XCOM, new and old

Let's have another thread about the X-COM series, both Nu-Com and Classic. Perhaps even XPiratez if anybody plays that.


Pic related, it's the first terror mission in my new game of TFTD. I've been doing nothing but open the Triton doors, throw grenades and explosives every which way and then waiting a turn to hear the lamentation of the ayys outside.

Other urls found in this thread:

docs.google.com/uc?export=download&confirm=QkC9&id=0B-8IP37CA63Lb2F3SEJBTDd1UFU
volafile.io/r/HF33Go
myabandonware.com/game/x-com-ufo-defense-1pl
myabandonware.com/game/x-com-terror-from-the-deep-1pk
twitter.com/SFWRedditImages

This a fetish thing or you not using the 0 primed grenade tweak?

Are all these games good, or just the first one? Turn-based tactical interests me greatly.

I'm pretty much boxed in. Anybody being outside the Triton after my turn is fucking DEAD.

Here's the aftermath so far.

UFO/XCOM Classic is great. Terror from the Deep is "more of the same, but UNDER WAAAAATER".
Nu-COM1 is good with Enemy Within.
Nu-COM2 is kinda bad but the Long War 2 mod helps.

Don't forget Extraterrestrials, Xenonauts, Chaos Gate or Afterlight.


Sounds comfy.

Why does TftD and Apoc get such little love? I'd, personally, kill for an Xcom that let you manage both naval and land assets.

Anyone hyped for xenonauts 2?

I think the changes are atrocious, no more landing in helicpter, now we will have shity teleporter, no more vehicles

I think a lot of people didn't have both of those.
I actually own a copy of TftD and think it's a great title.
Some that play Apocalypse claim it's really great but I always thought it was a mess.

i played the openxcom with the standard mod or whatever i can't remember the name. it was pretty great.

still though once i got mind control running it got pretty boring

Yea, TFTD has its fair share of problems but the setting is very unique. With a modern engine you could simulate light, depth and underwater currents on the battlefield easily enough.


Right, I never played Apoc because it went too Sci-Fi for my taste but the whole series has a couple of… curious… sequels. Remember Enforcer and Interceptor? :^)

I buttfucked the ayys so hard they are all starting to panic now.

Apocalypse > all others

Well, that does look hilarious.

Apoc has one of the best simulation of building destruction of the genre to this day. That should tell you how much a decline modern games are.

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I restarted the campaign like 12 times no joke, I figured my best chance is to try to pop out 3 satellites ASAP and rush basic leaser weapons followed by the shortest research path for air game improvement, am I having a wrong approach to impossible?

I just think that devs and players just dont care anymore about those features

Long War 2 is another example of bad design to "make it difficult."

Also to fix the cover thing and whatnot I'd use loke's better cover and flanking mod and the adaptive stats mod that allows soldier skill in various catergories to increase by doing things ala jagged alliance

He's not even talking about LW2


Armor over weapons, use shivs as fodder/cover and biosolders remained just as broken. Use shotguns and cannons. Retreat is an option.

The air game in LW1 is just fucked.

Is there any mods for XCOM2 that bring back the old enemy from XCOM? Or better yet, port entirely EW campaign to XCOM2?

Why don't you just replay EW in that case, user?

Depending on where you choose to put your base I would try to get a single satellite and a new comm center up before the first month. By month 2 you should be close to getting the bonus on your continent by getting another satellite or two and by month 3-4 you should be preparing for more interceptors to go to another continent. Satellite rush is harder to do in LW since the devs made satellite development time so long that the money is better spent elsewhere.
Raiders and other medium ships suck unless you have a higher leveled pilot or laser cannons, so focus on defense position when fighting them and just trying to shoo them away. Once you get laser cannons their high rate of fire + damage will make fights easier. Focus on research that improves your soldiers first, then your interceptors. The air game just gets more insane as the game goes on, so it is a losing battle for the most part.

I just a more streamlined campaign, bring back the old MECs, gene mods, old enemies and see how all that fare in the new "environment".

I love XCom, but the game is over two decades old and we've seen barely any progression or deepening of the gameplay outside of it's own core trilogy. I really wish newer Xcom clones would invest more time on the concept of land/sea/air warfare as a whole, as opposed to just being "air minigame followed by troop combat". I also wish nations weren't so black and white, there needs to be more shades of grey (beyond just funding changes) between "go Xcom!" and "praise our new overlords".

Again, Apocalypse innovated the most in that regard, featuring the basics of a diplomacy system, the attempts at integrated land/air combat on the cityscape and the much maligned unfairly imo real time combat. If only Gollop didn't run out of money. The game could have been GOAT.

Did someone say CHAOS GATE?

Why would someone do this?

Did someone say
CHAPTER MASTER?!

No, because it is dead and my heart if forever hollow.

I feel you man

I just wish we had Xcom mixed with Jagged Alliance 2 1.13 in modern 3d engine with environmental destruction

Also lack of depth in xcom type games bafles me, there is so many opportunities to involve inner human politics into the game mechanic other than just "you gain/lose founds"
There is so many oportunities for mission variety and plot twists, like 3 way battles ,escorting missions, raids etc…

GW keeps throwing their IPs left and right and instead of a new Chaos Gate we get… Man O' War??

