Anything if you've got the time and talent
/agdg/ + /vm/ ~ Amateur Game Development General Anonymous
If you want a link, all you have to do is ask.
Sorry for not posting progress for a while, fucked my wrist up at a party and then it took a while for me to get productive again.
The sculpt is done!
*last post didn't go through on my end so I hope I don't end up double posting*
And an engraving for the empty spot on the skull, Using textures for sculpting in blender is ass, so I'll just put it directly on the normal map.
Yeah if the Wicked Witch of the West Wing wins I'll be drinking quite a bit tomorrow.
After that I'll probably get over it.
Not really.
I'm working on support for alternate languages.
I've actually gotten out of my slump today.
Chances are you won't be able to add a lot of variety without taking a really long time, so try to stick to games where you don't need a lot of different kinds of enemies, weapons, locations, and so on. Don't worry about multiplayer and don't aim for realism.
Unless you don't mind taking a long time, then you can add as much variety, multiplayer, and realism as you want.
Mystlike?
If that's the kind of game you want to make go for it.
First thing that comes to mind really, no character models, no enemies, only scenery and puzzles and some smartass FMVs Obduction was made in UE4 anyways