Mobile Suit Gundam: Gihren's Greed

So, who here plays/played this? Got any translation recommendations?


Ever achieve some crazy shit?

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Music for atmosphere/memory.

We need to stop Zaku abuse.

I also need to know how the game is.

Which one? There've been five, I think.

Damned moonrunes…

I've always wondered how bad can you fuck up the UC timeline in these games? Like how I heard on one game you can make Zeon win the one year war and Char makes his fraction and has a war against the Zabi Family.

...

Briefly.

You can win as Zeon and diverge heavily from the storyline. It's not easy though.

You need to bumrush the Feddies, exploit global upgrades, use flying platforms, and diverge heavily from the storyline (which you are penalized for in a way). Basically every time a Zeon character demands to canonically act like an complete fucking retard like they did in the show, you have to bitchslap them and tell them no. Unless you've been gobbling up territory and military bases as fast as you fucking can, you are fucked once the Feddies start zerging jims and gundams out of nowhere.

Taking out bullshit newtype gundams through proper tactics and teamwork feels great though, especially when you do it with zakus.

Well it depends, you can play by the rules and do things like in the show (though in Zeon's case it leads to a game over because as we know Kycillia kills Ghiren)

Off the top of my head I know these from playing since I love Menace of Axis V a lot

Ral captures White Base, as well as the Guntank and Guncannon, WB crew and the Gundam escape, Ral and his men survive allowing you to use them.
Depending on what you choose here, one path gets lock off and the other one opens, not really major but you get access to things like the Gyan Marine and Gyan Cannon

Of course firing it kills Degwin and then you're stuck having to deal with Kycillia who if you don't arrest will kill you and if you do she rebels and you're stuck fighting against not only the EF but against Kycilia's Zeon and she takes some of your aces with her AND they retain their exp and rank.

A lot of choices you make can essentially keep key characters from dying, other factors like intel level and alignment factor in as well. Playing as Casaval's Zeon if you go full law you get the option to recruit Amuro and most of the WB crew outside Fraw (for some odd reason)

Ended that with Neo Zeon tech, and Amuro and char in Nightengales with Sayla and Lahlah in Sazabis

How do you force these characters to behave?

Also, is it possible to get things like the Hildorfr and Val Velo mass-produced?

In case you've forgotten what those are, here's a handy chart.

You get a yes/no prompt.

Yes IIRC.You get the chance to field most of the retarded Zeon prototypes.

gelgoogs > all

This board really is dead.

In game you have 3 levels of technology


General tech influences MA and MS tech and MA tech I think feeds back into general tech, basically you unlock new suits to produce as you reach certain levels with the max level for each tech being 30. Cost also rises as you advance o the higher tech levels.

When you unlock new suits to potentially produce you have to dump funds into them, you can dump the same amount of funds into the production of a suit twice; the first time green lighting the suit for production, and the second time to decrease the time it takes to create the first working one.

When a new blueprint is completed a "prototype" is given to you and is typically stored at your main base, this essentially gives you a free unit that costs 0 resources to produce (still need to shell out funds).

Things like the Hildolfr require you to do something, in the suits and machines given to the 603rd technical evaluation unit you basically have to kill off the pilot (so if you wanted MP hildolfr you'd lose Sonen)

There's also an espionage system in Ghiren's Greed, it plays into the intel, as S rank intel sometimes your spies capture enemy blueprints, the catch is though if you maintain a A rank intel level there is a chance for every turn you remain at that level the enemy will advance their own tech,

So technically as Zeon if you luck out and EF has MS tech you could theoretically gain access to the plans for the gundam. In one of my play-throughs I got proto-Gundam's plans and cranked out a few to give to ace pilots

...

Actually Giren no Yabou series is trash and you should be ashamed for liking it. If you like wargames there's Hearts of Iron. If you like gundams there's Super Robot Wars and G Generation.

Giren is just boring "drag tons of units to the next spot" type of thing and "use all your money to buy lots of best units and blueprints for them". And then you win after you placed them all in right spot. Most of the time its easier to autoresolve a battle since dragging more than 50 units is just pain in the ass. Along with stupid long loadings on ps2 version.

