have literally no idea what the fuck you are talking about

And you do? oh wait, nevermind, you bought $800 paperweight.

I am a hardware enthusiast and can afford to spend money like that, even if its clearly overpriced and expensive as shit.

That doesn't change the fact that you never used one of those fucking headsets and you clearly have no idea what you are talking about

enlighten me then, why should dev make a game specifically for VR instead of making VR as an addition to better immerse yourself like RE7 or Ace Combat 7? Why should I play shovelware games that is an equivalent to mobile game instead of real game?

RE7's VR is just a literal fucking gimmick where you can move your head and that is it, its not fun and the novelty wears off after an hour and your VR headset will be dusty after a month with this kind of shit and they do not use VR in any way that is interesting at all.
You'd know this if you even tried it for 30 minutes, but you don't because you're poor and you think you are right because you are dumb as shit.

They aren't all shovelware you moron, there are good, high production games like Robo Recall.
VR has only been out for a year, more actual full games like Arizona Sunshine will come out and some of the Early Access Experimental stuff like Sairento VR is incredibly promising.

The only thing you are arguing here for is for shit that is on the level of 3D glasses and the least interesting and most boring shit because you are dumb as fuck and don't know shit

Like your Vive right now?

The fucking irony of this statement

I actually use is very frequently, mostly because multiplayer games in it are extremely fun.

Its literally nothing but real 3D and NOTHING ELSE.
I fucking know because I tried it unlike you

Oh boy, another turret shooter with teleporting.

At worst its a wave shooter, but even then it has different missions depending on the mission, extermination, defense, survival and a boss fight are all in there.

It works very well, if you don't like it there is a locomotion mod already for it, since its open source.

There are only two types of VR software:
Novelty shovelware
Serious Sims (DCS, Elite, iRacing, etc)

And that's all there will ever be. No one is going to spend 100+mil to deliver a "AAA" type VR *GAME* with real *GAME DESIGN* ever.

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No it couldn't you fucking retard.

I hope it dries up like Sony's other stupid gimmicks.

It can enhance cockpit games. And gimmicks are normal things that are only meant to enhance gameplay. A gimmick would be using it in a FPS with a mouse and keyboard.

These fraudsters are hiding behind the supposed inevitability of VR sickness and broken locomotion to protect their fake games from competition.

How fucking dumb are you?

Pretty much. Plus, it's not like there's someone out there saying, "This is the only iteration of the Vive and Oculus that will ever exist. All the pitfalls of their current designs will remain forever.".

well… i mean

Every single game on that thing was a goddamn masterpiece and it's frustrating that Virtual Boy Wario Land was stuck on that system. Even more frustrating is there's no acceptable Virtual Boy emulator for the 3DS

It is just a gimmick that will quickly fall out of public interest, just like 3D TVs.

Eventually they'll only be used by corporations for training purposes, and by porn addicted permavirgins for more interesting activities, until a better technology comes along.

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Agreed. Funny how Somy is actually taking its peripherals seriously for once. Also the fact that Most of the PS4's exclusive gaems worth half a damn are on VR
Did someone get fired?

That would be 3rd gen you mong.

I cannot fathom this. I've had this shit strapped to my head once because my friend just had to get a VR headset (it now collects dust), and all I can say is, why? Why would you want to wear this shit, that slowly starts to wear the skin down, for hours on end just so you could use it as another monitor? Waggle shit is gay, but it at least adds some sort of new element to the game.

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Pick one

VR is the future of entertainment- it's kind of astounding to me how people dismiss it with the same assertions people made about television or computer gaming- unsurprisingly most people making these claims either don't own it or have never even tried it.

People said I was stupid when I told them that mobile phones were going to phase out handhelds.. history is just repeating itself now.

I haven't figured out how to actually make panoramas yet, but this is a picture of me in a bar with a bunch of dumb motherfuckers from all over the world- try to imagine looking into a mirror and not being you- but being a cartoon character. You have total control over your body right down to your fingers- it's incredibly surreal. Sitting around a huge imax screen in space watching videos with people, drawing pictures in the air.. it's incredible. All of this is taken to the next level if you create the environment yourself. VRchat + Tilt Brush alone make the price of admission worth it, and the first major VR mmo is speculated to come out in 2018. Most of the games are short at the moment but many have incredible replayability. Normal FPS will just never be the same after playing VR FPS.

