Cutscene as a reward, not as a storytelling device

How do you call this? When you take certain frames of a video where a person looks silly and retarded?

I dislike if cutscenes interfere with the core gameplay of the world, I'd like to move around myself. HL, despite being a shitgame still had the right idea on this.

Depends on the game but for the most part, I agree wholeheartedly.

Cutscenes should come before and after major gameplay segments. They should not be interspersed within a gameplay segment, breaking up the action.

As an example, I toss up Valkyria Chronicles.
For the most part, you get a cutscene before the fight, and a cutscene after the fight.
Everything that happens in a mission happens without distractions. Cutscenes that do play are done to serve as a notification that enemy reinforcements (usually) have arrived.

Compare this to something like Metal Gear Solid V, where cutscenes are thrown about with high frequency mid-mission, constantly taking control away from the player and ruining the pacing of the gameplay.

FUCK YES DADDY

Autism

"will you show me?"

...

Good, you did well my boy! But did you also subscribed to TES Online and preordered Prey?

TES:O is buy to play now, no longer subscription based.

i hate to admit it, but i agree with him if it's not a story heavy game, most of the "greatest games" have very little cutscenes.