The only good that came out from that were cutscenes, but you can also watch them on youtube.

What's the least retarded one?

And which is better, an ACT Zaku, Galbaldy, or a Gelgoog?


Need glasses, user? I laughed


Well fuck, no wonder it's held to be so difficult. Even research and production is a big part of the logistics game

Dammit, they made that part of working with them? Seriously? That's both funny and infuriating.

What does it take for those machines to become useful/approved?


What?


Cool. How did they differ from the actual Gundams?

I'm surprised it took so long.

Hokay, how does combat work in this? I had thought that it was resolved through improved odds determined by unit choice.

To continue:

When you build an MS there are a few things you need to know. Each suit has a production cost that is measured in Funds and Resources (think of these as materials needed for construction). Obviously things like tin cods and saber fish squadrons are cheaper to push out than a Zaku I, but they don't do as much damage.

Some suits when built are only 1, these are typically "leader" suits like the Zaku II S type or the Gundam. Some prototype suits like the prototype Dom follow this, outside that each MS squad is 3 suits that share an HP bar and as the bar hits certain mile-points a suit in the squad is destroyed, reducing the squad's effectiveness in combat. You Can repair squads in spaces you control that are not being contested (which a good strategy is if you're trying to gain a strong hold is to have squads that are damaged to retreat into areas you hold to repair them and then send them back in the same strategy turn you fix them.)

Units also have some thigns they can and can't do. an example is a Depp Rogg bomber used by the EFF can attack ground units but is incapable of attacking other air units, also most suits can't attack suits that lay underwater, even if the submerged suits are on the space right next to them.

Another thing is units can be upgraded to more powerful versions, an example would be you have several squads of Zaku Is that are rather dated, however by spending some funds and resources they can be upgraded into Zaku II C types and then into F types. The same menu allows you to branch off into suit variants (you cna take a Zaku II F type [or is it J] and convert it to a Zaku Cannon or a Desert type Zaku)

Of course conversion costs funds and resources as well.


Proto-Gundam is just what it soudns like, it's the RX-78-1 while the Gundam is the RX-78-2.

Technically you do gain the ability to mass produce the suits but you lose the respective pilot, in the long run it's better to have the pilots, I think the only exception to this is if you OK the production of the big rang you actually GAIN access to Oliver May (the blonde guy)

Also for Zeon and EF you only have 100 turns for the OYW, if you fail to end the way before that you are forced into a game over, completing the OYW puts you into the events of 0083 and beyond ( at least with the EF, Zeon goes into Zeta era and beyond.)

While we're on that you can technically prevent the AEUG from forming at the downside of having to fight the Titans, though you get access to AEUG pilots like Quattro Bajeena and Karaba pilots like Amuro. You also get access to their suits like the Rick Dias


It's like civ, you move units into range and have them battle. When I first started playing I thought it was like Super Robot Wars and was given a rude awakening when my single Zaku II squad was surrounded by Depp rog bombers nad promptly raped.

You can stack units, however the max is 3 squads (meaning 9 suits in total or 3 if you do the suits that only come as a single unit)

Mobile Armors and Battle ships don't stack, with ships able to store units (some MAs can be stored in ships).

Here, if you cna stomach it, this is Menace of Axis V up to the end of the battle for Odessa as Zeon

it's rather late here, I'll answer anymore questions tomorrow.

One one last note, this IS a strategy game so the AI cheats and badly, so far I'm able to clear normal difficulty as EFF though I have to cheese a bit.

The tactic I use and most players use in this game is to leave 1 unit at the border of your controlled zone, the AI invades with at least double the number of units you have in a space so if you only have 1 typically they only bring 3 max at you when they try to invade.

So if you keep some untis in a space behind the very edge of your controlled territories and manage to keep your 1 unit alive for 5 turns on the next strategy phase you can send in reinforcements, either destroying the enemy or if you send in a amount that outnumbers what the AI sends at you, the AI goes into a full retreat.

