Can somebody explain RE7 to me? Preferably in English?
I just got done watching all the boss fights and cutscenes on youtube (no way am I going to play a game that tedious, filled with filters and as it turns out, a moronic protagonist) and the game makes no damn sense.
RE7 makes no sense (no shit)
I honestly haven't played any of the previous games, but I'm 99% sure they left unanswered questions like that for the DLC.
sequel bait.
Because she was under Eveline's influence, just like the Bakers weren't "really" killers.
Eve was an experiment, she was her handler. No idea why they were involved. Mia lied to Ethan at the start, it's not explained how or why she was involved with that.
DLC bait
Probably more, game takes place in 2017.
The guy who designed the house in RE1 also designed this one, probably wasn't just a normal house. Dem shadow locks.
He doesn't, you can just enter loser and get the valve then light the candle and win.
I don't know why he doesn't back away from something he knows is a bomb though.
He would either think you're hiding and fuck off or hang out by the door. I don't know, I'll have to slog through the game again to find out, might do it just UUUU
There were loads of needles around the house in sealed packets, maybe you don't know what those look like because you aren't a drugfag. I think there were a lot in the dissection room
You'll find out in RE8, be sure yo buy it goyim he's probably going to be a DLC boss along with the psycho partyboy brother
many(not all) of your questions can be answered by the files you read in game. The rest can be answered by not being a retard.
don't go full retard.
but that would require you to play the game and I'm not about to spoon-feed a faggot like you.
Oh and I forgot to ask the most important question of all:
Why the fuck can't Ethan run or jump?
I mean I understand they were going for the "survival horror" approach, but in every other RE game you could still run! Sure, you turned around at the speed of a glacier, but running was still an option.
Artificial difficulty? Artificial tension?
And what was in that supply box at the end? Was it the pistol? The ammo? The antidote?
weak
thanks for the answers, I'm reading through the RE wiki now, trying to find some more explanation, if any.
Did Lucas remind anyone else of Armake21? aka NicotineAline aka Marcus Sparacio.
I just told you, I'm not playing the game. It looks painful.
What the fuck does Umbrella corp even want to do in the entire series? It just develops bioweapons with nobody to stop them because corporation lol. They can never contain the resulted outbreaks, so what's the point?
l*terally whom?
you can run. play the fucking game.
It's really not that bad.
One of the earliest people to jump on the Angry Game Reviewer train. I liked his content back in the day, sounded genuinely angry.
No, Satan.
I will not play shitty gAAAmes.
It is that bad. You're just trying to convince yourself it isn't because there are people saying it's shit.
The prompt is crossed out and Professor Oak tells you it's not the time to do that. Quit being a faggot and form your own opinions.
Well if I had to guess, I'd say he walks around the room for a while and then fucks off.
Can someone just tell me what the fuck this game actually has to do with Resident Evil aside from the name?
Nothing
On mobile but I'll give it a shot.
Eveline can directly control and influence peoples thoughts. Memory loss is symptomatic of her control. You can remember doing certain actions but no justification for why you did them.
Umbrella Corps is, from what I understand, a bio terror merc group that tries to stop bio weapons development. I haven't played the shitty multiplayer game, but supposedly the fluff ties in there. Mia and Eveline are not associated with it, but with another company entirely.
Umbrella Corps is not umbrella, as stated above. It's just a recoloured logo.
RE2 was September 1998. RE7 is hinted to be late 2017, so 19 years or so. For reference, this puts Chris Redfield in his early 40's.
There's no evidence to suggest it, but it was probably dropped by the chopper circling overhead. As is the fashion for mysterious people to drop the finishing weapon for the protagonist since RE1.
That's the point of the tape. You can avoid almost all of these things bar the exploding cake, which only serves to ignite the gasoline that spills into the room. That's why the game gives you the tape detailing the puzzle ahead of time. Anyone doing the full puzzle with full knowledge of the outcome is explicitly trying to fuck it up.
I never tried it, to be honest. I'd assume he'd just wait for you to come out.
The company that produced Eveline supplied Lucas with the containers that create the serum and the necrotoxin. The withered foetuses in the boxes are used as a genetic processing system for the serum and necrotoxin. You get to see them on the 2nd floor of the old house and on the ship during the initial outbreak.
