The end result in Skyrim is better, because they don't have a backwards progression system. But the way they got there was heavy-handed and stupid.
They could have simply given out a fixed number of attribute points every time you level up, and that would have fixed the problem. Or they could have made all skills contribute to leveling (which Skyrim did). Or they could have done both of those.
Completely axing attributes, and making perks necessary in order to actually improve a skill (i.e., the generic perks like, "Do more damage with swords") was not the way they should have done it. It's the BioWare approach: "Hey, this system needs work, but we're lazy, so instead let's gut it so much that it can't have any real effects on the player, positive or negative."
Shameful.
Worst leveling system in video game?
This gets my vote. Level scaling is the laziest way to do it, and also the worse.
I wouldn't mind that either, but I think the vanilla perk system is far more interesting than what we have in Morrowind or Oblivion where there's zero interesting effects, and damage/etc is just tied to stats in a really boring way.
And that's all before we even consider the excellent perk mods in Skyrim that take it to another level. There's nothing like that for Morrowind or Oblivion.
Part of this is due to the fact that they went with the odd decision to not let combat skills past 100 affect the damage you do. I can not wrap my head around why they would do this. Many enchanted items become literally worthless because they literally don't do anything past a certain point.
Yeah, but it was specifically level scaling combined with the fact that the best way to level was to grind skills that you wouldn't use during normal gameplay.
Oblivion had perks, they were just used much more sparingly. I believe each skill got one at every increment of 25.
Personally, my ideal leveling system would be one with fixed/semi-fixed attributes (a la Fallout), improve-with-use skills (a la The Elder Scrolls), and skill-specific perks that automatically unlock when that skill reaches certain thresholds–preferably with a few that force you to choose between two or more perks, and whose choice might even influence what perks are available in the future.
Huh, I never knew that. I don't think I played Oblivion enough to get any of my skills past 100.
I didn't know that we had mainstream reviewers in Holla Forums
At least you know how to make a good dubs thread
This entire thread was just baiting for Oblivion.
The only ones that can be boosted past 100 are acrobatics and athletics. Most attributes also continue to provide benefit except for weapon damage bonuses from strength or dexterity.
Best of all is alchemy fortification is always worthless, because the game only uses the base value. The one exception is in that cheat DLC thing.
that is easily fixed if you dont suck
Nice digits.
Christ, what a waste, the two shitty passive meme skills are the ones without a cap. Was Bethesda worried people were going to struggle to gain XP or something?