This tactic is VERY useful and pretty much the only way to survive as EF until you start getting the V project off the ground and get Guntanks to help push a bit. Even then you'd want to wait till you get to your first GM types

Would you two mind elaborating on the following:


Additionally, can Zeon just go full mass production and deny to go for any or at least any great number of individual high performance mobile suit lines in favor of beelining as far and as fast down the Zaku line as physically possible to get just about the same high performance out of a single main line of substantially cheaper suits, while funneling the lessons learned back into completing said high performance research lines behind where you might've been if you went for them earlier but before or just about when you actually need them to penny packet and sling at your aces? Or does that kind of strategy lead to you getting fucked by lunar titanium nonsense getting produced from EFF elbow grease, spit, moon rocks and nothing?

Just barely starting to dabble in Gundam. I'm mostly guided by my fetish for production rationalization. I'm sure there are some specialist suits like submersible ones that are rather vital, but I find the scores of Zeon's not-quite-Gundams very dubious. Just get something that can kill Gundams in the hands of every suit you can, and then consider making some tougher mass production suits.

At a certain tech level and after certain events for Zeon YES you do get the proposal for the united maintenance plan, which gives you the Z'Gok E, the Zaku II kai, and a few other suits.

you sadly can't use the Jormungandr it's not even mentioned in game depsite getting access to the 603 crew, though you CAN get the Joutenheim if you put the captain Prochnow in one of the ships like it and then go to "upgrade it"

Technically you can just make a beeline for say the Dom while holding onto what land you have till you can get the dom, then crank them out and go to town while slowly retiring your zakus.

Submersible suits exist, Zeon actually made suits specifically for aquatic use, even making use of the ocean as a way of cooling suit reactors allowing for greater power output over the EF's Aqua GM, which was just a GM equipped to operate in sea

Also unless you go full Chaos alignement you would have to invade jaburo with the weirder half of the zeon aquatic suit family, namely suits like the Zock, Zogok, Juaggu and the Aggu

Though if you abuse the face most EF suits can't enter water you can effectively shell them with Juaggu, defend and then retreat into the ocean to reset them (since AI moves all it's forces at a reachable enemy unit)

Also some MAs like the Big Zam have map attacks, these eat energy but create a devastating effect by mowing down anything in that specified path. Some suits have a AoE ability as well, like the Zaku II C type (nuke delivery equipment) or the GP-02. The ability isn't selected like an attack, but you have an option (typically the one you'd select if the suit transforms into a MA mode from MS mode)

however using these suits tends to give you an alignment hit (you are after all shooting nukes at the enemy).

alright now I'm really off to bed

Try to keep an eye on this thread and I'll answer anymore questions as best I can

girensgreed.wikia.com/wiki/Giren's_Greed_Wiki

good material, shame it's vastly incomplete but it can show you the ropes and tell you how to navigate menus (Menace of Axis V does NOT have the diplomacy screen)

Thanks for the answers. A few questions for tomorrow, then, though I'm skimming the wiki.

Is the United Maintenance Plan worth it and/or does it come in any timely fashion, or is it a late stager that doesn't change the game if you're losing and only serves as icing if you're winning?

Again, what are flying platforms, exactly? Beam weapon carriers ala mini-Jormungands? Repair vessels? Or those huge hovertanks that dickered around in North Africa? It's not a terribly descriptive name.

While you can do Dom spam that more or less follows the single line mass production angle, can you specifically abuse Zakus in this way to drown the enemy in cheap but high-damage units with reasonable survivability by researching lots of compatible weapons & upgrades, or are they just not up to snuff without scads of supporting high performance lines, to some degree forcing you into the OTL plots' production snafus or else some sillier brand of gamey mass production? Exempting Zaku IIC shuttle nukespam after checking over the wiki, mind. Conventional weapons or at least non-allignment affecting ones only.

