No, they don't. They fool you into thinking it's more like an action game but at it's core it's still the same game.
You do not play Skyrim anyway differently than you played Oblivion, you still can't dodge attacks, you still have only 2 types of armor, you still can't parry, you still block until attacked to exploit the dumb AI, it's all the same shit it was in Oblivion, zero difference.
But you lost "weakness to magic" or "reflect spell" and other effects as castable spells that added depth to magic.
You lost durability that made "desintegrate armor\weapon" or even Armorer a valid option, in a game that added Blacksmithing as a skill no less.
And you even lost Stamina as a resource to manage, that affects damage output and can be influenced with potions, poisons, how good you are with your weapon, different types of weapons and attacks consuming amounts of stamina, etc.
I'm sure it's worth it to lose all that so you can slay dragons instead of Daedra hordes or getting a lot of things that look cooler but actually aren't that interesting.
This is your only "argument". And by the quotes I mean that that particularly quest wasn't even about a particular school of magic so it's not even a valid comparison. The reward it gave you was bugged in the cost of magicka versus the damage output, it's a bug that several mods fix by the way, and it's a quest that gives you a choice on how to handle it without any reward for not being a scummy faggot, while the final reward isn't even part of the quest, it's about following instructions in a piece of parchement instead of a quest arrow.
If Fingers of the Mountain was in Skyrim, when you returned the book to the lizard, he'd give you a gold reward and the book would disappear from the game so you couldn't steal it and give to Earanna. And if you gave it to her, the same would happen, but instead of being rewarded with a method to get a cool spell, you'd get a passive effect that resists 5% of shock damage and that's it.
By the way: en.uesp.net/wiki/Oblivion:Master_Training
Here, you lost all that in exchange for some depth to the College. You want a more apt comparison? You lost all the Recommendation quests for only 6.
FTFY
Top argument. I'd rather someone at least try instead of making less painfull ways to spend my time.
TOP FUCKING LORE KNOWLEDGE RIGHT THERE, MATE!
Daedra Armor\Weapons ARE Daedra. It's a Daedra soul in a physical form, not all Daedra reform in humanoid shapes with spiky bits, sometimes they reform as the spiky bits. The armor is very much alive and influences the wearer even, putting him in arms way if they want you dead.
Daedra hearts are NOT daedra souls, the very minimum would be requiring a Grand Soulgem with a Deadra soul inside and even then it would require an actual ritual to bind both the soul and the armor to your service. Which is what the Midden is, sorta, and it should have stopped there.
Bandits looting Daedra armor amidst the Oblivion Crisis is more likely than a mortal "crafting" Daedra armor because the first one can happen with some luck while the second doesn't even make sense.
Oh yeah, it's a First Person Shooter where you play a stealth archer. Because the presence of skills, experience, stats (only 3 but still), equipment, factions to join, quests, etc are all staples of the Action genre, never seen before in RPGs.
The only thing Skyrim had that made it an action game is swinging swords and slinging spells in realtime. That's it, it's such a bad failure at being an action game it's more aptly called an RPG and even that it still fails.
In the same vein that Fallout 4 stopped being an RPG and became a shooter. Which made it better. Right?