I am a cheapass looking to get into VR

I am a cheapass looking to get into VR.
Should I buy a Rift DK2 (they are hella cheap now adays) or should I make a DIY HMD for less than 200?

Other urls found in this thread:

osvr.org/hdk2.html
osvrstore.com/products/backspin
github.com/OSVR/OSVR-Config/issues/36
vronlinux.com/articles/osvrs-hdk2-headset-and-linux.27
twitter.com/NSFWRedditVideo

Don't get into VR, there is nothing worth your time on that meme.

Buy some rope and hang yourself.

The cheap ass VR headsets are dogshit, its not worth it unless it has roomscale.
Either get a vive or a rift with the controllers or get nothing.

I have a vive, the headset alone is worthless

OSVR you stupid west coast cuck

I live in ohio

ohio sux

The PS4 has more games than VR.

osvr.org/hdk2.html
This is your best choice objectively.

What makes it good is playing games that already exist but already in VR like vid related.

is literally what gives VR any worth at all

and it's incredible given it has no games

What the hell are you talking about?
The most important part of VR is feeling like you are in the game.
Why not just play some wii games if you want wagglen?

They are releasing their own leap motion for it. You can also use razor hydra.
I'd say the biggest downside is the limited scale of the tracking system and not having an option of making compatible with the vive tracking.
It's the kind of VR headset simulator enthusiast will use, don't expect to get the gimmicky room scale shit on this without some serious DIY upgrades.

I concur with
VR demos are technically interesting and neat shit to experience once. The real appeal to HMD is having depth perception and games were immersion is actually interesting.


The worth of using for 5 minutes on each demo. It can be neat for eroge games, but waggle stops being useful pretty fast, while depth perception and the extra input can actually extend the gameplay possibilities.

Waggle could be interesting an useful, but, for the time being, only Onward seems to be aspiring to be an actual game using waggle, everything else is a glorified tech demo. Again, HDK2 can be used with wagglan, but it takes more work to get things working.

VR is a kike con. There are no games. Would you buy a console or handheld with no games?

It's a display, not a console or a handheld.

It's a display that requires specific formatting and software support to be useful for its intended purpose. It's not literally strapping a monitor to your face, otherwise you could just buy a 7" LCD and do that.

how about i strap my cock in your ass fuckboy

If you can rig two small LCDs to display images on stereoscopic configuration and add tracking and accelerometers to it, sure, go for it user. Post pics of the end result.
Regarding the games, there are injectors and wrappers to run almost every relevant game.
Stop spewing ignorance, please. This shit might have jewish prices, it might have too little official support, but that doesn't mean there is no value to the technology.
It won't make your regular AAA game better, but it does bring a lot to simulators and some other games.

They do sell a decent looking controller but it's $150

osvrstore.com/products/backspin


That's a lie. Not much of a lie considering it works in SteamVR and games that don't rely on roomscale(most of them) are compatible with it.

If you really want cheap VR just get a $150-200 5" phone off gearbeast with a decent VR head mount for it. Otherwise you're going to pay over twice as much for a marginal increase in specs.

But

It is a display with additional input. Which is far from being a console and much closer to being a peripheral (like any other display).
Expecting to have "games" for it is retarded, the games are already there. Use any fucking wrapper/injector and play. If you're too incompetent to do that, maybe consoles are better suited for you.

I should get into VR for flight games, really.


I wonder if VR could in any way help with industry stuff. 3D modelling or whathaveyou. Or, fuck, simulating having a 3-screen display in front of you when you have only one or even none.

It is really useful for modelling. Simulating screens is kind of shit in terms of resolution, but depending on what you're doing and how flexible the UI is, it could be done.
Do remember that perceived resolution is still kind of bad.

Can't wait to play Skyrim in VR

To be fair, vanilla Morrowind in VR would make me sick in 2 minutes. VR Skyrim would be pretty for hunting wolves but the shit voice acting and awful memes would probably make me sick instead.

Can anyone comment on how bad motion sickness is when playing 1st person games such as ?