What is the significance of Law/Chaos alignment? Apparently Law gets credit & research bonuses, while Chaos gets zilch, but because you don't care about Chaos if you're going Chaos can raid for credits & occupy neutral territories with impunity. Bizarrely, why does it affect what lines of suits are acquirable? What's the plot reasoning here, and for pilots, for that matter? Char joins if you have capped out Law but autoleaves for plot reasons to rebel because fuck the Zabis, and if you very near to completely bottom out your allignment you get Puru's clones after Axis Zeon is dead, who will outright leave if you aren't being chaotic and aggressive enough, for whatever reason. What else does it effect, beside some events & endings? Apparently it can cause riots that fuck up your strategy stage planning at bottomed out allignment?

What's wrong with headless laser palm knife-fingered bushwhacker aquatic suits? Do you have shit taste or something? Did Zeon even produce aquatic suits that didn't still follow this design plan, even if in a screwy way like the Juaggu? What's chaotic about them, are they looted EFF aquatic suits used for false flags or somesuch?

Is there no way to gut Jaburo without turning it into Zeon's Stalingrad with a frontal attack, as in the various botched colony drop/glassing it with a big laser plans, or do these methods autofail by event?

Can you get away with abusing superweapons in space or are you going to get MAD'd when Gundams with atomic bazookas start rolling out if you don't accept the Antarctic Treaty? This also ties into the Chaos/Law question. Is there a point in abusing nukes anyways if you aren't going to go all the way and never, ever stop abusing them? Also, outside of military MAD, why are we worried about nuclear weapons being detonated in space, seeing as they inherently cause Chaos allignment? It's not like we're irradiating noncombatants or causing nuclear winter.

Are Mobile Armor units like Big Zam or for that matter his smaller cousins effective battlefield superiority weapons capable of gaining their cost in enemy losses back? It's a big generator with a big gun and occasionally some big pincers or chicken legs, so one assumes it can punch hard enough, but are they realistically fieldable in terms of cost in materiel & research? Can you totally fuck the whole Mobile Suit name of the series by having Zeon ahistorically go all in on Mobile Armor and win, or do you get shat on when the EFF develops mobile suits anyways without inspiration and kicks around your big flying guns?

Are spacecraft useful at all once mobile suits that can tear them a new one at presumably lesser cost show up? Do they perform an adequate fire support role? Or are they just glorified shuttles for non-space capable units with beam guns that won't hit anything and aren't worth having more of than you need? Are conventional units in general worth it, or are they just junk compared to MS units?

Well, there's at least one way to sneak into Jaburo that I know of. The other way is drilling in.

Can you have Billy Herrington and Van Darkholme as Mobile Suit pilots?

SIEG ZEON!

Antarctic treaty is already a thing in game, and you never really "sign" it but using nukes causes massive drops into the chaos half

Law&Chaos typically are there to pad it out really, if you raid too many times for supplies and funds you have to deal with your people rebelling and unless you waste 10K to quell it it's gonna last 5 turns or so, during that time you cannot forcefully take

Space ships are useful in a way, spacecraft like Zeon's gattle or the EFSF's Core Booster really fall to the wayside once MSes stronger than the zaku start to crop up. Battleships can store suits and craft like I said as well as repair them up to the maximum HP of their squad size (meaning you can't fully repair a gelgoog squad that has lost one of it's machines but you can have it repaired up to what would be full health for the remaining 2 suits in the squad). Battleships acan also spread minvosky which decreases the chance of being hit when inside the field, the offset is any enemy units inside the dispersed minovsky cloud gain the bonus as well, which IIRC can be stacked up to 50% if you keep dumping minovsky particles.

On that note spreading minovsky particles stacks, so say you have 3 zanzibar class ships and they're all next to each other when you start dumping their fields will overlap in the areas that do and thus those areas become more concentrated in minovsky density.

As for nuke abuse, MAP weapons like the nuke or Big Zam and Apsulaus' special ability eat up massive amounts of energy the suit has and anything within the path of these attacks is crippled (your suits if caught in the blast radius would be destroyed). the Zaku II C type that is capable of delivering a nuclear payload is only obtainable if you're a sizeable way into the chaos alignment, which at that point also unlocks the ability to use the solar ray if it's constructed. Using it makes you take an alignment hit but can be useful for making pushes into heavily fortified spaces.

