Castlevania symphony of the night

Is this game still considered a masterpiece?

I played through it for the first time last night, and while the controls, soundtrack and art design were top notch, I felt the game was insanely easy and seemed to massively under use the transformation mechanic.

I probably got through it in about 4 - 5 hours and felt like I was just getting warmed up when the end credits played. The game could definitely benefit from a hard mode or something.

Other urls found in this thread:

romhacking.net/hacks/2896/
m.emuparadise.me/Sony_Playstation_ISOs/Castlevania_-_Symphony_of_the_Night_(E)/51897
romhacking.net/hacks/psx/patches/2896readme.txt
gamefaqs.com/ps/196885-castlevania-symphony-of-the-night/faqs/30576
emulation.gametechwiki.com/index.php/Mednafen#Memory_cards
youtube.com/watch?v=HWhcBv0RyTY
castlevania.wikia.com/wiki/Koji_Igarashi
mega.nz/#!QRQkhJjQ!Uis4xp5n353Pnodr5MFh4Ku1VND2khi3zNGwehN2Wv4
twitter.com/SFWRedditVideos

No, because it became well-known and fashionable among the plebs. It's now the #1 rated Playstation game by User Score on Metacritic.

Now we're seeing the usual influx of "it wasn't really all that great :P" threads, starting with you.

It really was and is great, but more stupid people "like" it, reducing its appeal.

So it will always go.

There's a hardmode romhack for the game if you're interested.
romhacking.net/hacks/2896/

How can you be observing an influx of these kind of threads if by your own admission this is the first one (started by me)?

Are you confused?

You got the true ending, right? If you didn't, you missed A LOT.

I can't imagine you didn't with all the spoilers of the game abound.


It's just the way things work.

It's currently being remade in Unity by a bretty smart guy from the Castlevania Dungeon.

He needs shekels though.

I'm currently playing a hacked Harmony of Dissonance (makes the graphics nicer and removes that awful aura crap on Juste) and Dawn of Sorrow.

As for masterpiece, well, some anons hate it because it isn't their ballbusting Castlevania they're used to, I'm okay with it, but the key to these games is the flow, and, next to gameplay, music.

One irk of DOS I have is that entering the save room does not restore your HP/MP and you HAVE to press up for this to occur, where as in HOD, pressing up is enough to trigger restoration.

SOTN needs it's Saturn content proted over properly.

But to be honest, there needs to be a Metroidvania based in a Castlevania that actually incorporates the fucking random room changing feature the Castle is supposed to have, then, by addition, actual vampires like legends did, and actual A-typical Vampire slaying mechanics.

You see, Castlevania is a monster Tycoon of batshit insane proportions, here's how it works


It's an endless feedback loop of demon generation, in an endless constantly morphing castle that increases size and mass, has a subsequent copy on what ammounts to the ethereal plane except upside down sometimes, is endlessly supplied with infinite monsters, that has the grim reaper pop up to increses this even further.

Also, Dracula literally sucks in combat, because he has full access to the kind of shitspam Soma does, except, he's not limited to three souls.

For all intents and purposes, imagine Dracula, but moving around like in OOE, usign Soma's and alucards moveset.

Whenever Dracula draw upon power, and the stage background changes, that's because he's taking the castle back into his body.

In effect, Dracula is basically hellsing's Alucard, pre-Alchemy weakness cures but with so much shit in his own "world" he'd stomp a country in seconds.

There's also the fact that as technically a Demon Lord, he's got a form of madness, or an aura that drives the weak willed mad, based on what he did to that nutty real-estate jew in Bram Stoker's Dracula, and Dracula curse in CVIII was this extended over a wide range, which caused devastating effects.

Many people don't get Simon's quest but basically, Dracula cast a curse on Simon keeping the guy from dying outright, leaving behind his bodyparts (known as relics in HOD) and was more or less using Simon as life support to come back. Simon, slowly losing his superhuman strength and was more or less dying, went out to resurrect Dracula in Wraith form so he could kill him, breaking the life-sapping destiny bond tier curse.

"Starting with" is just a figure of speech. It means that your thread is the first example at hand, not the first ever.

Here's the objective list of the top 3 best metroidvanias ever made:

1-SOTN
2-AoS
3-OoE

With OoE being the most patrician metroidvania ever made and only the most experienced and refined supreme gentlemen understand it's beauty and tight design.
SOTN and AoE rank higher, but they're easy to understand and appreciate.
If you want to truly distinguish yourself from the plebs, play OoE.

As you can see, this is a playstation black disk. Cut #1 contains computer data, so please don't play it.
But you probably won't listen to me anyways, will you?

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