No, but I know that consoles aren't to blame for everything.
Devs can and do take the easy path when making PC ports.
Are Graphical Improvements Slowing Down?
I know people already replied to you but I REALLY wanted to say this.
You're a fucking idiot.
Doom 1 Doom 2. Quake 1.
Plenty of others.
I suppose you mean "game in the last five years".
What a lot of people don't seem to realise is that consoles suffered from this too. Consoles used to be great, and then they started aping PCs and lost almost everything that made them unique and worthwhile to begin with.
What do you mean?
Singe player and couch co-op games could be an example.
They're slowing down, although graphics still look so unrealistic to me compared to the real world. Devs should work with using photogrammetry more to start making things look photo real, make each individual rock and leaf interactive.
A lot of the genres that used to define consoles are now more or less dead, replaced with mockeries of PC genres like WRPGs and FPS. And local multiplayer is more or less gone.
Think he means specific or unique hardware contributes to creative or unique games, Donkey Kong Country at the end of the SNES' lifespan is a nice example of this, doing more with less.
Can't find a game named Voec. What game user?