OpenApoc soon and all the bugs will be gone and modding introduced.

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Its nice to have hope? Besides I waited over a decade for openXcom, What is another four-five years for my most beloved series?

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That's not usually to bad if you have rockets or a grenadier with at least sapper, most covers can be destroyed completely or to half cover with those. The ones that fuck you in the beginning are drone or floater pods since they'll fly and become impossible for your shitty low level soldiers to hit at the right times.

Yeah. I like the xcom formula, but its time it starts to be kicked up a bit. Theres so much more you could do with both the ayys and xcom itself.

fixed that for you

Modern game design is about making games easy to get into so that women, minorities and complete fucking retards can understand and play them.
Somehow the fact that women, minorities, and complete fucking retards don't gravitate to strategy/tactics games hasn't seemed to dissuade firaxis from catering to them anyways.

This is why you don't see any sort of - honestly I wouldn't even say semi-complex, more like slightly more involved to learn than smacking your mouse around while drooling on the keyboard - forms of gameplay, lore, storytelling, and so forth. You see this style of design literally everywhere now. Every major studio, the vast majority of indie studios, and even a large number of the guys in-between.

If you can't show the 70 IQ monkey who somehow managed to get the CEO position of a major publisher, that your game is a skinnerbox that prints money, you won't get funding. When you go, "…so you see, this feature provides a great deal of strategic depth!" they've already dozed off, or gone cross eyes from trying to comprehend what the word 'strategic' means. The modern industry is fucking crippling any sort of complexity or creativity in gaming and it disgusts me. Firaxis is absolutely no different in this respect - even when given the chance to expand upon and improve their series going from nucom 1 to nucom 2, they managed to add virtually nothing to the gameplay, in fact I'd argue they made it WORSE. It damn near might as well be a fucking mod.

I'm still salty about the whole "guerilla war" bullshit they touted when first announcing the game.

I would just say that it just catering to retards/causals
Complex games (eg. JA 2 1.13) are much less popular than your average turn based "strategy" game
Because people dont have time and will to think and immerse themselves in the games. They just want quick entertainment and companies provide them with such because its much more profitable than catering to small nihe of assburgers. Another example casualization of paradox games

He was complaining about it which I sympathize with you cock mongling inbred,

I think thats the result that CEOs are no longer "gamers" but just businessmen, they care about maximizing profits and minimizing risks and costs.

If a CEO doesn't understand and isn't passionate about the industry his company operates within, he shouldn't be the CEO.

That gets into a bigger problem of modern society glorifying profitability no matter the costs, with no care nor concern for anything beyond immediate self-interest. Everything is about the money, not the people, and it results in soulless uncreative drivel.

The problem isn't with the business culture, but the people buying tasteless shit.
If people had taste, we'd get more innovation between games because the only profitable games would be ones that built on games rather than "streamlined" them.

The problem's both of them.

Nothing beats the original XCOM games.

Satan knows it

Valve has a gamer CEO and look how that turned out.

Dubs of truth

He turned from a gamer into a suit seeking profit

I dunno, Valve is still a bit better than the rest of the shitpile.

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I thought the whole paid mods fiasco was due to Bethesda?

Do you pay attention to anything?

Yeah, how about no

They mostly are.

Webm related

Well, Gaben wanted a piece of the pie. He probably has thought about monetizing mods but was too smart to go ahead with it… Along comes Bethesda and he found a nice useful idiot to take the blame I suppose.

fuck


I call 'em as I see them.

Maybe the problem is that CEOs are isolated from real humans. They get surrounded by sociopaths who can only think of profits and they start to earn a lot of money. Both cause them to value money more and humans less. They start to believe the Homo economicus meme and start making profit driven decisions.

So you're pretty much a knee jerk reactionary no better than leftist retards?

what the fuck

20% off at GamesPlanet, but it only brings it down to £16 here, and according to Steam Enhanced:
"Historical Lowest Price: £2.99 at Playfield on 3/27/2016"

Xpiratez is pretty good, but I feel like the guy will fall into the trap of making it hard just because. The new update added environmental effects which is fine I guess, but your "officers" will need pay now, some up to a mil.
Fuck that, good soldiers are my reward, not punishment.

that mod is fucking hard core. its a game itself

Made by a cuck most likely.

Me? I'm just a random faggot that doesn't need to overcompensate on the internet. Enjoy your (You)s and yahwe bless.


Possibly but shit's still fun.

Its bretty gud. My first save got fucked when I got unlucky enough to somehow trigger a stargod invasion. I don't think I'll upgrade my save, I wanna try to beat it for once. I do miss burn and purge from vanilla xcom though, Any other mods you play? I just use the occasional weapon mod.
Some more Bootypedia pages for those who haven't played.

I hope you have 3 months time. I tried to complete it but after a month of playing it I gave up. the mod is just too brutal. I ended up cheating my way for the ultimate transport just to try the last mission.
still… it was hella fun

Ha, I did that too. My first alien base was another star god one. You bet your ass I cheated. I'm chugging along though, I can make pretty good weapons and armor, no powered yet though. I set up another base, have money coming in.

