Neverwinter Nights: A Dance with the Pimps

I don't like it but you fuckers were right, NWN is better if you give OC a wide berth. So, any other modules you'd like to recommend?

Also WRPG thread I guess.

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western rpgs are all edgy fedora crap.
fuck off.

CRAWLING IN MY SKIN

Talk about low quality shitposting.

I hear Aielund Saga is pretty good, but I haven't given it a try myself.

NWN2 is similar.

Mask of the Betrayer is worth playing, a lot more so than the actual original campaign which unironically ends with "rocks fall everyone dies".

I think the part of this bait that got me is just how fucking opposite it is.

NWN2's OC is WAY better than 1's. Worth playing in my opinion. The only thing worthwhile about 1's is the first act because it can be damn challenging at times.

Pretty sure everyone survived but yeah, SoZ2 never ever.

Shit bait

At least it has some measure of consistency, rather than being a string of barely-connected fetch-quests, 4 per act every act. Yeah it drags in places but pretty much the entire campaign of 1 is a drag. This coming from someone who's cleared both of them multiple times.

Just get out or go back to cuckchan

Maybe you should go back to tumblr

If you ask me they both went high level shit way too quickly, I mean part of the charm BG had was in that erection you got whenever you found something better than a rusty kobold pocketknife. Also


Their (You)'s ain't as appealing.

only a retard or someone who wants to bait would say NWN2 is better than NWN1, so which one are you ?

I thought the reason everyone hated NWN2 was because of the absolute shit mod support compared to 1. Pretty much no one acknowledges the main campaign for either game, minus expansions.

I don't think that's why people hate it so much as to why it never became extremely popular to begin with. The hate is either because of the ending, grievances with certain characters, or else the filler crawls in the middle.

I remember playing with people around the time it came out. It was the modding changes 100%.

Not allowing Neeshka that thorough dicking she so desperately calls for the entire game is reason enough in my book.

Mask of the Betrayer was pretty good.

Meh / 10. The shamanfag was awful, the bald chick annoying and the story in general mostly pretentious drivel. And that's saying something considering OC's plot.

What I personally find amazing is how 10+ year old module(s) blow both the writing and gameplay of almost every crpg I've played since straight out of the water. And motherfucker I've played just about all of them.

For example there's attention to details in Rogue to the point that faggots remark on you wearing clothes as opposed to armor, whether you pull out a weapon in the middle of a conversation, how you get bonus to sneak if you're barefoot or how you can catch diseases from running around in your underwear or fucking strangers. yeah, there's also a whole optional lewd aspect because why notand apparently girls can love girls

I have to agree with this.
The OC of one is a complete disaster (I genuinely liked it the first time, but could never finish it again; the expansions are much better), but two is overall a very good game.
The ending is awful though.

I still don't know whether SoZ is worth it. I played a little bit of it but could never get it going.


If Neeshka is a half-demon, does that mean she'd be as half as good as a succubus?


It's all coming back to me now.

You never know with thieflings but in theory they should have the lewdness of elves, the kobold tier inclination to tail pulling and anal, and the propriety of succubi but without the whole soul sucking drawback.

I'll never forgive them from dumping infinity engine.

Is A Dance With Rogues any good in the porn department?

oh it is
except for the first 5 minutes or so maybe

Surprisingly so. I've seen dedicated patreon porn shit months in development that has far less content, and lewd isn't even the main selling point of the mod.

Oh to be an oldfag. History lesson young 'uns.

I even heard they had to be told to stop releasing patches by Atari, because they were still releasing fixes after they should have finished.

Back to the questionnaire: this is arguably the beginning of the end in the longterm of Bioware; companion interaction and romances came very high up the wishlist. What also came up there was most people played singleplayer.
Hence the expansion packs didn't release so much in the way of new content per-se but gave a 'restart' with much better characters and better singleplayer experience. Which in itself wasn't a problem; you could, and people did, mod in extra content because the toolkit happily let you.

I think what dickpunched NWN2 was a mixture of things; the main campaign is very slow to start, the system requirements are high and it doesn't even look that good. NWN1 is worse, but it gets away with it due to the excuse of being one of the 'first' big 3d games.


Tieflings are mostly human with a bit of demon/devil in them. Valen was great but often forgotten.

leave this board, you who consorts with demonspawn

Oh please, Anna and Neeshka are two of the most dickable girls in gaming.

