Rule of Rose

I feel like this game has no clear target audience.

The best way i can describe it, is that it's a survival horror game made for women (women that can actually play video games).
It deals with a multitude of woman oriented subjects, and specifically with the complex hierarchy of girls social circles while they're still young/in school, and the bullying and drama associated with it.
But, most women haven't played this game, assuming they even give it a try most are going to react like "why isn't this grown ass woman slapping these little shits around?" because they'll never get far enough in the game to realize that the protagonist is reminiscing in a fantasy, twisted version of real events that happened to her in her youth and inside this story she has reverted back to being a little girl.
Most men playing this game will either be unable to relate to it's themes, or unable to even finish it because the gameplay is, quite frankly, atrocious.

It's a horror game with women as it's target audience that will never play it, and men as it's secondary possible audience that will give up on it because it plays like shit and it's 99% atmosphere/character focused.
So who's left?
Basically nobody, just weirdos like me that have an interest in old, niche survival horror games.

This game was made by Punchline.
The only other game they've ever made was Chulip.
Chulip was another game with a similiar problem: it had no main audience.
These days people play Chulip with the only intention of playing some quirky obscure "lol so whacky" japanese comedy game, and don't really sit down and try to take in it's strance and melancholic atmosphere.
Most will never even reach the part of the game where you have tea with a deceased girl and slowly unravel her tragic story that is actually pretty genuinely sad.

What was up with Punchline?
Why did they make such weird and specific games that most people couldn't possibly get into?
What was the point?

You say this like people can't sympathise with the opposite gender.

Maybe the devs are the audience.

I should really get to playing it I've got it on emulator working.

Wish this game was an xbox title as well.

Everybody in Rule of Rose is a horrible person.
Everybody.
The gameplay is also garbage like you said, so that didn't help.

Literally Gone Home: non SJW pozzed version

Great game

it also became rare and expensive.

sometimes prolaspsed bootybutts are also called roses. i find the best way to fix them is to simply wait for them to crawl back up inside of me

It has the same problem as Haunting Ground. I don't want an AI companion as a game mechanic.

Haunting Ground was way better in terms of gameplay, as far as I can understand RoR got the same problem as Deadly Premonition, the "combat" was added as an afterthought because the higher ups didn't believe a game about solving mysteries alone would sell.

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i cannot sympathize with social cpnstructs

The protagonist using weapons to fight enemies is psychologically coherent since she's reviving her harsh childhood as if it were a nightmare and fighting the enemies is equivalent to fighting her traumas and fears

The target audience are people who like surreal as fuck games with a lot of undertones and a convoluted plot that, chances are, you'll only get after the game is over and you actually sit down and think for a bit. Yes, it's VERY niche but it does have an audience. I liked the way it was done, and I must add that when Jennifer finally stopped being a little bitch, it was really satisfying. I didn't love it, but it holds a little spot in my heart for taking an unusual approach to horror games and being as obtuse as it was while still making sense with a bit of thought.

Oh and we have a dedicated horror thread open by the way. You should have posted there to keep it going.

Hewie is also a lot faster and acrobatic. Brown is just a mangy mutt. Good riddance.

I remember a story about some guy on somethingawful who did a lets play of this turning out to be a massive creep who stalks people and makes fetish shrines.

a "rumble rose" is where you fart from your prolapse

The combat was still an afterthought, handwave aside the game was about fetching and interacting at the beginning, I could even understand if they actually made it like Hauting Ground where you instead had to avoid enemies instead of fighting them.


Hewie is your primary combat and escape tool, in RoR the only thing Brown does is bark at the imps and "stun" them for a short while.

Leave it to a Labrador to keep lesbians away.

You need the dog to uncover hidden items.

prolapsed anus

yeah, that's how both dogs work as well, I was talking about the combat.

alot of Japanese horror games are directed at woman but aren't their audience

But who is best girl?

yeah, that's how both dogs work as well, I was talking about the combat.

in RoR I think Elanor is best bully.

All I know about this game is that a guy once came on Holla Forums asking for porn of it so I found a bit of fan art and cropped a few nicely and told him I'd give him the full pics if he'd post a timestamped picture of himself doing lewd things IRL but he never did it.

Which one of these was the RE4 dog?