He's likely in quarantine, but the mind control is broken due to Eveline being dead. It's likely that the mold will eventually overtake his system and he'll mutate unless a cure is known.
before I read this
that is some commendable form of autism, my friendo
oh, and check em
this thread doesn't deserve quads anyway
Didn't this guy make a response to Chad Warden?
It takes place in the same world. The Racoon City outbreak was a thing that happened nearly twenty years ago. The reporter from Outbreak wrote an article that shows up.
It's pretty similar to RE4 in that it drops everything from the past few games, and now here's a new horrible biohazard. This times it's a fungal infection instead of a virus/parasite.
It drops the old fluff and makes a new biohazard threat instead. Despite the Baker family being the focus, the plot is the same deal: evil company makes bio weapon and it all goes to shit in an accident.
Probably a side effect of being mind controlled
According to the tape you get in the wreckage, Mia was suppose to be acting as her mother and handler and eve was just another Umbrella project
you can input the password straight away as you have already seen the video, I don't know why he didn't just back up from the cake
Nothing, it was the first thing I did but I couldn't actually see if he tried looking for you since he just "disappeared"
I have no idea
I remember him making a response to Irate Gamer, but you might be on to something.
Why are you watching it then? Why are you interested in it? If you are interested in it just pirate it and play it for fucks sake
Re-read your own post, user.
The beginning hour got me interested in the game, I thought it was going to finally break from convention of every AAA title in the last 10 years.
But it turned out to be another heavily scripted, easily exploited, item crafting, jump scaring snorefest.
I didn't pay much attention to anything in 7, because I'm going to play it eventually, but I do have one question:
Is anything connected to Lisa Trevor?
I don't know if this was already answered or not and I'm too lazy to check.
But I think I was watching Britbong stream it and he tried taking the shotgun while the guy chasing him was in the same room. It didn't let him. It just flat out denied him. The action was crossed out and the protagonist said "This is not the time to do this" or somesuch. This completely shattered my suspension of disbelief.
How can they be so fucking lazy? It seemed such a logical thing to do. Someone is chasing you. There is a room that locks the door if you take the shotgun. Of course you would try doing that. That was the first thing that came to my mind. But nope.
They could have at least scripted it so that Jack rips the gate thingy off of it's hinges to get at you. It we be an interesting alternate way to get the shotgun that rewards players who experiment.
What a waste of digital space.
Okay, but even 4 kept closer ties to the older games and hinted at even closer involvement in later games. From what I can tell, this one could have been a brand new ip and there would barely have to be any change. As I said in another thread, this game is like Konami making a horror themed action platformer called Castlevania that has nothing to do with Dracula or Belmonts aside from maybe an optional document in the game.
Did you make those last two up?
Another Denuvo game. Skipped…
Cakes explode if you put bombs in them, user.
Haven't read the entire thread but just want to point out that if Jack is chasing you you can't pick up the shotgun from the statue, it tells you "you can't do that now" or some shit.
Doo Doo
Pee Pee
RE7 is a bad game
I had a good time with the first section at the house and in the mines, it was a good game for an 'amnesia with guns' style walking simulator.
I think I mostly liked it because I finally got a computer powerful enough to handle games and I've been pirating graphics-wankfests like this ever since
Brain fungus and mind manipulation.
Umbrella Corp is a merc group that was created after Umbrella the medical company died. They do B.O.W. transfers for companies.
[CURRENT YEAR]
Chris HUNKfield probably chucks it at you so you can kill Mold Grandma.
You're supposed to watch the tape of someone doing it before you.
He fucks off until you come out and get his attention again.
How the fuck do you mix a green plant and a bag of goo into a bottle of replanting juice on the fly? How do you make overpressure ammo with your bare hands? It's video game plot holes, Capcom isn't that smart.
It's never outright stated he's got the brain fungus. Replanting your leg and arm are explained away by the fuck you herb juice, and it's said that hallucinations are an early sign of fungus, which the young Evelyn scenes may or may not be. My guess is that since he killed Evelyn, the fungus has little to no effect. Either that, or something might pop up in another RE game about his fungus progression.
You stupid faggots don't know what plot holes are.
