ITT enemies that aren't necessarily supposed to be scary, but make you shit your pants and keep you up at night anyway

ITT enemies that aren't necessarily supposed to be scary, but make you shit your pants and keep you up at night anyway

artificial difficulty scares me too

What is artificial about fat enemies?

Probably a console player.

On consoles, you're extremely reliant on VATS for effective gunplay until you reach the point in character development where you can faceroll down the entire game, and until late-game you aren't going to have enough AP to kill a swarm of cazadors in VATS before they mow you down. Attempting to shoot them outside VATS with a gamepad is not viable at all.

??

He means fast.

You can't know that.

This is really just a fancy word for unintentional difficulty, like a game being so poorly made that it's genuinely hard to play. A great example is Superman 64, where the controls suck so fucking much that it's almost unplayable. Or maybe the Sonic Adventure games, which I personally love, but were incredibly buggy, with the spastic camera and falling through levels.

A game's difficulty is what stops you from completing its objectives. If something outside the scope of the game's actual mechanics prevents you from winning, it's artificial difficulty.

No, it means unreasonable difficulty.

It means the odds of winning are largely unrelated to player skill, e.g. RNG bullshit.

RNG bullshit can (and often does) fall under into the unreasonable category, but not all RNG bullshit is artificial difficulty, and not all artificial difficulty is RNG bullshit. One can almost always overcome unreasonable difficulty with more player skill, the same can't be said of many RNG scenarios where you're dealt an unrecoverable loss that is completely out of your control.

An example of this would be the lingering hotboxes, "shockwaves", and broken grab animations in Dark Souls 2. They add artificial/unreasonable difficulty because they're mechanics that directly conflict with the visual information the game is feeding to the player, but with enough memorization and skill, one can learn what the true hitboxes are and avoid all damage.

They're pretty easy to kill with a shotgun. Even without VATS you just need to cripple their wings and maybe carry some antivenom.
But why would you kill such lovely creatures?

They're not scary at all.
You just made this thread so you can broadcast the fact that you're aware of a meme. Now you want us all to chime in and congratulate you on your use of a meme. Congratulations.

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>>>/furry/

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Either I was retarded when I played it, or that game is really too fucking hard. I don't think I've actually finished it

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No, that's the intended experience.

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Human player enemies can be pretty terrifying in RO2 thanks to the lack of minimap and prospect of instant death.

Snipers have made me jump and CQB really gets the adrenaline pumping.

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AAAAAAUUUGHH

Heresy!

But, yeah, you're kinda right. Tracking missiles and line-of-sight nukes are kind of bullshit. They're actually not too bad in the original levels, but there's lots of wad makers that don't know how to use these monsters responsibly.

Tbh I was most of the time dependent on VATS on PC too because the gunplay in 3/NV is so shit, no feeling or feedback whatsoever

These fuckers.

I was so fucking scared of them as a kid. I always imagined that they would drag me underwater or that there would be a giant kraken in the swamp. Imagination was worse than reality.

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we both know that's not true

Artificial difficulty is actually referring to difficulty that has a very low skill ceiling.
I.E. it's difficult situations that can't be solved by being good or skillfull at the game.

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tell that to kid me

I was spooped out by that swamp. I winced whenver I had to enter it and I quickly tried to get through it.

my worst nightmare

why, my peenus weanus of course :)

hahah! :D

it's my weeeeeenus peanus! :) hahah

ITT: Enemies that aren't necessarily supposed to be scary, but make me shit my pants and keep me up at night anyway - my answer is, of course, my peanus weenus :D

hahaha!

Fucking, you are all god damn chumps.
These two are scarier than fucking anything you will fight in 90% of games.

Clang
Clang
CLANGCLANGCLANGCLANGCLANGCLANG

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Not very difficult later in the game, but it's one of those Cronenberg creatures that really freaks me out design-wise

I still agree with you, though

this isn't a haydee thread

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Yes, that's what makes it artificial difficulty.

Turok was a nightmare game for kids, both because it was mazelike and required aiming on the N64 controller, but also because it was visually horrifying past the first level.

thanks brain, I can always count on you waking me up when the dream becomes too crass


I actually never played it on the console. I played it on pc.

Only consoles I ever touched as a kid were playstation and xbox.

Those were too seperate levels. The swamp levels were populated by the ideal image of a /fit/izens. pic related

the zombies were on level 2, it was mixed between dinosaur and zombies

The rooms with the soulgates were so horrifying to me, that I always played without sound and I had a friend over as well.

That wasn't as bad. I drew the giant eye thing with tentacles in my filing folder in third grade I believe.

I remember thinking "oh, that guy's cute" before he wrecked my shit

They are using them the right way, user. You seriously expect someone to be challenged by one or two arch-viles and a couple revenants? If you want, just play newer maps with an overpowered weapon mod, like Mechatron or the Pillowblaster mods, they'll render the challenge coming from 50 revenants down to 25 or less.

Any gay Cazadore porn that doesn't have humans?

Which meme? What meme?

I dont have the WEBM or MP4 because of new laptop, pls no bully

I'd say it's more unfair difficulty, in the sense that the game plays by a different set of rules than you do, rather than just having higher stats within those rules.
To use chess as an example, basic difficulty would be playing a standard game against the AI, unreasonable difficulty would be the same except the AI's rooks and bishops are replaced by queens, "artificial difficulty" in the sense you're talking would be forcing the player to roll against the AI in a Risk-style dice battle with the AI on defense, while the AI caps your pieces as is normal in chess.

There was a PC version?!

I'm scared shitless of bugs/spiders IRL, but they never really bothered me in games…

until I played Dark Messiah

sacrebleu

Yeah, otherwise I couldn't have played it.

I never have much of a problem with spiders in vidya. The ones in Dark Messiah bothered me even less tbh.

I grew up with Thief. It was the zombies together with the very immersive athmosphere that spooked me.

how about the pedo zombies in ocarina of time? my kid self was spooked

I never played Zelda. I only played it on the gameboy. Never managed to finish it.

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Hi

This guy from DDDA. His design is typical Grim Reaper and only has two attacks: a close range one that puts you to sleep and a mid-range one which instantly kills you no matter what you do, while causing any party members you have to be forfeit that you have to walk 9000 miles to the nearest riftstone to recruit them again. He also appears out of nowhere and always after you thought you've killed all the annoying enemies in a room. The creepy music and whispering sounds make him memorable too in addition to being a damage sponge

These motherfuckers are true evil in anthropomorphic vegetable form.

That scream from Home Alone is one of the best movie scream ever, damn.

it means youre a casual

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Sup?

Sometimes pseudogiants are way scarier, especially the one you can't see for the entirety of the building but only hear banging away without knowing what the fuck is making that noise.

good taste

I love giant enemies. They always manage to spook me out.