Was Dead Rising 3 so bad?

Now that everyone's favorite class type of game developer, Canadian Hipster, has developed Dead Rising 4, I'm starting to question if Dead Rising 3 was as bad as I previously thought.

…Alright, it was, but were there any redeeming qualities of it?

Now that I'm thinking about it, maybe Nick wasn't such a bad character, just a character who happened to be a in a bad game. Nick was green and not much of a take charge kinda dude, but I think I prefer his personality over BAD@$$ no expression Chuck Green saying memes and puns everytime he brutally murdered someone.

Nick is cool but he's an absolute beta for going after that blonde retard instead of pic related. I'd bonk Rhonda in an instant and forget about the blonde future zombie.

I'm tempted to reinstall DR3 soon, I don't remember much about it. I just know I hated the grey brown graphics, the industrial music playing everywhere, save spots put at random on nightmare mode and not being able to tell where they are on the map, I can't even tell which will be more fun now, DR3 or DR4.


Isn't that his sister or something?

No it's a friend.

You might as well drag your dick through rusty nails.

Best Dead Rising girl coming through

Rhonda is not the best in all of dead rising but in the third she is.

Its very soulless and generic. Everything just fell flat and didn't click.

My fucking nigga. Damn shame she got killed off.

She looks like a lunchlady.

I dont know if its that or tonally its all over the map. It reminds me more of Day of the Dead compared to the previous Dead Risings being totally not Day of the Dead inspired minus the Case episodes on 360

No she doesn't, she looks like one of these femishits who's into 50's fashion.

She does. She has the figure of a lunch lady, and the fashion sense of a femshit who's into 50's fashion.

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Pretty much just this. While DR2 added onto the formula DR1 had made and streamlined some of the rougher areas, DR3 rips out parts and muddles with others. Gone are the intricately detailed malls and casinos of DR1 and DR2, here comes an open world. Gone are the work benches needed to make combo items, you can just do that where ever you are. Gone are the need to escort survivors to safehouses, they are now randomly generated and run off themselves after you kill enough of the zombies around them. The time limit has been extended to such a large length of time that it is no longer an issue (I had 5 full days left when I had beaten the game). Vehicles are no longer a reward or a short-time use object but a necessity to navigate the vastly empty open world filled with almost nothing but zombies. A lot of the new combo weapons are absolutely ridiculous, but not in a way that really matches up with the tone of the first two games.

No, she has the figure of a chubby feminist.


To who ?
And there's never a good reason to spend time with an annoying hoe.

Maybe they wanted to be a triple A series and thought going bigger was the way to go? There was nothing honestly wrong with the maps in the first two series which may have been small but feel big and dense with lots of shit going on

You have absolutely abysmal taste. Are you sure you're not a faggot?

Dead Rising 3's very boring, the setting is dull, the weapons dull, and the characters dull. That's it's biggest sin. Mechanically it's fine, and plays a bit better than DR2 in the moment, but the city's layout is ten kinds of fucked and the emphasis on even biggerer zombie crowds means they're less threatening than the already nerfed undead featured in DR2.

As far as redeeming qualities go, Nick's decent enough on paper. He goes through a solid arc but sadly at no point during his transition or after does he become somebody likable. He goes from whiny shit who feels incredibly out of place as the lead to a smarmy cunt on the level of Donte in terms of pure edge. Chuck Green may have been a bit dull but at least he had a strong moral center, and was hard to dislike just because of how cheesy he was.

I liked the TECHNOLOGY applied to the zombies. All of that stuff was pretty neat, you can tell a ton of time and effort was poured into them. They're well animated, they've got good sound design, and I remember being especially impressed when I sliced a zombie vertically just to see them still coming after me all fucked up. That's top notch stuff.

Other than that, there's nothing really to write home about. Game's easier, bosses are forgettable, plot is predictable and nonsensical, and the open world isn't fun to explore.

It's 5/10 at best. DR 4 looks even worse somehow.

I'd link the Mega64 video but those colossal fucking cucks blocked me from their channel for calling someone a faggot so fuck 'em, have this picture instead.

Also where's the Jessie SFM? That's one of the things I wanted most as a result of the PC port. That bitch was made for fuckin' and she's so sparse on lewd it's criminal.