Come on user, the majority of people will always be tasteless stupid mass that follows the trends

Maybe because gaben and his surroundings is so rich that for them money IS just information.
To them money dont matter that much so they had false belief that to the majority of people money also dont matter that much

Source? The irony is too much.

That first pic is Gears of War 3 or 4 or 5 or 20, isn't it?

Yeah, for this games ufopedia he just takes pic from where ever provided they fit the theme. I may dump some more later, but I don't want to spam the thread.

Post the neural interface one.

inb4 it's mass effert reapers

At least I still got the codex thing done but holy shit that codex rammed my ass like there was no tomorrow.

expect more of this shit when you make progression on the story objectives, the game gets easier on the second run

apoc is fun as hell, can't wait for open apoc to get finished.

How the hell do I reveal the avatar project progress bar in LW2?
The game ended abruptly for me. That was a brutal first try

That's one of the problems with XCOM2, the devs used way too many "LOL FUCK U" mechanics that trip first time players up for no real reason other than "lol XCOM means it must be randumb xD"

Okay Im confused - Do the aliens in OpenXCOM have research too? This game I've faced nothing but gillmen and a bunch of xarquids 5 months in and even terror missions still have deep ones and gillmen.

I hate this meme

The old sneks are better than the new ones.

Thank you. It makes me absolutely livid when people talk about wanting to take psionics out as well because psionics were another thing that could have been massively expanded on like how you describe.

I like the meme where the Console X-COM developers did a bunch of promotional materials showing off the alien designs and comparing them to the aliens in X-COM, where they pretended that sneks didn't exist in X-COM and that the thin man alien they came up with for their game did, because it's not like anyone in their target audience would have actually played X-COM anyway, right?

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From what I understand, Enemy Within includes Enemy Unknown. Could be wrong. I know it includes both on consoles, but I got my PC versions through bundles and sales.

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That's fucking gay.

Fucking RIP, that mission. Took me ages to bribe them up so that they sell me shit again.

I'm currently playing Xpiratez and I can't see jack shit in the nightime missions, I can barely makeout my own units . What's the electro flare equivalent in this mod and how do i get it or is it a bug?

Post a screenshot? Also literally electro flares or molotovs if you're a poorfag.

I don't think I have brought enough molotovs

Using that tweak prevents you from playing catch with explosions properly.


Scroll Lock

It's like someone lifted a veil from my eyes and pissed on everything but I can see where I'm going now, thanks.

Having issue trying to download the new Xpiratez

docs.google.com/uc?export=download&confirm=QkC9&id=0B-8IP37CA63Lb2F3SEJBTDd1UFU

what the hell, click on download and nothing happens.

I know there were some server issues or something. Did you try downloading from the forums?

I got this directly from the forums.

Oh.
Well fuck.
Did you try the mod page at openxcom.org?

That was down as well.

Also I just clicked that shit and downloaded it.

how?
not coming up for me.

can you please upload it in volafile for me.

Gimme just a sec little dude.
Well lookie there, an update.

Thanks, I'll suck your dick later on dude.
no homo.

Whatever its uploading now. Will be under Dioxine_Xpiratez

All done!
Have fun.

thanks dude

volafile.io/r/HF33Go
I'm assuming this whole time you mean the Holla Forums volafile but in case you thought it would be another here is a link, and I guess its for any other faggots who want it as well.

Xpiratez question
Just to make sure, you can't successfully beat a pogrom mission on your first month right? or am I doing things wrong?

Is it viable to skip right to the next tier? Which tech is that? Mag weapons? What are the prerequisites?

Follow the storyline objectives, completely liberate at least one area. LW2 does NOT keep the project avatar frozen for any reason, so you can't take your sweet time on easier lmaos.

any total conversions for openXcom?

open apoc is gonna be great, xcom shines when they can fix all the bugs and add/tune stuff

pirateZ

and then you have xcom+ mods like area 51/xcom hardmode and xcom extended (conversions that add more terror types, personal gameplay tweaks, maps, etc etc)

the xcom files looks really cool but still pretty early in alpha

You can, it might be a pain in the ass but you can.
Also how are you getting pogroms already? They don't unlock until you get a certain research done.

I miss Xcom Apoc. I am pretty sure my mom hide/threw away my disc to get me to stop playing it but I looked or that everywhere. Raiding the alien traitors every other day for funds. felt like Arnold throwing incendiaries everywhere.

Fucking hell rng for days

You've got that completely backwards, the old people who are unfamiliar with new territory experiment and throw things at the wall to see what sticks.

bump

Everyone too busy actually playing vidya?

but why? Just double fist those magapol 4000 machine guns until you get poison. Only use explosives for the social justice cult

Not if they already have big company with lots of capital, why experiment? why pay more for development with a risk of losing customers if the game fails to catch on to the casual audience?

Big companies just have no business in being innovative and they dont need to provide quality product because people will buy it anyway

Because they don't know what works yet. All that shit that you just wrote is not referring to new ground as you think it does but ground already well tread.

That only happens because modern vidya, or at least AAA, is so fucking expensive to make, same shit that's happening with film.
Businesses will not gamble when a single loss can sink them, which is why budget bloat is such a major problem with the modern vidya industry.

Also better game/more features can actually lower sales because casuals could not buy it due to complexity.