Plot holes are contradictions. Things that shouldn't happen in the story because it goes against itself and some or all established stuff.
Things that are left unexplained is just that, unexplained stuff.
Anyway OP you're a dumb fucking fuck. Everything that's unexplained in the game is actually extremely easy to piece together. Nothing too difficult to imagine. I bet you never played a Team Silent game before. Fag.
Because the player is retard.
Rest, just calm your autism about the mechanics of a game you dont care to play.
How is the arm a cure? They never explain why it cures them.
Why are you watching retarded streamers, OP?
Since we're on the subject of Jack's ai..
She's being manipulated by Evelyn, due to her being infected
They're not. Not directly anyway, Evelyn is a BOW supposedly created by Tentsu, whom it is believed Mia is working for.
We don't know if it's actually Chris Redfield or he's just using it as a codename yet. Either way he's a merc working for the Umbrella Corps. I imagine his identity will be revealed in the DLC that's supposed to be coming at some time in the spring.
That I don't know. It obviously takes place after the destruction of Raccoon city, beyond that I have no idea. I assume it's set after RE 6 though.
Not a clue, maybe it was on the tanker? Either that or it was sent to Lucas from Tentsu.
Because the person controlling him is a moron.
He waits for you presumably.
To be honest I did wonder that myself, maybe she has one of those case things that makes the antidote hidden up her sniz
The goal of the Umbrella Corps. is to retrieve high value bioweapon samples for sale to clients on the black market. I would assume that's why they're taking both Miia and Ethan and not doing anything about the fact that they're infected.
is Banned Footage 2 out or not yet? what the fuck?
It's supposed to be, I think.
I have ONE question about this:
what is up with the house(s)?
why the trap doors. why the industrial body processing facility in the basement?
It makes no sense at all, If they are "good" people, why bother with a fucking morgue in the basement.
well maybe all that stuff was built within 3 years.
they've been infected for 3 years.
It's definitely possible, but the shadow walls were there beforehand, there is a note explaining it in game.
also that basement looked older than 3 years tbqh
Honestly the only thing i'm having trouble understanding is how the hell Zoe managed to live at the baker residence for three goddamn years without her family finding her and either forcibly pozzing her, or just killing her.
The notes make it clear that they knew she was in the house, but for whatever reason didnt really do much about her other than threatening to gut her if she fucked with their stuff.
How did Leon and Claire just drive into Racoon City without knowing about the outbreak?
isn't that how most families operate?
she was infected though, not much they could really do.
Why didn't Saddler just kill Leon and Luis instead of tying them up and leaving them in the house for a dumb ganado to accidentally release them?
How did the army get that giant railgun inside the factory where you fight Nemesis?
Exactly why i'm confused, What was she even eating?
She wasnt infected to the point of Super Strength, nor regeneration though, not that we saw anyway. Jack could have just torn her in half, or even just stuffed her in a cage. She's allegedly been living in a trailer not twenty feet away from their primary living space for three damn years. Only about five feet from Lucas' Funhouse, too.
Actually, i suppose she was. Mia had both in nutter mode, after all. I don't see why she'd be as strong as Jack though, with his advanced state of infection.
4's connection to the other games is stronger, but it's the same as RE7 in that those connections don't improve the game in any way. I think RE4 would probably be better if Leon was some new character, Ada was some new character, and their past with each other had been left undefined. It would have made her a lot more interesting if we didn't know that they only knew each other for a night. If they weren't in RE, you might think they'd known each other for a lot longer and that makes Ada interesting. The sample would remain as fucking nebulous as it was in the real RE4, so whatever.
In both RE4 and RE7, it's really just name drops and UMBRELLA???!!!, which don't amount to anything except making a newcomer feel like they've joined the RE club, which they haven't.
If you were half as cool as Leon you'd understand
Well some of what's in the basement looks like it was used as a slaughterhouse, for cows and pigs.
I think that was Lucas' doing. He was fucking mental before the infection and also some kind of genius.
How did whoever he was in contact with cure his mind but keep his body infected so he would keep regenerating?
Not a clue m8. Maybe the vaccine for the infection has different attributes or strengths depending on which generation of fungus BOW the sample is taken from.