As for needing to be full chaos to keep pilots I've never gone full chaos because the benefits of full law are a bit more advantageous especially when research costs for new tech is rather high.

For Jaburo, as Zeon when you capture all EFF controlled strongholds Kycillia approaches you with a proposal to raid Jaburo. If you accept you will be able to attack Jaburo, however only with a few specific units (though these units in early UC are rather formidable). I'm not sure since I typically pull it off only with the specific suits, but you DO get a option to enact Operation British II, which gives you a massive hit to your alignment but allows you to attack Jaburo with all the suits you have.

Going back to MAs, most of them have attacks with a range greater than 1 (which is pretty much the most standard range outside some Zeta and beyond suits and artillery like the dom cannon). And things like the Neue Ziel will absolutely stay relevant during the zeta era due to it's I-field. so if you plop Anavel Gato in the NZ and he's got some experience it works for you.

Also if you watched the video you'll notice after engaging in ranged combat mobile suits will move into melee and take a few swings, though there are rules to melee combat. Such as that combat phase will end if the frontmost squad is completely destroyed. (Example: You battle a battalion of GMs, you destroy the first squad in the ranged engagement and cripple the second squad down to 2 suits with melee finishing the 2nd squad off. This ends the fight sequence for that while the last squad retains any damage it took during ranged combat.). Also the 3 front most suits in the attacking party are only allowed into melee

I bring that up because while MA like the Big Zam and NZ have I-Field, enemy MS that are within range to attack these MAs are also in range to deal melee damage which bypasses the I-field. This becomes a problem in zeta era suits where their melee does a fair bit of damage.

Also there is nothing wrong with Zeon's aquatic MS, though I prefer using the Juaggu and Zock because there good early UC suits that have high damage AND have attacks that can be used more than 1 space away from an enemy. Again the problem is the tech falls heavily to the wayside in later eras, though suiots like the Hygogg and Z'Gok E tend to do well until you get the Capule which will become a defacto suit for you to use. There isn't anything chaotic about them, it's just they were designed solely for attacking jaburo and thus heavily specialized for such.

Zaku spam would work up to a certain point, higher performance machines would tear them apart easy and GG has no way of buffing armor values or damage.

Requirements to get UMP:

Unified Complete Equipment PlanEdit
統合整備計画
Unified Complete Equipment Plan
Cost: 5000
Requirement: You must have completed research on four of the following units:
Zaku IIF
Rick Dom
Gelgoog
Gogg
Z'Gok
============
Upon execution, you can now research the following units once you have the appropriate tech levels:
Zaku II Kai
Rick Dom II
Gelgoog JG
HyGogg
Z'Gok-E

The biggest hurdle for the UMP is you need the gelgoog completed, you DO NOT need to order mass production of it, just need to build the blueprint when you get it.

Sorry I'm answering these in a rather random order but I'm answering the easier questions first. Outside MS and MA you have the following:

Also in game for classification sake things like the Ball and Oggo are MAs, so they're found in there.

There ARE MS manned beam platforms, EFSF gets the Burst liner and Zeon has the Skute. things like Hyaku shiki and the Mega Bazooka are also in the same vein for sake of gameplay.

A few tips

basically throw as many suits at a enemy territory as fast as possible, if you leave a large amount of suits right outside the AI considers that area likely to be take nand will send more suits, if you go in quickly you tend to only have to fight a handful

When you invade an enemy stronghold, or they invade you, any suits currently in production will not appear until the area is no longer contested and those suits are lost if the enemy takes it, meaning you can deny the enemy fresh and new suits if you take spots

At intel level B (or is it A) you are able to see how many forces are situated in an enemy area, the good news is this total accounts for ALL units, even the ones that won't appear on the map if they have no useable space (for example a salamis would be counted in the unit total for that space, but since it's space use only it won't appear on the map, same is true for submarines in land locked areas.)

