Good JRPGs Thread

Have you tried asking in an emulation thread as to the issue yet? Strikes me that that might be the easiest way to perhaps find some active input, though with that crash happening a fair ways into the game, it's probably not the easiest thing for someone to replicate compared to a more immediate error.

When I was making those images there, I'd asked around and heard that they all emulated well enough (I was debating on including a "methods of playing" section) so I'd assume someone out there's gotten them working somehow. If not though, do you by any chance have a PS3 or Vita? The first game is on both the NA and PAL PSNs and goes on sale somewhat frequently, being a Sony held title (lowest I've seen it down to was $.99, both $2-3 seems more common). Wild Arms 2 is also available on the NA PSN (PAL got fucked out of the original PS1 release and then got fucked out of a digital rerelease); it gets into flash sales every so often as well, albeit with less frequency (perhaps due to critics at the time it first came out here being more critical of it than WA1). Of course, if you had access to a CFW PSP, an eboot of it should work just fine, that's how I played both of them and had no issues. Anyhow, I assume you're probably wanting to stick with the emulator if you can get it to work (retaining progress and all that), but figured I might list off some potential backup ideas. It's a pretty damn enjoyable game in my opinion, so if it's this prone to causing emulation problems, that's sad.


Kanji does indeed help in saving on character space (albeit it strikes me as being an annoyance both for westerners learning Japanese and native Japanese as well in both how fucking many there are and trying to keep track of what they actually represents), but I'm honestly not sure how much Kanji Golden Sun would have actually used. I mean, I suppose the games would be more complicated than, say, Dragon Quest or Pokemon, but they're clearly rated E in the west, and I would assume that the target audience in Japan would still be kids. I'd think they'd be more Hiragana and katakana heavy.

By the screenshots I've saw, Golden Sun definitely doesn't use much kanji at all. The english script really is bloated to hell and back

I do not have PS3 or Vita sadly, when that section comes up for me is just says Emulator error code and closes, Ill try different isos or bins i guess. Feels bad

Honestly, that's something I'd like to see Mato give some solid analysis on, the way he's done ongoing comparisons with the Japanese and English scripts of other particular games. Though, he might be busy with actual translation work these days (though he apparently found time to do both a livestreamed script comparison and a localization review for Breath of Fire II recently); Legends of Localization doesn't update too often.


Again, maybe try asking in a share thread or emulation thread if anyone has fully working (as in, they've actually played it start to finish and didn't delete the game afterward) game files for it they can dump, as well as perhaps emulator settings that they used. I think I've also heard that WA2 has some sort of copy protection, so if you're aiming to emulate that as well, you might need to look into how to get around that. Again, I'm sorry I have no personal experiences in trying to emulate them myself (I don't really trust my toaster to handle vidya well), so all I can offer is what I can find doing google searches.

What's the error code you get anyhow? Does it give something specific or is just a broad "something fucked up"?

Stop fucking using PCSXR, use epsxe, psxfin, or Retroarch Mednafen.

With Mednafen HW on retroarch you can now increase internal resolution, you won't need anything else

I have definitely played through Wild Arms several times using PSXF v1.13. It could be an audio problem that can be bypassed changing settings. That scene uses higher quality audio instead of the regular midi instruments but so does the opening.

Yaas!

Dragon Quarter is easily on par with Shadow of the Colossus or anything else you would put at the pinnacle of atmospheric story telling.

The battle system is unique and interesting. The game is challenging to learn but definitely rewards player experience which seems to be a rarity.

I wouldn't say it's the most fun game but it's certainly one of the most memorable.