Ya'll really have no idea how much you're missing out- it's really a lot of fun taking part in the infancy of something so new and revolutionary. Sure, shit is bulky and the picture isn't perfectly crisp yet. You hardly notice it if you allow yourself to let go and have fun.

Life is more enjoyable when you appreciate things for what they are, instead of lamenting over their every little flaw, you know?

I've noticed that every single person that claims "VR is gonna die in a year" is very misinformed or being a typical Holla Forumsermin.

They already did with RIGS. It's just okay as a game, but the VR works very well. Motion controls aren't overused to the point of being gimmicky kinect-style bullshit but work like Splatoon where it's in addition to conventional controls. Most importantly, you can actually move around, which seems like a low bar but is really important when everyone is making games where you're stationary because they're scared of giving pussies motion sickness.

These games will never be anything other than a gimmick. They're fucking stupid.
Fuck off. That is cancer that has to die if we're ever going to get a decent number of real games that use VR.

Where did you steal this copypasta from? I want to know what braindead retard wrote this.

Those short tech demo games I play, which sadly cost shit ton and do not have enough content in them. Are easily most fun gameplay experience in years. VR is just missing AAA game, I personally did not like Fallout 4 much, but I am anxiously waiting VR update for it. Official VR support is so much better than VorpX and 3rd party programs for older games. When it's done right, its super immersive. Onward has been my multiplayer game for a while now, it did trackpad locomoation right and I did not like teleportation mechanism that much after experiencing walking in VR.

I just hope they add the same full tracking on Fallout 4, where I can just prone around and snipe bandits.

Also Doom 3 had almost perfect VR mod but the walking caused me a lot of nausea.

Its a screen attached to your face. Not virtual reality. This dogshit was a waste from day 1 and I saw it right away.

I hope they don't put Vulkan and linux integration on the back burner for too long.

I was able to get my Vive working by running windows in a VM and pass the GPU through so I don't have to dual boot. But this limits my upgrade options.

Give me quality VR knockoffs of
and I'd be set for a long ass time.

Craving a good RPG as well, vanishing realms was a nice concept but very shallow. I've collected a fair amount of titles but most of them just don't cut it, only one I return to every couple of updates is H3VR.

i firmly and truly believe that Holla Forums will only begin to believe in VR when we get a good mech game

Nowhere. I'm the braindead retard- there's no need to be upset.

Check out this a e s t h e t i c meme I made instead!

Have you tried Nevrosa? That one was bananas- the first horror type thing I've tried that was legitimately unsettling. I found Greenwater to be sort of boring- not really a fan of games that make you pick things up and read them- the resolution is too limiting right now.

We're definitely missing that AAA shit- but I'm already burning through way too many hours just jumping between Pavlov, VRchat, Racket NX, Smashbox etc..

Social VR and the creation aspect are what make it for me- it's amazing how everything is so streamlined that you can make stuff pretty much by dragging and dropping

Personally I think it'll happen when there's a really good porn game.

Be smart consumers Holla Forums and don't buy into the first generation of this unproven hardware. Just wait, there Is no benefit to being an early adopter

The zeitgeist of this resurgence of "Virtual Reality" has been around for 5 years now, yet there are ZERO proven examples of worthwhile video game experiences exclusive to what a VR headset has to offer.

Half arsed tech demo's, early access scams, pewdiebait, Interactive movies, walking simulators and mediocre pornographic experiences (no porn on Ps4) are all that awaits you.

Not even going to get into how moronic you have to be to purchase a closed platform hardware peripheral, for a system that can't even get simultaneous 60fps/1080p, when its a proven fact that in order to get a CONVINCING and worthwhile VR experience you need extremely high framerate & resolution. (140fps+ and 1080p+) not forgetting an extremely low input time, which even the autistic power of Carmack hasn't been able to solve.

But best wishes to those who pre-ordered! I guarantee the 2 hours of entertainment you get before the novelty wears off will be worth it!

Hello FBI

Proven by who? I'm enjoying it and being immersed in it just as it is right now

CM3D2 wasn't half bad for a VR port. There was HS as well but it ran like a slideshow last time I tried it.

VR is just going to become another peripheral for niche genres like flight simulators. It will never be a household item.

Shills aren't even being subtle anymore

Guys
what if there's a good mecha porn game?

yeah, vr shills are really pathetic on Holla Forums

Sort of already exists

Please Japan, start making PC games! This is what you always wanted, and piss4pro just isn't powerful enough!

It's pretty amazing, but it can't get anywhere until it becomes affordable.