Yeah, I really didn't like the plot. Evil Military Man plans to take over the country for no discernible reason was very cliche'd.

In fact, Dead Rising 2 plot showed some signs of rot too, only because I didn't like Capcom using an evil pharmaceutical company using zombies nefariously in two of the major IPs. Dead Rising 2 standalone made it kinda interesting, Phenotrans needs to make more zombies for more zombrex, what can you do. It's harkens a little to Dead Rising 1 where the Santa Cabeza outbreak was also caused because of a supply and demand issue.

But it was Case West I noticed something wrong, and I'm saying that as a big Dead Rising fan. I didn't like how the best ending was noncanon just so Chuck and Frank can team up with cheesy buddy cop dialogue and the villain being the most stereotypical Bond villain ever. And that whole setup to that villain meant nothing because she dies unceremoniously to an even shallower villain.

The fact that they wanted to turn the Phenotrans company into Umbrella again was a big disappointment, agreed. You can tell it was all written afterwards because, for some reason, they made Ending A canon to facilitate that. That's right around when the writing started to slip all around.

Don't forget that the villain in Case West claimed that there was a fucking cure that she'd taken to halt the zombification process, only for them to backpedal on that by having DR3 be about finding a cure. If they could have done anything, they should have continued with the buddy cop idea in Dead Rising 3, and had it be about Chuck and Frank working together to stop Phenotrans again.

It's weird that they just completely drop that setup for no reason in DR3. I find it hard to believe that Frank would just fuck off after Case West and start running zombie survivor support groups after what they learned, and Chuck then has a real tangible motivation for taking on Phenotrans in that he wants a tangible cure for Katey.

It's dumb, the whole story is dumb, I imagine Dead Rising 4 got even more retarded somehow but I'm too lazy to even bother watching the cutscenes on youtube.

From what I hear in DR3 Nick basically was the only orphan with an immunity to the zombie virus, maybe when they found a cure they meant they knew his location or something? Isabelle also supposedly had a USB or something before it got crushed. Its also interesting how in DR4 it isnt a remake or sequel so I wonder if they mention this more, or if we got to wait for the DLC to come out.

She specifically says something like


Which would seem to imply that she found an actual cure and applied it quite a while before Case West happens. But what do I really care? The DR plot pretty much fell apart as soon as CW became a thing.


Wait, it's not a sequel? So what the fuck is it? From what I can gather the plot in Dead Rising 4 is about how Barnaby was supposedly working on a strain of the zombie virus that allowed people to be zombified but keep their human level intelligence. There's a group named Obscuris in the city that caused the outbreak after being hired by some mysterious person that's never named, the main antagonist is a super zombie in an exo suit, and Frank dies at the end. Until he returns in the overtime mode that's being sold as extra DLC of course.

It's shit and pretty much has nothing to do with anything that was previously established in any of the Dead Rising games beforehand. So it's complete shit.

Oh fuck, meant to write isnt a remake or reboot, all I know is that its set a year after DR3.

Also I feel I should mention that the outbreak was caused by Isabela because she thought the outbreak would be the perfect opportunity for the immune Nick to show himself and then she could find a cure, redeeming the family name. Even though that's completely retarded.

Did dead rising 3 have that annoying time limit like the other dead rising games?

Yeah, I almost forgot. Talk about completely fucking retarded.


Fuck you faggot, that time limit is integral to Dead Rising and what makes the whole game work.

The time limit was why it was fun to begin with, managing how much time you had and the fact that you could only do so much. In DR3 its still there but made a bit longer, and in DR4 they completely scrapped it outside of DLC.

Yes, but it's so long that it may as well not exist, and it doesn't exist in DR4 at all because muh sandbox.

The real question is: was Dead Rising ever good in the first place?

I mean, it wasn't "so bad", but it certainly wasn't that good.

It was a comfy and stupidly fun game. What makes it fun is the fact that you can grab almost anything in the mall and just screw around with them and the zombies.

A quaint little game from its time, but simply fun.

Yes, despite some clunky controls and questionable ally AI, it was a very successful experiment that resulted in a fun and innovative game set in a really detailed environment with a tense atmosphere and genuine freedom of choice that most games lack.

Yes. The first two games were really fun to play, and the first game in particular had a pretty good story.

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