I'm only guessing though, I don't think it's actually explained in the game.
yeah this one bugged me the most outside of why is the family alternating between feeding me and wanting me to stay alive and trying to murder me.
Never quite understood why Lucas could regenerate and get all the sweet benefits from the super-fungus while still faking being under Eve's control. Would he just have had the ability to resist so even if she was talking to him he'd be faking her out somehow and she's such a shitty, distracted 2spookykid that she didn't notice that the genius meth-head wasn't following orders exactly?
Actually I think it did say something about that in the game. He had the ability to resist her control for some reason maybe something to do with his biology and either Tentsu found out and got in touch with him or he contacted them. I think it might have been him that contacted them.
You can circle strafe him with a knife without taking any damage too but its pointless as he'll just teleport to the next trigger anyway
Something tells me Lucas doesn't eat with the rest of the family. God I hope not. If he consumes rotten human flesh voluntarily, I just don't think I could deal with that.
I hope he gets killed in a dlc.
is it confirmed that it was human flesh? I know there were some rotten animal carcasses throughout the game
I really didn't hate this game and while I can get why diehard purists wouldn't be in love with it I thought it was way more fun that RE5/6, even if it was too short and easy. Just wish there was more to it and that the houses were bigger and more interesting to explore. You get so much inventory that you rarely have to backtrack and even if you did, it's so easy to run away that it wouldn't have mattered anyway.
Hopefully the DLC fleshes things out into a full length game and it goes on sale at a price that I would actually buy it for
Could it be that the more you resist and/or require evelyns healing the greater the effect she has on you? I'm guessing the marine dad and the mom would be taking the most damage as Zoe doesnt kidnap people and lucas traps people, whereas dad goes at em with an axe and the mom screams in their face and then goes spidery. They could be so far gone because they required that healing factor so much, or maybe because they tried to resist in the dream sequence the dad seemed like a real nice guy. Lucas being so willing and receptive might be giving him a good deal of leeway with evelyn and allows him a looser leash. Course that wouldnt explain zoe who is very uncooperative. Which probably means its how often you need to be regenerated, or perhaps the food increases the corruption and its made from the dead or evelyns puke or excrement?
It's also the most deviated Biohazard game ever made. Time completion? Means nothing. Save count? Means nothing. First aid usage? Nope.
There's only two metrics in it, did you save Mia? How many coins did you collect? THAT'S IT. That's all that fucking matters in this game. You can get the best ending just by choosing to save the girl who has tried to kill you and telling the girl who has shown you nothing but sympathy and care to fuck off. And all the coins do is help you unlock ridiculously overpowered weapons that you won't be using because why would you play through the game again? There's no replayability, no alternative game modes, no deviation.
You can use the Albert pistol and get your play time down significantly because it can just about one-shot everything in the game, sure, but is that rewarding/fulfilling? I'd say no every time.
RETURNING TO THE ROOTS OF SURVIVAL HORROR
really? I thought when it was letting me know all the times I opened an item box, saved, fired a gun, and all that jazz it was giving me a hidden grade.
Why the fuck wouldn't they add something that scored you on this stuff? Is it that hard to create some arbitrary requirements and associate different criteria for achieving them with various letters? A little thing that can lead to people replaying your game more and more. Christ, lock the S rank behind an achievement and you'll have people replaying it for a while
Oh I made a bit of an error. I said time completion doesn't matter, but it does, if you beat the game in under 4 hours you unlock 2 items the circular saw and the x-ray glasses.
And coins don't even matter…
Albert-01R Gun - Beat the game on any dificulty.
Circular Saw - Beat the game in less than 4 hours.
Essence of Defense - Destroy all Mr.Everywhere statues.
Infinite Ammo - Beat the game on Madhouse dificulty.
Secrets of Defense - Beat the game on any dificulty.
Walking Shoes - Destroy all Mr.Everywhere statues.
X-Ray glasses - Beat the game in less than 4 hours.
So there ya go. Beat the game on NG+ using the Albert in Madhouse and you'll unlock pretty much everything. Getting the good/bad ending requires nothing external, it's like the Shizune route of Katawa Shoujo, you either make the right choice or you don't. And then you never get any other chance to change it for that playthrough.
