Considering how I'm planning on doing it, that ostensibly would be possible if you're good enough.
/agdg/ + /vm/
the point is to as much calculations server side as possible. though something like calculating whether an enemy is visible from player's POV would result in horrible pop-ins so it isn't really done, hence aimbots and wallhacks
It kinda works in an RTS though because of the fog of war. The vision calculations are pretty cheap to.
That's the way DOTA 2 does it. They don't send player location information client side unless the player is within the client's vision.
UV unwrap fin
time to just like make texture
fuck
Dota 2 is surprisingly hack free. Although, I guess it's harder to tell when someone is using a hack that identifies shit like illusions.
He said he wants to make it harder to cheat. Sure, eventually someone would make a cheat for your game regardless what language it was written in, but if you can do it harder to do it… why not. Besides, using Web assembly in his case would also speed up the game, so it's not just DRM. And it's not my guess or feeling, I've made several cheats to this mmo game. It's not as easy as just editing open source.
The thing that kinda kills this is they already have tools to turn WebAssembly into Javascript. So it'll almost be source code, just harder to figure out. I guess it'll deter some people, but at most it's just 1 layer more than using a tool to compress javascript source into unreadable garbage on 1 line.
i was looking through my old youutube videos to find a video i can show you and Ive found this. This os a really funny bug in my opinion. You can go fishing in this game. What is interesting is that only client checks if you're near water, the server doesnt, so with a small hax you can fish anywhere on the map. I've released thich cheat and then fixed the problem itself on my own server. I did that many times, people in the scene (?) hated me for that.
Given a sidescrolling game, how would you map the actions Punch, Kick, Special Move Stance, Jump, Dash and Interact on an X360 controller? Second pick is what could happen, but trying to find out what the general preferred control scheme is.