Why does the emulation scene (and now even modern devs somehow...

Why does the emulation scene (and now even modern devs somehow, who are into the "retro" aesthetic) so invested in fucking filters?

They know they only result in horrible mess of crayon blobs. Why bother?

And don't even get me started with the so-called HD Texture Pack Fan-Remakes that are literally GBs of texture files run past an HQ4x filter.

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Bilinear filter > no filter > live CRT > CRT emualtion > gangrape by aidsed niggers > any other filters

Not sure, but there again I feel no particular attachment to how a game looks on a CRT or really think of filters as anything more than a novelty. More often than not I just get sick of how it makes the game look and turn it off.

Because LCD displays are really that bad.

I know the Sonic genesis games took advantage of how colors blur on a CRT. Like in the waterfall effect for example.

Those games basically don't look right unless they are on a real crt.

It had more to do with composite video, the dithering is visible on just about any rgb capable monitor. Crt handle low resolution images a lot better than lcd which butchers anything non-native

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that looks awesome, i dont know what your panties are in a twist about