Is there any documentation on how the fuck the dude that made this pulled it off?

Is there any documentation on how the fuck the dude that made this pulled it off?
I worked with the pokecrystal disassembly enough to be familiar with it, but the amount of shit that this has added to it far ecceed the memory limits that are hardcoded into the disassembly itself.

Any info on how he did it? Cause it's honestly fucking impressive.

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I remember a while back on >>>/pokemon/ there was a tear down of the crystal engine which help get a start on the project.

If you have the source code you can just recompile with a larger memory size.
Not sure how ninty feels knowing it's floating around on the internet somehow.

C&D and most likely more of those coming out for even more pokemon fangames

Isn't the assembly out there? I downloaded it and tried to compile it myself but I got errors for some reason.

Pokemon Crystal hacking with the disassembly is amazing though.

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Is this your work, or someone else's? Because that looks fucking amazing and I want to play it because of that.

You know, i'll never understand GB, and GBC nostalgia.
I grew up with a GB and i remember spending so much time squinting at the screen, giving myself a headache, buying one of those magnifying glass you would mount on it to actually see something, seeking the right light conditions.

It was such a nightmare.
I played it 24/7 but that's just because i didn't really have anything else at the time.
Why do you have nostalgia for that piece of shit?
GBA, i can understand, tons of GBA games hold up to this day, but GB and GBC?
What's the fucking point?

hax.iimarckus.org/topic/6874/

Guy has been doing this as a pet project. Some of the changes he does are questionable but he has all of his changes and edits public so you can see what he does and copy it, learn, etc. Make your own version while removing stuff you don't want. It's a very great thing to follow if you want to learn the Crystal Disassembly.