There is just no point for devs to make comples/innovative games because they might sell worse then already established mechanics

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I knew it would be shitty performing but I expected it to at least be playable

My nigga.
If only it wasn't so unstable.
This is a genre i sorely miss.
Smackin' heretics all day.

What mod?

XMC

Has different modules for what you want to add and compatible with 99% of shit provided it isn't a massive overhaul mod.

Post screenshot of your lunch order pls

I wasn't the best at the game at the time, user. Didn't discover the cheese of twin machine guns till much, much later. (Twin devastator cannons however… )

seconding

tbh my load order isn't the best and the game always complains when I launch it but it's never crashed once in like 2-3 playthroughs.

Choices pt 2 is disabled by preferance btw.

thanks

Well thats gay.

What? How would you make a game about Space Marines called "Chapter Master" NOT 40k related? Isn't that like complaining that people won't play your Mechwarrior game if it isn't "blatantly Battletech related"?

Wasn't the solution to make a game that's totally-not-40k but allow mods to restore actual 40k references?

Holy fuck. That's a lot of mods. Is this Long War tier of mod changing the base game? (As in changing mechanics completely and introducing a fuckton of new items.)

Fear of GW lawyers and giving up.

nah just items and shit

Speaking of Xenonauts, what are some good mods to make the game more tacticool?

See

speaking of laser, is it just me or does it do LESS damage than mag tier weapons?

Aren't lasers meant to be a sidegrade to mag tier? They provide less damage but give +5 aim.

Any terror From the Deep style overhauls? Why the hell do devs hate underwater so much, players don't even want true underwater physics anyways they just want underwater shit.

Is OpenXcom true to the original, or should I just play vanilla the first time around?

no need. just play pure openxcom

I figure that it's the one you want to get while you level up your troops, but you definitely want mag for the higher level troops. if the difference in damage means that laser has to hit one time more per 5-6 shots, then 5% is just inferior in terms of DPT. It might be the right choice for cleanup soldiers who don't need to hit big anyways, but in general, mag comes out on top.

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Openxcom is mostly bug fixes and optimisations. Don't bother playing the original without it.

Just look up the differences on their wiki and then look up how to change those right back. You still need the vanilla xcom for openxcom.

Because they have the money to throw around and experiment you stupid leftist nigger.

First thing first im not a leftist
Secondly look at empirical evidence
Do they do that?

If you ever want to wallow in wistfulness read up on the cut features from Apoc. Best of the series and a shame that the full featured game will never be made.
Raiding cult compounds and flooding the market with drugs is way more fun than being the world's leading laser rifle supplier.

That's why you sort out your team once you know their Psi scores. Also don't give grenades to rookies.

PSA, you don't need to buy the games:
myabandonware.com/game/x-com-ufo-defense-1pl

myabandonware.com/game/x-com-terror-from-the-deep-1pk

You can even use this to your advance. Equip everyone with the heaviest armour. Give lowest psi rookies only pistols. Now the ayys will control the lowest psi rookies who would shoot harmlessly at your teammate. Don't leave grenades lying about though, cannot be stressed enough.

I got a base attack with lobstermen and bio drones.

I can never stop screaming.

Xenonauts has XMC that user talked about, XMT which is outdated, X-Division and the unreleased Xenonauts X-Pansion pack when it comes to overhauls.
Creating underwater assets is probably too much for anyone to bother with what you want though.

It's fucking bubbles, making everybody swim as if they were underwater, some underwater effects, and making sure the Not-Skyranger actually floats while still technically being in the same tile and nobody is actually standing on the ground with a swim in place idle animation. Instead of flashy bright tracer rounds they'd be nails for the bullets and other underwater effects, explosions would be the underwater kind, etc., etc. How the hell is any of that hard? I can understand a flat, hazy blue or green with a very dark vision obscuring hue when in the middle of the deep sea, but that's what Life of Pi styled wonders of the ocean is for.

Holy fuck this game is fun as fuck. What else needs to be said really. Brutal as well, though. Sometimes it can be a bitter pill to swallow that you can't win every battle

How autistic is the Long War mod for Enemy Within?

I wouldn't describe it as autistic at all, it adds some more classes and items and makes the game more difficult.

Late game impossible gets pretty absurd if you don't have "not so long war" active. The lower difficulties aren't so bad.

Play on normal, enjoy a challenge, accept failure, learn from mistakes, try again.

It's not autistic at all, if you can play the base game, you can play LW. LW demands more of you, but you also get WAY more tools to deal with situations. Just understand that you are probably going to have to leave some things alive in a big pod, even if you have a good activation. plan how to maximize the effect of your smoke, flash and supression accordingly.
Cover is much harder to shoot through, so pure volume of fire is more rarely the solution. Destroy cover with rockets and grenades, or take a risk of activating more, and flank.
In short, it's an experience with more depth than EW.

Personally, i liked editing the INI to make alien and XCOM aim +10, while further raising cover bonuses by 10, meaning flanks and cover destruction both effectively gain 10% extra chance to hit shots.
you should also give 10 defense to Drones, Floaters, Mechtoids, Sectopods, MECs and SHIVs to balance out the extra aim. (honestly, i skip the defence on the heavy floaters, because they already have permanent flying full cover, and they can put themselves in positions where you can't use explosives on them, effectively leaving you out of viable options to fight them)

its Darkest Dungeon tier, and not in a good way
whatever the positive sides the mod has is drowned by the RNG, grind and bad design decisions

Fucking hell, this game is so hard. How often do you guys have to abandon saves? Shit, I'm only playing on beginner too. I can't imagine how much harder it gets after that.