I finished the OC for NWN back on release. It was a boring hack heavy campaign I found inferior to BG2 in just about every way, and the fact that my local internet was rather limited back in the day probably didn't help. I never actually bothered to play the expansions for it, either

Ironically, I actually remember reading about DwR in a gaming journal way back when and going pff.

Your Valen a shit.

Yeah, but if I remember correctly that bit can manifest as anything from tiny horns to scalemail tier skin, gills, 1d4 claws or 18+ CHA.

The colours look washed out and the models as if they were made out of clay.

You newfags are hilarious

Exactly. It's at the horrible point where they don't look that much better, but it still needs moar. NWN1 looks terrible (barring the shadows, dear god they're still great now) but it's good.

Nah

They had a CHA malus only in base 3.5. In 3e and earlier they used modified elf tables and 4e+ they actually have a CHA bonus. GURPS had them mostly neutral unless they had specific ancestry.

Here's your (You), now make sure to shove it deep.


Don't forget how the zones in NWN2 are generally much smaller, and that's saying something considering NWN wasn't all that open, either.

It's been really long, I cant remember the names but there are good modules to download. Mostly short ones with well written events


Almost everyone survived, Ammon jerro tells you but I forget. I know for sure the gnome and his golem die


About the ocs. I genuinely liked nwn2's oc, might be nostalgia. It has some realy shit parts like the slow drag trying to get to black lake district (was it black lake I dont remember) but the rest was good, or at least interesing. I've always been a sucker for elaborate (with lots of details, not necessarily complex) ultra high fantasy settings
Some characters are just retarded and I never even talked with them (the gnome, fire edgy teen angst cunt, waifu bait druid, etc) and others ranged from decent to good and interesting (khelgar, sand, ammon jerro) Overall it wasnt bad, it just has too many slow, uninteresting parts (usually being stuck on an area running around huge corridors solving puzzles hugely separated from each other) And honestly I'd rather have slow, comfy games with genuinely good parts than anything made after nwn2 by bioware

nwn1 ocs alright as a bunch of independent d&d campaigns but the moment the main quest comes up everything is ruined. It had bizarre difficulty spikes with mobs of npcs that die on a turn followed by a invincible boss that required you to actually play the game (pirates on chapter 1) but as independent adventures every chapter has some great inmersive stories. Shadows of whatever and the other expansions are infinitely better

Why don't you play it and find out?
It's still dear to me, but NWN 1, which I could have sworn had a great OC, turned out to be abysmal when I tried it a second time.

If I've never played NWN 1 or 2, what should I play with what mod?

I probably should replay it.

Play NWN 1.
Then the expansions.

Repeat with NWN 2.

ignore this guy , play NWN 1 then play the expansions for it and just think NWN2 is a bad nightmare you dont want to experience ever.

It's a decent game.
Just because you didn't like it doesn't make it shit.

What game?

I should, but nwn2 is huge for a clay doll game. I only replayed nwn1, made my opinion from


It wasnt that bad, you must like the expansions at least

I'm pretty much in agreement with you about NWN2. I like it overall, but since the first 10-15 hours of the game are mostly slow pointless filler, the game is only decent overall, not great.
MotB is excellent though, I really enjoyed it.

NWN1 OC is pure garbage, the two expansions are pretty bad. There's a lot of good modules, A Dance With Rogues is usually regarded as the best NWN1 module in terms of story and gameplay (and porn).

NWN2 OC starts off slow and has some annoying characters, but it picks up towards the middle and becomes average at the end. Mask of the Betrayer expansion is pretty damn good even though it strays into pretentious territory at some points. SoZ expansion is worse than NWN1 OC, avoid like the plague.

No way. NWN2's OC is painfully bad especially dialogue wise.
youtube.com/watch?v=0MbbaPqyvg8

Unfortunately, allowing a romance with her would guarantee her death. Notice how they kill every romancable character to make way for the new love interest in the expansion?
You could always pretend that your character did dick her but only after MOTB happened.

That would be awkward.

