Rule of Rose

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i cannot sympathize with social cpnstructs

The protagonist using weapons to fight enemies is psychologically coherent since she's reviving her harsh childhood as if it were a nightmare and fighting the enemies is equivalent to fighting her traumas and fears

The target audience are people who like surreal as fuck games with a lot of undertones and a convoluted plot that, chances are, you'll only get after the game is over and you actually sit down and think for a bit. Yes, it's VERY niche but it does have an audience. I liked the way it was done, and I must add that when Jennifer finally stopped being a little bitch, it was really satisfying. I didn't love it, but it holds a little spot in my heart for taking an unusual approach to horror games and being as obtuse as it was while still making sense with a bit of thought.

Oh and we have a dedicated horror thread open by the way. You should have posted there to keep it going.

Hewie is also a lot faster and acrobatic. Brown is just a mangy mutt. Good riddance.

I remember a story about some guy on somethingawful who did a lets play of this turning out to be a massive creep who stalks people and makes fetish shrines.

a "rumble rose" is where you fart from your prolapse

The combat was still an afterthought, handwave aside the game was about fetching and interacting at the beginning, I could even understand if they actually made it like Hauting Ground where you instead had to avoid enemies instead of fighting them.


Hewie is your primary combat and escape tool, in RoR the only thing Brown does is bark at the imps and "stun" them for a short while.

Leave it to a Labrador to keep lesbians away.