30 minutes of Horizon Zero Dawn

Good textures were used to hide low poly models. Since devs can use 1,000,000,000 polygons for every pore on a model's skin, no one needs to use textures any more, because there's nothing to hide. More polys = more detail, right?
At least, that's how it seems. I looks like greasy ass though, you're right.


Cool promo image, Sony. May I show you some E3 screenshots?

Be as retarded as you want, I can only point out where you are wrong.

Games still use textures, you're retarded, what devs don't do anymore when using a physically based lighting setup is paint in specular highlights and ambient occlusion to the diffuse/albedo textures, and it looks significantly better when done well.

Do you think they much rather be doing 3D animations over videogames?

hell, the """""tactical camera""""" in Inquisition is actually just an invisible party member you move around that can get stuck on terrain.

you're an idiot if you seriously think "getting rid of textures" meant "getting rid of all textures".

I recognize that faggot.

Sony marketing is probably using BRs.

Why does he sound like a white cuckold writing poetry about how his bull fucks his wife?

This game is going to get absolutely raped when it gets released isn't it?

That's not what I thought it meant suck my dick,

Pretty sure they're surrounded by buildings no more than 6 meters in all directions, shill.

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