I think i figured out how to balance out all the melee weapons in the game except tridents kamas and fists for non-weapon masters under these guidelines for hypothetical level 40 content:

tiny: -2
small: -2
simple: -2
20/x2: -2
medium: +0
martial: +0
19-20/x2: +0
20/x3: +0
large: +2
exotic: +2
18-20/x2: +2
20/x4: +2
double-sided: -4

barring the above guidelines, all weapons would do exactly the same amount of damage on average against a crittable opponent
the balancing is as follows, with the baseline weapon enchantments being +6 enhancement bonus, keen and with a +2d6 damage flare
dagger: 1d4 19-20/x2 piercing tiny simple +3 flare

mace: 1d6 20/x2 bludeoning small simple +2d6+8 flares
sickle: 1d6 20/x2 slashing small simple(give druid stuff)

club: 1d6 20/x2 bludgeoning medium simple +2d6+10 flares
magic staff: 1d6 20/x2 bludgeoning medium simple(give caster stuff)
morningstar: 1d8 20/x2 bludgeoning-piercing medium simple(not offhand) 2d6+2d8 flares

quarterstaff: 1d6 20/x2 bludgeoning large simple +2d6+10 flares
spear: 1d8 20/x3 piercing large simple +2d6 flare


handaxe: 1d6 20/x3 slashing small martial +2d4 flare
light hammer: 1d4 20/x2 bludgeoning small martial +2d8+2d8 flares
short sword: 1d6 19-20/x2 piercing small martial +2d4 flare

battleaxe: 1d8 20/x3 slashing medium martial +2d6 flare
light flail: 1d8 20/x2 bludgeoning medium martial(not offhand) +18 flare
longsword: 1d8 19-20/x2 slashing medium martial +2d6 flare
rapier: 1d6 18-20/x2 piercing medium martial(can be finessed by medium characters) +1 flare +3 massive crits
scimitar: 1d6 18-20/x2 slashing medium martial +1 flare +3 massive crits
warhammer: 1d8 20/x3 bludgeoning medium martial +2d6 flare

trident: 1d8 20/x3 piercing large martial(weapon-specific feats won't work for it)MANY SPECIAL PROPERTIES
greataxe: 1d12 20/x3 slashing large martial +2d6 flare
greatsword: 2d6 19-20/x2 slashing large martial +1d12 flare
halberd: 1d10 20/x3 piercing-slashing large martial +1d8+1d6 flares
heavy flail: 1d10 19-20/x2 bludgeoning large martial +8 flare


kukri: 1d4 18-20/x2 slashing tiny exotic +2 flare +1 massive crits

kama: 1d6 20/x2 slashing small exotic(flurry of blows)(will not disable monk bonuses)(unarmed attack progression) +2d6 flare(outlier)
whip: 1d2 20/x2 slashing small exotic(not offhand)(disarm: whip) +20 bludgeoning damage

bastard sword: 1d10 19-20/x2 slashing medium exotic +8 flare
dwarven waraxe: 1d10 20/x3 slashing medium exotic +2d4+3 flares
katana: 1d10 19-20/x2 slashing medium exotic +2d6+1 flares

dire mace: 1d8/1d8 20/x2 bludgeoning large exotic(double-sided)(light offhand) +2d8+2d8 flares
double axe: 1d8/1d8 20/x3 slashing large exotic(double-sided)(light offhand) +2d6 flare
scythe: 2d4 20/x4 piercing-slashing large exotic +10 massive criticals
two-bladed sword: 1d8/1d8 19-20/x2 slashing large exotic(double-sided)(light offhand) +2d6 flare


unarmed strike(20 monk): 2d6 (if small)/1d20 (if medium) 20/x2 bludgeoning N/A all(flurry of blows)(stunning fist)(quivering palm)(deflect arrows)(ki strike)(will not disable monk bonuses)(unarmed attack progression) +2d6 flare(outlier)


furthermore, if you also apply these changes to weapon masters, then they'll also balanced for weapon masters:

increased multiplier is removed from your character after obtaining the 5th weapon master level; you gain instead a feat that is basically a d12 version of overwhelming critical, and stacks with both it, devastating critical, and thundering rage and the massive criticals item property(alternatively, increased multiplier is modified to do that stuff instead)

ki critical now doubles your threat range instead of increasing it by 2; with keen or improved critical added to that, its tripled, and with all three, its quadrupled


so basically weapons with a 20/x2 critical threat range are really good against non-crittable opponents but not as good against crittable opponents, weapons with a 19-20/x2 or 20/x3 critical threat range are okay against both non-crittable opponents and crittable opponents, and 18-20/x2 and 20/x4 weapons are bad against non-crittable opponents, but are good against crittable opponents

there also wouldn't be that many elementals constructs or undead across all that hypothetical endgame content, though there would be at least one undead dungeon, though with a few crittable opponents, as well as maybe one crittable outsider boss

also, to clarify, when i meant 2d6 flare baseline, then for, for example, longsword, typed +2d6 flare
well I meant longsword is just +6 enhancement keen +2d6 damage flare, not 2 +2d6 flares

however light hammers would get 2 different +2d8 flares, but no +2d6 flare

also my bad with the whip; I'd chance that from +20 bludgeoning to +2d10 flare and +10 bludgeoning

I think DnD screws up two things. First, no reason what so ever to have as many weapon proficiencies or skills.