I got as far as the part where you have to get through a bunch of hotel rooms and they are all locked.

The gameplay wasn't really that bad untill the enemies showed up. I really thought you were supposed to avoid. Couldn't believe the combat was actually that bad.

Ehhhhh.

Silent Hill or Shadow Hearts?

If OP is saying that the game is made for women but not in a cancer LBGTGSH way, then that sounds pretty neat. I don't see why a bunch of "I wanna be the little girl" fags can't relate.

emulators user
you can still go back to it

Hewie.

I would assume he means Silent Hill between the nature of the thread and there not being an official Shadow Hearts III (while Covenant was officiall "Shadow Hearts II" and merely called Covenant out here for marketing purposes, From the New World was simply that world wide and without a number; the devs confirmed it a side game and said they got shitcanned before being able to actually make the Shadow Hearts III they had wanted to).


Yeah, controversy meant it either didn't sell well or didn't see many copies shipped, at least out here in the west. Not real sure which was the actual case.

To be fair, both SH's are horror games for the PS2 with sexual themes, same as RoR.

Explain.

Shadow Hearts is more of a JRPG with horror inspired enemies/plot/location (degrees of which vary by the game). Their predecessor Koudelka, though, is a pretty thorough mix of horror and JRPG (with lite tactical RPG elements as well). A description I once saw of them, as Koudelka being "You got JRPG in my gothic horror game" and Shadow Hearts being "You got horror in my JRPG", has seemed rather apt in my experiences with the whole series. Great series though in my opinion; still need to give the Silent Hill series a go in comparison though.

Shame there's little reason to make a thread about Koudelka and Shadow Hearts these days, what with the games being of the older sort and the series being dead for like a decade now.

Rule of Rose is banned in the UK. France also attempted to stop it. The EU really hated this game for some reason, making up lies about it.
The game wasn't released in Australia or New Zealand, either.

And by The New World they're like "Horror? I never met her."

Nah it was conservatards from their respective nations (Italy and France, never knew about the UK) making up shit like the game was about raping and burying little girls alive for points or some dumb shit like that.

...

FtNW's still got its moments (like that hotel in Vegas, the final dungeon, and as usual, the Doll House), but it's a lot more lighthearted on the whole. Can't say I disliked it myself though, but it might have helped that I already knew what I was getting into beforehand.

Apparently in local feedback after the first PS2 game, the Japanese customerbase thought it was too dark and scary for a JRPG (that having been a game that even got one of those triangular tags on the cover there that used to be the equivalent of an M rating), and Aruze pretty much bitched out Sacnoth/Nautilus for not making something more normal that could let Aruze roll in cash. While Nautilus felt forced to not be as dark in Covenant (and especially FtNW), they seemed to have retaliated by making the subsequent games even weirder, keeping what audience they had still niche. I can appreciate sticking it to your publisher like that (why a fucking pachislot focused company wanted to publish niche JRPGs, I'm not even sure), but unfortunately it ultimately got them dissolved as devs, and Aruze sits on the series rights and hasn't done anything since whoring characters out to Idea Factory for a ridiculous crossover.

Shadow Hearts III supposedly would have been an apparent prequel focused on Jinpachiro and his brother in law; fans have known what happened to Jinpachiro since the first PS2 game, but Covenant never elaborated on what happened to Kiheita, though there's a foregone conclusion to be had. I have to wonder if maybe it would have been a return to form to Covenant (or perhaps even SH1's vibe, as it would have been set years prior), or if it might have just been wacky adventures of two shapeshifting in-laws broing it up, killing otherworldly horrors, and generally ripping shit across the far east.


Off topic, but speaking of PS2 modding, I was trying to get a particular game working with my modded PS2 earlier. Unfortunately, HDLoader doesn't seem friendly with it, and trying to use OPLoader (which checking around sounds like it should be able to run this game), I can't seem to find where the option to actually play games in there is (I just see a menu with Settings, Display settings, Network config, Network update, Save changes, About, Exit, and Power off). I suppose maybe I don't have it set up right; got a fat PS2 with that and other files (which had come as a modpack, or whatever you call it) installed to an IDE.

It's a shame that they don't have the balls to do a magical WW2 game with all sorts of crazy shit.