While you may be tempted to go straight for a stronghold, sometimes it's worth it to instead take the surrounding territories, preventing the enemy from getting reinforcements from adjacent spaces or having them sent over from other strongholds

Is it possible to get the Feddies fighting alongside Zeon against the Titans?

Less disco.

in GG? no, in the zeta era the fight is a 3 way between Zeon, Titans, and the AEUG

So, which one should I play? There's several and this kind of game really gets my attention.

Also, is there any translation patch for any of them? I can't undestand moon yet

Menace of Axis V on the PSP is solid

the last one they made, Shin Ghiren's Greed is trash and has a bunch of leaders behind DLC (the DLC is obtainable but you need to do some things to get PSP to load it)

Also, there is zero translation patches for the games that I know of, there is a english wiki and if you've seen the shows you should be OK

Really need to replay this just to experience Gato cleaning house.

Jesus. Thanks for answering everything.

What's your usual plan for production, then? Is rushing the UMP worth it to get a complete line of good suits on the relative cheap in the midgame? Or is the sheer number of researches necessary before and following the UMP unlocks not going to save you much at all with the relatively thin spread necessary for what is probably a moderate jump in cost/general effectiveness from the middle/early late versions, compared to the specific late model research lines?

THIS IS NO ZAKU!

Mine? I stall and push till I can get to dom and dom cannon, the dom cannon is very useful and a high damage suit for early OYW. also rushing to UMP might not be doable, I might have to take this as a challenge though.

Also this spread isn't an issue really, the problem with zeon and EF campaigns is that they follow a "invade here" order you must follow. on my playthrough on normal difficulty I found myself losing Odessa after gaining the North Americas, and instead of diverting resources to that I kept moving, eventually I took Africa and locked down that continent and held that slowly building resources and tech while keeping my fringe land secured through the "leave one, reinforce with lots" strategy till I could make a reliable attack force to push back towards Odessa, once I retook that I turned to the other places I needed to capture.

the Z'gok E is worth going for the UMP though since it works well into late UC when you're forced to fight Haman's Neo-Zeon


Fun fact, in Ghiren's greed (at least in Menace of Axis V) Ral has dialogue for the gouf, dom and gelgoog


It's silly

Also a strategy is to hold space for

power went out and I just hit post to get it out there, but to finish what I said at the end.

A good strategy for zeon is to hold space by locking down the drop points, IIRC there is 7 or so, if you hold those the EFF/EFSF has to send up "escape capable" ships like a Pegasus (rare) or HLV (Common)

Now the thing about this is if you can destroy the HLV with the suits inside you don't destroy the suits outright but they lose 1 whole unit out of their squad and take the appropriate damage, so if you park something like the Elmeth with lahlah in it or even Chalia Bull you can effectively stop reinforcements from reaching space, and once you're ready to land you can easily take the earth quickly leaving a small contingent of suits to deal with the rare HLV or ship launch from the EF or to deal with the forces stationed in Luna 2 (until you can capture it yourself that is)

I'd definitely be interested in seeing a UMP rush AAR. Is the post-OYW just a bunch of Zeon civil wars with their more radical successors, though? Rather sounds like it. Do the Feddies get their shit together at all?

no Post OYW is basically Zeon vs the AUEG vs the Titans in a 3 way, there are ways to prevent haman from forming her own zeon faction, but if you don't you have to fight that as well.

there are ways to cause Kycillia and even Garma to form their own zeon factions if you go down the chaos path

The last time you fight EF is when you have to fight Char's Neo Zeon movement as well.

I read about Kycillia and Garma, yeah. Kycillia doesn't take to patricide kindly and takes everyone peeved about Degwin and his fleet getting laser'd with her if you arrest her to keep from getting your brains blown directly out, and Garma- if he doesn't get killed by Char, who funnily enough does just fine even if you screw him over to conserve resources and keep Garma alive because he's Char- doesn't like if you go full Gihren in general and also do so as obviously as possible with a bottom-tier Chaos score and starts a reformist Zeonist government from Earth. There's althistory scenarios around these factions, aren't there?