Im very curious on if its as bad as ive heard

People that suffer severe motion sickness seem to never be able to over come it, most people get used over time. I have never had motion sickness, not even playing Quake 2 with the first OR dev kit.
Honestly, there is no fucking way to tell how you're going to react to it. There are some general guidelines (women are more prone to MS, so are Asians), but you have to try it out in order to know. Low FPS is hard to deal with, some people have a hard time with FPS as you don't a static frame around your viewing area.
I read about some people who bought either the OR or the vive just to find out they have a very bad case of persistent MS every time they try to play.

kys fam

Where's the appeal?

...

It's not really a gimick if it adds functionality that you otherwise wouldn't get. Plus, we all know this is going to be used for porn, and you can't really argue with your dick.

Other than flight and racing sims the controls help a lot in making you feel like you are in the game.

VR is a gimmick completely useless for video games.

It's useless for any first person and third person games, because quick camera movement makes you puke.

It's useless for any simulators, where input complexity goes beyond the capabilities of a simple gamepad (head tracking and stereoscopic 3D might be useful here, VR is not), because you can't operate physical controls.

Playing Descent in VR is great, because it's an arcade cockpit FPS, but that's pretty much it.

If you are a cheapass then your best option is getting cardboard (or a more durable alternative) with trine and use your phone as a screen

This is by far the cheapest alternative and its not bad compared to a DK2

I have a cardboard, but my phone doesn't fit into it and Google Play Store says it's not supported.

Forgot to add you can use PS motion controllers and spoofing to make games think they are vive controllers

Its not exactly the same but its pretty close, and waaaaay cheaper


Then get an alternative, you got pretty good ones for $20 that have a hard case, proper cushioning for your face and adjustable lenses


What phone you got anyway?

This isn't actually true, and you can always fix this with smart game design.

It's useless for any simulators, where input complexity goes beyond the capabilities of a simple gamepad (head tracking and stereoscopic 3D might be useful here, VR is not), because you can't operate physical controls.
I find that hard to believe, as guys with cockpits and simulators are already using VR with no problems. Even then, simple hand tracking would let you know where shit is if you really wanted it to work this way.

VR display is a step. Saying it will never work is ridiculous when we have evidence of it working already.

I use a X-52 HOTAS and a Vive for flight sims and Elite Dangerous. I use a steering wheel and pedals and the Vive for racing sims. Your hands shouldn't be leaving the controlls, and if they do they're kinda big. If you need to look at the controls in order to play, you suck.


I've never gotten motion sickness while playing in VR. This is something the varies from person to person. There are also different methods of locomotion that can be used to mitigate the issue.

Fuck you Holla Forums. I've been looking forward to good VR coming out since the VirtualBoy came out. You will not piss in my cheerios. VR will be great one day

Dont listen to all those faggots, they never tried anything, they just like to spew bullshit.
Cheap and VR cant work togheter, so either wait a couple of years or just find a work and save.
I've tried both, get the oculus and then add the controllers

But I doubt it. That thing screams fire hazard though, no joke.

Nobody uses VR in real world simulators. Neither in professional airline pilot training nor in simulators for F1 drivers. It's a gimmick not needed there.
ED looks dope in a cardboard already. But it comes nowhere near a simulator in any way. It's an arcade space pew-pew VR proof of concept.

Why don't you just wait for it to be affordable, dumbass. The people who buy it now are just beta testers.

Never will be. It will die down just like VFX-1 and iGlasses.

Either way it's still better to wait than wasting money on it now.

Just wait for it to get cheaper. Either it will get less niche and drop in price or it won't be widely adopted and you'll save yourself money. Either way any time you wait for hardware you do nothing but benefit in terms of not only price but functionality and stability.

theres vr porn though.

can you pirate those?

Stop being such a stupid fucking goyim.

Am I the only one that is reminded of the Mind Reading Helmet?

Listen, I want OSVR to be the best, and for FOSS code to be common, but there's a reason it's so cheap. The hardware is fairly solid, the software isn't.