I use OPL and I think you might just have to switch the screen it's on. OPL defaults to I think loading from the disc or memory card, there should be a button to shift it over to the HDD screen. If that's not your problem though then I have no idea as it's been a while since I set up OPL and for over a year now it's "just worked".

Maybe they would have made one down the line (the Nazi interest in the occult and mythology would work with the premise), but I think they sadly flipped Aruze the bird one too many times. Aruze doesn't seem keen on doing anything with the rights, even selling them really, and since From the New World the only things some of the devs seem to have done was aid Mistwalker on Lost Odyssey (not sure if they were officially Mistwalker employees or joined as freelance) and make some (supposedly bad, if what I've heard was correct) PSP JRPG named Arms' Heart. Apparently Kato and Machida are working on something new though, but they can't put out any real info about it yet. Whatever it is, it sounds like they'd like to bring it west though, but the fact that the interview mentioning it specifies "adaptation" bodes a bit ill with so many companies in the [CURRENT YEAR] mindset (and the fact that the PS2 Shadow Hearts games wouldn't fly these days. Personally I kind of hope that was just the term chosen by the interview translators, given it was apparently Japanese->Italian->English.

You mean toggle the screen left or right somehow, or something? I'll give it a try.

Exactly. Good luck. If that's not it then I'm sure the forums OPL uses can help you out.

Yeah, there's apparently nothing that can be toggled left or right from the menu screen.

The version of OPL that the modpack I installed came with is 0.9.1, if that might be a factor. I suppose it could be outdated, but as these were all installed in bulk, I'm honestly a bit confused as to how I would go about replacing the current OPL and installing the new version if need be. Anyhow, I'll go try sifting through their forums for advice. Thanks.

Start button should toggle it. It's a very obvious scene change.

I dont know. I'm a sentimentalist who likes owning a physical copy. Especially for old ps2 games. I got a physical copy for both silent hill 2 and 3 which werent exactly convenient to track down but where very fulfilling to play afterword.

I've tried pressing all the controller's buttons and got nothing that switched to a "games" screen. The other thing I'm thinking is that perhaps, despite HDLoader AND the drive itself being able to register that I have playable games installed, OPLoader somehow might not see them, and thus no games being found could possibly equal no "Games" toggle.


Same (provided I can get away with not having to pay much for stuff when I do find something of interest), but playing digitally makes a good way to avoid scalpers, bypass the region lock, and just try-it-before-you-buy-it attempts. Does annoy me a bit though that while the Xbox had it's own special release for Silent Hill 2's, and Japan and Europe saw their own Director's Cuts, in NA Konami just opted to slap a Greatest Hits banner on it (namely since I'm a stickler for getting original print stuff).

Anyhow, these days it doesn't seem like Silent Hill 2 is that hard to find, though admittedly I'm not sure about Silent Hill 3 or beyond. Certainly seem more common/less expensive than the Fatal Frame games, Haunting Ground, Echo Night: Beyond, and especially Kuon from what I remember though.

Maybe it's simply what the devs wanted to create and is not made by MBAs to target a particular demographic? You know, art?

stop thinking like a jew

Actually figured it out with a guide on the forums mentioned. For anyone else that might be considering looking into the HDD method for playing games, you DO apparently have to enable it to search the HDD in the settings section to bring up the possibility of accessing your game roster, at least if you're using 0.9.1. Still doesn't show an icon on the screen to hint at accessing the games menu though. Thankfully it doesn't seem like I'll have to reinstall my games (I've had 100gb or so on here already), but I'm going to have to double check compatibility as to whether the version of OPL I have will properly suffice, or if I'm going to need to install a newer version (and how to do so manually, as it wouldn't be part of a modpack this time).

My wife beat it, loved it, and thinks very highly of it.
I only got past the first boss before losing interest.

dude, dont cuckpost, spoiler that cuck

Silent Hill 3 was harder to find. I had to order in a copy from Quebec and save it from the heartland of cucks. It also came with the soundtrack which I was initially super excited about initially because I really liked Silent Hill 2's. Too bad the cd copy only includes the background noises to most areas, meaning I now have a rare cd of some nice tone building soundtracks and meat slurping noises. Not exactly my kind of asmr. But I was hoping for the title tracks and the other instrumentals from its ost.