Personally I would like a game that disregards completion time but puts a lot of importance in item usage, since survival horror is really about resource management, with the unlockables being more difficult rearrangements instead of items that make the game easier.
Well, contrast this to Biohazard 2. In Biohazard 2 there's a gatling gun, a machine gun and a rocket launcher. You can unlock an unlimited ammunition version of either item.
Beat scenario 1 on normal difficulty in less than 2:30 with an A or B ranking - Infinite Rocket Launcher
Beat scenario 2 on normal difficulty in less than 3 hours with an A or B ranking - Machine Gun
Beat the second scenario on Normal difficulty in less than 2:30 and get an A or B ranking. - Gatling Gun
Complete scenario 1 and scenario 2 and get an A ranking on one of them, then save your game. - Hunk Scenario
Complete six scenarios and get an A ranking on one of them, then save your game. - Tofu Scenario
And the criteria for this is:
You can't pick up any weapon more than once (with the exception of the shotgun).
How many saves you do (I think you can save once)
Difficulty may or may not have an affect (i.e. if you play on easy, forget about unlocks)
Beat the game in 90 minutes
You CAN use unlimited ammo, but you can NOT use unlocked weapons.
Oh that criteria about 90 minutes was for S-rank.
I agree to an extent. I prefer to focus on resources rather than realtime when I play these games, so it would be nice to have unlockables that are totally tied to resource use, but I wouldn't want to see the unlockables for completion time removed.
Unfortunately, they would promote save scumming and would probably be balanced around the expectation of players resetting. Maybe resource management unlockables for a game with restricted saves (which will never return) would be enjoyable.
Easily solved by including saves as resources, as most of these games already do, but if everything fails you can always go the Dark Souls route and save everything.
You are retarded.
Explain to me how either 4 or 7 actually benefits from being in the RE franchise. If you rip them out of that context, the games make just as much sense as before.
Completely true. The only elements that were directly from the franchise were at the very end of the game, the codename Redfield for the Mercenary Captain (who we know is definitely not Chris) and the Umbrella logo, and the gun's name is Albert. And in RE4, just Leon S Kennedy.
They could have made these games spinoffs in their own franchise and just used characters/elements from the games. Give it some stupid name. Look at Devil May Cry, that was originally going to be Biohazard 4 and they were like "this is way too different, we should just make this its own franchise" and made it a whole new game. Well they could have done that with Biohazard 4 and kept the Biohazard formula intact.
There's some elements which are borrowed from other Biohazard games, but it could have been a spinoff franchise (that was or is not canon). So yeah I agree with you, the name Biohazard doesn't provide anything to the franchise because everything in the game is unrelated to other games in the franchise other than a few name references. But then again, they might make DLC for the game which adds in a lot more of the franchise to the game. So let's wait and see.
I meant to say "the name Biohazard doesn't provide anything to the game"
I was hoping this would at least be Resident Evil porn. You broke my heart, user.
There's only a few hundred thousand images of that…
It is always better to come across a $5 bill by chance than to actually work for it.
Why would you jizz on $5?
I can't believe there isn't more outrage about this piece of shit game cluttering the earth with its presence.
You mean a Denuvo game that was cracked within a week of release?
It's a genre staple. If the protag is too competent then it becomes an action movie with monsters in it. Having said that, I think the protag is or was an Umbrella employee with some degree of clearance. That would be the only reason that I could think of for new Umbrella wanting to pick him up. Also, it looks like the story is going to get fleshed out through the dlc content. I'm just hoping it's free or they do a complete collection eventually.
of all the silly things in your post, this one is the williest
I heard there's going to be a free collection once the DLC is out.
It isn't Umbrella, it's Umbrella Corps. they have fuck all to do with Umbrella aside from the name.
Weren't they all trying to resist her to some degree? It could have also been that Evelyn grew accustomed to their resistance and eventually took it as normal behavior. Wasn't Evelyn unstable as well? It probably wasn't too hard to trick her every so often as long as you followed her orders to some acceptable degree.
THIS
This is exactly where crapcom is being retarded.
I mean, you create a new series: Resident Evil, a third person survival horror with static cameras.
The game is a success, and you develop a sequel, why?
because you hope that people who liked what the 1st one had to offer will buy the sequel as well.