You have more tools to negate RNG screwing you over. For the most part, it's less RNG than the base game.
You are however expected to have a lower success rate, especially in the air game. If the game is balanced around beeing winnable with 50% success-rate, rather than 75%, then if you have a cointoss chance of succeeding, you aren't any more or less dependent on RNG.

The grind is real tho. around the 75 mission mark you are pretty tired of the same maps and missions.

In my book, it is a large step up from either firaXCOM

The air game is easier if you go north american base and get the bonus since interceptors and their accessories are cheaper. Other than that you're pretty much praying that the UFO's are kind and don't hit you as much as you hit them.

yeah, that's certainly one way to migate the damages. LW isn't so much a game of hitting your shots and making sure you win, as it is about averages, and continually trying to make the highest percentage plays, so that even when you get unlucky, you are still gonna be roughly where you need to be in the big picture. The big picture just includes giving up and taking a few hits sometimes.

For anons that pirated NuCom 2 I have a repo of XCOM 2 steam workshop mods.

Anyone interested in links?

XCOM UFO Defense?
Alright here is what you do, explosives at every god damned door you think has an alien in it, except inside the UFOs until you get lasers. Get some tanks as soon as possible so you have something to work with for scouts, use some fucking smoke grenades especially for leaving the Skyranger, get lasers as fast as fucking possible no ammunition then you can just fucking run around got to town like cheesey 80's action movies. Once you get lasers build a base dedicated entirely to the manufacture of lasers because you'll always make a profit selling them and never have money troubles ever again.

Other tips, demolish your starting base (unless it's openxcom then you shouldn't have kept the default layout) after you build a much more sensible design or just make that base your laser factory. When targeting never use aimed snap shot use either aimed shot or just go full auto on their xeno asses like a moron you have much better odds of hitting stuff that way. You need to capture multiple aliens early and often. Shoot down every god damned UFO that's on a diplomatic mission, only Russia and the US are the only countries worth giving a shit about but only one diplomatic UFO needs to land and then it's over you're fucked for that country.

Finally yeah, you're gonna die.

You should have gone into what could be a recommended design for X-Com bases. The only places aliens can enter from in Ufo defense is through your hangers and access lift, so typically you want to have it so there's a choke point in your base. A good beginner design is making it so the hangers only connect to the access lift, and the access lift connects to only one part of the rest of the base. This means you can make a firing line and the aliens have only one avenue of entry

I didn't want to spoil the surprise.

bump

I know. Life is suffering and GW is retards.


I honestly prefer JA2

Not an argument

I played it on win7 without issues. There's a patch/fix

Why do I do this to myself.

Because deep down you know that going for a live capture is the exact moment that your winning streak is going to somehow plummet and then everything is going to go horribly from there. You have to do it user complacency kills.

It doesn't help when complexity (for example early JA2 v1.13) turns into autism (both Long Wars, 1.13-crita about two years ago). Then again modern game design is so casual and infantile (just look how badly Beyond Earth turned out, from the same outfit that made fucking Alpha Centauri) that it makes "kitchen sink mechanics" look appealing rather than a mess.

The desire for complexity is directly tied to a desire for higher direct intellectual stimulation of your mind. Generally speaking if it's a game where thinking things through and thinking for the long term is a requirement and selling point then simplistic mechanics don't go over well for the dedicated audience. Which is why Long War is one of the most popular mods, since it gives the complexity players want while not going full autism. Long War also deals with the engine limitations of nuXCOM by taking the poker route of strategy where you essentially game and maximize the rng in your favor.

(trips!)


THERE IS NO EXCAPE IF YOU GET FINE IGITS YOU ARE MINE

Apparently Xenonauts 2 has a free playable build with a single scenario.
How do you think it's going to be?
I want it to be good, but Xenonauts was jank as fuck.

From the looks of it they're basically just overhauling the first game, and redoing it with a different code base. About fucking time, the first one as much as I love it had some subpar code optimization.

I don't think anybody one the first game in their first few tries, really that's half the point.
To add a tip to
Don't forget the option of just tailing a UFO and starting a mission as soon as it lands as opposed to shooting it down. It can make the tactical mission a little bit harder (no dead aliums going in), but you tend to gain significantly more resources from capturing the UFO intact.

If your X-Com doesn't have scanlines it's just XCOM.

So same boring artistic style?

How do I get better craft in Piratez? I contacted the authorized dealers but the Pachyderm doesn't have as good a range as the Airbus. What research lets me build my own craft? And how do I get workshops? I'm loving this mod but the tech tree is like a plate of god damn spaghetti.

Tell me more.

Do you also shit in a pot because using toilet isn't the true retro shitting experience?

The APC?
It's part of the Men In Black mod, hence the armed men in suits. That was a recovery mission where they seized a Council complex and you had to take it back.

You don't have a chamberpot?

