Yoko is a female name.
What was the best Mario RPG
you need to get laid bro
What the hell is wrong with me
it starts really, really slow. once you get mallow in your party and meet his grandpa things start to pick up
It's not about the plot or the amount of "shock value" I get per second, it's just for some reason something happens and I stop playing. It's fucking weird.
no, man, i mean that it's genuinely boring for the first hour or so. i get the same thing when i replay it and always have, even my first playthrough. it's not that nothing's happening, it's that nothing terribly engaging is happening. there comes a point where you genuinely want to push on and see what's next but the beginning is not it.
I didn't find what I played boring.
It depresses me that we won't ever get a M&L as good as SS. BiS comes close and has a soul of its own, but SS has something really special about it.
You might be able to boil this down to nostalgia and the fact that I was a kid when I played it, but SS feels mysterious and unexplainable at times. They just let you loose onto this place with random shit they don't even try to explain until you can get past them, like those turtles you can't get past, or the electric orb gates you can only pass by shocking. There's little details hidden everywhere, you can free roam into places you shouldn't necessarily be yet, the game doesnt really hold your hand, and there's a LOT of content.
Add to that the fact that the game is so frequently switching itself up in various ways with bizarre sequence changes. You're in a haunted/infected university this placed used to scare the shit out of me and all of the sudden you're fighting the main villain, okay now the beanstar is flying in the sky with you, now you crash land on the other side of the map and end up doing something totally different. The game never stagnates.
It's such an adventurous and unique feel. I love it, and the only other game that sort of feels like that is BiS.