And second, the way AC and damage reduction work are redundant and flawed by design. For example past a certain level it's almost impossible for a fag to miss on the account of the super high base attack and all the modifiers he got. So I'd always advocate for a darklands like armor system instead.

but not sure what prompted this 'tism to be honest

The #1 thing DnD fucked up was all stealth-based classes. They set the standard for god knows how many future things, mainly video games to make rogues either a glass cannon archer that depends on allies, or a sneak attack based class that gets 1 sneak attack off and becomes a fighter… unless they have allies.

Another problem with AC is that it counts as both armor strength and dodging ability, so there's no fundamental difference between whether an attack was mitigated by armor or was dodged - making it seem like Blerk McBiceps the Fighter in 3-inch-thick plate armor is lithely prancing around and dodging every attack.

I'm new to DnD so I might be misunderstanding it

See, sneak attack used to be every attack made on the first round on a unaware target but a backstab used to be every single attack made from the sides or such with a compatible weapon. And SA only denied the enemy defenses other then the shit they're wearing.

What the old system did was allow for some crazy characters like fighter/thieves in red dragon plate "backstabbing" with quaterstaves for crazy damage or exploiting the first round to apply the effect of say Carsomyr. On the other hand in NWN+ you're encouraged to dualwield since every attack made on a viable target is in fact a "sneak attack". It does open some interesting synergy with certain feats, summoning from scrolls, sleep like disable effects or such.


You're not, AC is literally dodge/deflect and DR is a completely different stat. I've no idea how it works in 5e though

If it had more utility I don't get why every game ever made turned it into a damage multiplier that is only good your first hit.


I always took it as the whether or not the blade goes through the armor and actually hurts the person, rather than the person in full plate dodging it.

It's not the first hit of your main weapon but every hit in the round/flurry on a "flatfoot" target. prone, unaware, sleeping and more So, why use a greatsword and apply one stack of SA damage when you can dual wield and apply at least three in the same round? And any penalty from DW will stop being a factor by level ~10 easy.

Ironically in trying to allow thieves more "viable" weapons they made it so that given choice you don't even want to use anything other than rapiers or kamas. Especially since the multiplier in NWN is tied to your level and not to the weapon.

The system works until base attack and such make it almost impossible to miss an attack, and then your armor becomes less useful than mage pajamas since they usually have saves and shit.

why use 2 rapiers when you could use 2 kukris instead?
with the light offhand dual-wield penalty reduction, well, your dual-wield penalty is reduced by 2 AB for each hand

if not for stuff like that, two-bladed swords wouldn't be better than using 2 longswords except by having just 1 weapon to cast spells on instead of two

Kukris are martial weapons and rogues would have to burn a feat to use them. Unless you do the smart thing and take 3 swashbuckler levels for both martial proficiency and insightful strike.

Rapiers are 1d6 18-20/x2 piercing while Kukris are 1d4 18-20/x2 slashing. Additionally rogues are naturally proficient in rapiers while kukris require the exotic feat, and they both count as light weapons in regard to dual wield.

Big part of it is in weapon itemization; magic rapiers are common and have a ton of weapons that may apply sleep or otherwise disabling and sneak attack exploitable effects. You could make your own keen kukris but that would require further skill investment.


They're not. As in even fighters need a feat to use them. You could take some monk levels and use flurry and stunning punch kamas/unarmed but that's something else.

Yes they are, you're thinking of kama which are exotic. Kukris are martial so fighters and swashbucklers can wield.

user, I'm playing as we speak. And kamas are freebies for monks (weapon proficiency: monk) and work with some of their abilities.

And mind you, swashbuckler is not an actual class in NWN.

...

You know, you should have figured out I was talking about NWN 2 when I started talking about the Swashbuckler class. One change 2 made is that kukris are now martial weapons.

I have, and I even went out of my way to politely remind your edgy ass how we're talking NWN and not NWN2. But fine, unless you're playing halflings rapier damage and their general availability are almost the same between the games (superior damage and damage type to kukris but suffer a -2 on the offhand in NWN2 but you should be using a shield at first anyway) in how rapiers are generally viable even against shit that's immune to criticals or sneak attacks.