Spartans description:
These mercenaries /scavengers /bandits live out in the wild, in hidden fortresses, forming a highly hierarchical and xenophobic society of survivors, or preppers, as they call themselves. They're taught to follow their holy book, The Rules of Engagement. They pride themselves for things like personal liberty and the right to bear arms, but bear no disobedience towards superiors, namely old (oftentimes geriatric), accomplished warriors. Add to that an ideology of human racial purity and the subservient role of women in their ranks is not suprising (sic). Facing a negative population growth, they replenish their ranks with insecure, young city dwellers. Most of these die rather quickly.

Oy vey! It's a SJW cuck phantasy world and you fight nazis and I'm pretty sure the developer lurk in places like here just to see reactions like mine.

They're changing the aesthetics around but it's looking like they'll be taking a page from nuXCOM's book in ayy appearance.

Not everything is a personal attack.

His own Mod description spells out what the whole mod is about on the mod's page on openxcom. Bikini wearing (although ugly cause the guy's sprites needs work) amazonian babes vs chainsaw wielding nazis.

Is that like cuckoldry but for those that can't get any Holla Forumsuters?

So this was made by the X-Com guys, right? Any good?

Yes user, most normalfags think the nazis were bad and wouldnt see a problem with writing that. I don't understand why you find this an issue.
I think its time you took some time off from this place. Maybe went for a walk in the park.

The Spartans aren't even the real nazis. The Humanists use MP40s and have actual KKK outfits. And they're not even the real bad guys, those are the aliens you dolt.
Also like said, the author is most likely a normalfag. I would see the problem if you had to buy the mod, but it's as free as it can be so who the fuck cares.

Just beat UFO defense and about to start TFTD soon. Surely these batch of aliens aren't as bad as everyone makes them out to be right?

Right?

Imagine you made a game where no matter the difficulty set it glitched out and placed it to easiest. Now be a B team woring on the next game and hearing all about the players complaining that it was piss easy, even on Superhuman.
Now you have terror from the deep.

...

By your logic, watching someone playing tennis, football, baseball whatever are forms of cuckoldry.
I ain't going to invest too much time in a game I have no idea about, better waste a little time by seeing someone playing a game to judge if it's worth.

It can't be that bad. I'm sure this playthrough will go smoothly with less deaths thanks to my new-found experience in playing x-com. Help me. These lobsterman already sound like the biggest pain the ass to deal with. Now I found out that there's a spike in difficulty due to sadistic developers.

Just melee them.

What research lets me build my own craft
google it. its what I did.
research isn't obvious

lobstermen are the least of your worries user

Because I don't have a problem with it?

No, I gave it an honest college try and it was just not working out on a small screen with a D-pad.
No idea if this was actually made by X-Com devs.

So my friend gifted me this game, and good lord is it one of the worst rpgs I've ever played. How the fuck are you going to make an rpg with a barebones story and no c&c? The simcity elements are also out of place. Boy, I sure remember all the fun I had in New Vegas managing resources! Don't get me started on the combat either. Turn based rng garbage where it's more about luck than skill, Fuck this shitty game jfc.

The Spartans description is pure hypocritical humor since there's little real difference between your outfit and a Spartan one, except your gals are chainmail bikini amazon mutants and the Sparts are humans (I think?). The gals are gun enthusiasts who don't want to be bossed around by outsiders, and captured human female prisoners can get converted into part-time cargo haulers, other-part-time sex toys. Actually this situation is pretty standard over all the human factions. And even some of the aliens, like the Sectoids and their hybrid females…

Back in the day those were commonplace and they were called demos.

I like how tongue and cheek the whole UFOpedia is about the whole thing. Like how some of the girls find Chryssalids kinky but the whole dieing horrifically is a bit of a turn off.

Anything is an upgrade from the boring looks of the first one.

I hate the meme where in Apocalypse the aliums were retconned into being better at psionics than people

I don't recall this retcon.

Wow that user was right you are a cuck.

What about Silent Storm?

...

He's right, you know. Look at what Firaxis did to Civilization.

Well, B-Team managed to inverse the bug from UFO so every difficulty was Superhuman. They didn't make it hard on purpose.

You don't necessarily have to deal with Lobstermen I've found. You can basically visit a terror site, see if there are lobsters and fuck off again if there are with little repercussion. Just make sure to shoot down a couple of extra USOs that month to up your score.

You should also skip Gauss research entirely since you can easily get Sonic weapons a few months in and Gauss works like shit against important enemies anyway.

Prioritize Magnetic Navigation once you salvage your first piece of USO equipment so you can get the super sonar for your base - It reveals everything that's going on and even tells you the type of ayy on board the ships. No need to keep regular sonars around then either.

FLYING
CHRYSSALIDS

In Apocalypse the human recruits are poor in psionics but the hybrids are great at it or more specifically closer to the ability of human psionics in the first two games. Of course the hybrids are weak physically for the sake of balance. Androids are immune to headcrabs brainsuckers but are basically like tanks and the like for gameplay purposes.

found the retard

So user I'm curious hows Terror from the Deep for you so far?

Just got a terror mission involving lobsterman. That was not fun at all, fuck those tanky pieces of shit. I had about 5 of those bastards reaction firing the second anybody left the triton. I'm also getting a bunch of large ships landing near me for some reason. I'm not complaining though since they provide me with a shit ton of resources and some captures without any effort. But I'm enjoying this game so far, the only real annoying thing is how some weapons don't work on the surface and how tanky lobster man can be.

