These face meshes each had 20% of their information deleted at random...

These face meshes each had 20% of their information deleted at random. Why can't you deform a character model like that during gameplay?

do you have any idea how much processing power that would take

How much?

It would look rertarded. You'd have to replace textures with ones that look like gore and build a new mesh, not just make part of the mesh disappear. You'd have floating eyes in empty space.

...

Basically running the game at even 15 FPS consistently would be unreasonable

like 12
maybe even 15

OP if we had infinite processing power we could fill a virtual room with virtual replicas of my dick that then explode into tinier versions of my dick until the entire room is filled with nothing but quark sized dicks.
We don't do it because we don't have infinite processing power.
So stop asking dumb questions and stop thinking video games are made via magical powers.

Because nobody has any talent in the tech industry anymore.

Ideas Guy please go.

about tree fiddy

The technology is there. We just need to figure out hot to use it.

Don't listen to these retards OP. What it would be is a fucking mess with garbled normals and textures.

Fuck off already. Everyobe knows the eye can't see more than 0.024 fps anyways

We could be doing this shit but gaymen tech has been bottlenecked by shitty consoles that cant even do 60 fps. Since every AAA game that could have tech like this is a multiplat, forget about it until consoles finally die.
The only improvements will be shiny uncompressed textures. Seroiusly, there has been very little tech progression in vidya in the last years.

That sounds kind of awesome.

It wouldn't be a gory mess, it would just look stupid. If you deleted the points on the mesh that describe the actor's nose, the nose texture isn't going to go away. It's just going to be applied to a flat space instead of a nose-shaped space, and that's going to look really dumb.

Of course you can deform a character model during gameplay.
In fact, it costs fucking potato, if you're not retarded about it. Just run the game's models' meshes through a geometry shader, discard the triangles you don't want, write the results into a new mesh and bam! New model. You could probably run it literally every fucking frame too for completely neglect-able performance cost.


The reason we don't is because you're asking something that most big-budget games will never touch upon; and that is to have something procedurally generated to be part of the art style.
The reason why big-budget games never touch upon that is because that would mean you would need to hire artists with the tech skills to make stuff that works with the procedural duration, and you would need to hire programmers that understand how to develop procedural generation that works with the art style. Both are costly compared to the artists and programmers who don't have that wide skill set. With corporatism constantly trying to cut costs; you can forget getting it.

And really, why bother investing money into making a good game when you can dump all that into marketing and get significantly more sales from gullible idiots that buy into hype?

Isn't this a lot like what you could do in MGR?

Didn't Binary domain have that? or atleast something very similar.

Not every game has to be AAA, not to sound like a shill but this is exactly the kind of thing valve is interested in.

Models are loaded into "permanent" drawing buffers prior drawing.

Manipulating these models would mean creating a dynamic index of vertices and face materials, and running an algorithm on the background which decides which vertices and face materials need to be turned off simultaneously. If you just take them off where ever you'll end up with disorted materials, which games the game experience wonky.

By all practical means you wouldn't remove the point data from lists, but you'd need boolean flags to determine which will be drawn and which wont be drawn. This list would then affect the rendering process and ignore effects and materials as set.

As for physics you'd need to register the new model and generate new bounding boxes and/or simplified models with the difference calculated out. Otherwise something like a ragdoll with no legs could still hover in air or bump into things as it actually has it's legs.

And now that we're done with all that we'll face a new problem.
Videogame models tend to be hollow. If you cut a face in half you'll just see inverted model of the outer surface. Most game engines with somekind of model cutting function have a filling function, which fills the void with vertices and faces, modifies the generated area with gibs bump map and loads a secondary material on the spot(gibs). So in the end you wouldn't have a removed face. You'd just have a bloody spot with stuff missing.

It is doable. But because it brings no SIGNIFICANT ENTERTAINMENT VALUE most games simply replace the entire model or entity with gibs models or entities.

Aside from working on Vive, has valve made any tech at all after source?
Don't get me wrong, the lip-sync stuff and facial animations they made is pretty good, and their AI was pretty impressive stuff too. But I don't remember Valve make anything innovative after that. SFM maybe, but that's not useful to videogames.

source 2 :D

Source 3 will fix it

...

Because you cannot modify a model while its being used by the engine so instead of coding unstable bullshit to dynamically alter models during gameplay its way easier to just make 15 modified version of the model and replace the target model with it.

Why aside from? You might not like it, but that's proof that they're still interested in technology
All they had to do was make a better headset than the facebook goggles, but they thought it would a good marketing move if they added things that made it more of a complete platform
Shit, it didn't even have to have 1:1 motion on the hand things either, tons of retards bought the kinect or those playstation dongles

so you want a game were people lose random parts of their heads at times?

its that some new fetsih?

That actually would be a bonus too so you could see their heads explode in slow motion

Oh wait, you could do that with INFINITE DETAIL