Problem with the game market

Giant studios don't need to make great games that will last for decades.
Great games are bad as they suck up the potential video game market into a single game.
Going by player count games like minecraft,lol,dota,cs have a much longer life compared to games created by generic studios

MineCraft is an example of a game that will last for decades. It was created by one guy who knew that he had to make something great in order to make money.
Giant studios that have the money to spend on R&D don't have the drive to create great things because
1) they already make money from their IPs that are released in 3 year intervals
2) they risk having a $60 game shrink the market size for 10+ years, this means people will stop spending money on their other games

Look at league of legends. the game was created by a new company, it is currently played my millions of people around the world and has effectively shrunk the amount of money people spend on video games due to the unlimited entertainment they provide. I personally know several addicts who have played the game for 8 years now.

In contrast World of Warcraft was created with long term game play in mind and because of this has a monthly pay system in order to maximize $/hour played.

There will never be a game that is great and allows you to play for years without asking you for more cash.
There will always be that stick poking you asking you to spend more on the game as you play more and more.
Or the game will be created to be shallow and boring, having people play the same game for more than 12 months is horrible as it means the players are not ready to pony up more cash with the next installment.

Remember when Mod tools where a standard addition to a video game?

Other urls found in this thread:

en.wikipedia.org/wiki/Self-competition
twitter.com/SFWRedditGifs

schizo?

Notch didn't know what the fuck he was doing actually, but he did it well with a bit of freak luck.

Stolen you mean.

NEVER FORGET INFINIMINER

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It's easier to shit out Large numbers of games and hope one catches on, or hope that they bring in profit. Do modern development studios do this? No. They used to though. I hope the "indie pixel craze" that's been dying out catches on with big development studios so they can start doing the scattergun method of development again.

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Are you implying that's not ideal? What are you, a fucking Communist?

pic related

If seriously, I don't see a point in this thread, for a game to be non-shallow/boring you need money for content, that you can get with good f2p if your playerbase is large enough and for that you need a very solid base and marketing which costs megabux, and with that you'll have to swim up the marketing river of shit which is modern game dev industry with biggest and shiniest turds made by AAA surrounded by tons of shovelware indies, to make a game like that and succeed it gotta be some kind of miracle.
Meanwhile I'll enjoy my PSO2 with whatever flaws it has

Just pointing how that passion and creativity is a horrible trait to have in the modern day market.

Taking the safest path that requires little to no imagination is what is rewarded.

Wrong

Because producers try to minimize this:
en.wikipedia.org/wiki/Self-competition
The necessity to maintain product standards hinders their profit margins.

I miss when video games weren't discussed in terms of profits and markets.

making trash is the way to go, as a dev i can confirm this. i made $20k off kikestarter just for making a shitty mobile game. it's all about pandering to the right audience. i'll give you a hint: that audience isn't you.

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pfft

The box always promises but ultimately fails to deliver a unique or satisfying experience in both cases.

I was more thinking along the lines of these things being designed by people like this

How many pieces of gum are in one thing of 5?

This sounds like it's primarily a Western and smartphone problem, I've bought tons of newer games in the past year that don't do this.

he's correct. you only need a pretense of passion and creativity in the current market and even then you can get away with alot if your marketing team is good


post your kickstarter

Hi you bitched about merchandising they had to make back their overblown budget elsewhere.
There is something to say about "diversity marketing specialists" which are a thing succ the fuck out a publisher's moni with the promise of increased sales but at the end of the day, it's 1 a scam, and 2 a political powergrab to have control of some level over the company.
Eat dick suck benis, buy a doll you fucking faggot.

It's usually 8 to 12.
Yes they can't be fucked to properly pack their gum all the time.

It wasn't luck so much as viral marketing.
If landing his viral bullshit gig was pure luck, that might be a possibility, but the main appeal of Minecraft was that it looked gamey, innovative, and charming enough to net an assload of PR. Also, if memory serves, YouTube experienced an almost unreal streamer boom at the time. The constant LET'S PLAY MINECRAFT HAHA dicktruck meant constant peer marketing.

All these elements contributed to Minecraft doing an anal cartwheel straight out of Mojang's figurative ass and falling into a cast of molten gold.

The reason that it was such an instant YouTube hit, of course, was because of a chain reaction. As MC Alpha made it's "groundbreaking" debut as the first-ever Early Access™ game (And the scammy way it went about it would forever set in stone the kickstarter scams we know and watch the phone generation fall for today), literally every would-be streamer started falling over eachothers' toes to be the first to offer a playthrough of "the latest in innovative gaming" and get more subs.