Well you can opt out of firing the solar ray thus preventing degwin's death

basically you CAN prevent every major character's death

Except the 603rd, if you actually want anything they put out that isn't BIG RANG or the flying trash cans. Because fuck the 603rd. They don't get nice things, only tragic and painful deaths. Are any of their units actually worth the loss of the pilots? Take the Zudah, the hypercharged & higher quality Zaku competitor, is it up to snuff once the engines stop exploding post-test runs like the Panthers flaming out at Kursk, or are they milquetoast compared to just going full bore down the upgraded Zaku line?

nah keep the pilots

This, unless you have a hardon for a particular unit that you want to mass field.

Pilots get better and will always be useful, but units will eventually be phased out.

I've just finished Mobile Suit Gundam, and watched build fighters and 8th MS Squad. But friend who got me into gendum kinda told me the gist of UC.

Still, thanks for the tip and I'll download it, but I'll have to learn moon to play it.

Never knew a gundam show by that name :^)

Also I barely know any moon, I just know a lot about gundam, honestly BF is alright, TRY is a bit harem trashy

Go watch Zeta Gundam (TV version) ans MS Igloo OVAs actually watch all Gundam except SEED and SEED Destiny and AGE

I did watch TRY if only to see how Yu Gi Oh it could get. As for SEED, I was already warned about it and I'm currently watching IBO, since I'm a sucker for gritty shit, which was the reason I watched 8th MS UNIT, not squad

...

Fuck, 8th MS Team, I always called it 8th MS Unit for some reason.

IBO is honestly meh, the producer of the show is on record in an interview stating he doesn't care how much in the wrong the tekkadan crew can be, they'll never truly be in the wrong. they're literally dindus

Well, fuck, I'm in Ep 6 and I'm liking it so far, I was told I would hate Mika but maybe that comes later, it can't be worse than BF Try so I'll keep with IBO then move on to Zeta after watching the one with Anavel Gato

By all means finish IBO, I'm just telling you what is what.

In any case gonna play GG and try to rush to UMP on noirmal

yeah just got a refresher

the ONLY yes you can answer to with the 603 testing and NOT lose a pilot but GAIN one is OKing the testing of the Oggo which gives you the ability to produce the Oggo and Big Rang AND gives you Oliver May as a pilot

Can you mass produce the Big Zam?

Yes

There is a version of the Big Zam Tem Ray's army gets that is EVEN STRONGER than the normal Big Zam

though it costs 11K in resources to build a Big Zam, not to mention the funds required

Punches right through Jaburo's walls.

I hear they're more effective in spess, though. That true?

Got some ways to play those off the PSP?

Here, have a Cima in higher resolution.

I've never played a Gundam game. Can you play as best girl?

Better question is how cute are the boys?

they are more effective in space because they can only really move one square at a time on land and can't move through ocean tiles


no idea how to make it PPSSPP work with DLC

Any good Gundam games worth a pirate on PC?

Gundam games are strictly on consoles mate, unless you want to play the Taiwan version of MSGO not much to play for gundam games on PC (though MSGO is free)

Just emulate

And where can we get those emulations?

Age is an alright show, it doesn't get too many problems until the last act, then it goes down the drain faster than anything i've seen.

Also, can you enact the Battle of Loum?

emuparadise, romulation for wii isos


No no game actually has the battle of loum it's usually mentioned

Alright, thanks.


Mhm. I'll guess that you can probably fight battles in the area where Loum happened, at least.


Do you have naval/capital ship development at all? Just for instance, is it possible to get the late model Musai (which has actual point-defense anti-MS weaponry) earlier in the One Year War period?

Again, no game lets you fight in or around loum, maybe GG as a stretch

I think it depends on how fast you get to the tech level, remember that the OYW for Zeon and EF are 100 turns and if you fail to capture all enemy strongholds before that you get a game over

Also with investing in tech there are 3 "levels" for each investment, we'll call them small, medium, and large

Each time you invest it ups the gauge in proportion to how much you spent, early levels are cheap (400 for large investment) but it scales as tech levels increase. Also because of the fact you can only invest once per turn it's sort of impossible to have Neo Zeon suits during the OYW

Trying to get to UMP before getting to Odessa invasion in GG is a bit unfeasible. Gonna keep going though and see how it goes

All strongholds? You can't just make them surrender if they have only one left?