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NOOOOOOOOOOOOOOOO!! VR WAS GOING TO REVOLUTIONIZE EVERYTHING! WHY DO NORMALFAGS HAVE SUCH SHIT TASTE?! WHY CAN'T THEY JUST DROP THOUSANDS OF DOLLARS ON THIS! SURE, IT HAS NOTHING GOING FOR IT RIGHT NOW, BUT THAT'S BECAUSE DEVS SEE THAT NOBODY HAS BOUGHT IT YET! WHY DO YOU HAVE TO RUIN EVERYTHING Holla Forums?! I INVESTED MY PERSONALITY, MY REPUTATION, MY MONEY, MY EVERYTHING INTO THIS PRODUCT, AND YOU HAD TO GO AND RUIN IT! NOW ALL MY SMUGNESS AND UNWARRANTED SELF-IMPORTANCE I HAD REGARDING A PRODUCT I DIDN'T MAKE IS GOING TO COME BACK AND MAKE ME LOOK LIKE A JACKASS! REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

VR so so fucking expensive. I'm interested in VR but I'm not going to shell out 800 dollars for gen 1 hardware.

Wishful thinking from a VR shill. People couldn't be bothered to wear lightweight glasses and bear a little eyestrain for 3D. They're not going to be encumbered by vomit goggles the size and weight of a brick that also get sweaty and grody.

If you're honest with yourself, you'll admit even you want that fucking thing off your face after 20 minutes and have to resist the animal urge to paw it off like a muzzled dog.

Wow, those holes must be smaller than I thought.

The problem for me with shutterglasses was the flicker from frame alternation (made worse at high FPS by the fact that LCD motion performance is a joke, so it ghosts like crazy above 100Hz). The best system is smultaneous stereo with polarized glasses, which doesn't flicker, ghosting is very minor, and circular polarization allows you to tilt your head, but it's impossible with any kind of display other than dual video projectors.

I always wanted an autostereo monitor (like the 3DS) ever since DTI came out with the first sub-$3k ones in the early 2000s , but I've never quite been able to talk myself into burning so much cash.

I've tried VR a few times, and nothing kills the immersion for me more than the fact that no matter how much the headset helps to simulate actually being in the game, I'm still constantly aware of the fact that I'm sitting in a chair or on a couch and there's a mouse and keyboard in front of me or a gamepad in my hands. No matter how much I see myself running, jumping, shooting, or anything else when I look around with the headset on, I'm still sitting in a stationary position with my hands on the controls, and that kills any immersion I would have gotten from it completely.

Isn't Chet a Jew?

S.T.A.L.K.E.R was first VorpX supported games I tried to run…. it did not even launch motherfucker. Social VR games have been fun too, but I have only tried REC room. A lot of time has gone to ED with Hotas setup and my Vive. And VR porn, oh man. I believe at this point its almost sole reason keeping VR alive, thank you based japan.

Ive only used a VR headset once, i used a mouse and keyboard rather than the hand things and it was really cool. I remember playing some game where you swim around and then a shark attacks you and I didn't understand how people got motion sick from this at all. The guy who owned the VR headset stands by the "teleport" stuff and says its really important or he will get sick but Ive SEEN him play the swimming one without any illness.

Japs think PCs are for spreadsheets and programming and porn. Basically jack dick else, and on top of that, a big desktop and monitor just isn't going to fit in the already cramped confines of the cubicles the slants call apartments. It's why they're all hooked on their smartphones,and have been even before the West came up with the iPhone.

there are entire conventions where hundreds of japanese PC games are sold, shown, and celebrated in Japan.

Please end yourself, kotaku.

Comiket is as indie as it gets. Of course the indie market doesn't represent the nation as a whole; that's the entire point of being indie.

PC gaming is about as niche there as it is in america, adjusted for population sizes. 500,000 audience members twice a year every year in a nation where game sales of about 80K are considered satisfactory is a sizable group.

I saw recently The Serious Sam HD games have proper VR for their gameplay, no teleporting bullshit, but it's retarded that they want you to buy the VR as a separate game instead of just an update/mod to the games you already own.

Also the double barrel shotgun is astoundingly OP in this version of the game because you can freely dual-wield them and fire them like fucking machine guns. No shell ejection/reloading.

I've messed around with stereoscopic 3D over the years myself. I had an IZ3D monitor when they were still making them and unfortunately even that had really bad ghosting.

PhoneVR/Cardboard works really well as a big stereoscopic HMD–which I prefer to VR, anyway. Headtracking is a meme.