As are weaponmasters, dragonfag battlebards, shadowdancing assassins, palemasters or warlocks that dip into rogues and more. I'd argue that big part of the fun with these games is to break the system.

What I liked the most about NWN1/2 was that you could combine pretty much anything and still end up with something good if you knew what you were doing.
There are almost no bad decisions in that regard.

That's a big if but yeah, pretty much. And if you haven't tried them already "the reaper" high crit builds are something else.

Jesus, tell that to my first fighter character.
He had a dialogue pop up just afterwards, and to this day I could swear that he said death comes to all, nothing personal kid.

Sounds like regular Quality Bioware Writing to me, Bioware was always the Bethesda of the 00's.

You didn't miss anything. Playing NWN1 ignoring all story is about the same experience as paying attention to it–you have no choices and nothing changes depending on your actions, so yolo. The dialogue system is even hardcoded to have escape cancel all dialogues, which persists in mods and means conversations have to be scripted with the possibility in mind someone might cancel out of a dialogue at any line.

NWN2's biggest problem is the camera, honestly. It's really annoying to do something as simple as walk around an area and look at stuff, which makes the very act of playing the game irritating. Not surprising so many people hate it. That said, it is mechanically far superior to NWN1, and the toolset and modding in general are WAY better. Too bad that didn't matter in the end.

I think Lionhead was the Bethesda of the 00's.

That's not true, you can make a choice in the game.
You can save Aribeth.


I think they tried to make what Dragon Age did – have a 3rd person perspective and be able to walk around and look at everything more easily. Too bad they didn't make it possible to move about using WASD instead of clicking on a spot and then waiting.
Personally, I wish they didn't fuck up the isometric view. You can't bloody order your group around the way you could in BG, and they definitely don't get into a formation. I plan on replaying it on a harder difficulty when I have the time and I can only imagine what kind of a pain in the ass it will be to do anything because controlling your party is the hardest part of the game.

AFAIR the choice to save Aribeth really only has an effect if you play Hordes of the Underdark, but it's been more than a decade since I played so I may be misremembering.

You can save her in the OC as well.
I actually managed to do it on my first and only playthrough. Probably because I'd talk to her after doing any major quest because I liked the sound of her voice.

Nah, I mean saving her really doesn't change much until HOTU (where she is a companion). Although… I don't remember the consequences. Wouldn't surprise me if she's still available if she died too, since you fuggin' find her in hell.

It doesn't matter at all whether you saved her or not in the OC.
I don't think that there is even a dialogue option in HOTU to ask her about that. She barely even mentions the past events. Only some snippets about "doing evil."

From what I once read, Bioware made it so because a grand majority of people killed her, so they just did away with any possibility of her being saved.
Very creative. Reminds me of their nonsense with Leliana being mandatory in Cisquisition despite the fact that you could kill her in Origins.

Shit, your're right that's a better comparison.
The creative assembly of 00's?

Too generic and doesn't account for Bioware tier cancer

Try these

Almraiven - probably one of the best designed cities I've ever seen in a WRPG. lots of non violent quests.

Demon Heart - OK story with some interesting choices. unfinished since the author decided to develop part 3 using ren'py (a visual novel engine) and last I checked she was having trouble with the funding

Your memory's playing tricks on you. First you don't "save" her so much as you convince her to surrender which only goes to show you Nasher is a piece of shit since he executes her. So she dies 100% in the OC whatever happens.

As for HoTU whether she "redeemed" or not influences a bunch of shit including the ending, if she levels as BG or paladin, her whine level, how easy it is for her to betray you and so.

Also, you can convince her and the other love interest to share you in a three-way relationship.

(checked)
You can? W-What if they're all girls?

NWN only has hetero romances.

Go back and play SoU/HotU. The second one is better, but it's a continuation of the first one(level 15+). They are way, WAY better than the OC.


No lesbian sex for your degenerate fantasies, either threesome or no go.

only for those into masochism

BS since there is that erp server and you can fuck every other player

Any modules made by Holla Forumsirgins?

...

I enjoy it honestly, it's so generic and poorly written I find it comfy.

I remember spending more time as a kid autistically making overly detailed modules than playing the actual game. Sad that I can't go back and look at them.

Yeah, Bioware used to be something good at milking waifu fantasy tropes.

I have beaten OC more times than MOTB.