For any prospective GG players who can't read moonrunes, here's something handy.

Someone's working on a partial translation of Menace of Axis V.
romhacking.net/forum/index.php/topic,21198.msg296634.html#msg296634

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Nope, gotta take EVERYTHING. I haven't invaded Odessa yet, trying to get to UMP on normal before doing it but I have some concerns mainly when it comes to making the pushes that are going to need to be made on Earth


Well shit, nice find user, though I may stay untranslated because I'm slowly learning nip so being able to read the bits and pieces I can always feels good

What if you take their capital, like trying to blitz Jaburo with the White Base events? Also, do you have to follow the series storyline all the way to get into Jaburo early, or can you capture the White Base with Ramba Ral and still have Char get in?

Jaburo is their captial

To prevent rushing even in games where it's something like Casaval's Zeon vs Principality of Zeon vs EF you still need to take all strongholds associated with that faction BEFORE the plan to take their capital is even put up, and even then it's 10K funds to enact the plan.

After the plan is enacted you can freely attack the enemy's capital. Personally I like this because again it forces you into the long game instead of ratting to the enemy's captial.


Also Ral capturing WB doesn't end the events, the Gundam escapes as does WB crew, you just get the Guntank, Guncannon, and White Base at side 3.

Lastly the games don't follow the show point for point, Char never goes off and attacks Jaburo in Ghiren's Greed, nor do you suddenly find yourself fighting WB and crew in the LA ruins.

Good man.

Sins of a Solar Empire mod?


How many places do they have left?

I suppose you can prevent things like Operation Stardust and the Thirty Bunch incident, then.

I'm still waiting till I actually get to UMP before I enact even the operation to land at Odessa, the EF has all the earth territories under their control while I've been holding space. I have opted not to occupy the neutral territories


The events aren't that in depth
girensgreed.wikia.com/wiki/Zeon_Event_Tree

Take a look at that, might be a bit confusing at first but it'll give you an idea of what happens typically in a game of Ghiren's Greed (at least for Zeon). Also since if you get to Zeta era as Zeon and you DO fight the AEUG and Titans/EF it's implied the 30 bunch incident occured.

Though if you play as EF you do get an option to hold an Audience with Blex and doing so you prevent the AEUG/Karaba from forming, however this causes the Titans to form as a radicalized version of the EF. You end up having to fight them, but not the AEUG whose pilots join your ranks as well as getting access to AEUG suits like the Rick Dias and the Dijeh

Though I finished the EF campaign before even getting access to the Zeta I'm sure I would get it

Also a bit of an update, seems like EF has stolen the plans to the Gwazine as they have 2 now, I've sunk 1 and they just recently launched the other one

You play like a coward, just bum rush their Zakus with Fly Manta and Type-61s and make sure to drown the map in minovsky particles. Zaku is no match for an endless stream of cheap shit.

Then you can start getting lazy and hunkering down when you actually have MP Guntank artillery.

wrong, at least one of the PS1 GGen games has the battle of Loum in it and General Revil even gets captured during gameplay.

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Not really, I use it when I have to go on the defensive or I don't have enough units to cover for a push. a main problem I have is the European theatre as a lot of the territories tend to have at least 2 ways into each other which makes pushes and defense a pain.

Also the few times I have played EF my tactics are pretty standard for EF till they got their own Mobile suits


I'm slowly building up my way to hell mode

Do you have any idea which one?

Emulator link, please.

There should be one that lets you enact it… with all the possibilities of doing things to change it.

bump

Nigger does that look like Sins to you?

right update on the UMP rush plan

at F2 zaku II right now, losing some of the earth drop points, willing pulling back while holding the point over odessa

I fucking miss /m/.

people need to post on /m/8 more