Those ships are hunting you.

They're searching for your base, they do it as soon as you shoot down one of their UFOs, sorry "USOs". You might want to amp up your base defense and add two more empty bases (a hanger or airlift tops) right beside your base on two sides.

Trust me, never use your main base for taking out USOs you use empty spares for that purpose so they attack the other bases instead. This isn't UFO anymore you're swimming with the big fish this time.

In mechanics, not in difficulty
Show me another turn based game with as much features and complexity as in JA 2 1.13
Show me game where you can prone, where cover affects bullets you can penetrate weak covers with bullets with ability to breach locks, with ability to real time sneak, with galore of weapons, small arms and even fucking mortars and rpgs, with team management and some rpg elements, with different approach to side quests.
You fucking retard, no turn-based tactics game ever came close to the level of JA 2 1.13

I dare you to show me more complex game

Suddenly I'm not so happy about all those ships landing near me now.

Don't listen to him human user. The aliens aren't as smart as everyone would have you think.
Continue launching ships from your main base. That's where you keep all the supplies, men, and research, right?

The truth is far more sinister than I thought. Bastards built a base right next to mine. I'm tempted to keep it just I can keep raiding their ships for free shit.

Raided the base anyway. What the hell is this?

Oh don't worry, you won't forget it once it gets one of your soldiers

Ready the coffins boys.

Oh boy.

uh
huh. Don't think the author thought this through.

←-ftw
never trusting an x-com anything anymore until it's 100% the original team.
Wake all those retired old fucks up and get'em back to work.
Least we got some sessy snek out of it I guess.

needs moar dakka Dr. Carson


I want it to be a thing where if you fuck up enough Vladmir decides to start up a rival foundation and happens erry month
Be like X-files when all of a sudden M.I.Bs hit the scene, noisy cricket spamming everything in the area.
Also should go all Buck Rogers-ish and have the next installment take place 100-150 years later, martians rebuilt, but now there's a buncha even stranger fucks coming from Venus and an outer-system race stationed on Saturn's asteroid belt, who're involved in their own back&forth so whichever you favour to assist you with martians makes the other dudes mad and kick your shit in.


I really can't handle anything pre-relic. Too much Space Hulk trauma.


Sadly, there's no "somehow" about it. Remember how Kotick came to us, groceries
And, well, he's the best example, as he at least "tries" to get it on some level.
There's this bizarre mentality within "finance" that any CEO is as good as any other, so you wind up with a tech's new CEO formerly running a lumber mill (the infamous 'chainsaw' Al Dunlap) and other stupid shit.
The business world hires on credentials not your actual accomplishments/successful transitions within a business. "X changed resulted in Y profit dollary doos, it is 100% completely interchangeable to this other mode of business." Most of the time you wind up with the fucktards like those that run EA that believe you are the one doing wrong, not them, as it's their method that worked in their last business, so you must be the one being a failure at your job.
(strangely, as Shkreli is already a shitposting jewtube neet, I think he'd make the transition nicely.)

That's only when they come up from within their own industry. Remember that most 'music execs' didn't exist before the phonograph. So Frank got the OGs, like we did back in the 90s. Old fart execs now are those same classless uncultured know-it-all fartsniffing hippie shits, which is why we've had nothing on the radio but "Pop" crap for 20+ years.
All the music execs from Frank's time were those guys that got big off pushing patriotic USO-type shit and country&jazz, because that's all they had at the time.
Book publishing and clothing requires the least amount of capital to start-up so that's where you see a lot of successful CEOs that know still.
Hate on tumblrtale all you want, but if Toby applies himself and spends his madbuxxx to hire other dyefags he'd be the only one like those old guys we have out there. It's why so much of the "Holla Forumsand saves vidya" meme works, those fags are either from the 90s pre-EA gobblefest or tutored directly by those guys. We kinda have a gulf of experience between OldBeards and Dyehairs in the west. (no thanks to Germans outlawing everything but sims I reckon)
also see:

90's (Square with shmups and fighting games, Koei making a fighting game and dance game, Psygnosis trying all kinds of wild shit, RTS and strats experimenting with mass clouds of units vs vehicular squaddie games, CDV making a hilariously bad Larry-esque porn game, the Tom Clancy guys working on "Sneak King," and so on. It was the "throw things at walls" era. There was even a nice little Simcity/strat crossover called Daedalus)
Then towards the end of that era you had "experiments becoming franchises" like From Software and Armored Core. But by mid-2000s the "only put money into what already works" mindset sets in and it's clonegaem after clonegaem, each one less complicated than the original.


Not even that, really. It's possible to draw some in and make'em stay with enough cutesy/goofy shit (like with Accountant: The RPG aka Disgaea)
But will they actually give you the money to do that or earmark it for the marketing blitz instead? Exactly. In the 90s before beancounters ran the show CEOs would rubberstamp anything that looked like it might make a buck so you got all these nifty deformable terrain games n shit.
Kinda wish more people tried to tap into Sportsball though, bring something back similar to Mutant League or Footbrawl. I mean there's "rocket league" but that's really just two clashing sportsball games melded together.
…hah, I just had a mental image of a group of power armoured footballers vs 1 chryssalid. There's one huddle you don't wanna unclench.

ayyyyhitler confirmed


moar vidya need to take after Shadow Dancer.
Dammit Dogmeat, why do you only fetch mines?