Everyting goes well, RE is now a series and you have a solid fanbase who will support your series as long as you keep giving them what they love about it.
Then suddenly they go: "you know what? fuck them, look at how much COD is selling, we should pander to those people instead"
And they proceed to develop a game with almost nothing of what made the original series what it was, but they slap the RE name on it for "brand recognition"
What's the fucking point?
People who like COD or other games don't give a fuck if the game is called RE, and RE fans want to play RE, so if you want to pander to other fanbases it's okay, but the Whole "brand recognition" is dumb as fuck, start a new IP and that's it.
How is that hard to understand?
It's a reboot. And about time for it too.
It's pretty funny, actually. In the attic of the house you can find a receipt saying that Jack paid a contractor $3000 to install a "shadow painting activated door"
I don't have the image on my hard drive, but it's that image about people joining a community. They join and they're not as into it, they have complaints but they make do. And it becomes an overwhelming voice of whine until the games get changed to suit the complaints of the "new wider audience" but ironically that new wider audience would show up just because they want people to gravitate towards. The actual people who want to play, they don't want the changes, but their voices are ignored because "hey whatever faggot, you'll fucking buy our games anyway." And then they don't, but the company just figures smugly "anyone who doesn't buy this was never a fan in the first place" and continues to fuck it all up. And the review scores start going down, going down, going down. People criticize the games for being stupid, being bad, if there's any original core players left, their reviews are scathing, they call them trolls, say that they're part of dat 4chanz board trying to ruin the review metascore, etc…
ANYTHING TO AVOID KEEPING THINGS INTACT.
Resident Evil Outbreak, The Umbrella Chronicles, etc are all examples of spinoff series that could have worked, just like Pokemon Stadium and Pokemon Snap. You don't have to change the core of the franchise to make new feeling games, if you feel like you're burned out on the core game line, make a spinoff.
But Capcom and Konami are both guilty of this shit, look at what they did with the Silent Hill games, look at how they started licensing the games out to studios that made them into bad games. The Japanese have this all or nothing approach to things, and that is the problem in a nutshell. It's what drives them to make games like Ikaruga and Touhou, either you are able to handle it all, or you can handle none of it.
To compare video game design (and why Japanese games made by Western licensees don't work, and why western games made by Japanese licensees don't work) look at Touhou vs Tyrian 2000.
Tyrian 2000, you have shields, you have hull, you can regain both with resources, there's more than one way to shoot, you can upgrade your shields if you don't want to be glass cannon, etc.
Then compare that to a Touhou game, Touhou games have a fixed powerup system, you lose strength if you die, if you get touched at all, you will die. Unless you detonate a bomb within 0.5 seconds of being hit. And if you do die, you will drop half of the strength you're going to lose, so you'll have to rebuild your strength up again.
If you die in Tyrian, you go back to the ship screen and can change your loadout to accommodate the level. If you die in Touhou you keep going until you run out of lives… Now…
Imagine if the Touhou project licensed out the IP to a western SHMUP company. Or if Tyrian 2000 was remade by a Japanese company.
The idea is to make more content to get it to sell, but it would alienate the original audience, wouldn't it? The problem is content farm companies like Betheslop or Crapcum don't see the moral issue with that, they just see $$$. It doesn't matter if the audience are long-term fans, so long as the game will $.
But this is why Touhou fans still buy Touhou games, because they keep making consistent games, they don't fuck up the formula to try and make more money. The factor here is "are you okay with modest gains for your effort, or do you feel like you need to make it as 'safe' as possible?"
He doesn't, or to put in better terms, you shouldn't. The whole point of the Happy Birthday tape is to reveal the trap before you step into it so you can bypass it. The player ignoring this isn't a plothole, it's a bad player.
Putting your hand in a bear trap and the complaining that the character shouldn't do that isn't some sort of indepth plothole, it's because you're stupid. This is the same manner of thinking that Mario Brothers is broken because you keep jumping into the pitfalls.
Speaking of the happy birthday tape, is it possible to complete that sequence without uncorking the barrel of oil?
Anyone where know where the save data is located for the pirated version? I actually liked the game and ended up buying it. I'd like to use my save data but I can't find it anywhere.
...
...
You mean this one?
I Agree 100% with what you said.
