For Honor

I kind of hope they vary it up on the executions. The kensei for example had pretty weak ones.
I read somewhere that jap armored soldiers had a technique where they would tackle an enemy to the ground and stab them with their tanto/beat them to death with the metal end of their scabbard
The knights and Vikings have decently visceral executions but the samurai all just have basic decapitations

is the combat actually good? looks like it could be.

soulsborne games have similar combat, but what makes it fun and keeps it interesting is the exploring new worlds and running into new interesting enemies. this is essentially a gauntlet of the same few similar enemies over and over. what do they think will keep people interested?

To be fair Emu's are unstoppable.

Oh fuck off faggot
The most similar games would be stuff like chivalry, which get on just fine without leaning on exploration to carry the experience

...

They also storm a gunner team.

Not that it only accomplishes anything other then Ausniggers to accidently hit more Emus then average but the fuckers try.

You realize call of duty has more RPG elements and character building than this game does, right

I'm sure there is a correct order for those words to make sense, but not today, not from me.

Everybody remember The Division? How long before cheaters will flood this one.

I love the aesthetic of the game but when I played the beta some months ago it just didn't click with me. Neat idea and I'd love to play something like it in a singleplayer game, but for the most part it just comes down to bringing two guys to any fight and whittling down one guy before the other, or getting the drop on a guy if you can sneak up behind him. Otherwise it's a coin flip who will win honor duels.