When does SMT1 get good?

It has it's moments, I like the story a lot. It's delivered sparsely but each chunk of dialogue seems to have more meaning. And the gameplay is alright for a while.

However, it feels like the game runs out of steam, runs out of new things to show you long before it ends. Around the exact point when you've heard every single music track except the one that plays in the final dungeon, so a little over halfway through - that's when it becomes a grind for me.

SMT2 is great.

the first couple of megaten games are just you running around the same 3 or 4 locations repeatedly. honestly the Persona games aren't much better.

See? That's the kind of answer I was expecting. So you'd say that if I drudge through it a bit more, it might just get more interesting then? I wanted to try SMT2 but I hear that it's a direct sequel, so I don't want to jump into the second one without playing the first.


Going back to my pasta analogy, Purse owner is when you have well cooked pasta, and add a fuckton of ketchup on it like a chimp, completely ruining any kind of flavor it could have and replacing it with sugar, chemicals and ripe tomatoes. It's fucking shit on a stick.

user, you are comparing games seperated by no less than 3 console generations and probably a decade. Of course you're playing a game that feels different. One is a first person dungeon crawl and was the third or forth attempt by Atlus at the time (the first being the Megami Tensei series) Nocturne is a third person RPG and had a new combat system in the Press Turn.

Better question, where are you at in SMT 1? I'm not going to say that SMT1 isn't a rough game to go back too in this day and age, but it has good spots and honestly I think it has the second best law/chaos heros in the mainline games (SMT2 takes the cake).

That's my favorite symbol!

I would say it is worth it enough just to see where you end up in terms of alignment. It's not a perfect game but once you get to the end of the game and think back to what it started with, you will be amazed at the change. Plus the final dungeon is extremely memorable, once you get there it's quite apparent.

SMT 2 is great but drags in some places(the parts with the tablets and the beginning sort of), it improves on the wonky map system of the first and adds interesting demons to the mix. It is a direct sequel to the first but I don't remember the game throwing too much information at you would need from completing the first game. The end game is strong as fuck and has one of the craziest endings.

lparchive.org/ Shin-Megami-Tensei-1/
This one is pretty good, all screenshots. Same guy did a couple SMT ones.

Just watch RadiouFrost's LPs

It's like you have no willpower. What a fucking weakling.

I didn't find it "got good" at any point. The purpose was to dungeon crawl and be a stat autist to transgress through the game. If you're not autistic I don't think you can complete the core games (1-2-3-SJ). Well maybe the later two because they had modern visuals to immerse you more.