Maybe the fact is more that you're in Canada (going by the implication)? Just saying, since I've heard some games can be a lot harder to find up north, despite the US and Canuckistan being in the same coding region.

Its not wrong to say that. I'm still impressed I could find a copy of Zone of the Enders 2 up here. I even asked the store clerk at the store I go to and he was like "Huh, I dont remember this."

Where I live, I feel lucky that I've found a stable, good quality store a town over, as well as a local chain of multimedia places I can get occasional really underpriced pickups at. When the last independent vidya store in town went under (combination of the owner of the corner they were on being a prick and distribution companies fucking them over), all that was left was like eight or nine Gamestops, and it took a year or two for me to find anywhere else that had solid selection and half decent prices in the surrounding towns.

Yeah, even here in the states that's not the most common game to find (meanwhile you can find ZoE1 cheap at pretty much any place that stocks PS2 games, between it selling well due to the MGS2 demo back in the day, and not having much demand now). Though if memory serves, the PAL version has additional content or something (which I want to say the HD version carried over worldwide, but I could be wrong). I think last I saw a copy was a few months ago for $20 or $30 complete.

Perhaps he got too invested in a certain character in the game.

You faggots overcomplicate things.
Basically
That's all there is to it.

Punchline had close ties to Love-de-Lic, who most of you would recognize for MOON: Remix RPG Adventure.
Some of the people involved are the ones "slipping through the cracks" in Square and Square Enix, who left behind a legacy of surreal experiences not quite found elsewhere.
Their fingers touch games like
with one of their most dedicated members going on to make Punchline, adding "Chulips" and "Rule of Rose" to the roster of especially weird games made by Love-de-Lic.
Why did they do it?
Passion for games and what they can become.
I'm not quite sure, really, but context is valuable.

merm-aids don't need underwear you silly goose

You know there are male gamers who play adventure games right? I can appreciate story and atmosphere in a game.

Thanks for the in depth information user.

Maybe she's wearing panties somewhere under there?
I'm not sure.

Haunting Ground was a fucking awesome game and the AI for Hewie was impressive as hell, especially for its time. It flipped "escort quest" on its head and did a damn good job of it. Don't you dare talk shit about Haunting Ground.

Well the founder of that company's newest endeavor is a mobile game about a 30+ year old deadbeat who just quit his job to stay at home in his underwear and work on his own videogame. While doing so he tries to earn the affection of his rather young neighbor by having the player playtest through his game, saving the princess (modeled after said neighbor) several times in different dungeons from her captors (which are sometimes modeled after workers or the boss of his old company).

The point is probably that he and his old company just wanted to make what they wanted to make.

You wanna talk about a game with no target audience? Lets talk about D2!
Combat is like a static light gun shooter, the story makes no fucking sense and involves people cloned from an angle, who only got found because he managed to get eaten by a mammoth and the two main characters are a asshole nigger bitch and an equally insane bitch version of the main protagonist from D1. Seriously they are like rainbow haired angry feminists a whole decade before rainbow haired angry feminists existed.

That's pretty funny, i'll have to check that out even tho i really dislike mobile games.

I am extremely familar with the works of Kenji Eno and consider him a genius, in his own bizzarre way.
I completely disagree with your description of the two main characters in that game, the idea was to make a female action movie protagonist (in fact that's what Eno called his characters, virtual "actors" that would act out different roles in their "career"), and a main supporting role character that was meant to have a deeper emotional backstory, but she was obviously botched, as with most of D2 (and, indeed, most of Kenji Eno's projects, he almost always didn't manage to nail down his original vision in the form of a cohesive, polished video game).

Haunting Ground confirmed for girls.


If you remember to line Hewie up in a straight line for his attacks by telling him to sit, he's terrific. Attacking enemies in the back is key. I think people just tell him to attack randomly, and he'll circle around and just do a little nudge, or miss entirely.

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Those are clearly panties, that are for some reason brown.

I think Capcom was going to have proper visible panties, but decided against it at some point. Maybe because Daniella didn't provide Fiona with a bra, so why would she give her panties?

A walking simulator?

I think he refers to the lesbian thing in a game.

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