Disagree. Sure it was a percent chance, but once you had decent support ranks it would almost always trigger so it's irrelevant and if you doubled your opponent, so did the support unit. Whereas they only hit once in Fates. Not only that, but that same unit that just helped you kill a dude could stop you being killed in the next combat. Guard stance only guarantees to defend you from dual strikes, which couldn't happen in awakening, and you have to build up a support meter for it to negate a main attack. So it would only trigger every 3rd or 4th combat round. Which is pretty comparable to awakenings trigger rates.
It's like the rescue command in that the support unit becomes part of the main unit and can no longer act on their own or gain experience. You're right that they don't hinder them at all though.
Except that it does.
I didn't say Conquest was good, just that it was the best version of Fates, which is objectively true.
Jacob Torres
Conquest's maps are well done, gimmicky as hell, though. I could see the remake of Gaiden being pretty good. Easily pirateable, as well.
No, deaths don't carry over if you use a cleared save from PoR on a new RD file. What does carry over are special bonds for A rank supports and a bonus +2 to stats. For any unit that reached level 20 promoted (except for Sothe, he just needs to hit 20 thief), any stat they maxed gives that same stat a +2 bonus in RD. So if Jill hit level 20 and maxed her strength and speed, she'd get +2 to those stats once you fire up the new file in RD. If Tormod his level 19 and maxed some stats, he gets nothing in terms of bonus stats because he didn't hit level 20 sage. But anyone with an A support in PoR gets a bond bonus with that ally in RD. They don't need to support each other in RD to get it, but it's a free nudge in critical rates if they're within 3 spaces.
You get side story stuff if Ike and Soren have an A support in PoR then use that file transfer for RD. Maybe one other pair gets that treatment too, but I don't remember who.