Yes, that one, thanks much.
You are welcome.
There's nothing wrong about that, except he could have researched somewhere else a bit more first
During the dinner scene he's the only one not eating flesh, he's throwing it at you and then throws his whole plate at you to get away with not eating in front of his family. There's some stuff I don't like about RE7, but there's some good attention to detail.
That's how you don't die when the cake explodes, if I'm remembering correctly, so yes.
Not the first time. The first time, in the video tape, you need to uncork the barrel of oil to get the windup key to windup the dummy who will tell you the passcode to the door with the valve in it.
But when Ethan, you the player, get stuck in the trap, you already know what the passcode is, so there's no need to uncork the barrel of oil.
Ah, alright.
I was talking about the FIRST TIME not AFTER the tape.
The first time it stops you from inputting the code to get the valve until the mech thing carves it into your arm.
I have no idea, someone should go try it and report back.
You should read the other replies in the thread, someone already answered it .. like twice now.
A pirate skipping a video game out of protest is like a woman sleeping with twenty man to prove she's not a slut
How does the game stop you, though?
It disables the action button and tells you that Clancy doesn't know the code.
It'd be more accurate if it was someone who's slept with 20 men then immediately decides to become chaste
out
It doesn't even look like Resident Evil at all. 4/5/6 changed the gameplay and atmosphere for the worse, but at least the series was still somewhat recognizable up until now. This just looks like a generic first person horror game with none of the charm.
meant to say structural integrity of the story
If the old stuff had been even decent, I would agree with you, but it wasn't. It was utter shit in fact.
...
I think you're missing the point, OP. The complaint with RE7 is not because of inconsistencies or asspulls, but rather that the game is a god damned tedious drag to play. When you play the demo, you're terrified and there actually is a sense of dread in there somewhere. The start of the game is more akin to the demo, but then it all goes downhill and it loses it's edge. It felt to me like RE7 hopped on the chance to steal Silent Hills waning thunder and ride it out for as long as possible.
RE7 wasn't designed to it's strengths. Instead of trying to make a first-person horror game utilize everything in it's potential, it was abandoned for the tried-and-true RE1-3 formula, which consists of running and dodging enemies until you start finding the powerful guns, during which point you can laugh at anything that comes at you. RE7 is a FPS that is copying what made RE1-3 great, and that's the reason RE7 is such a trashfire. It brings nothing new to the table and shows that the current fags at Crapcom haven't got a fucking clue how to design games anymore.
For example, RE3 had ammo crafting, dodging systems, enemies that made you change your playstyle, etc. The point I'm trying to make here is that RE3 was complex and that same complexity made the game replayable, fun and terrifying. Anything could kill you easily if you weren't on your toes.
RE7 is taking what I'm coining as the "Apple-approach", in the sense that it goes for the minimalist design and sacrificing everything else. I'm sure you've noticed how modern games have more streamlined huds and menus and that they all resemble eachother? Or how some games "return to their roots" in the sense that the core gameplay is there but the complexity that made the game fun is dumbed down? That's the "apple-approach." It's fucking infuriating and one of the reasons I'm wary of buying any new games. I'm content with playing my old favorites, including RE3 regularly.
I can't EVER imagine looking back on RE7 and thinking "hey, that sure was a fun game, maybe I should replay it" This is one of those games you play through and then put on the shelf to collect dust until you sell it to someone else so they can also be angry at Crapcom for killing one of the more iconic series out there.
...
What about horror games that actually do things better than RE7?
Had a bug with Jack's final form, if you kill him just as he starts vomiting, the vomit never stops coming
Eternal disgust, fitting for this game.
I disagree.
I think I hit the nail on the head by refusing to play it because it looked like a pain to play (slow movement, more filters than Alex Jones could ever imagine, inconsistent texture quality/loading, dimmed edges of the screen, constant red shade when injured) the game outright.
well said
I think that's just a callback to previous games, though. Like I mentioned in this post beating the game faster has always been a goal to unlock ridiculously OP items.
The Infinite Rocket Launcher, Infinite Machine Gun, and Infinite Gatling Gun allow you to complete Biohazard 2 in under an hour.
He also did a video about DSP
HAHAHAHAHAA
(nice double dubs though)