Hipsters ruined everything. You can actually buy new monitors/tvs intentionally made to have those. It's like $100 more than normal.

Hell, you get them IRL. There's a reason for the "grils main Tyranids" meme after all.
Played with a chick who even "canonically killed herself" and modded up her Tyranids to be cuter and a "more docile breed" 'because she was cuddling her puppy in fear at the time.' she worked so hard on those models I didn't have the heart to say yes, when they eat planets they typically eat everything on it so that probably wouldn't happen as they already ate a trillion puppies. She'd recently crossed over from the AVP fandom and took them looking like xenomorphs literally

Well that wasn't so bad. Wide open areas make them much easier to deal.


This might be a problem.

You should have left the base alone until ypou were more prepared user, so long as you don't shoot down the USOs and attack them when they land then the Aliens will be less alerted to your base since they can't escape to tell anyone then you can accumulate resources to sell off and establish better bases elsewhere. It's easy to find and attack bases early but they're all mixed, so the chances of you being wiped out in this mission is pretty good. Guaranteed retaliation too.

Hope you capture the commander alive.

Your only reasonable chances to win at this point is to either take things slow and eliminate all the aliens there's a ton of them or find that device and blow it up it is typically hard to get to without getting shot at

Maybe they should stop hiring a small country's worth of people so they can churn out crap every year.

Sneaky aliens. Already lost two soldiers to them sneaking around with the teleporters. Another was lost because a lobsterman woke up and clawed his face off. Another due to friendly fire.

I don't even know what I'm looking for.

Done with the mission. Only 3 survived despite taking it slow and steady for about 1-2 hours. I'm not having fun anymore and it's only going to get worse. I couldn't even capture the commander because he'd rather blow himself up and take 3 of my men with him than let me capture him. 6 died to tentacrauts and everybody else died due to a mix of friendly fire and lobstermen. After a certain point I just destroyed whatever the hell I was looking for and legged it out of there praying whatever was left wouldn't catch up or wake up like in some cases.

I want off this ride.

Why didn't you just kill them?
I'm sorry you stopped having fun, OP. At least now you know why TFTD gets its reputation. Hopefully your next mission goes better!

Yeah Terror from the Deep is not for everyone, base missions can happen as early as the first month and Lobster men can only be taken out with thermal lances or explosives right beneath their feet, or sonic weapons. never do base missions first thing out of the gate. Oh and melee attacks from anything, that is the lobster's crippling weakness.

Does openxcom use dosbox?

welcome to true fun

I actually just thought of how horrifying it would be to have to assault an alien base miles below the surface of the ocean. The dark corridors dimly illuminated by the glow of a helmet light. Shitty ass peripheral vision, only to hear a muffled scream beside you turning to see your squadmate being pulled apart by a lobsterman. The water filling with dark clouds of his blood.
Fuck that shit.

I know I'm speaking to gambling addicts here but seriously you fucking cancers enable the laziest devs
Dice rolling is a holdover from tabletop rpgs, it was only used in video games by low budget developers as a poor substitute for actual mechanics
Now that videogames don't have to be shit and can have mechanics, these games should step up to the plate and actually become tactical strategy games instead of glorified dicerolling simulators, these rng trash games will never hold a candle to real tactical vidya like jagged alliance or 7.62

You have no god damned clue what you're talking about, or even which XCOM games anyone is talking about. UFO Defense does not use a simple "roll to hit" what it does is use percentages to choose between two different cones of trajectory for each shot fired. There is a miss cone, and a hit cone this is a very simple way to explain it without really getting technical and throwing math at you but essentially you don't know shit m8.

Hopefully now as a commander you'll have more empathy for your troops when you send them to their doom under the sea to destroy the alien menace

I have more appreciation for Lovecraft's works and the concept of an ancient sunken uber city whose rise would be the end of mankind, that's for sure. Hopwefully user who wanted off Terror will go to Apocalypse after taking a break. Although the brainsuckers are a bastard cross of a facehugger and a headcrab that ejaculate their icky spunk down your throats, they're no tentaculats.

The aliens really want a base near here. Another one was built and I can't help but be tempted to go in and brave the horrors again.


Lobstermen are much easier to stun than kill for some reason. It was either 5-6 shots from a sonic pistol or 1-2 stun bombs to take one out and generally once stunned, they stay stunned for the rest of the fight.


Apocalypse is definitely on the list of games to play after I finish TFTD. I might try out interceptor as well, but I think that ones drastically different than UFO defense or TFTD.

Lobstermen are resistant to pretty much all forms of weapons that you have currently the tazer and stunning them are probably the only things that are highly effective against them at this moment.

Oh what the hell is this. Terror mission popped and that's not something I should ignore, first thing I see is this.

oh man, I don't even remember that thing

It's basically TFTD's sectopod.

sure looks worse

You bet :^)

...

Lobsters are weak to thermal and stun, stun less so those are the only two things that are worth using. Gauss against lobsters is pretty much suicide.