Complexity in video games

Complexity for complexity's sake is not good game design you San Fran Drop out.

i dont mind infinite complexity off the bat as long as the interface isnt complete anus.
if the game can be detailed enough to tell me the circumference of a moose anus then it could have tooltips and a dynamic interface

it wasnt that it was complex, more of the game doesnt tell you what to do. I didnt understand the mechanics and it wasnt good at explaining anything.

I'm fine with absurdly complex and numerous gameplay systems as long as there's a clear explanation of the mechanics somewhere with the actual values and such I can read up on and said game is turn based or has lots of downtime otherwise

make it a cube

Sometimes its fun to learn everything by yourself.

Simple mechanics, deep strategy is always the best way to go.

Make it a hypersphere in a 4D environment.


True. Dwarf Fortress is not really hard to not-lose if you just look up a few things, but the fun comes from trying shit out and limiting yourself to those new things.

I like mine on the levels of VASL, WiF, Aurora 4X, Command Modern Air Naval Operations, Command Ops 2 and Steel Beasts or a bit more arcadey like Operation Flashpoint/ARMA, Combat Mission, Close Combat, Distand Worlds or even lowly schlock like Dominions and EUIII or Darkest Hour, Dwarf Fortress and Jagged Alliance.

mah nigga