/agdg/ + /vm/ ~ Amateur Gamedev General and Videogame Modding

"One step at a time" edition

Resources:
>>>/agdg/
>>>/vm/

Previously

Other urls found in this thread:

vocaroo.com/i/s1K5NLmAVit3
vis.versilstudios.net/vsco-community.html
sso.mattiaswestlund.net
ivyaudio.com
hephaestus-sounds.com
plogue.com/products/sforzando/
bedroomproducersblog.com
magesy.co
clyp.it/gbl1awcf
github.com/Antonioya/blender/tree/master/archimesh
wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Add_Mesh/Archimesh
clyp.it/oqh0kbav
blend4web.com/en/community/article/131/
yanfly.moe/2016/06/10/yep-107-element-core-rpg-maker-mv/
my.mixtape.moe/kxbxkd.mp3
drive.google.com/open?id=0B1laio2k4HufWnZzREVhMDdPdE0
drive.google.com/open?id=0B1laio2k4HufMHZiNzd0VUx2X3M
drive.google.com/open?id=0B1laio2k4HufZm9fYThwdGpZNDQ
mrl.nyu.edu/~perlin/noise/
eastfarthing.com/blog/2015-04-21-noise/
ninjapretzel.github.io/ProcGen/01coherence.html
staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
web.archive.org/web/20150607183420/http://webstaff.itn.liu.se/~stegu/TNM022-2005/perlinnoiselinks/perlin-noise-math-faq.html
flafla2.github.io/2014/08/09/perlinnoise.html
bartwronski.files.wordpress.com/2014/03/ac4_gdc.pdf
katsbits.com/tutorials/blender/bake-normal-maps.php
my.mixtape.moe/xwfdhj.mp3
ninjapretzel.github.io/ProcGen/
itch.io/jam/1-room-rpg-jam
itch.io/jam/resistjam
devmag.org.za/2009/05/03/poisson-disk-sampling/
docs.google.com/forms/d/e/1FAIpQLSdB4Y9kASKgHiXJNVnhoH55PxGgggL00L716nXumrHZzaCvTQ/viewform?c=0&w=1
twitter.com/NSFWRedditGif

How in-demand of a skill is 3d modeling? I've been debating whether I should try picking it up, but if there are already shit tons of modelers out there pumping out ever cheaper assets, it is likely a better use of my time to just focus on game design.

I started making music with LMMS but I can't get the piano VST to sound realistic ? Wat do ? It sounds like a robot is playing.

Meh I finished another model more or less. I just need to give its tread some few more detail and add 3 more camouflage then it's done. It annoys me that I have to use classes just for having 3D skins, so when there is a map pack which has like 10 winter and 10 desert maps it could become awkward.

one thing you can do is move the notes ever so slightly off beat, to where it's barely noticeable and still sounds on beat, but it's not perfect. it especially makes it better when you're playing more than one note at a time, because that's when you really notice it.
some programs i think have plugins that do that automatically.


for some reason, the wheel texture seems off and i can't put my finger on it.
the textures themselves are a tad low quality, but the models will probably be small, so that's forgivable.

I use for the chassis a 1024^2 texture and the treads have a 256^2 texture. Making a really gud textures is not really my strength.

Anybody know how I can open a .mesh model?
Or in alternative how to find a good naked model that's already rigged?

Why is momentum such a bitch?

Dynamic. Have few notes very slightly off tact or off note, each not slightly different volume, different volumes over time like louder and quiter parts for dramatic or softness, add FX like reverb, saturation, stereoenhancer, artificial latency, amplifier etc to make it sound more full and so on. FX are like half the job. Look up Sound, FX and VST tutorials even if they are for other sound programs, most of it works in LMMS too.
And if you really want to do some top notch shit, might as well get a good midi keyboard.

Did you try googling "naked 3D model that is already rigged"?