Side effects. Hell, it's probably a sunburn that only happen when chemo fucks your skin
Cheat codes
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My claim isn't that old games had DLC, but just that horse armor was not the first DLC, and additionally that DLC does not refer exclusively to paid content. I'm not lumping games together by generation, quality, or anything of the such, just simply by having DLC before horse armor, and those were three examples I remember from my experience, though doom is most probably a false memory. Total Annihilation did have those units available in a patch, patch content being debatable on whether or not it counts as DLC, a patch, or both, but there were additional units available for individual download, in addition to several maps. I am also fairly certain that the units in the patch were originally released individually too. I am not saying the expansions are DLC, but some of the content included in them originally was. Again, being included in later expansion packs does not retroactively invalidate them as being DLC. Morrowind was another example as it had things like better swamp sounds, enchanted arrows, and that skeleton island available for download on its official website.
Though you are technically correct, I do not think calling Morrowind a post-halo game would be right since they were only released a year apart. A post-Halo game would have to be something released later enough to be significantly influenced by Halo.
Not old games, just games older than horse armor. As I said before, horse armor is among the first and most notorious examples of paid DLC. I can't say for certain if there were any other console games that did it first or not, but I do not remember any paid DLC before horse armor. However, the person who started this whole mess of shitposting originally stated that horse armor was the first DLC. The problem here is that DLC, by definition, is simply content for a video game available for download online, exactly what the term "downloadable content" would imply, and collectively refers to both free and paid content without any distinction unless otherwise stated. If you search for a definition of DLC, you will get something similar to what I stated. If you search any digital store for DLC, it will list both paid and free content. These validate the definition as correct and thus means that things like TA's units and maps or Morrowind's plugins, both available for free on their websites, are by definition DLC, DLC which precedes horse armor.
I am not 100% certain, but I am fairly confident that quite a few other games between 1995 and 2005 had free DLC to some degree, especially creative or competitive games like FPS and RTS providing a few official, or officially supported user-made, maps and skins. I vaguely recall downloading official stuff for UT2003 and a few maps for Warcraft III.
At what point do you guys consider console commands to be cheat codes? For me it's when they have unorthodox names and do something not really necessary for testing.
Jesus fucking Christ.
God, Imagine how bad that must hurt, like sticking your face in a deep fryer.
The question is what was the last game to have fun cheat codes? I mean shit like pic related. Not just god mode and a few rejected guns.
For anyone reading this who's not retarded.
The reason they're comparing DLCs to cheat codes is many fun cheat codes used to alter the player's appearance in fun ways or used to give you special items on command.
That's exactly what most DLCs are doing nowadays by selling you extra costumes or giving you those fucking "adventurer packs" and shit.
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They went the way of unlockables, that's what.
The last game I remember playing that had actual cheat codes was Age of Empires 3.
The last game I played which had unlockable shit I don't even remember. I think those died out in the mid-2000's.
Cheat codes are bad for business tbh, gotta make them DLC.
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