I have a cardboard and a TrackIR. How do I combine those to make them work in VR games?

Could probably spoof them to input data from trackIR as the rotational axis, and Cardboard as the display. I've never done it though.

trips confirm. VR will be good one day.
but we might all have died in nuclear fire before then

TrackIR is true 6DoF and way more accurate than jerky smartphone sensors, which all those cardboard apps try to use.
That Trinus thing is even trying to emulate TrackIR, while I have the real thing.
But VR games try to read the HMD sensors.

Oh, I didn't realize it was full head tracking like that. Whoops. Still, I'd wager there's a way to setup trackIR as the equivalent sensor using something out there.

You mentioning Trinus made me interested, apparently Trinus Gyre allows for streaming VR to the cardboard with TrackIR in place of the accelerometer? I'm not too sure.

No, it doesn't. It emulates TrackIR using the shitty phone accelerometer never meant to used this way.
It also feeds this data as HMD input into native VR apps like SteamVR/OpenVR.
I need something that converts native TrackIR into OpenVR input.

Again, having never used it, I'm reading that in Trinus you can turn off the sensor input under advanced settingd, and configure TrackIR like normal, but there's no obvious way to use that for VR games that don't support TrackIR. I would research more, but I'm going to sleep. Sorry if you've already tried all this shit and it still isn't what you want.

Exactly. Few games support side by side rendering + TrackIR, most of them don't.

That's putting it mildly. The OSVR software for the HDK is such a disaster the FLOSS community is making their own drivers for the Vive instead.

Just how bad is it? You have to opt out of Microsoft telemetry data mining by building your own binaries;

>That being said, CoreCLR is an open source project, so those overly concerned with telemetry or build integrity can always review the code and build their own binaries. Anyone not on one of the supported Linux distros for the Microsoft binary packages would need to do this anyway.

github.com/OSVR/OSVR-Config/issues/36

What's the fucking point of promoting this as an 'open source' if any developer that's interested in free software will be immediately turned off by it? The same reason why Oculus sold the Rift as being an 'open platform' or why Valve has 'OpenVR'. It's nothing but worthless marketing buzzwords with no real GNU/Linux support from any of them;

vronlinux.com/articles/osvrs-hdk2-headset-and-linux.27

In OSVR's case there's reason to suspect Microsoft is involved in using them to keep VR on Windows in regards to the PC platform. I've been looking into the background of their employees and they've been posting on Microsoft developer communities and promoting other open source initiatives from Microsoft for almost a decade. Sensics and Razer never had any real involvement in the open source community prior to this either, it's not crazy to think that they were set up to prevent any real organization among the free software community to develop VR alternatives.

Microsoft constantly wastes millions on stupid schemes like these, was indicted for monopolistic practices and had document leaks proving they consider FLOSS a serious threat. The only 'open source' VR platform only working on Windows and sending telemetry data to Microsoft isn't some bizarre coincidence.

Sweet. Jesus. I'd heard a few things about not supporting *nix platforms, but the fact that there's more MS telemetry in it and you have to build it to force the telemetry out is fucking terrible. At least it's open-source, I guess. Good god, I wish it was better supported, because the screen is nice and it's relatively cheap.

1. buy shitty cheap ass VR goggles
2. complain when VR isn't good enough

poorfags gonna poorfag.

nice dubs, but that part is gonna happen no matter how much you spend on the hardware

If you really want to be retarded and waste money on something that still has no standarts and will iterate constantly on hardware get a Vive
Hows it going Tyrone?
You sire that welfare check will cover the cost of VR?

this is what half-life has been reduced to. it didn't deserve this

Someone at Valve made the decision to announce that the company was doubling down on its VR investment, so there's a way to go yet bucko.

Half - deserves a second chance

Wait for some years once they realize no one's buying this shit and drop the price.

Sacramento plz leave

I bought it to fuck you in the ass.

Is that a picture of the new lost planet game?

I understood this shit. Is it something you assemble yourself?

lol ur hella mad bro

you must be new to the internet