It's also banned in competitive for being too good.
Gamedevs retarded solutions to problems in games
No what I'm saying is that literally fucking YEARS ago I pointed out the retarded Two soldiers Two demos Scout medic 6s meta is broken because pyro functions as intended with the air blast having the same delay between puffing as all of those projectile weapons do.
Their response instead of throwing out the literally retarded format of only having six dudes
I still remember Eul's Dota, where certain heroes were picked because they could solo a tower.
ASSFAGGOTS being band-aids on band-aids is true, but how is buildings healing a bad mechanical band-aid?
It doesn't remove backdoor entirely, but it does make it a stratt that requires more specific circumstances. That sounds like as good a band-aid as you're gonna get.
Reasoning doesn't exist assfaggots. I thought those games revolved entirely around exploiting mechanics and all sorts of other illogical shit.
There is this game series called A Valley Without Wind.
The game allows you to explore a map that is split into sectors that act as levels, where you can look for quests/missions and collect resources that you use to make or buy spells. Spell variety is pretty good, and you can recruit other characters with different stats. If one of your character dies, you just continue with someone else until everyone is dead. I dont remember what your main goal was, if you were trying to defeat some evil demon lord or just running away from him on an almost dead world.
Then A Valley Without Wind 2 came out. You see, in the first game you could play with WASD + mouse or with a controller. Of course, playing with a mouse was better because you could AIM your spells in any direction while people using controllers only had 8 directions. The second game tried to 'fix' this 'issue'. In the second game, there is NO mouse support. Only keyboard and controller.
Apparently the fact that people playing a PC game with a MOUSE having an advantage over people using a controller was a problem, so the devs removed the mouse support altogether. This was awful because not only did they make combat difficult by having awkward controls (you cant shoot diagonally anymore, only UP, DOWN, LEFT or RIGHT) but now all enemies and spells are balanced around this. Enemies act in more boring ways and have less complex attack to make up for the fact that now you cant attack from anywhere, and there are many shitty spells that server no purpose othen than being able to fire at specific angles, also to make up for the fact that your controls are crippled.
Its a shame because the sequel improves some of the map elements and the art style but the combat feels so stiff for such a stupid reason.
Holy shit, OP, how dumb are you? A sniper shouldn't be near a sentry, because that means either the sniper is in a bad position for sniping, or the sentry is in a bad position all-together. The spy having a gun doesn't completely nullify the razorback, because it takes multiple hits to kill with the revolver, giving ample warning and time to the sniper and any nearby teammates to deal with him. And a good engineer isn't going to be next to his sentry at all times, because he's going to have other constructions in various places he needs to take care of. Seriously, your posts only make sense if both the sniper and engineer are complete morons, the sniper not paying attention to anything but his scope and characters yelling about spies, and the engineer being a sentry-hugging retard that's not concerned with anything else.
Mario Kart balancing never amaze me.
Ds3?
razorback is fucking retarded. If your a good sniper you wouldn't be zoomed in all the time anyway and you'd be keeping a kean eye on your suroundings.
No good sniper needs such a handicap weapon.