Man, it just occured to me how to synopsize this great saga of autism.

from what i remember minecraft was the only game that let streamers be paid for playing it. this is why it got popular

ftfy

Cool ideas and feelings are for Patreon.

Incorrect. A person that cares very little about innovation would do great in this market

the problem is that in capitalism the focus is not on the art but rather doing what's necessary to maximise profit which does not align with keeping artistic integrity but rather exploiting things like addictive behavior

They are good at cloning, because they live in anthill societies with no concept of individuality.

Ask yourself, can I remember anything from this onslaught of cheap clones? No, they are the chaff of history just the last 3 billion chinese whose lives simply did not matter.

We are not supposed to care; but strive forward to ever greater heights. Like our spirit commands.

That has been totally lost in out civilization. It only exists in few select individuals, most of the "greater heights" come from accidents.

LoL and DotA, as well as the other shitty MOBAs that copied the big two cue HoN fags bullying me are probably the best example of F2P games being financially successful and enjoyed by a large number of people.

They don't add much in the way of proper content, but new heroes/champions with neat features abilities copied from other MOBAs who in turn copy from them does spice up the game.

I've not played them since they were kinda good in 2013, but my mates who still do say it's getting staler every year, but the new gamemodes in LoL are enjoyable. Not bored enough to try myself.

Ladies and gentlemen!
This is the true story of John Carmack a.k.a. John Ideas guy

No i think its just the people who are stupid.

You sure about that? You sure they don't just want to create a superficial thrill ride that will tide their audience over long enough for them to create yet another product? Without endless production, capitalism can't take place.
I disagree, a great game will be timeless, but people are not so easily sated that they'll ignore any new products on the market just so they can spend all their time with a single good game.
There are more factors to consider than just a game's quality, when making conclusions about a game's popularity.
Every game will last for the entire duration of human existence, so long as certain criteria are met (namely, that people are willing to archive old media, which we know to be true). For every game that has ever been made, you can find a dedicated group of people who will continue to play it. The group may vary in size and the game may vary in its features when compared to another game of similar type, but you'll always be able to find someone out there who still cares about "obscure" titles, long after everyone else decided to move on.
That is retarded. As long as there are people willing to spend money for your game, it doesn't matter whether or not the game meets some universal standard of quality. There are billions of people on this planet, and even though a game will typically hit the height of sales very early after its release, that game can technically go on to garnish and endless supply of revenue, as long as people have a method by which to acquire and pay for it. There are people out there who pay for games multiple times over just so they can play them on different platforms, and it does not cost companies a whole lot to release "HD/special editions" of old games in order to boost sales.
Retarded. As long as people are employed and express an interest in more than one type of game, there will be a consumer base for new products being released. How many games do you own? Surely you own more than just one. Why is that? Do you think that if your dream game was made, that you'd never spend money on another game in your life? Even if you say yes, most people wouldn't stop buying new titles.
Not true. Player interest is what determines replayability, and nothing else.
Unless you're talking about MMO and F2P types, then this is also not true.

I don't think you've thought this through.

Think about all the great games that came from europe. Now think of the great games that came from asia. Stark differences. Its almost as if the artisitc drive is dead in their society. Same with their gamers.

t. John Romero

that's capitalism for ya ;)

Very true, it's really sad how fucked Europe is.

(checked)
Your triple dubs means you have my attention, however pic related is the real problem with the game market and it's the people who pay for games.

I mixed the names, but you responded in the most magnificent way.

Except 90% of games can be beaten in the span of two or three games, and none (except MMOs) last more than a week.

days*

90% of games are also not great games that make you want to replay them again and again.

What's most important when making a F2P game, is finding a way to completely and pristinely ban anybody from Asia, South/Central America, Eastern Europe, Middle East, Africa and France from ever playing. The instant those worthless shitstains connect to the servers, every game falls to shit.

those are the subhumans that are most likely to pay.

The more lower class you go, the more likely it is to find a person that constantly spends cash on cash stores

Does Gibe money pl0x ring a bell? The other countries with disposable income like asia you're right about though.

implying this people are not the top 1% in their shit holes. the live a life on par with your standard americlap.
Change the store pricing from $5 for a pixel hat to $0.25 and you will get these monkeys spending hundreds of dollars a year on your game

You seem to be focused on f2p games here but then you mix non f2p games in with the argument.

see

Most people aren't so autistic that they buy and play only one game over and over for a decade without ever buying or playing another game.

stealing is fine if you can make something out of it. the important thing is that games get made. go ahead and steal it again, and improve on it.