Aesthetic Vidya

All garbage picks for aethetic artistic vidya, except Shadow of the Colossus.


What a waste of trips. outland is just riding off the coatrails of Limbo with the minimalist silhouette look.


I dont know what you're looking for with your autism but Ori is definitely like youre playing concept art through the whole game.

Cel shading, lot's of cel shading.

My kind of aesthetic can be split into categories. Aesthetic to me means open world immersion
Anime aesthetic/rpg-lite:
-Some Tales of games, but the gameplay and linearity is garbage. Nice world map when you sit on a cliff and look at the bright colors.
-Which reminds me of Zelda WW. And other Zelda's, strictly 3D though, as 2D is not really 'aesthetic'
-Dragon's Dogma it was fun for the brief time played, but has map loads, and quest garbage WoW-like
-FF7 has a very dark mechanical aesthetic that will stick with you for years.
-Xenoblade for the maps again, but the game is terrible.
PS2 aesthetic:
-Shadow of the Colosus
-I.C.O.
-Gran Turismo 4 simulator driving experience, why not
FPS aesthetic:
-Deus Ex good map design and futuristic cyberpunkish
-Half Life
-METROID PRIME, AND METROID (NES/SNES/ AM2R)
-VANQUISH (ps3, please Platinum* give a PC release). Very good setting showing scaling of Colonies in space.
action/rpg:
-Elder Scrolls? Why not..
-Kingdom Deliverance for its medieval setting
-Why not Dark souls/Demons souls for the dark medieval aesthetic..

Some MMO's give a nice sense of scale, but don't deserve a mention. Sandbox: Wurm online has a nice wordly feel, that you can see far away for miles, and terraform the land to your aesthetic desire.

A lot of others are mentioned in other posts so I won't include some on my mind.

I'd like a game where you travel with a friend through a crowded Europeans only, dark futuristic city. You wear fashy black suits with sunglasses and rat out corruption, degeneracy, and subversive organizations. Your headquarters can be the 88th floor, and the building is connected to an underground water-way, sewage system for who knows what. Also throw in robotic mech suits for urban warfare.

Fact: Cel shading makes everything look better.

Cel shading: Super versatile

...

Cel shading beautifies everything, while reducing resource consumption.

You can't go wrong with cel shading.

Indeed, when I was a kid I played the shit out of Starfox Adventures because it felt like an actual adventure in a captivating world. Each level had distinct style that fit within the over-arching theme. With regards to topic, the game had no noticeable visual artefacts or glaring compromises. Having come from PS1's obviously painted flat ground, it was amazing.


Honestly this whole thread was an attempt to steal good style and rendering techniques for a prospective /agdg/ idea of mine mostly borne of frustration that concept art looks more interesting than the actual game most times.


Cell shading's hard to do right, and more often than not ends horribly in practice. But I have to say, it works excellently in autist supreme Syrsa's game.


This thread was inspired by THE WALL thread >>>Holla Forums8932446 looking more impressive than any of the megastructures I've seen in games yet, even though it's an extremely simple scene.

Your taste in cell shading is shit user. If you want games that look like the art they were made for, fighting games pull this off pretty well.