Spiral Knights

and that's how it went for me, seriously. Same goes for that crapfest DFO

It's so dead that you could be charged with necrophilia for fucking around in it.

I was happy to play this with Holla Forums back in the Summer of 2013 when they took down the elevator energy requirement but overall, the game got grindier, there's no new content being added, I just don't get how anyone could keep playing it.


I thought Sega of America were based. I get this impression from the positive role they played in the success of the Sega Genesis and the Dreamcast, unlike Sega of Japan who I believe actually hindered the success of these consoles purely due to the fact that the Americans were not Japanese and so it hurt the SoJ's CEO's pride to see them more successful than himself or something.

Sega of America are responsible for Spiral Knights' death? What did they do and what are their stated reasons for doing what they did?


Wow.


This raises a question for me: Why is this game still running?

Grey Havens, a group of former OOO staff, are trying to keep their games alive including SK. They already made some small updates like the guild chessboard and some gold crown casino (more gambling lol), along with bugfixes and all that. Maybe they'll add more meaningful content sometime, but I don't hope much for that yet.

I fucking loved this game at release.
I liked the game structure better in the beginning, and there were a lot of patches later that made the clockworks easier, which I didn't like.
The only thing I regret most was that there was no way to ease up on the elevator costs without completely ruining the progression.
Like, if I bought crystal energy, it would be better used to trade for gold and just buy the end-game gear, rather than to pay for elevator costs and save up my own to progress through the tiers of hear naturally.
I did manage to save up enough gold on my own to trade for a little bit of crystal energy, though. I could use that to cover crafting and elevator costs. I played the whole game without paying.

Then they added that bomberman pvp, and it was fucking awesome, and the crafting item you could win from it sold for a shitload on the auction house.
That was the best iteration of bomberman I ever played. But it got killed by them adding the control-points pvp.

I had a ton of fun since I just liked delving down on my own or with a friend and the runs made more money than I spent on the elevator cost so I had more than enough to practically play forever for free.

So dead it hasn't had an update in probably 2 years now.
Which sucks because I really want a singleplayer version of SP, or at least a game with the same composer and world.

Oh christ Lockdown sucked massive dick. Unbalanced up the ass and the netcode was probably one of the worse I've ever seen.

It's dead Jim. Not even the "Pay-2-Not-Wait" patch back in 2013 saved it.

I actually had fun in Lockdown until they introduced heart pendants. Sure it wasn't balanced anyways, but at least the speedy furries with pointy sticks were rather squishy until then. Then to make things even worse, they made UV rerolls safer, meaning you could stack 3 BiS UV's far more easily if you had the money for it AND the fucking rocket hammer.